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Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
1 
Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, 
you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the 
website you have obtained the definition. 
You must also, where possible, provide specific details of how researched definitions relate to your own production practice. 
Nam 
e: 
RESEARCHED DEFINITION (provide 
short internet researched definition 
and URL link) 
DESCRIBE THE RELEVANCE OF THE 
RESEARCHED TERM TO YOUR 
OWN PRODUCTION PRACTICE? 
IMAGE SUPPORT (Provide an image and/or video link of said term 
being used in a game) 
VID 
EO 
GA 
MES 
/ 
VID 
EO 
GA 
ME 
TES 
TIN 
G 
Demo A demonstration of a product or technique 
http://www.oxforddictionaries.com/definiti 
on/english/demo 
A demo is a small part of the game that 
i s usually released before the full 
game; i t is to give people a gameplay 
experience before purchasing a game. 
http://lazyreviewzzz.com/wp-content/uploads/2010/08/Mafia-II-GamesCom- 
4-1280px-50p.jpg 
Thi s photo is part of gameplay in the Mafia 2 demo 
Beta a vers ion of a product (such as a computer 
program) that i s almost finished and that is 
used for testing 
http://www.merriam-webs 
ter.com/dictionary/beta 
A vers ion of the product that is much 
l ike the demo, however this is before 
the game is fully created. This is normal 
used to test he game for any bugs or 
crashes in the game and to also see 
what changes can be made in the game 
before release. 
http://g-ecx.images-amazon.com/images/G/02/uk-videogames/2013/Pre-orders 
/d20130912-001_Amazon_LeftBB_FINAL._V356040032_.jpg 
Thi s is showing how to gain access to the Destiny beta. 
Alpha A very early version of a software product The alpha comes before the Beta. It is a https ://www.youtube.com/watch?v=TTaIk7akOUw
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
2 
that may not contain all of the features that 
are planned for the final version 
http://www.webopedia.com/TERM/A/alpha 
_vers ion.html 
very early vers ion of the game that 
users normally need to apply to be a 
part of or be a big part in games 
journalism. The alpha is not released to 
the public in this stage of development, 
the final product tends to be very 
di fferent than in the alpha. 
Thi s is a video of Alpha Gameplay 
Pre-Alpha A development status given to a program or 
application that is usually not feature 
compl ete, and is not usually released to the 
public. Developers are usually s till deciding 
on what features the program should have 
at thi s s tatus. This status comes before the 
alpha version, and is the first status given to 
a program. 
http://www.abbreviations.com/pre-alpha% 
20version 
The Pre-Alpha is an extremely early 
edi tion of the game that rarely gets 
released out of the company who 
create the game. The pre-alpha version 
of the game may not even use textures 
as i t is normally used to see i f the 
gameplay works. 
https ://www.youtube.com/watch?v=gNv9PbRxg14 
Thi s is a video of Pre-Alpha Gameplay 
Gold A game has "Gone Gold" when the final 
mas ter copy has been produced at the 
developer and sent off for replication, 
packaging and shipment. The game is not yet 
released, but it will typically be around 2-3 
weeks (sometimes less) before i t begins 
appearing on s tore shelves and online pre-orders 
arriving at doorsteps. The term itself 
comes from the old practice of recordable 
CDs being manufactured with gold film. 
Hence the gold colored CD actually being the 
source, with no reference to copies sold as in 
the recording 
industry.http://www.urbandictionary.com/d 
efine.php?term=Gone%20Gold 
If a game goes gold, it means that the 
final product of the game has been 
created and i s waiting to be shipped to 
reta ilers or sent to s ervers for 
download on software such as Steam 
or Origin. A few days after going gold 
they may send a copy to game cri tics 
and/or reviewers so that the reviews 
can be ready on launch.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
3 
Debug Debugging is the routine process of locating 
and removing computer program bugs, 
errors or abnormalities, which i s 
methodically handled by software 
programmers via debugging tools 
http://www.techopedia.com/definition/163 
73/debugging 
Debugging is the system that is used 
when a software searches through the 
game code either automatically or 
ma nually to fi nd ‘bugs’ i n the code that 
need to be fixed and i t may also fix 
them without someone retyping that 
bi t of the code. 
http://media.askvg.com/articles/images3/Reveal_Hidden_Debug_Menu_ 
Windows_Games.png 
Thi s is a debug menu to automatically debug the game. 
Automation the technique of making an apparatus, a 
process, or a system operate automatically 
http://www.merriam-webs 
ter.com/dictionary/automation 
Automation i s the system in a game 
where you have to wait a certain 
amount of time for an action to be 
completed. This is come in games like 
The Si mpson’s Tapped Out, Cl ash of 
Clans and Farmville. In these games 
you may have to wait up to 24 hours 
for an action to be completed.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
4 
White-Box 
Testing 
A software testing technique whereby 
expl icit knowledge of the internal workings 
of the item being tested are used to s elect 
the tes t data. 
http://www.webopedia.com/TERM/W/Whit 
e_Box_Testing.html 
White-Box testing is when a tester has 
ful l access to the code in the game and 
runs through the game using the code. 
Thi s can be helpful to manually debug 
the code and to see i f anything goes 
wrong without having to use textures 
in the game and it is easy to test early 
on in the development production. 
http://www.softwaretestinggenius.com/photos/wbt1.JPG 
Thi s is the process of white-box testing in a game. 
Bug The definition of a bug is a minor setback, 
problem or unexpected malfunction 
http://www.yourdictionary.com/glitch 
A bug (also known as a glitch) is a 
usually a part of the coding which 
mes ses up a l ittle bit. It can either be 
exploited by gamers to help them 
compl ete tasks quicker or some of 
them break the game and i t does not 
let them progress any further. 
https ://www.youtube.com/watch?v=K3g2840zXKY 
Thi s is a video of the top 10 bugs in gaming.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
5 
GA 
ME 
ENG 
INES 
GA 
ME 
ENG 
INES 
Vertex 
Shader 
The Vertex Shader is the programmable 
Shader stage in the rendering pipeline that 
handles the processing of individual vertices 
http://www.opengl.org/wiki/Vertex_Shader 
Thi s helps to shade the object to give it 
a lot more depth. 
http://web.media.mit.edu/~gordonw/OpenGL/images/teapot_vertexShad 
er.jpg 
Thi s shows before and after a vertex shader in a game. 
Pixel Shader A programmable function in display adapters 
that offers a graphics application 
programmer flexibility in rendering an 
image. 
http://www.pcmag.com/encyclopedia/term/ 
53754/vertex-shader 
Thi s give the pixels different shades so 
that the quality of the picture is a lot 
more clearer 
http://assets.overclock.net.s3.amazonaws.com/4/4e/4e776cf7_vbattach2 
843.jpeg 
Thi s shows before and after a pixe shader on a game.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
6 
Post 
Processing 
Unreal Engine provides Post Process Effects 
to al low artists and designers to tweak the 
overall look and feel of the scene. Examples 
of elements and effects include bloom (HDR 
blooming effect on bright objects), ambient 
occlusion, and tone mapping. 
https ://docs.unrealengine.com/latest/INT/E 
ngine/Rendering/PostProcessEffects/index.h 
tml 
Pos t Processing is when artists use 
di fferent tools and effects like bloom 
to change how the game looks and i t is 
used to either fit the s tyle of the game 
more or to make the game a lot nicer 
looking. 
http://gamingdead.com/wp-content/uploads/2013/05/vlcsnap.jpg 
hi s shows before and after post processing that can be used in a game 
engine. 
Rendering In 3-D graphic design, rendering is the 
process of add shading, color and lamination 
to a 2-D or 3-D wi reframe in order to create 
l i fe-like images on a screen. 
http://whatis.techtarget.com/definition/ren 
dering 
Rendering is the action to make a 
character or environment look more 
realistic, it adds more colour and 
textures to the object and also gives 
the character a wireframe. 
http://1.bp.blogspot.com/- 
xRWshgWFcPA/UrAEX6J7CKI/AAAAAAAAEj4/aeqvg_CVlao/s1600/uncharte 
d_2_among_thieves_8.jpg 
Normal Map NormalMaps moves the lights and shadows 
on XYZ depending on RGB. 
http://blenderartists.org/forum/archive/ind 
ex.php/t-256491.html 
Normal maps are when the object is on 
a XYZ s cale and i t can be easily 
modi fied here using various different 
tool s. 
https ://www.youtube.com/watch?v=m-6Yu-nTbUU 
Thi s is a video of someone explaining what normal maps are. 
Entity Enti ty Sys tems (ES) are a software technique 
us ing Composition rather than Inheritance to
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
7 
bui ld high-performance code-architectures, 
us ing a s tructure similar to relational-databases 
and/or functional-programming. 
http://entity-systems.wikidot.com/ 
UV Map "UV mapping is the 3D modeling process of 
making a 2D image representation of a 3D 
model." 3D models are graphed in 3D space 
us ing X, Y and Z axis to describe width (X), 
height (Y) and Depth (Z) coordinates of the 
3d s cene or 'world. 
http://www.makehuman.org/doc/node/con 
s idering_uv_mapping.html 
https ://www.youtube.com/watch?v=f2-FfB9kRmE 
Thi s is a video on how to create a UV map in Blender 
Procedural 
Texture 
An algorithmic way of describing a texture. 
http://www.yourdictionary.com/procedural-texture 
http://www.cprogramming.com/discussionarticles/images/blend-tex-s 
crn.gi f 
Thi s picture shows the texture on a mountain. 
Physics A phys ics engine is general used to describe 
a software program that is used to s imulate 
phys ical phenomena. 
http://www.computerhope.com/jargon/p/p 
The physics in a game shows the 
phys ical aspect of a game and it is 
commonly used to describe how a 
character or object moves within the 
https ://www.youtube.com/watch?v=q0yvs6RJVVY 
Thi s is a video of the physics engine in use I Grand Theft Auto 4.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
8 
hys ics-engine.htm 
game. 
Collision Col l ision detection algorithmically calculates 
impact time by identifying two or more 
object intersection points 
http://www.techopedia.com/definition/477 
8/col lision-detection 
Col l ision is when an object meets 
another object, and then it is how they 
both react for each other. For instance 
i f a football collides with a brick wall, 
the ball will bounce off and the wall 
wi l l stay s till. 
https ://www.youtube.com/watch?v=nuLpoJ9LUJc 
Thi s is a vi deo showing off the collision detection I ‘The Next Ca r Ga me’ 
Lighting Smoothing the jagged appearance of 
diagonal lines in a bitmapped image. The 
pixels that surround the edges of the line are 
changed to varying shades of grey or colour 
in order to blend the sharp edge into the 
background. This technique is also called 
"dithering," but is usually known as anti-al 
iasing when applied to diagonal and curved 
l ines. 
http://www.pcmag.com/encyclopedia/term/ 
37810/anti -aliasing 
The l ighting in a game shows is 
di rected somewhere and it gives it a 
di fferent atmosphere as it otherwise 
would have been. 
http://www.dsogaming.com/wp-content/uploads/2012/02/winter01c.jpg 
Thi s photo shows off the l ighting on the new CryEngine. 
AA – Anti- 
Aliasing 
Smoothing the jagged appearance of 
diagonal lines in a bitmapped image. The 
pixels that surround the edges of the line are 
changed to varying shades of gray or color in 
order to blend the sharp edge into the 
background. This technique is also called 
"dithering," but is usually known as anti-al 
iasing when applied to diagonal and curved 
l ines. 
http://www.pcmag.com/encyclopedia/term/ 
37810/anti -aliasing 
Anti -Aliasing is when a texture in a 
game is smoothed out a lot more and it 
gets rid of the jagged edges when 
zoomed. 
http://images.eurogamer.net/articles//a/8/6/7/8/5/1/Saboteur_Aliasing_ 
001.jpg.jpg 
Thi s shows the difference between anti-aliasing on ps3 and Xbox 360.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
9 
LoD – Level 
of Detail 
Level of detail is a general design term for 
video game landscapes in which closer 
objects are rendered with more polygons 
than objects that are farther away. 
http://www.techopedia.com/definition/117 
91/level-of-detail-lod 
The level of detail differs depending on 
how far away from the object you are. 
The closer you get to the object the 
more polygons it shows. 
https ://developer.valvesoftware.com/w/images/4/44/Lod_001.jpg 
Thi s shows the leve l of detail on a gun i n Valve ’s Te am Fortress 2. 
Animation As an art-form, game & interactive media is 
the creation of video games and interactive 
media programs through the use of 
advanced computer programming and 
animation techniques. 
http://www.animationcareerreview.com/ani 
mation-programs/gaming/game-animation 
The animation i s bringing the 
characters and environment to life. It 
takes the character and gives them 
movement. And with the environment 
i t can animate the trees or grass to give 
i t a sense of realism. 
https ://www.youtube.com/watch?v=rfnceZO1seQ 
Thi s video is a tutorial showing how to animate on 2D software. 
Sprite A spri te is a bitmap graphic that is designed 
to be part of a larger scene. It can either be a 
s ta tic image or an animated graphic 
http://www.techterms.com/definition/sprite 
A game sprite is a very s imple image 
that i s created to be a character usually 
on a retro game. On i t you can clearly 
see the pixels and they are created 
us ing bitmap imagery. 
https ://www.youtube.com/watch?v=wRp7F_pCUn4 
Thi s is a video tutorial on the creation of a sprite in a 2D game. 
Scene A cut s cene or event s cene (sometimes in-game 
cinematic or in-game movie) is a 
sequence in a video game over which the 
player has no or only limited control, 
breaking up the gameplay and used to 
advance the plot, strengthen the main 
A s cene is a cutscene in a game which 
ties bits of gameplay together, they are 
usually used to keep the consumer in 
tone with the story with mostly no 
playability during these cutscenes. 
https ://www.youtube.com/watch?v=ogYptnWnJkg 
Thi s is an example of cut scenes in Diablo 3: Reaper of Souls.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
10 
character's development, introduce 
characters, and provide background 
information, atmosphere, dialogue, and 
clues. Cut s cenes often feature "on the fly" 
rendering, using the gameplay graphics to 
create scripted events. 
http://en.wikipedia.org/wiki/Cutscene 
Library Game Objects is a collection of 2D and 3D 
maths classes, and algorithms for helping in 
the creation of games with Python. Suitable 
for PyGame, but independent of it. 
Thi s is a library of objects and coding 
that wi ll help create the game. 
http://www.pyglet.org/ 
Thi s is a website of where to download a game l ibrary. 
UI The way a person interacts with a computer, 
tabl et, smartphone or other electronic 
device. The user interface (UI) comprises the 
s creen menus and icons, keyboard shortcuts, 
mous e and gesture movements, command 
language and online help, as well as physical 
buttons, dials and levers. Also included are 
al l input devices, such as a mouse, keyboard, 
touch s creen, remote control and game 
control ler. 
http://www.pcmag.com/encyclopedia/term/ 
53558/user-interface 
A UI in a game usually comes in the 
context of the health of your character, 
the map of the world that you are In 
and other information that the 
consumer may need. 
https ://www.youtube.com/watch?v=1tlagJbF9nQ 
Thi s shows the upgrade in UI through windows upgrades. 
Frames 
Definition - What does Frames Per Second 
Games run in frames. The viewing 
experience of a game depends on the 
https ://www.youtube.com/watch?v=eXJh9ut2hrc 
Thi s is a video of a games cri tic debating on what frames are.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
11 
(FPS) mean? 
Frames per second (FPS) is a unit that 
measures display device performance. It 
cons ists of the number of complete s cans of 
the di splay screen that occur each second. 
http://www.techopedia.com/definition/729 
7/frames-per-second-fps 
frames per second. Most games run at 
either 30-60 frames per second, 
however there is a lot of controversy 
on the amount of frames that certain 
games can run. 
Concept It's a general idea about a thing or group of 
things, derived from specific instances or 
occurrences. 
http://www.vocabulary.com/dictionary/conc 
ept 
A concept is an idea. This idea may be 
what the character should look like, act 
l ike, how the story should be, where 
the game should take place etc. This is 
usually these are devised early on in 
the game. 
http://hqwallpapers.org/video-games-concept-art-destiny-wallpaper- 
18272/ 
Thi s is a picture of concept are in Destiny. 
Event A thing that happens or takes place, 
especially one of importance. 
http://www.oxforddictionaries.com/definiti 
on/english/event 
An event i s something that happens in 
the game to further expand the story 
or gameplay without zoning the 
consumer out into a cut s cene. 
https ://www.youtube.com/watch?v=qIjg-YA4fV8 
Thi s is a video of an event that happens in Call of Duty: Modern Warfare 2.
Salford City College 
Eccles Sixth Form Centre 
BTEC Extended Diploma in GAMES DESIGN 
Unit 73: Sound For Computer Games 
IG2 Task 1 
12 
Pathfinding Pathfinding or pathing is the plotting, by a 
computer application, of the shortest route 
between two points. It is a more practical 
variant on solving mazes. This field of 
research is based heavily on Dijkstra's 
algorithm for finding the shortest path on a 
weighted graph. 
http://en.wikipedia.org/wiki/Pathfinding 
Pathfinding is the idea of showing 
where the game should take a certain 
object or player. 
http://www.cognaxon.com/img/maze003.jpg 
Thi s is a picture of path finding in a maze game.

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Y1 js engine_terminology

  • 1. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 1 Produce a glossary of terms specific to the methods and principles of Video Game Design and Video Game Terms. Using a provided template, you must research and gather definitions specific to provided glossary terms. Any definitions must be referenced with the URL link of the website you have obtained the definition. You must also, where possible, provide specific details of how researched definitions relate to your own production practice. Nam e: RESEARCHED DEFINITION (provide short internet researched definition and URL link) DESCRIBE THE RELEVANCE OF THE RESEARCHED TERM TO YOUR OWN PRODUCTION PRACTICE? IMAGE SUPPORT (Provide an image and/or video link of said term being used in a game) VID EO GA MES / VID EO GA ME TES TIN G Demo A demonstration of a product or technique http://www.oxforddictionaries.com/definiti on/english/demo A demo is a small part of the game that i s usually released before the full game; i t is to give people a gameplay experience before purchasing a game. http://lazyreviewzzz.com/wp-content/uploads/2010/08/Mafia-II-GamesCom- 4-1280px-50p.jpg Thi s photo is part of gameplay in the Mafia 2 demo Beta a vers ion of a product (such as a computer program) that i s almost finished and that is used for testing http://www.merriam-webs ter.com/dictionary/beta A vers ion of the product that is much l ike the demo, however this is before the game is fully created. This is normal used to test he game for any bugs or crashes in the game and to also see what changes can be made in the game before release. http://g-ecx.images-amazon.com/images/G/02/uk-videogames/2013/Pre-orders /d20130912-001_Amazon_LeftBB_FINAL._V356040032_.jpg Thi s is showing how to gain access to the Destiny beta. Alpha A very early version of a software product The alpha comes before the Beta. It is a https ://www.youtube.com/watch?v=TTaIk7akOUw
  • 2. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 2 that may not contain all of the features that are planned for the final version http://www.webopedia.com/TERM/A/alpha _vers ion.html very early vers ion of the game that users normally need to apply to be a part of or be a big part in games journalism. The alpha is not released to the public in this stage of development, the final product tends to be very di fferent than in the alpha. Thi s is a video of Alpha Gameplay Pre-Alpha A development status given to a program or application that is usually not feature compl ete, and is not usually released to the public. Developers are usually s till deciding on what features the program should have at thi s s tatus. This status comes before the alpha version, and is the first status given to a program. http://www.abbreviations.com/pre-alpha% 20version The Pre-Alpha is an extremely early edi tion of the game that rarely gets released out of the company who create the game. The pre-alpha version of the game may not even use textures as i t is normally used to see i f the gameplay works. https ://www.youtube.com/watch?v=gNv9PbRxg14 Thi s is a video of Pre-Alpha Gameplay Gold A game has "Gone Gold" when the final mas ter copy has been produced at the developer and sent off for replication, packaging and shipment. The game is not yet released, but it will typically be around 2-3 weeks (sometimes less) before i t begins appearing on s tore shelves and online pre-orders arriving at doorsteps. The term itself comes from the old practice of recordable CDs being manufactured with gold film. Hence the gold colored CD actually being the source, with no reference to copies sold as in the recording industry.http://www.urbandictionary.com/d efine.php?term=Gone%20Gold If a game goes gold, it means that the final product of the game has been created and i s waiting to be shipped to reta ilers or sent to s ervers for download on software such as Steam or Origin. A few days after going gold they may send a copy to game cri tics and/or reviewers so that the reviews can be ready on launch.
  • 3. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 3 Debug Debugging is the routine process of locating and removing computer program bugs, errors or abnormalities, which i s methodically handled by software programmers via debugging tools http://www.techopedia.com/definition/163 73/debugging Debugging is the system that is used when a software searches through the game code either automatically or ma nually to fi nd ‘bugs’ i n the code that need to be fixed and i t may also fix them without someone retyping that bi t of the code. http://media.askvg.com/articles/images3/Reveal_Hidden_Debug_Menu_ Windows_Games.png Thi s is a debug menu to automatically debug the game. Automation the technique of making an apparatus, a process, or a system operate automatically http://www.merriam-webs ter.com/dictionary/automation Automation i s the system in a game where you have to wait a certain amount of time for an action to be completed. This is come in games like The Si mpson’s Tapped Out, Cl ash of Clans and Farmville. In these games you may have to wait up to 24 hours for an action to be completed.
  • 4. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 4 White-Box Testing A software testing technique whereby expl icit knowledge of the internal workings of the item being tested are used to s elect the tes t data. http://www.webopedia.com/TERM/W/Whit e_Box_Testing.html White-Box testing is when a tester has ful l access to the code in the game and runs through the game using the code. Thi s can be helpful to manually debug the code and to see i f anything goes wrong without having to use textures in the game and it is easy to test early on in the development production. http://www.softwaretestinggenius.com/photos/wbt1.JPG Thi s is the process of white-box testing in a game. Bug The definition of a bug is a minor setback, problem or unexpected malfunction http://www.yourdictionary.com/glitch A bug (also known as a glitch) is a usually a part of the coding which mes ses up a l ittle bit. It can either be exploited by gamers to help them compl ete tasks quicker or some of them break the game and i t does not let them progress any further. https ://www.youtube.com/watch?v=K3g2840zXKY Thi s is a video of the top 10 bugs in gaming.
  • 5. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 5 GA ME ENG INES GA ME ENG INES Vertex Shader The Vertex Shader is the programmable Shader stage in the rendering pipeline that handles the processing of individual vertices http://www.opengl.org/wiki/Vertex_Shader Thi s helps to shade the object to give it a lot more depth. http://web.media.mit.edu/~gordonw/OpenGL/images/teapot_vertexShad er.jpg Thi s shows before and after a vertex shader in a game. Pixel Shader A programmable function in display adapters that offers a graphics application programmer flexibility in rendering an image. http://www.pcmag.com/encyclopedia/term/ 53754/vertex-shader Thi s give the pixels different shades so that the quality of the picture is a lot more clearer http://assets.overclock.net.s3.amazonaws.com/4/4e/4e776cf7_vbattach2 843.jpeg Thi s shows before and after a pixe shader on a game.
  • 6. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 6 Post Processing Unreal Engine provides Post Process Effects to al low artists and designers to tweak the overall look and feel of the scene. Examples of elements and effects include bloom (HDR blooming effect on bright objects), ambient occlusion, and tone mapping. https ://docs.unrealengine.com/latest/INT/E ngine/Rendering/PostProcessEffects/index.h tml Pos t Processing is when artists use di fferent tools and effects like bloom to change how the game looks and i t is used to either fit the s tyle of the game more or to make the game a lot nicer looking. http://gamingdead.com/wp-content/uploads/2013/05/vlcsnap.jpg hi s shows before and after post processing that can be used in a game engine. Rendering In 3-D graphic design, rendering is the process of add shading, color and lamination to a 2-D or 3-D wi reframe in order to create l i fe-like images on a screen. http://whatis.techtarget.com/definition/ren dering Rendering is the action to make a character or environment look more realistic, it adds more colour and textures to the object and also gives the character a wireframe. http://1.bp.blogspot.com/- xRWshgWFcPA/UrAEX6J7CKI/AAAAAAAAEj4/aeqvg_CVlao/s1600/uncharte d_2_among_thieves_8.jpg Normal Map NormalMaps moves the lights and shadows on XYZ depending on RGB. http://blenderartists.org/forum/archive/ind ex.php/t-256491.html Normal maps are when the object is on a XYZ s cale and i t can be easily modi fied here using various different tool s. https ://www.youtube.com/watch?v=m-6Yu-nTbUU Thi s is a video of someone explaining what normal maps are. Entity Enti ty Sys tems (ES) are a software technique us ing Composition rather than Inheritance to
  • 7. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 7 bui ld high-performance code-architectures, us ing a s tructure similar to relational-databases and/or functional-programming. http://entity-systems.wikidot.com/ UV Map "UV mapping is the 3D modeling process of making a 2D image representation of a 3D model." 3D models are graphed in 3D space us ing X, Y and Z axis to describe width (X), height (Y) and Depth (Z) coordinates of the 3d s cene or 'world. http://www.makehuman.org/doc/node/con s idering_uv_mapping.html https ://www.youtube.com/watch?v=f2-FfB9kRmE Thi s is a video on how to create a UV map in Blender Procedural Texture An algorithmic way of describing a texture. http://www.yourdictionary.com/procedural-texture http://www.cprogramming.com/discussionarticles/images/blend-tex-s crn.gi f Thi s picture shows the texture on a mountain. Physics A phys ics engine is general used to describe a software program that is used to s imulate phys ical phenomena. http://www.computerhope.com/jargon/p/p The physics in a game shows the phys ical aspect of a game and it is commonly used to describe how a character or object moves within the https ://www.youtube.com/watch?v=q0yvs6RJVVY Thi s is a video of the physics engine in use I Grand Theft Auto 4.
  • 8. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 8 hys ics-engine.htm game. Collision Col l ision detection algorithmically calculates impact time by identifying two or more object intersection points http://www.techopedia.com/definition/477 8/col lision-detection Col l ision is when an object meets another object, and then it is how they both react for each other. For instance i f a football collides with a brick wall, the ball will bounce off and the wall wi l l stay s till. https ://www.youtube.com/watch?v=nuLpoJ9LUJc Thi s is a vi deo showing off the collision detection I ‘The Next Ca r Ga me’ Lighting Smoothing the jagged appearance of diagonal lines in a bitmapped image. The pixels that surround the edges of the line are changed to varying shades of grey or colour in order to blend the sharp edge into the background. This technique is also called "dithering," but is usually known as anti-al iasing when applied to diagonal and curved l ines. http://www.pcmag.com/encyclopedia/term/ 37810/anti -aliasing The l ighting in a game shows is di rected somewhere and it gives it a di fferent atmosphere as it otherwise would have been. http://www.dsogaming.com/wp-content/uploads/2012/02/winter01c.jpg Thi s photo shows off the l ighting on the new CryEngine. AA – Anti- Aliasing Smoothing the jagged appearance of diagonal lines in a bitmapped image. The pixels that surround the edges of the line are changed to varying shades of gray or color in order to blend the sharp edge into the background. This technique is also called "dithering," but is usually known as anti-al iasing when applied to diagonal and curved l ines. http://www.pcmag.com/encyclopedia/term/ 37810/anti -aliasing Anti -Aliasing is when a texture in a game is smoothed out a lot more and it gets rid of the jagged edges when zoomed. http://images.eurogamer.net/articles//a/8/6/7/8/5/1/Saboteur_Aliasing_ 001.jpg.jpg Thi s shows the difference between anti-aliasing on ps3 and Xbox 360.
  • 9. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 9 LoD – Level of Detail Level of detail is a general design term for video game landscapes in which closer objects are rendered with more polygons than objects that are farther away. http://www.techopedia.com/definition/117 91/level-of-detail-lod The level of detail differs depending on how far away from the object you are. The closer you get to the object the more polygons it shows. https ://developer.valvesoftware.com/w/images/4/44/Lod_001.jpg Thi s shows the leve l of detail on a gun i n Valve ’s Te am Fortress 2. Animation As an art-form, game & interactive media is the creation of video games and interactive media programs through the use of advanced computer programming and animation techniques. http://www.animationcareerreview.com/ani mation-programs/gaming/game-animation The animation i s bringing the characters and environment to life. It takes the character and gives them movement. And with the environment i t can animate the trees or grass to give i t a sense of realism. https ://www.youtube.com/watch?v=rfnceZO1seQ Thi s video is a tutorial showing how to animate on 2D software. Sprite A spri te is a bitmap graphic that is designed to be part of a larger scene. It can either be a s ta tic image or an animated graphic http://www.techterms.com/definition/sprite A game sprite is a very s imple image that i s created to be a character usually on a retro game. On i t you can clearly see the pixels and they are created us ing bitmap imagery. https ://www.youtube.com/watch?v=wRp7F_pCUn4 Thi s is a video tutorial on the creation of a sprite in a 2D game. Scene A cut s cene or event s cene (sometimes in-game cinematic or in-game movie) is a sequence in a video game over which the player has no or only limited control, breaking up the gameplay and used to advance the plot, strengthen the main A s cene is a cutscene in a game which ties bits of gameplay together, they are usually used to keep the consumer in tone with the story with mostly no playability during these cutscenes. https ://www.youtube.com/watch?v=ogYptnWnJkg Thi s is an example of cut scenes in Diablo 3: Reaper of Souls.
  • 10. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 10 character's development, introduce characters, and provide background information, atmosphere, dialogue, and clues. Cut s cenes often feature "on the fly" rendering, using the gameplay graphics to create scripted events. http://en.wikipedia.org/wiki/Cutscene Library Game Objects is a collection of 2D and 3D maths classes, and algorithms for helping in the creation of games with Python. Suitable for PyGame, but independent of it. Thi s is a library of objects and coding that wi ll help create the game. http://www.pyglet.org/ Thi s is a website of where to download a game l ibrary. UI The way a person interacts with a computer, tabl et, smartphone or other electronic device. The user interface (UI) comprises the s creen menus and icons, keyboard shortcuts, mous e and gesture movements, command language and online help, as well as physical buttons, dials and levers. Also included are al l input devices, such as a mouse, keyboard, touch s creen, remote control and game control ler. http://www.pcmag.com/encyclopedia/term/ 53558/user-interface A UI in a game usually comes in the context of the health of your character, the map of the world that you are In and other information that the consumer may need. https ://www.youtube.com/watch?v=1tlagJbF9nQ Thi s shows the upgrade in UI through windows upgrades. Frames Definition - What does Frames Per Second Games run in frames. The viewing experience of a game depends on the https ://www.youtube.com/watch?v=eXJh9ut2hrc Thi s is a video of a games cri tic debating on what frames are.
  • 11. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 11 (FPS) mean? Frames per second (FPS) is a unit that measures display device performance. It cons ists of the number of complete s cans of the di splay screen that occur each second. http://www.techopedia.com/definition/729 7/frames-per-second-fps frames per second. Most games run at either 30-60 frames per second, however there is a lot of controversy on the amount of frames that certain games can run. Concept It's a general idea about a thing or group of things, derived from specific instances or occurrences. http://www.vocabulary.com/dictionary/conc ept A concept is an idea. This idea may be what the character should look like, act l ike, how the story should be, where the game should take place etc. This is usually these are devised early on in the game. http://hqwallpapers.org/video-games-concept-art-destiny-wallpaper- 18272/ Thi s is a picture of concept are in Destiny. Event A thing that happens or takes place, especially one of importance. http://www.oxforddictionaries.com/definiti on/english/event An event i s something that happens in the game to further expand the story or gameplay without zoning the consumer out into a cut s cene. https ://www.youtube.com/watch?v=qIjg-YA4fV8 Thi s is a video of an event that happens in Call of Duty: Modern Warfare 2.
  • 12. Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games IG2 Task 1 12 Pathfinding Pathfinding or pathing is the plotting, by a computer application, of the shortest route between two points. It is a more practical variant on solving mazes. This field of research is based heavily on Dijkstra's algorithm for finding the shortest path on a weighted graph. http://en.wikipedia.org/wiki/Pathfinding Pathfinding is the idea of showing where the game should take a certain object or player. http://www.cognaxon.com/img/maze003.jpg Thi s is a picture of path finding in a maze game.