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IT ENTERS A NEW
LEARNING ENVIRONMENT


       JESSA S ARIÑO
    JENNIFER SINAHONON
          BSE 3B
    In the traditional learning, students learn
    to rote, memorization and set instruction
    from their teachers. They imbibe
    knowledge from what and how their
    teachers import information to them.
    In the use of modern technology students are
    encouraged to seek ideas and apply them to
    personal experiences. They are made aware of new
    information which they can relate and apply to
    their own lives to add to what they already know.
   They are given that the spark of self- discovery, the
    desire to know more; to improve ones knowledge
    and broaden their horizons.
   Technology has freed the minds from their rigid
    systems of instruction to that of freedom and
    discovery. It has empowered both teacher and
    student to seek and give knowledge thru
    independent creative ways.
 Integrated technologies do gave part in
  learning environment. It provides another
  way around for learning processes in every
  individual. By this means, it can open mind
  more fully to the other visualization that
  meant for us to indulge.
 Through the integrated technologies, it able
  to enter in another learning environment; It
  may able to make things meaningful,
  discover something, generate some
  knowledge and even construct some things.
 Meaningful  Learning
 Discovery learning
 Generative learning
 Constructivism
CONSTRUC-
                                        TIVISM



                         GENERATIVE
                          LEARNING



             DISCOVERY
             LEARNING



MEANINGFUL
 LEARNING
“When children learn and apply
 their knowledge in the practical
    life, that learning becomes
            meaningful.”
    David Ausubel is a psychologist who advanced
    a theory which contrasted meaningful learning
    from rote learning. In Ausubel's view, to learn
    meaningfully, students must relate new
    knowledge (concepts and propositions) to what
    they already know. In contrast, rote learning
    gives stress to simple memorization.
 Rote learning is where you memorize
 something without full understanding
 and you don't know how the new
 information relates to your other stored
 knowledge. For our example, lets say we
 learn 5 facts in a math course during a full
 semester by rote learning.
   The 5 facts (labeled 1-5) are stored in memory
    as separate items although in real life they
    are related to each other. When the student
    rote learned these facts, the brain stored them
    as distinct, unrelated knowledge that can
    only be recalled individually (one fact at a
    time). When this student recalls one fact the
    other 4 facts are not recalled (or activated) at
    that moment. In other words, thinking about
    fact #5 does not lead the student to think
    about facts #1-4.
   When meaningful learning occurs the facts are stored
    in a relational manner. That is, the brain stores them
    together because they are related to each other. Now,
    when one fact is recalled, the other facts are also
    recalled at that moment (or shortly thereafter). In
    other words, recalling fact #5 activates the memory
    for facts #2 and #4, and this in turn leads to recalling
    facts #1 and #3. This phenomenon is called the spread
    of activation. This is the gist of meaningful learning.
    Problem-solving for this student would be easier than
    for the student who rote learned the same 5 facts.
◦ Non-arbitrary, non-verbatim,       o Arbitrary, verbatim, non-
  substantive incorporation of         substantive incorporation of
                                       new knowledge into cognitive
  new knowledge into cognitive
                                       structure.
  structure.                        ◦ No effort to integrate new
◦ Deliberate effort to link new       knowledge with existing
  knowledge with higher order         concepts in cognitive structure.
  concepts in cognitive structure   ◦ Learning not related to
◦ Learning related to experiences     experience with events or
                                      objects.
  with events or objects.
                                    ◦ No affective commitment to
◦ Affective commitment to relate      relate new knowledge to prior
  new knowledge to prior              learning.
  learning.

    Meaningful Learning                      Rote Learning
1. Make sure what you learn is in your proximal
  zone.
2. If in doubt, ask the instructor how some new
  knowledge is related to other course material.
3. Have a study partner ask you questions that
  require recall of related material.
4. Make a figure that illustrates what you should
  know about a specific topic and its related
  material.
◦ Learning students perform tasks to uncover
  what to be learned.
◦ New ideas and new decisions are generated in
  the learning process, regardless of the need to
  move on or depart from organized setoff
  activities previously set.
◦ students become personally engaged and not
  subjected by the teacher to procedures he/she is
  not allowed to depart from.
   case-based learning
   incidental learning – results incidentally from an
    interaction, such as a crossword puzzle.
   learning by exploring/conversing – asking
    questions to solve a mystery, discover an object
   learning by reflection – a teacher never gives a
    direct answer, but instead answers questions with
    questions, forcing the students to reflect.
   simulation-based learning (games)
 active rather than passive
 process-orientated rather than content-
  oriented
 failure is important
 opportunity for feedback in learning
  process
   Games are often goal-driven with a sense of
    purpose or direction. They embody what are called
    „game playing mechanics‟. Besides providing the
    learner with a more engaging learning experience,
    computer games allow learners to work at an
    individual pace.
   Typically, games that have a rich story behind them
    are getting the most attention from a learning stand
    point. The visualization as well as audio content
    and character development is part of what can
    further stimulate the imagination and create an
    engaging and immersive environment.
 Learners actively participate in the
  learning process and generate
  knowledge by forming mental
  connections between concepts.
 Why does Generative Learning
  enhance learning?
  - Students that "interact" with subject
  matter build deeper knowledge.
 Activities that generate organizational
  relationships (titles, headings, questions,
  objectives, summaries, graphs, tables, and main
  ideas)
 Activities that generate integrated relationships
  between what the learner sees, hears, or reads
  and memory (demonstrations, metaphors,
  analogies, examples, pictures, applications,
  interpretations, paraphrases, inferences)
Generative learning activities must
    provide the students with an
opportunity to mentally "play with"
  information to create a personal
 understanding of the subject to be
              learned.
 Constructivism  is described as a learning
 theory based on authentic and real-world
 situations. Students internalize and
 construct new knowledge based on past
 experiences. The constructivism theory is
 student-centered and encourages higher
 level processing skills to apply their
 working knowledge.
   the constructivism leaning allows students to
    actively be involved in decision-making and
    problem-solving scenarios. Prior knowledge
    and past experiences help shape student
    connections to new material. Students use
    higher level processing skills and apply that
    knowledge to the world in which they live.
A CONSTRUCTIVIST MIND…
Problem-based approach to teaching
Hands-on activities by
  manipulation,
  experimentation, and
  simulations
   An example of a problem-based approach to
    teaching is when the teacher poses a problem to
    the class that needs to be solved. The problem is
    usually authentic with real world applications. An
    example problem may be the amount of littering
    in and around school grounds. The teacher would
    ask his/her students, “How are we going to solve
    this problem?” The students may then be required
    to write a proposal on their plan of action to help
    solve this problem.
   Hands-on activities are also used in the
    constructivist model of teaching. In math
    classes, manipulative are essential tools to
    help build student understanding of
    mathematical concepts. For example,
    students learning about perimeter might be
    given a tape measure to find the perimeter of
    a garden or the classroom. They may use this
    information to help buy enough soil or plants
    for the garden or carpet for the classroom.
   Science classes offer wonderful
    opportunities for students to experiment
    while doing labs. This is also consistent
    with the hands-on approach. The students
    experiment to apply their working
    knowledge and to make sense of things in
    the world.
   Simulations provide real world experiences in a
    manipulated environment. An example
    simulation is a mock trial. For example, bullying
    has become a universal concern in schools across
    America. One group member‟s school uses a mock
    court system to try bullies. A verdict is reached by
    a jury of peers based on the evidence of bullies,
    victims and by-standards.
A SUMMARY….
   These four conceptual theories of learning gives us the
    idea and the realization that education ought to enhance
    and develop a person‟s skills and abilities by making use
    of what has been presented in understanding present
    situation, or in solving a problem or explaining the
    relevance of what has been previously learned and what
    has been currently being learned. Actually this does not
    mean that we will stop memorizing or doing drill
    activities. But these things not ought to be the
    way/method to educate a student or introduce a concept
    to be learned because in the first place only the memory
    will be exercised with a drill, after which, most of the
    times we forget and cannot apply it.
   http://rose-angelie.blogspot.com/2011/08/it-enters-new-
    learning-environment.html
   http://gomarvin26.blogspot.com/2011/07/lesson-6-it-
    enters-new-learning.html
   http://wanderatwill.com/2010/08/the-name-of-the-
    game/
   http://web.ics.purdue.edu/~rallrich/learn/mean.html
   http://www.csudh.edu/dearhabermas/advorgbk02.htm
    http://wik.ed.uiuc.edu/index.php/Generative_strategies
   https://www.msu.edu/~purcelll/constructivismlearningt
    heory.htm
It enters a new learning environment

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It enters a new learning environment

  • 1. IT ENTERS A NEW LEARNING ENVIRONMENT JESSA S ARIÑO JENNIFER SINAHONON BSE 3B
  • 2. In the traditional learning, students learn to rote, memorization and set instruction from their teachers. They imbibe knowledge from what and how their teachers import information to them.
  • 3. In the use of modern technology students are encouraged to seek ideas and apply them to personal experiences. They are made aware of new information which they can relate and apply to their own lives to add to what they already know.  They are given that the spark of self- discovery, the desire to know more; to improve ones knowledge and broaden their horizons.  Technology has freed the minds from their rigid systems of instruction to that of freedom and discovery. It has empowered both teacher and student to seek and give knowledge thru independent creative ways.
  • 4.  Integrated technologies do gave part in learning environment. It provides another way around for learning processes in every individual. By this means, it can open mind more fully to the other visualization that meant for us to indulge.  Through the integrated technologies, it able to enter in another learning environment; It may able to make things meaningful, discover something, generate some knowledge and even construct some things.
  • 5.  Meaningful Learning  Discovery learning  Generative learning  Constructivism
  • 6. CONSTRUC- TIVISM GENERATIVE LEARNING DISCOVERY LEARNING MEANINGFUL LEARNING
  • 7. “When children learn and apply their knowledge in the practical life, that learning becomes meaningful.”
  • 8. David Ausubel is a psychologist who advanced a theory which contrasted meaningful learning from rote learning. In Ausubel's view, to learn meaningfully, students must relate new knowledge (concepts and propositions) to what they already know. In contrast, rote learning gives stress to simple memorization.
  • 9.  Rote learning is where you memorize something without full understanding and you don't know how the new information relates to your other stored knowledge. For our example, lets say we learn 5 facts in a math course during a full semester by rote learning.
  • 10.
  • 11. The 5 facts (labeled 1-5) are stored in memory as separate items although in real life they are related to each other. When the student rote learned these facts, the brain stored them as distinct, unrelated knowledge that can only be recalled individually (one fact at a time). When this student recalls one fact the other 4 facts are not recalled (or activated) at that moment. In other words, thinking about fact #5 does not lead the student to think about facts #1-4.
  • 12. When meaningful learning occurs the facts are stored in a relational manner. That is, the brain stores them together because they are related to each other. Now, when one fact is recalled, the other facts are also recalled at that moment (or shortly thereafter). In other words, recalling fact #5 activates the memory for facts #2 and #4, and this in turn leads to recalling facts #1 and #3. This phenomenon is called the spread of activation. This is the gist of meaningful learning. Problem-solving for this student would be easier than for the student who rote learned the same 5 facts.
  • 13.
  • 14. ◦ Non-arbitrary, non-verbatim, o Arbitrary, verbatim, non- substantive incorporation of substantive incorporation of new knowledge into cognitive new knowledge into cognitive structure. structure. ◦ No effort to integrate new ◦ Deliberate effort to link new knowledge with existing knowledge with higher order concepts in cognitive structure. concepts in cognitive structure ◦ Learning not related to ◦ Learning related to experiences experience with events or objects. with events or objects. ◦ No affective commitment to ◦ Affective commitment to relate relate new knowledge to prior new knowledge to prior learning. learning. Meaningful Learning Rote Learning
  • 15. 1. Make sure what you learn is in your proximal zone. 2. If in doubt, ask the instructor how some new knowledge is related to other course material. 3. Have a study partner ask you questions that require recall of related material. 4. Make a figure that illustrates what you should know about a specific topic and its related material.
  • 16. ◦ Learning students perform tasks to uncover what to be learned. ◦ New ideas and new decisions are generated in the learning process, regardless of the need to move on or depart from organized setoff activities previously set. ◦ students become personally engaged and not subjected by the teacher to procedures he/she is not allowed to depart from.
  • 17. case-based learning  incidental learning – results incidentally from an interaction, such as a crossword puzzle.  learning by exploring/conversing – asking questions to solve a mystery, discover an object  learning by reflection – a teacher never gives a direct answer, but instead answers questions with questions, forcing the students to reflect.  simulation-based learning (games)
  • 18.  active rather than passive  process-orientated rather than content- oriented  failure is important  opportunity for feedback in learning process
  • 19. Games are often goal-driven with a sense of purpose or direction. They embody what are called „game playing mechanics‟. Besides providing the learner with a more engaging learning experience, computer games allow learners to work at an individual pace.  Typically, games that have a rich story behind them are getting the most attention from a learning stand point. The visualization as well as audio content and character development is part of what can further stimulate the imagination and create an engaging and immersive environment.
  • 20.  Learners actively participate in the learning process and generate knowledge by forming mental connections between concepts.  Why does Generative Learning enhance learning? - Students that "interact" with subject matter build deeper knowledge.
  • 21.  Activities that generate organizational relationships (titles, headings, questions, objectives, summaries, graphs, tables, and main ideas)  Activities that generate integrated relationships between what the learner sees, hears, or reads and memory (demonstrations, metaphors, analogies, examples, pictures, applications, interpretations, paraphrases, inferences)
  • 22.
  • 23. Generative learning activities must provide the students with an opportunity to mentally "play with" information to create a personal understanding of the subject to be learned.
  • 24.  Constructivism is described as a learning theory based on authentic and real-world situations. Students internalize and construct new knowledge based on past experiences. The constructivism theory is student-centered and encourages higher level processing skills to apply their working knowledge.
  • 25. the constructivism leaning allows students to actively be involved in decision-making and problem-solving scenarios. Prior knowledge and past experiences help shape student connections to new material. Students use higher level processing skills and apply that knowledge to the world in which they live.
  • 27. Problem-based approach to teaching Hands-on activities by manipulation, experimentation, and simulations
  • 28. An example of a problem-based approach to teaching is when the teacher poses a problem to the class that needs to be solved. The problem is usually authentic with real world applications. An example problem may be the amount of littering in and around school grounds. The teacher would ask his/her students, “How are we going to solve this problem?” The students may then be required to write a proposal on their plan of action to help solve this problem.
  • 29. Hands-on activities are also used in the constructivist model of teaching. In math classes, manipulative are essential tools to help build student understanding of mathematical concepts. For example, students learning about perimeter might be given a tape measure to find the perimeter of a garden or the classroom. They may use this information to help buy enough soil or plants for the garden or carpet for the classroom.
  • 30. Science classes offer wonderful opportunities for students to experiment while doing labs. This is also consistent with the hands-on approach. The students experiment to apply their working knowledge and to make sense of things in the world.
  • 31. Simulations provide real world experiences in a manipulated environment. An example simulation is a mock trial. For example, bullying has become a universal concern in schools across America. One group member‟s school uses a mock court system to try bullies. A verdict is reached by a jury of peers based on the evidence of bullies, victims and by-standards.
  • 32. A SUMMARY….  These four conceptual theories of learning gives us the idea and the realization that education ought to enhance and develop a person‟s skills and abilities by making use of what has been presented in understanding present situation, or in solving a problem or explaining the relevance of what has been previously learned and what has been currently being learned. Actually this does not mean that we will stop memorizing or doing drill activities. But these things not ought to be the way/method to educate a student or introduce a concept to be learned because in the first place only the memory will be exercised with a drill, after which, most of the times we forget and cannot apply it.
  • 33. http://rose-angelie.blogspot.com/2011/08/it-enters-new- learning-environment.html  http://gomarvin26.blogspot.com/2011/07/lesson-6-it- enters-new-learning.html  http://wanderatwill.com/2010/08/the-name-of-the- game/  http://web.ics.purdue.edu/~rallrich/learn/mean.html  http://www.csudh.edu/dearhabermas/advorgbk02.htm  http://wik.ed.uiuc.edu/index.php/Generative_strategies  https://www.msu.edu/~purcelll/constructivismlearningt heory.htm