SlideShare ist ein Scribd-Unternehmen logo
1 von 28
Downloaden Sie, um offline zu lesen
G R O U P F O R M I N G P R O C E S S E S
J O H A N N A P I R K E R , K I M B E R LY V O L L
J P I R K E R @ M I T. E D U
G R A Z U N I V E R S I T Y O F T E C H N O L O G Y
E X P E R I E N C E S A N D B E S T P R A C T I C E F R O M D I F F E R E N T
G A M E J A M S
F D G 2 0 1 5 - D C
A D VA N C E D M O T I VAT I O N A L M E D I A
T E C H N O L O G I E S G R O U P
• Games and Gamification
• Gaming tools and components
• e-Education and e-Assessment
• Virtual learning environments
• Automated assessment tools
• Multimedia IR and NLP
• Access to learning repositories
• Pre-processing of content
• Social Network and Media Analysis
• Social Network and Data Technologies
• Digital Libraries
• Open Content
• Virtual Environments & Setups
• Virtual 3D World Infrastructure
• End device (immersive … mobile)
http://extra-credits.net/episodes/so-you-want-to-be-a-game-designer/
C H A L L E N G E S
• Bringt together people with different..
• Background
• Fields of expertise (Art, Programming, Design,.. )
• Experience with Game Jams
• Experience with Game Development
• Use different tools or processes
• Use different coding styles
• Have never worked / met before
• …
I N D U S T RY A C A D E M I A
A RT
T E C H N O L O G Y
I N N O VAT I O N
L E A R N I N G
C A P I TA L I S T G R O U P F O R M I N G P R O C E S S
• 1) Idea Finding Process
• Idea Pitches
• 2) Pitching Process
• Present ideas
• Bring people with fitting skills into their team
• (Rest gets assigned to ideas)
http://archive.globalgamejam.org/wiki/group-forminghttps://flic.kr/p/6bQHwa
< 1 0 0
I D E A F I R S T A P P R O A C H
S O C I A L I S T G R O U P F O R M I N G P R O C E S S
http://archive.globalgamejam.org/wiki/group-forminghttps://flic.kr/p/8Uqt6v
• 1) Form groups (Speed Dating)
• On-site group forming
• Pre-formed groups
• 2) Groups decide on game projects
T E A M F I R S T A P P R O A C H
> 1 0 0
I T ’ S T H E F U N PA R T
Group Forming
http://photography.nationalgeographic.com/photography/photo-of-the-day/grizzly-bear-cubs-pod/ Photograph
by Oliver Klink
A S M A L L C A S E S T U D Y
Group Forming Issues
1 . U N S U P E R V I S E D G R O U P F O R M I N G
• 30 participants
• Pitch topics + assign their-selves to a group
• 1 group with 4 artists and 1 developer
“ M E H ”
2 . S U P E R V I S E D G R O U P F O R M I N G
• Skills
• Programming, Art , Designing, Testing, Managing
• Skill rating 1-3
I N C L U D I N G S K I L L S E T
“ U N I T Y ? ! ”
3 . S U P E R V I S E D G R O U P F O R M I N G
• Skills
• Programming, Art , Designing, Testing, Managing
• Skill rating 1-3
• Tool/Engine Preferences
• Experience
• Game Dev, Game Jams
I N C L U D I N G S K I L L S E T & T O O L S / E N G I N E
“ M O R E S W E E T S ! ”
0"
0.5"
1"
1.5"
2"
2.5"
3"
3.5"
4"
4.5"
5"
Gam
e"Design"
Level"Design"
W
ri7ng"
Graphics/M
odelling"
Audio/Sound"
Program
m
ing"
Jam1"
Jam2"
Jam3"
C H A R A C T E R I S T I C S T O C O N S I D E R
• Skills (Art, Programming, Modeling, Sound, Audio, PM,
Game Design, Level Design, QA)
• Experience with Game Jam Events
• Experience with Game Development
• Experience in the Game Industry
• Tool/Language/Engine Preference
• Background (Academic / Industry)
< 1 0 0 PA R T I C I PA N T S
Small Game Jams
www.gamelabgraz.com
T H E E X E C U T I V E P R O D U C E R A P P R O A C H
• Skills (Art, Programming, Modeling, Sound, Audio, PM,
Game Design, Level Design, QA)
• Experience with Game Jam Events
• Experience with Game Development
• Experience in the Game Industry
• Tool/Language/Engine Preference
• Background (Academic / Industry)
“Arranged Marriages”
G R A Z G A M E J A M
• Part of the curriculum
• Connections to industry
• Make it interesting for people of industry to
PARTICIPATE
• Make groups combining industry + academia
+ art + technology + innovation
• Combination of learning & innovation
2 0 0 + PA R T I C I PA N T S
Giant Game Jams
http://www.ggjvancouver.com/
P R E - F O R M E D G R O U P S
• Vancouver Global Game Jam
• 2009: 25 participants,
• 2015: 350 participants
• 25% with pre-organised teams
• 30-second pitches of game idea
• volunteer supervise + help out
C E N T R A L I Z E D A U D I O , H A N D L E A U D I O A S A S E R V I C E
“Tree of Audio”
I N D U S T RY A C A D E M I A
A RT
T E C H N O L O G Y
I N N O VAT I O N
L E A R N I N G
– M I C H A E L D . G A L L A G H E R , P R E S I D E N T A N D C E O ,
E N T E R TA I N M E N T S O F T WA R E A S S O C I AT I O N 

“ No other sector has experienced the same
explosive growth as the computer and video game
industry. Our creative publishers and talented
workforce continue to accelerate advancement
and pioneer new products that push boundaries
and unlock entertainment experiences. These
innovations in turn drive enhanced player
connectivity, fuel demand for products, and
encourage the progression of an expanding and
diversified consumer base.”
Innovation
E X P E R I M E N TA L G A M E D E S I G N
- D O E S S O M E T H I N G E N T I R E LY N E W
- T O TA L LY N E W S T Y L E
- U N I Q U E C O R E M E C H A N I C
RULE #1
Be Social
Be Creative
Be Innovative
Be Experimental
T H A N K Y O U F O R Y O U R
AT T E N T I O N .
J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K

Weitere ähnliche Inhalte

Was ist angesagt?

How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2Johanna Pirker
 
Level Up - Everything you need to know about search, you learned playing vide...
Level Up - Everything you need to know about search, you learned playing vide...Level Up - Everything you need to know about search, you learned playing vide...
Level Up - Everything you need to know about search, you learned playing vide...Lucidworks
 
Bleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyBleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyMirjam Eladhari
 
2. research(radio)
2. research(radio)2. research(radio)
2. research(radio)Josh Ruff
 
Game Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer SchoolGame Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer SchoolPetri Lankoski
 
Conversation as a platform
Conversation as a platformConversation as a platform
Conversation as a platformDaiyu Hatakeyama
 
コンピューターと対話する - Conversation as a platform -
コンピューターと対話する - Conversation as a platform -コンピューターと対話する - Conversation as a platform -
コンピューターと対話する - Conversation as a platform -Daiyu Hatakeyama
 
aag_2016_2026_rr
aag_2016_2026_rraag_2016_2026_rr
aag_2016_2026_rrJohn Solly
 
Four ways game research field approach narrative
Four ways game research field approach narrativeFour ways game research field approach narrative
Four ways game research field approach narrativeMirjam Eladhari
 
FigureRunning for Health
FigureRunning for HealthFigureRunning for Health
FigureRunning for HealthWillempje
 
Developing a 2D Game - A Case Study (Ninja Puzzle) - Presented at CGGA 2013
Developing a 2D Game - A Case Study (Ninja Puzzle) - Presented at CGGA 2013Developing a 2D Game - A Case Study (Ninja Puzzle) - Presented at CGGA 2013
Developing a 2D Game - A Case Study (Ninja Puzzle) - Presented at CGGA 2013Pisal Setthawong
 

Was ist angesagt? (13)

How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2
How Playstyles Evolve: Progression Analysis and Profiling in Just Cause 2
 
Let's put the right questions
Let's put the right questionsLet's put the right questions
Let's put the right questions
 
Usabilty workshop, Cluj Napoca
Usabilty workshop, Cluj NapocaUsabilty workshop, Cluj Napoca
Usabilty workshop, Cluj Napoca
 
Level Up - Everything you need to know about search, you learned playing vide...
Level Up - Everything you need to know about search, you learned playing vide...Level Up - Everything you need to know about search, you learned playing vide...
Level Up - Everything you need to know about search, you learned playing vide...
 
Bleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyBleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game Therapy
 
2. research(radio)
2. research(radio)2. research(radio)
2. research(radio)
 
Game Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer SchoolGame Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer School
 
Conversation as a platform
Conversation as a platformConversation as a platform
Conversation as a platform
 
コンピューターと対話する - Conversation as a platform -
コンピューターと対話する - Conversation as a platform -コンピューターと対話する - Conversation as a platform -
コンピューターと対話する - Conversation as a platform -
 
aag_2016_2026_rr
aag_2016_2026_rraag_2016_2026_rr
aag_2016_2026_rr
 
Four ways game research field approach narrative
Four ways game research field approach narrativeFour ways game research field approach narrative
Four ways game research field approach narrative
 
FigureRunning for Health
FigureRunning for HealthFigureRunning for Health
FigureRunning for Health
 
Developing a 2D Game - A Case Study (Ninja Puzzle) - Presented at CGGA 2013
Developing a 2D Game - A Case Study (Ninja Puzzle) - Presented at CGGA 2013Developing a 2D Game - A Case Study (Ninja Puzzle) - Presented at CGGA 2013
Developing a 2D Game - A Case Study (Ninja Puzzle) - Presented at CGGA 2013
 

Andere mochten auch

ACM ITICSE 2014 - Talk on Motivational Active Learning
ACM ITICSE 2014 - Talk on Motivational Active LearningACM ITICSE 2014 - Talk on Motivational Active Learning
ACM ITICSE 2014 - Talk on Motivational Active LearningJohanna Pirker
 
September Game Jam 2014 Graz
September Game Jam 2014 GrazSeptember Game Jam 2014 Graz
September Game Jam 2014 GrazJohanna Pirker
 
Learning in Collaborative and Motivational Environments
Learning in Collaborative and Motivational EnvironmentsLearning in Collaborative and Motivational Environments
Learning in Collaborative and Motivational EnvironmentsJohanna Pirker
 
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...Johanna Pirker
 
Learning in Virtual Worlds
Learning in Virtual WorldsLearning in Virtual Worlds
Learning in Virtual WorldsJohanna Pirker
 

Andere mochten auch (6)

Virtual Teal World
Virtual Teal WorldVirtual Teal World
Virtual Teal World
 
ACM ITICSE 2014 - Talk on Motivational Active Learning
ACM ITICSE 2014 - Talk on Motivational Active LearningACM ITICSE 2014 - Talk on Motivational Active Learning
ACM ITICSE 2014 - Talk on Motivational Active Learning
 
September Game Jam 2014 Graz
September Game Jam 2014 GrazSeptember Game Jam 2014 Graz
September Game Jam 2014 Graz
 
Learning in Collaborative and Motivational Environments
Learning in Collaborative and Motivational EnvironmentsLearning in Collaborative and Motivational Environments
Learning in Collaborative and Motivational Environments
 
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
 
Learning in Virtual Worlds
Learning in Virtual WorldsLearning in Virtual Worlds
Learning in Virtual Worlds
 

Ähnlich wie Group Forming Processes - Experiences and Best Practice from Different Game Jams

ACM @ UCLA Fall 2015 General Meeting
ACM @ UCLA Fall 2015 General Meeting ACM @ UCLA Fall 2015 General Meeting
ACM @ UCLA Fall 2015 General Meeting M. Fay Wu
 
Building Efficient and Informative Research Programs for Product Design Teams
Building Efficient and Informative Research Programs for Product Design TeamsBuilding Efficient and Informative Research Programs for Product Design Teams
Building Efficient and Informative Research Programs for Product Design TeamsTom Satwicz
 
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the DemosceneRevision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the DemosceneReza Esmaili
 
Introduction to User Experience Workshop
Introduction to User Experience WorkshopIntroduction to User Experience Workshop
Introduction to User Experience WorkshopSean Filiatrault
 
How to build a product
How to build a productHow to build a product
How to build a productAndrew Law
 
Development and Deployment: The Human Factor
Development and Deployment: The Human FactorDevelopment and Deployment: The Human Factor
Development and Deployment: The Human FactorBoris Adryan
 
Game Design - If it was easy, everyone would do it
Game Design - If it was easy, everyone would do itGame Design - If it was easy, everyone would do it
Game Design - If it was easy, everyone would do itSheri Ray
 
From Content Strategy to Drupal Site Building - Connecting the dots
From Content Strategy to Drupal Site Building - Connecting the dotsFrom Content Strategy to Drupal Site Building - Connecting the dots
From Content Strategy to Drupal Site Building - Connecting the dotsRonald Ashri
 
From Content Strategy to Drupal Site Building - Connecting the Dots
From Content Strategy to Drupal Site Building - Connecting the DotsFrom Content Strategy to Drupal Site Building - Connecting the Dots
From Content Strategy to Drupal Site Building - Connecting the DotsRonald Ashri
 
Spring general meeting
Spring general meetingSpring general meeting
Spring general meetingAkshay Bakshi
 
ACM Winter 2016 General Meeting
ACM Winter 2016 General Meeting ACM Winter 2016 General Meeting
ACM Winter 2016 General Meeting M. Fay Wu
 
Makerspace On a Budget
Makerspace On a BudgetMakerspace On a Budget
Makerspace On a Budgethneltner
 
From the right process to a solid cultural change
From the right process to a solid cultural changeFrom the right process to a solid cultural change
From the right process to a solid cultural changeFrancesco Zaia
 
Gamification for Learning and Development (CCCE presentation)
Gamification for Learning and Development (CCCE presentation)Gamification for Learning and Development (CCCE presentation)
Gamification for Learning and Development (CCCE presentation)Adam Clare
 
Cccepdf 140723105921-phpapp02
Cccepdf 140723105921-phpapp02Cccepdf 140723105921-phpapp02
Cccepdf 140723105921-phpapp02ion tudor
 

Ähnlich wie Group Forming Processes - Experiences and Best Practice from Different Game Jams (20)

ACM @ UCLA Fall 2015 General Meeting
ACM @ UCLA Fall 2015 General Meeting ACM @ UCLA Fall 2015 General Meeting
ACM @ UCLA Fall 2015 General Meeting
 
Building Efficient and Informative Research Programs for Product Design Teams
Building Efficient and Informative Research Programs for Product Design TeamsBuilding Efficient and Informative Research Programs for Product Design Teams
Building Efficient and Informative Research Programs for Product Design Teams
 
Pair Programming
Pair ProgrammingPair Programming
Pair Programming
 
Revision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the DemosceneRevision 2021 Introduction to the Demoscene
Revision 2021 Introduction to the Demoscene
 
Introduction to User Experience Workshop
Introduction to User Experience WorkshopIntroduction to User Experience Workshop
Introduction to User Experience Workshop
 
The Road to QA
The Road to QAThe Road to QA
The Road to QA
 
How to build a product
How to build a productHow to build a product
How to build a product
 
Development and Deployment: The Human Factor
Development and Deployment: The Human FactorDevelopment and Deployment: The Human Factor
Development and Deployment: The Human Factor
 
Game Design - If it was easy, everyone would do it
Game Design - If it was easy, everyone would do itGame Design - If it was easy, everyone would do it
Game Design - If it was easy, everyone would do it
 
From Content Strategy to Drupal Site Building - Connecting the dots
From Content Strategy to Drupal Site Building - Connecting the dotsFrom Content Strategy to Drupal Site Building - Connecting the dots
From Content Strategy to Drupal Site Building - Connecting the dots
 
From Content Strategy to Drupal Site Building - Connecting the Dots
From Content Strategy to Drupal Site Building - Connecting the DotsFrom Content Strategy to Drupal Site Building - Connecting the Dots
From Content Strategy to Drupal Site Building - Connecting the Dots
 
Spring general meeting
Spring general meetingSpring general meeting
Spring general meeting
 
ACM General Meeting - Spring 2014
ACM General Meeting - Spring 2014ACM General Meeting - Spring 2014
ACM General Meeting - Spring 2014
 
ACM Winter 2016 General Meeting
ACM Winter 2016 General Meeting ACM Winter 2016 General Meeting
ACM Winter 2016 General Meeting
 
Makerspace On a Budget
Makerspace On a BudgetMakerspace On a Budget
Makerspace On a Budget
 
From the right process to a solid cultural change
From the right process to a solid cultural changeFrom the right process to a solid cultural change
From the right process to a solid cultural change
 
IGDA Twin Cities
IGDA Twin CitiesIGDA Twin Cities
IGDA Twin Cities
 
Gamification for Learning and Development (CCCE presentation)
Gamification for Learning and Development (CCCE presentation)Gamification for Learning and Development (CCCE presentation)
Gamification for Learning and Development (CCCE presentation)
 
Cccepdf 140723105921-phpapp02
Cccepdf 140723105921-phpapp02Cccepdf 140723105921-phpapp02
Cccepdf 140723105921-phpapp02
 
CoGame starter
CoGame starterCoGame starter
CoGame starter
 

Kürzlich hochgeladen

Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991RKavithamani
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxOH TEIK BIN
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppCeline George
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityGeoBlogs
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentInMediaRes1
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Sapana Sha
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxheathfieldcps1
 
Micromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersMicromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersChitralekhaTherkar
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docxPoojaSen20
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxNirmalaLoungPoorunde1
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxpboyjonauth
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsanshu789521
 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfUmakantAnnand
 

Kürzlich hochgeladen (20)

Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
Industrial Policy - 1948, 1956, 1973, 1977, 1980, 1991
 
Solving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptxSolving Puzzles Benefits Everyone (English).pptx
Solving Puzzles Benefits Everyone (English).pptx
 
URLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website AppURLs and Routing in the Odoo 17 Website App
URLs and Routing in the Odoo 17 Website App
 
Paris 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activityParis 2024 Olympic Geographies - an activity
Paris 2024 Olympic Geographies - an activity
 
Alper Gobel In Media Res Media Component
Alper Gobel In Media Res Media ComponentAlper Gobel In Media Res Media Component
Alper Gobel In Media Res Media Component
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111Call Girls in Dwarka Mor Delhi Contact Us 9654467111
Call Girls in Dwarka Mor Delhi Contact Us 9654467111
 
The basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptxThe basics of sentences session 2pptx copy.pptx
The basics of sentences session 2pptx copy.pptx
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Micromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of PowdersMicromeritics - Fundamental and Derived Properties of Powders
Micromeritics - Fundamental and Derived Properties of Powders
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
MENTAL STATUS EXAMINATION format.docx
MENTAL     STATUS EXAMINATION format.docxMENTAL     STATUS EXAMINATION format.docx
MENTAL STATUS EXAMINATION format.docx
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Employee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptxEmployee wellbeing at the workplace.pptx
Employee wellbeing at the workplace.pptx
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Introduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptxIntroduction to AI in Higher Education_draft.pptx
Introduction to AI in Higher Education_draft.pptx
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
Presiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha electionsPresiding Officer Training module 2024 lok sabha elections
Presiding Officer Training module 2024 lok sabha elections
 
Concept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.CompdfConcept of Vouching. B.Com(Hons) /B.Compdf
Concept of Vouching. B.Com(Hons) /B.Compdf
 

Group Forming Processes - Experiences and Best Practice from Different Game Jams

  • 1. G R O U P F O R M I N G P R O C E S S E S J O H A N N A P I R K E R , K I M B E R LY V O L L J P I R K E R @ M I T. E D U G R A Z U N I V E R S I T Y O F T E C H N O L O G Y E X P E R I E N C E S A N D B E S T P R A C T I C E F R O M D I F F E R E N T G A M E J A M S F D G 2 0 1 5 - D C
  • 2. A D VA N C E D M O T I VAT I O N A L M E D I A T E C H N O L O G I E S G R O U P • Games and Gamification • Gaming tools and components • e-Education and e-Assessment • Virtual learning environments • Automated assessment tools • Multimedia IR and NLP • Access to learning repositories • Pre-processing of content • Social Network and Media Analysis • Social Network and Data Technologies • Digital Libraries • Open Content • Virtual Environments & Setups • Virtual 3D World Infrastructure • End device (immersive … mobile)
  • 3.
  • 5. C H A L L E N G E S • Bringt together people with different.. • Background • Fields of expertise (Art, Programming, Design,.. ) • Experience with Game Jams • Experience with Game Development • Use different tools or processes • Use different coding styles • Have never worked / met before • …
  • 6. I N D U S T RY A C A D E M I A A RT T E C H N O L O G Y I N N O VAT I O N L E A R N I N G
  • 7. C A P I TA L I S T G R O U P F O R M I N G P R O C E S S • 1) Idea Finding Process • Idea Pitches • 2) Pitching Process • Present ideas • Bring people with fitting skills into their team • (Rest gets assigned to ideas) http://archive.globalgamejam.org/wiki/group-forminghttps://flic.kr/p/6bQHwa < 1 0 0 I D E A F I R S T A P P R O A C H
  • 8. S O C I A L I S T G R O U P F O R M I N G P R O C E S S http://archive.globalgamejam.org/wiki/group-forminghttps://flic.kr/p/8Uqt6v • 1) Form groups (Speed Dating) • On-site group forming • Pre-formed groups • 2) Groups decide on game projects T E A M F I R S T A P P R O A C H > 1 0 0
  • 9. I T ’ S T H E F U N PA R T Group Forming http://photography.nationalgeographic.com/photography/photo-of-the-day/grizzly-bear-cubs-pod/ Photograph by Oliver Klink
  • 10. A S M A L L C A S E S T U D Y Group Forming Issues
  • 11. 1 . U N S U P E R V I S E D G R O U P F O R M I N G • 30 participants • Pitch topics + assign their-selves to a group • 1 group with 4 artists and 1 developer “ M E H ”
  • 12. 2 . S U P E R V I S E D G R O U P F O R M I N G • Skills • Programming, Art , Designing, Testing, Managing • Skill rating 1-3 I N C L U D I N G S K I L L S E T “ U N I T Y ? ! ”
  • 13. 3 . S U P E R V I S E D G R O U P F O R M I N G • Skills • Programming, Art , Designing, Testing, Managing • Skill rating 1-3 • Tool/Engine Preferences • Experience • Game Dev, Game Jams I N C L U D I N G S K I L L S E T & T O O L S / E N G I N E “ M O R E S W E E T S ! ”
  • 14.
  • 15.
  • 17. C H A R A C T E R I S T I C S T O C O N S I D E R • Skills (Art, Programming, Modeling, Sound, Audio, PM, Game Design, Level Design, QA) • Experience with Game Jam Events • Experience with Game Development • Experience in the Game Industry • Tool/Language/Engine Preference • Background (Academic / Industry)
  • 18. < 1 0 0 PA R T I C I PA N T S Small Game Jams www.gamelabgraz.com
  • 19. T H E E X E C U T I V E P R O D U C E R A P P R O A C H • Skills (Art, Programming, Modeling, Sound, Audio, PM, Game Design, Level Design, QA) • Experience with Game Jam Events • Experience with Game Development • Experience in the Game Industry • Tool/Language/Engine Preference • Background (Academic / Industry) “Arranged Marriages”
  • 20.
  • 21. G R A Z G A M E J A M • Part of the curriculum • Connections to industry • Make it interesting for people of industry to PARTICIPATE • Make groups combining industry + academia + art + technology + innovation • Combination of learning & innovation
  • 22. 2 0 0 + PA R T I C I PA N T S Giant Game Jams http://www.ggjvancouver.com/
  • 23. P R E - F O R M E D G R O U P S • Vancouver Global Game Jam • 2009: 25 participants, • 2015: 350 participants • 25% with pre-organised teams • 30-second pitches of game idea • volunteer supervise + help out
  • 24. C E N T R A L I Z E D A U D I O , H A N D L E A U D I O A S A S E R V I C E “Tree of Audio”
  • 25. I N D U S T RY A C A D E M I A A RT T E C H N O L O G Y I N N O VAT I O N L E A R N I N G
  • 26. – M I C H A E L D . G A L L A G H E R , P R E S I D E N T A N D C E O , E N T E R TA I N M E N T S O F T WA R E A S S O C I AT I O N 
 “ No other sector has experienced the same explosive growth as the computer and video game industry. Our creative publishers and talented workforce continue to accelerate advancement and pioneer new products that push boundaries and unlock entertainment experiences. These innovations in turn drive enhanced player connectivity, fuel demand for products, and encourage the progression of an expanding and diversified consumer base.”
  • 27. Innovation E X P E R I M E N TA L G A M E D E S I G N - D O E S S O M E T H I N G E N T I R E LY N E W - T O TA L LY N E W S T Y L E - U N I Q U E C O R E M E C H A N I C RULE #1 Be Social Be Creative Be Innovative Be Experimental
  • 28. T H A N K Y O U F O R Y O U R AT T E N T I O N . J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K