SlideShare ist ein Scribd-Unternehmen logo
1 von 26
Downloaden Sie, um offline zu lesen
A D VA N C I N G G A M E D E S I G N W I T H
E Y E - T R A C K I N G A N D T H I N K - A L O U D
S T U D I E S
J O H A N N A P I R K E R
J P I R K E R @ M I T. E D U
G R A Z U N I V E R S I T Y O F T E C H N O L O G Y
C H I P L AY - G U R T O O L S
• GUR is not QA and not Marketing! -> UX
• Methods sometimes similar
• E.g. Playtesting
http://www.gamasutra.com/view/feature/168114/understanding_user_research_its_.php
G A M E S A R E M A D E F O R
T H E P L AY E R S
http://www.gamasutra.com/view/feature/168114/understanding_user_research_its_.php
• Understanding player behaviour
• Determine issues and difficulties
• Object awareness and usability insights
• Does the user understand how to play the game?
• Does the user understand how to interact with the game
objects and the environment?
• Is the user interface easy to learn?
• Does the user enjoy the experience?
M E T H O D S
• Think Aloud Protocol (TA)
• Retrospective Testing
• Heuristic Evaluation (HE)
• Playtesting
• Game Analytics
• Physiology-based Playtesting / Biometrics
http://gameuserr.editme.com/TESTING-METHODS
M E T H O D S + D ATA
• Think Aloud Protocol (TA)
• Notes, Audio, Video, ..
• Retrospective Testing
• Annotations in video, notes, audio,..
• Heuristic Evaluation (HE)
• Notes
• Playtesting
• Surveys, Interviews, Game Logs
• Game Analytics
• Quantitative data <3 e.g. engagement
• Physiology-based Playtesting / Biometrics
• Biodata, “feelings”, phyiscal states, emotions,
Christian Rohrer - http://www.nngroup.com/articles/which-ux-research-methods/
T H E G A M E I S T E S T E D 

N O T T H E U S E R
T H I N K - A L O U D ( TA ) P R O T O C O L S
• Users share thoughts and feelings loudly while
performing specific tasks
• Data is collected by noting or recording what users say
while testing
• Data = explanations & reasoning
E Y E - T R A C K I N G
• User’s gaze while playing the game is recorded
• What does the user see?
• What does he miss?
E Y E - T R A C K I N G
• Live Eye Gaze (real-time)
• Analyze users intention and their behaviour
in areas where users would expect specific
interactions
• Quantitative data (Fixation counts, revisits, ..)
• Visualisations (heat map)
• Illustrate areas of interest
• Analyze more complex data (find unnoticed
areas, needlessly complex interactions)
C O M B I N I N G E T A N D TA
•Qualitative TA-Data (User speaks out loud)
• Analysis of verbal in-play probes (+/-)*
• Analysis in-play responses (Bored, Frustrated, Lost,
Annoyed, Puzzled,...)*
•ET- Data (User’s gaze)
• Analysis of eye movement data
• Quantitative Analysis of eye movement data:
Fixations, Variation of mean fixations*
Jeanne H. Brockmyer, Christine M. Fox, Kathleen A. Curtiss, Evan McBroom, Kimberly M. Burkhart, Jacquelyn N. Pidruzny. (2009). The development of the Game Engagement Questionaire: A
measure of engagement in video game playing. Journal of Experimental Social Psychology. Vol. 45, pp. 624-634.
Usability / Learning Experience and Motivation
Testing
• U S A B I L I T Y, M O T I VAT I O N , L E A R N I N G
P R O G R E S S
• C O M PA R E D I F F E R E N T M E T H O D S
• T H I N K I N G A L O U D T E S T
• E Y E T R A C K I N G
I T E R AT I V E G A M E D E V E L O P M E N T
B I G D ATA ! ! !
http://insights.dice.com/2012/12/07/for-riot-games-big-data-is-serious-business/
C H I P L AY
• What Drives People: Creating Engagement Profiles of
Players from Game Log Data
• 120 mio race entries from 1.2 mil players
http://chiplay.org/acm-dl-table-of-contents-chi-2015/
http://delivery.acm.org/10.1145/2800000/2793114/p369-harpstead.pdf?
=80.110.92.122&id=2793114&acc=OPENTOC&key=4D4702B0C3E38B35%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35%2E9F04A3A78F7D3B8D&CFID=551694141&CFTOKEN=62044429&__acm__=1444761920_df0bd79fd99
9812ced8096f35d127f3a
J O B S ?
• UX/Usability:
• Psychology / Design / Computer Science
• Data Analyst / Engineer
• Math, Statistics, CS (Machine Learning)
• http://gamesuserresearchsig.org/career/games-user-
research-jobs/
T H A N K Y O U F O R Y O U R
AT T E N T I O N .
J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K

Weitere ähnliche Inhalte

Was ist angesagt?

Exploratory and Collaborative Learning - Experience in Immersive Environments
Exploratory and Collaborative Learning - Experience in Immersive EnvironmentsExploratory and Collaborative Learning - Experience in Immersive Environments
Exploratory and Collaborative Learning - Experience in Immersive EnvironmentsJohanna Pirker
 
Level Up - Everything you need to know about search, you learned playing vide...
Level Up - Everything you need to know about search, you learned playing vide...Level Up - Everything you need to know about search, you learned playing vide...
Level Up - Everything you need to know about search, you learned playing vide...Lucidworks
 
Bleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyBleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyMirjam Eladhari
 
Game Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer SchoolGame Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer SchoolPetri Lankoski
 
Four ways game research field approach narrative
Four ways game research field approach narrativeFour ways game research field approach narrative
Four ways game research field approach narrativeMirjam Eladhari
 
Conversation as a platform
Conversation as a platformConversation as a platform
Conversation as a platformDaiyu Hatakeyama
 
コンピューターと対話する - Conversation as a platform -
コンピューターと対話する - Conversation as a platform -コンピューターと対話する - Conversation as a platform -
コンピューターと対話する - Conversation as a platform -Daiyu Hatakeyama
 
aag_2016_2026_rr
aag_2016_2026_rraag_2016_2026_rr
aag_2016_2026_rrJohn Solly
 
2. research(radio)
2. research(radio)2. research(radio)
2. research(radio)Josh Ruff
 
TOG: An Innovation Centric Approach to teaching Computational Expression and ...
TOG: An Innovation Centric Approach to teaching Computational Expression and ...TOG: An Innovation Centric Approach to teaching Computational Expression and ...
TOG: An Innovation Centric Approach to teaching Computational Expression and ...Mirjam Eladhari
 

Was ist angesagt? (12)

Exploratory and Collaborative Learning - Experience in Immersive Environments
Exploratory and Collaborative Learning - Experience in Immersive EnvironmentsExploratory and Collaborative Learning - Experience in Immersive Environments
Exploratory and Collaborative Learning - Experience in Immersive Environments
 
Level Up - Everything you need to know about search, you learned playing vide...
Level Up - Everything you need to know about search, you learned playing vide...Level Up - Everything you need to know about search, you learned playing vide...
Level Up - Everything you need to know about search, you learned playing vide...
 
Bleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game TherapyBleed in, Bleed Out – A Design Case in Board Game Therapy
Bleed in, Bleed Out – A Design Case in Board Game Therapy
 
Game Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer SchoolGame Analysis at HEVGA PhD Summer School
Game Analysis at HEVGA PhD Summer School
 
Let's put the right questions
Let's put the right questionsLet's put the right questions
Let's put the right questions
 
Usabilty workshop, Cluj Napoca
Usabilty workshop, Cluj NapocaUsabilty workshop, Cluj Napoca
Usabilty workshop, Cluj Napoca
 
Four ways game research field approach narrative
Four ways game research field approach narrativeFour ways game research field approach narrative
Four ways game research field approach narrative
 
Conversation as a platform
Conversation as a platformConversation as a platform
Conversation as a platform
 
コンピューターと対話する - Conversation as a platform -
コンピューターと対話する - Conversation as a platform -コンピューターと対話する - Conversation as a platform -
コンピューターと対話する - Conversation as a platform -
 
aag_2016_2026_rr
aag_2016_2026_rraag_2016_2026_rr
aag_2016_2026_rr
 
2. research(radio)
2. research(radio)2. research(radio)
2. research(radio)
 
TOG: An Innovation Centric Approach to teaching Computational Expression and ...
TOG: An Innovation Centric Approach to teaching Computational Expression and ...TOG: An Innovation Centric Approach to teaching Computational Expression and ...
TOG: An Innovation Centric Approach to teaching Computational Expression and ...
 

Andere mochten auch

Learning in Collaborative and Motivational Environments
Learning in Collaborative and Motivational EnvironmentsLearning in Collaborative and Motivational Environments
Learning in Collaborative and Motivational EnvironmentsJohanna Pirker
 
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...Johanna Pirker
 
Learning in Virtual Worlds
Learning in Virtual WorldsLearning in Virtual Worlds
Learning in Virtual WorldsJohanna Pirker
 
September Game Jam 2014 Graz
September Game Jam 2014 GrazSeptember Game Jam 2014 Graz
September Game Jam 2014 GrazJohanna Pirker
 
ACM ITICSE 2014 - Talk on Motivational Active Learning
ACM ITICSE 2014 - Talk on Motivational Active LearningACM ITICSE 2014 - Talk on Motivational Active Learning
ACM ITICSE 2014 - Talk on Motivational Active LearningJohanna Pirker
 

Andere mochten auch (6)

Learning in Collaborative and Motivational Environments
Learning in Collaborative and Motivational EnvironmentsLearning in Collaborative and Motivational Environments
Learning in Collaborative and Motivational Environments
 
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
Design and Evaluation of a Learner-Centric Immersive Learning Environment for...
 
Learning in Virtual Worlds
Learning in Virtual WorldsLearning in Virtual Worlds
Learning in Virtual Worlds
 
September Game Jam 2014 Graz
September Game Jam 2014 GrazSeptember Game Jam 2014 Graz
September Game Jam 2014 Graz
 
Virtual Teal World
Virtual Teal WorldVirtual Teal World
Virtual Teal World
 
ACM ITICSE 2014 - Talk on Motivational Active Learning
ACM ITICSE 2014 - Talk on Motivational Active LearningACM ITICSE 2014 - Talk on Motivational Active Learning
ACM ITICSE 2014 - Talk on Motivational Active Learning
 

Ähnlich wie Games User Research & User Testing 101

Game analytics - The challenges of mobile free-to-play games
Game analytics - The challenges of mobile free-to-play gamesGame analytics - The challenges of mobile free-to-play games
Game analytics - The challenges of mobile free-to-play gamesChristian Beckers
 
Research Operations at Scale (Christian Rohrer at DesignOps Summit 2017)
Research Operations at Scale (Christian Rohrer at DesignOps Summit 2017)Research Operations at Scale (Christian Rohrer at DesignOps Summit 2017)
Research Operations at Scale (Christian Rohrer at DesignOps Summit 2017)Rosenfeld Media
 
2021 - We are Developers - How Data is Shaping our Games
2021 - We are Developers - How Data is Shaping our Games2021 - We are Developers - How Data is Shaping our Games
2021 - We are Developers - How Data is Shaping our GamesJohanna Pirker
 
Building Efficient and Informative Research Programs for Product Design Teams
Building Efficient and Informative Research Programs for Product Design TeamsBuilding Efficient and Informative Research Programs for Product Design Teams
Building Efficient and Informative Research Programs for Product Design TeamsTom Satwicz
 
20230523 MER 2023 How to Build and Sustain Your IG Program with an IG Playboo...
20230523 MER 2023 How to Build and Sustain Your IG Program with an IG Playboo...20230523 MER 2023 How to Build and Sustain Your IG Program with an IG Playboo...
20230523 MER 2023 How to Build and Sustain Your IG Program with an IG Playboo...Jesse Wilkins
 
GW Intro to Digital Communications Class 6
GW Intro to Digital Communications Class 6 GW Intro to Digital Communications Class 6
GW Intro to Digital Communications Class 6 Geoff Livingston
 
Jonathan Barone-University of Washington
Jonathan Barone-University of WashingtonJonathan Barone-University of Washington
Jonathan Barone-University of WashingtonSeriousGamesAssoc
 
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...eMadrid network
 
Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...Baltasar Fernández-Manjón
 
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...Marc Miquel
 
Building Efficient and Informative Research Programs for Product Design Teams
Building Efficient and Informative Research Programs for Product Design TeamsBuilding Efficient and Informative Research Programs for Product Design Teams
Building Efficient and Informative Research Programs for Product Design TeamsTom Satwicz
 
Gamification for Learning and Development (CCCE presentation)
Gamification for Learning and Development (CCCE presentation)Gamification for Learning and Development (CCCE presentation)
Gamification for Learning and Development (CCCE presentation)Adam Clare
 
Cccepdf 140723105921-phpapp02
Cccepdf 140723105921-phpapp02Cccepdf 140723105921-phpapp02
Cccepdf 140723105921-phpapp02ion tudor
 
Using Data Science for Behavioural Game Design
Using Data Science for Behavioural Game DesignUsing Data Science for Behavioural Game Design
Using Data Science for Behavioural Game DesignGameCamp
 
Why Every Product Manager Needs to Know Big Data
Why Every Product Manager Needs to Know Big DataWhy Every Product Manager Needs to Know Big Data
Why Every Product Manager Needs to Know Big DataJeremy Horn
 
Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013
Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013
Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013Eric Seufert
 
MVP-Style Influencer Programs for Fun & Profit
MVP-Style Influencer Programs for Fun & ProfitMVP-Style Influencer Programs for Fun & Profit
MVP-Style Influencer Programs for Fun & ProfitJohn Mark Troyer
 
Positioning the Avatar
Positioning the AvatarPositioning the Avatar
Positioning the AvatarLuke van Ryn
 
Experience Strategy Journey Mapping
Experience Strategy Journey MappingExperience Strategy Journey Mapping
Experience Strategy Journey MappingMad*Pow
 

Ähnlich wie Games User Research & User Testing 101 (20)

Game analytics - The challenges of mobile free-to-play games
Game analytics - The challenges of mobile free-to-play gamesGame analytics - The challenges of mobile free-to-play games
Game analytics - The challenges of mobile free-to-play games
 
Research Operations at Scale (Christian Rohrer at DesignOps Summit 2017)
Research Operations at Scale (Christian Rohrer at DesignOps Summit 2017)Research Operations at Scale (Christian Rohrer at DesignOps Summit 2017)
Research Operations at Scale (Christian Rohrer at DesignOps Summit 2017)
 
2021 - We are Developers - How Data is Shaping our Games
2021 - We are Developers - How Data is Shaping our Games2021 - We are Developers - How Data is Shaping our Games
2021 - We are Developers - How Data is Shaping our Games
 
Building Efficient and Informative Research Programs for Product Design Teams
Building Efficient and Informative Research Programs for Product Design TeamsBuilding Efficient and Informative Research Programs for Product Design Teams
Building Efficient and Informative Research Programs for Product Design Teams
 
20230523 MER 2023 How to Build and Sustain Your IG Program with an IG Playboo...
20230523 MER 2023 How to Build and Sustain Your IG Program with an IG Playboo...20230523 MER 2023 How to Build and Sustain Your IG Program with an IG Playboo...
20230523 MER 2023 How to Build and Sustain Your IG Program with an IG Playboo...
 
GW Intro to Digital Communications Class 6
GW Intro to Digital Communications Class 6 GW Intro to Digital Communications Class 6
GW Intro to Digital Communications Class 6
 
Jonathan Barone-University of Washington
Jonathan Barone-University of WashingtonJonathan Barone-University of Washington
Jonathan Barone-University of Washington
 
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
WEEF/GEDC eMadrid_Systematizing Game Learning Analytics for Improving Serious...
 
Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...Icce21 systematizing game learning analytics for improving serious games life...
Icce21 systematizing game learning analytics for improving serious games life...
 
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
User Experience 7: Quantitative Methods, Questionnaires, Biometrics and Data ...
 
Building Efficient and Informative Research Programs for Product Design Teams
Building Efficient and Informative Research Programs for Product Design TeamsBuilding Efficient and Informative Research Programs for Product Design Teams
Building Efficient and Informative Research Programs for Product Design Teams
 
Gamification for Learning and Development (CCCE presentation)
Gamification for Learning and Development (CCCE presentation)Gamification for Learning and Development (CCCE presentation)
Gamification for Learning and Development (CCCE presentation)
 
Cccepdf 140723105921-phpapp02
Cccepdf 140723105921-phpapp02Cccepdf 140723105921-phpapp02
Cccepdf 140723105921-phpapp02
 
Using Data Science for Behavioural Game Design
Using Data Science for Behavioural Game DesignUsing Data Science for Behavioural Game Design
Using Data Science for Behavioural Game Design
 
Why Every Product Manager Needs to Know Big Data
Why Every Product Manager Needs to Know Big DataWhy Every Product Manager Needs to Know Big Data
Why Every Product Manager Needs to Know Big Data
 
Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013
Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013
Big Data in Mobile Gaming - Eric Seufert presentation from IGExpo Feb 1 2013
 
MVP-Style Influencer Programs for Fun & Profit
MVP-Style Influencer Programs for Fun & ProfitMVP-Style Influencer Programs for Fun & Profit
MVP-Style Influencer Programs for Fun & Profit
 
The Road to QA
The Road to QAThe Road to QA
The Road to QA
 
Positioning the Avatar
Positioning the AvatarPositioning the Avatar
Positioning the Avatar
 
Experience Strategy Journey Mapping
Experience Strategy Journey MappingExperience Strategy Journey Mapping
Experience Strategy Journey Mapping
 

Kürzlich hochgeladen

08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking MenDelhi Call girls
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEarley Information Science
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024Results
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdfhans926745
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreternaman860154
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessPixlogix Infotech
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slidevu2urc
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)Gabriella Davis
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking MenDelhi Call girls
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationSafe Software
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxKatpro Technologies
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)wesley chun
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024The Digital Insurer
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking MenDelhi Call girls
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationRadu Cotescu
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Drew Madelung
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountPuma Security, LLC
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024The Digital Insurer
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxMalak Abu Hammad
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024The Digital Insurer
 

Kürzlich hochgeladen (20)

08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men08448380779 Call Girls In Greater Kailash - I Women Seeking Men
08448380779 Call Girls In Greater Kailash - I Women Seeking Men
 
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptxEIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
EIS-Webinar-Prompt-Knowledge-Eng-2024-04-08.pptx
 
A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024A Call to Action for Generative AI in 2024
A Call to Action for Generative AI in 2024
 
[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf[2024]Digital Global Overview Report 2024 Meltwater.pdf
[2024]Digital Global Overview Report 2024 Meltwater.pdf
 
Presentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreterPresentation on how to chat with PDF using ChatGPT code interpreter
Presentation on how to chat with PDF using ChatGPT code interpreter
 
Advantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your BusinessAdvantages of Hiring UIUX Design Service Providers for Your Business
Advantages of Hiring UIUX Design Service Providers for Your Business
 
Histor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slideHistor y of HAM Radio presentation slide
Histor y of HAM Radio presentation slide
 
A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)A Domino Admins Adventures (Engage 2024)
A Domino Admins Adventures (Engage 2024)
 
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
08448380779 Call Girls In Diplomatic Enclave Women Seeking Men
 
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time AutomationFrom Event to Action: Accelerate Your Decision Making with Real-Time Automation
From Event to Action: Accelerate Your Decision Making with Real-Time Automation
 
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptxFactors to Consider When Choosing Accounts Payable Services Providers.pptx
Factors to Consider When Choosing Accounts Payable Services Providers.pptx
 
Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)Powerful Google developer tools for immediate impact! (2023-24 C)
Powerful Google developer tools for immediate impact! (2023-24 C)
 
Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024Finology Group – Insurtech Innovation Award 2024
Finology Group – Insurtech Innovation Award 2024
 
08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men08448380779 Call Girls In Civil Lines Women Seeking Men
08448380779 Call Girls In Civil Lines Women Seeking Men
 
Scaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organizationScaling API-first – The story of a global engineering organization
Scaling API-first – The story of a global engineering organization
 
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
Strategies for Unlocking Knowledge Management in Microsoft 365 in the Copilot...
 
Breaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path MountBreaking the Kubernetes Kill Chain: Host Path Mount
Breaking the Kubernetes Kill Chain: Host Path Mount
 
Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024Axa Assurance Maroc - Insurer Innovation Award 2024
Axa Assurance Maroc - Insurer Innovation Award 2024
 
The Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptxThe Codex of Business Writing Software for Real-World Solutions 2.pptx
The Codex of Business Writing Software for Real-World Solutions 2.pptx
 
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
Bajaj Allianz Life Insurance Company - Insurer Innovation Award 2024
 

Games User Research & User Testing 101

  • 1. A D VA N C I N G G A M E D E S I G N W I T H E Y E - T R A C K I N G A N D T H I N K - A L O U D S T U D I E S J O H A N N A P I R K E R J P I R K E R @ M I T. E D U G R A Z U N I V E R S I T Y O F T E C H N O L O G Y C H I P L AY - G U R T O O L S
  • 2. • GUR is not QA and not Marketing! -> UX • Methods sometimes similar • E.g. Playtesting http://www.gamasutra.com/view/feature/168114/understanding_user_research_its_.php
  • 3. G A M E S A R E M A D E F O R T H E P L AY E R S http://www.gamasutra.com/view/feature/168114/understanding_user_research_its_.php
  • 4. • Understanding player behaviour • Determine issues and difficulties • Object awareness and usability insights • Does the user understand how to play the game? • Does the user understand how to interact with the game objects and the environment? • Is the user interface easy to learn? • Does the user enjoy the experience?
  • 5. M E T H O D S • Think Aloud Protocol (TA) • Retrospective Testing • Heuristic Evaluation (HE) • Playtesting • Game Analytics • Physiology-based Playtesting / Biometrics http://gameuserr.editme.com/TESTING-METHODS
  • 6. M E T H O D S + D ATA • Think Aloud Protocol (TA) • Notes, Audio, Video, .. • Retrospective Testing • Annotations in video, notes, audio,.. • Heuristic Evaluation (HE) • Notes • Playtesting • Surveys, Interviews, Game Logs • Game Analytics • Quantitative data <3 e.g. engagement • Physiology-based Playtesting / Biometrics • Biodata, “feelings”, phyiscal states, emotions,
  • 7. Christian Rohrer - http://www.nngroup.com/articles/which-ux-research-methods/
  • 8. T H E G A M E I S T E S T E D 
 N O T T H E U S E R
  • 9.
  • 10.
  • 11. T H I N K - A L O U D ( TA ) P R O T O C O L S • Users share thoughts and feelings loudly while performing specific tasks • Data is collected by noting or recording what users say while testing • Data = explanations & reasoning
  • 12. E Y E - T R A C K I N G • User’s gaze while playing the game is recorded • What does the user see? • What does he miss?
  • 13. E Y E - T R A C K I N G • Live Eye Gaze (real-time) • Analyze users intention and their behaviour in areas where users would expect specific interactions • Quantitative data (Fixation counts, revisits, ..) • Visualisations (heat map) • Illustrate areas of interest • Analyze more complex data (find unnoticed areas, needlessly complex interactions)
  • 14. C O M B I N I N G E T A N D TA •Qualitative TA-Data (User speaks out loud) • Analysis of verbal in-play probes (+/-)* • Analysis in-play responses (Bored, Frustrated, Lost, Annoyed, Puzzled,...)* •ET- Data (User’s gaze) • Analysis of eye movement data • Quantitative Analysis of eye movement data: Fixations, Variation of mean fixations*
  • 15.
  • 16.
  • 17.
  • 18.
  • 19.
  • 20. Jeanne H. Brockmyer, Christine M. Fox, Kathleen A. Curtiss, Evan McBroom, Kimberly M. Burkhart, Jacquelyn N. Pidruzny. (2009). The development of the Game Engagement Questionaire: A measure of engagement in video game playing. Journal of Experimental Social Psychology. Vol. 45, pp. 624-634.
  • 21. Usability / Learning Experience and Motivation Testing • U S A B I L I T Y, M O T I VAT I O N , L E A R N I N G P R O G R E S S • C O M PA R E D I F F E R E N T M E T H O D S • T H I N K I N G A L O U D T E S T • E Y E T R A C K I N G
  • 22. I T E R AT I V E G A M E D E V E L O P M E N T
  • 23. B I G D ATA ! ! ! http://insights.dice.com/2012/12/07/for-riot-games-big-data-is-serious-business/
  • 24. C H I P L AY • What Drives People: Creating Engagement Profiles of Players from Game Log Data • 120 mio race entries from 1.2 mil players http://chiplay.org/acm-dl-table-of-contents-chi-2015/ http://delivery.acm.org/10.1145/2800000/2793114/p369-harpstead.pdf? =80.110.92.122&id=2793114&acc=OPENTOC&key=4D4702B0C3E38B35%2E4D4702B0C3E38B35%2E4D4702B0C3E38B35%2E9F04A3A78F7D3B8D&CFID=551694141&CFTOKEN=62044429&__acm__=1444761920_df0bd79fd99 9812ced8096f35d127f3a
  • 25. J O B S ? • UX/Usability: • Psychology / Design / Computer Science • Data Analyst / Engineer • Math, Statistics, CS (Machine Learning) • http://gamesuserresearchsig.org/career/games-user- research-jobs/
  • 26. T H A N K Y O U F O R Y O U R AT T E N T I O N . J O H A N N A P I R K E R , J P I R K E R @ M I T. E D U , W W W. J P I R K E R . C O M , @ J O E Y P R I N K