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DEVELOPING A DIGITAL STRATEGY:
               A CASE STUDY IN SOCIAL SERVICE DESIGN




                       a @brokenguru rumble
Monday, 18 March 13
SOCIAL BY DESIGN:
                                   POKERSTARS BOOM!




                      a @brokenguru rumble
Monday, 18 March 13
STEP 1:
                      IDENTIFY THE CHALLENGE




                       a @brokenguru rumble
Monday, 18 March 13
POKERSTARS
         THE WORLD’S LARGEST ONLINE POKER CLIENT




                      a @brokenguru rumble
Monday, 18 March 13
CHALLENGE:




                                   MAKE POKERSTARS
                                   A SOCIAL PLATFORM




                      a @brokenguru rumble
Monday, 18 March 13
CHALLENGE:
                                     SHIFT PERCEPTION,




 FROM ISOLATED “GRINDER”



                      a @brokenguru rumble
Monday, 18 March 13
CHALLENGE:



                      TO CONNECTED
                       “SUPERSTAR”




   ALIGNED WITH NEW
  “WE ARE POKER” TVC


                       a @brokenguru rumble
Monday, 18 March 13
STEP 2:
                      ALIGN WITH BUSINESS PROBLEM




                         a @brokenguru rumble
Monday, 18 March 13
BUSINESS
                           PROBLEM




                      a @brokenguru rumble
Monday, 18 March 13
BUSINESS PROBLEM:




                         LIVE POKER IS
                      “INNATELY SOCIAL”




Monday, 18 March 13
BUSINESS PROBLEM:




                                   AND PERCEIVED AS
                                   GLAMOROUS/COOL



                      a @brokenguru rumble
Monday, 18 March 13
BUSINESS PROBLEM:




                                   THE REALITY OF
                                ONLINE POKER HOWEVER



                      a @brokenguru rumble
Monday, 18 March 13
BUSINESS PROBLEM:




                                      IS LONLEY NIGHTS




                      a @brokenguru rumble
Monday, 18 March 13
BUSINESS PROBLEM:




                                   AND CAN BE THE
                                  OPPOSITE OF SOCIAL


                      a @brokenguru rumble
Monday, 18 March 13
BUSINESS PROBLEM:




                                  BUT POKERSTARS
                               MAIN REVENUE IS ONLINE



                      a @brokenguru rumble
Monday, 18 March 13
BUSINESS PROBLEM:



                               AND BIG SPENDERS PRAY
                                ON NEW “FISH” ONLINE


    OR WILL PLAY ELSEWHERE...




                      a @brokenguru rumble
Monday, 18 March 13
BUSINESS PROBLEM:

                              SO POKERSTARS BUSINESS
                              MODEL RELIES HEAVILY...


 ON A CONSTANT STREAM
    OF NEW PLAYERS




                      a @brokenguru rumble
Monday, 18 March 13
STEP 3:
                      DEFINE THE KEY BRIEF TAKEAWAY




                          a @brokenguru rumble
Monday, 18 March 13
KEY BRIEF
                             WE WANT TO BE THE NIKE+
                                 OF ONLINE POKER




                      a @brokenguru rumble
Monday, 18 March 13
STEP 4:
                      DEFINE STRATEGIC AND
                      CREATIVE CONSTRAINTS




                      a @brokenguru rumble
Monday, 18 March 13
CREATIVE/STRATEGIC
    CONSTRAINTS




                      a @brokenguru rumble
Monday, 18 March 13
FULL TILT’S
 COMMUNICATION “HERO’S”
   STAR POKER PLAYERS




Monday, 18 March 13
WITH THE LINE
                      “PLAY WITH THE PROS”

Monday, 18 March 13
SO FULL TILT IS
   ASPIRATIONAL




Monday, 18 March 13
WHILE POKERSTARS’ “WE
  ARE POKER” STRAPLINE

                                IS MORE INCLUSIVE AND
                                     COMMUNAL




                      a @brokenguru rumble
Monday, 18 March 13
SO ANY COMMUNICATION
 HAS TO BE HORIZONTAL




                                        NOT VERTICAL




                      a @brokenguru rumble
Monday, 18 March 13
HAS TO ORGANICALLY FIT
   INTO USER FOOTPRINT




                      a @brokenguru rumble
Monday, 18 March 13
HAS TO BE MOBILE CENTRIC,
  EMPLOYING “ONE CLICK” UX RULE




                      a @brokenguru rumble
Monday, 18 March 13
MUST BE “SOCIAL-BY-DESIGN”




                      a @brokenguru rumble
Monday, 18 March 13
DRIVEN “BY THE PLAYER”




                      a @brokenguru rumble
Monday, 18 March 13
AND “MEASURABLE-BY-NATURE” SO
      ROOTED IN ACTION




                      a @brokenguru rumble
Monday, 18 March 13
STEP 5:
                      SEARCH OUT STRATEGIC INSIGHT




                          a @brokenguru rumble
Monday, 18 March 13
STRATEGIC INSIGHT:




                                             THE PROCESS



                      a @brokenguru rumble
Monday, 18 March 13
STRATEGIC INSIGHT:




                                             IMMERSE
                                              LISTEN
                                         UNDERSTAND
                                             ACTION




                      a @brokenguru rumble
Monday, 18 March 13
STRATEGIC INSIGHT:




                                             IMMERSE




    WE TRACKED FIVE ONLINE
  POKER PLAYERS FOR 1 MONTH

                      a @brokenguru rumble
Monday, 18 March 13
IMMERSE




AND TRACKED THEIR EVERY MOVE

                      a @brokenguru rumble
Monday, 18 March 13
IMMERSE




    AND THE STRATEGY TEAM HAD
       TO “START GRINDING”

                      a @brokenguru rumble
Monday, 18 March 13
STRATEGIC INSIGHT:




                                             LISTEN


  WE USED RADIAN6 TO TRACK EVERY
    ONLINE POKER CONVERSATION


                      a @brokenguru rumble
Monday, 18 March 13
LISTEN


   AND EVEN CREATED OUR OWN TOOL TO
  MEASURE INTERNAL CHATS ON POKERSTARS


                      a @brokenguru rumble
Monday, 18 March 13
STRATEGIC INSIGHT:




                                         UNDERSTAND




                      a @brokenguru rumble
Monday, 18 March 13
UNDERSTAND

  WE GOT A LOT OF DATA!



                      a @brokenguru rumble
Monday, 18 March 13
UNDERSTAND

LIKE POKER PLAYERS LOVE
       BBC IPLAYER


                      a @brokenguru rumble
Monday, 18 March 13
UNDERSTAND

 AND POKER PLAYERS
   LOVE TO HATE!


                      a @brokenguru rumble
Monday, 18 March 13
FROM LOTS OF DATA
                                         UNDERSTAND


CAME LOTS OF IDEAS...


                      a @brokenguru rumble
Monday, 18 March 13
UNDERSTAND

 BUT LITTLE ACTIONABLE INSIGHT



                      a @brokenguru rumble
Monday, 18 March 13
WE GOT IT!


 PLAYERS ONLY SHARE WHEN
        THEY LOSE!
                                         UNDERSTAND

THEY CALL IT A “SICK BRAG”



                      a @brokenguru rumble
Monday, 18 March 13
BUT “SICK BRAGS” ARE
  CONFUSING TO NONE PLAYERS
                                         UNDERSTAND

 AND MAKE NO REFERENCE TO
          BRAND


                      a @brokenguru rumble
Monday, 18 March 13
STEP 6:
                         DEVELOP THE STRATEGY
                      (PROPOSITION, CREATIVE, UX)




                        a @brokenguru rumble
Monday, 18 March 13
STRATEGY




                                             ACTION




                      a @brokenguru rumble
Monday, 18 March 13
STRATEGY




          FROM CONFUSING,                    ACTION
       EXCLUSIVE “SICK BRAGS”


                      a @brokenguru rumble
Monday, 18 March 13
STRATEGY                      s



TO SHARABLE, VISUAL CALLS                    ACTION
       TO ACTION


                      a @brokenguru rumble
Monday, 18 March 13
STRATEGY




 AN IN-GAME BUTTON THAT SHARES               ACTION
  YOUR MISERY AUTOMATICALLY


                      a @brokenguru rumble
Monday, 18 March 13
STRATEGY




 AND LETS OTHERS DISCUSS HOW                 ACTION
  YOU COULD PLAY IT BETTER


                      a @brokenguru rumble
Monday, 18 March 13
SUPPORTED BY PROMOTIONS, FILM
 CONTENT AND USED LIVE ON CHANNEL 4


                      a @brokenguru rumble
Monday, 18 March 13
STEP 7:
                        MEASURE RESULTS




                      a @brokenguru rumble
Monday, 18 March 13
RESULTS

 FROM 20% SHARE OF ONLINE POKER
     CONVERSATION TO 92%
                          OVER 1 MILLION BOOM HANDS
                                    SHARED
  650% INCREASE OF SOCIAL
TRAFFIC TO POKERSTARS.COM
                            RECOGNISED AS THE “NIKE+”
                                   OF POKER

                      a @brokenguru rumble
Monday, 18 March 13
STEP 8:
                      SELF-CONGRATULATE




                      a @brokenguru rumble
Monday, 18 March 13
KEY ONE WORD
                         IN TAKEAWAYS




                      a @brokenguru rumble
Monday, 18 March 13
DIGITAL STRATEGY FOLLOWS
                             IN ONE WORD
                         SIMILAR PROCESSES TO
                        TRADITIONAL STRATEGY




                        a @brokenguru rumble
Monday, 18 March 13
BUT IS MORE ABOUT ACTION,
                              IN ONE WORD
                      USER JOURNEYS AND INTERFACE
                                 DESIGN




                         a @brokenguru rumble
Monday, 18 March 13
STRATEGIES THEREFORE HAVE
                       TO BE INNATELY SOCIAL, UX
                              IN ONE WORD
                       DRIVEN AND ORIENTATED IN
                                 ACTION




                         a @brokenguru rumble
Monday, 18 March 13
CONCEPTUALLY, YOUR
                              IN ONE WORD
                      STRATEGY SHOULD START WITH
                       THE BEHAVIOR OF YOUR USER




                         a @brokenguru rumble
Monday, 18 March 13
NOT YOUR BRANDS CONCEPT OF
                             IN ONE WORD
                                 ITSELF




                         a @brokenguru rumble
Monday, 18 March 13
WE NEED TO MOVE FROM BRAND
                              IN ONE WORD
                      AS BROADCASTER TO BRAND AS
                                ENABLER




                         a @brokenguru rumble
Monday, 18 March 13
DOES YOURONE WORD SOCIAL,
                             IN IDEA HAVE
                       ACTION BASED EXECUTIONS




                         a @brokenguru rumble
Monday, 18 March 13
IN ONE WORD
                      IF NOT, START AGAIN




                      a @brokenguru rumble
Monday, 18 March 13
INTEGRATION IS THE INTER-
                      OPERATION ONE WORDNOT ONE
                              IN OF PARTS.
                          IDEA IN MANY PLACES




                         a @brokenguru rumble
Monday, 18 March 13
UNDERSTAND THE OPERATION,
                      THE WAY THINGS WORK, AND
                             IN ONE WORD
                      ALIGN THAT WITH CONSUMER
                                INSIGHT




                         a @brokenguru rumble
Monday, 18 March 13
PROVIDE A USEFUL SERVICE,
                            IN ONE WORD
                      AND YOUR USER WILL KEEP
                           COMING BACK.




                        a @brokenguru rumble
Monday, 18 March 13
REMEMBER, NOW THEIR IN
                      CONTROL. THE BIGGEST DIGITAL
                              IN ONE WORD
                       SUCCESSES HAVE BEEN ABOUT
                        PROVIDING USEFUL SERVICE




                          a @brokenguru rumble
Monday, 18 March 13
NEXT STEP:
                      HOW WOULD YOU DEVELOP A DIGITAL
                                STRATEGY?




                            a @brokenguru rumble
Monday, 18 March 13
CHALLENGE:
           PAIR UP. I’LL BE PUTTING TOGETHER A
       DUMMY BRIEF FOR YOUR TEAMS TO ANSWER IN
                     THE NEAR FUTURE.
         THE BEST WILL WIN SOME AWESOME PRIZE.
                POSSIBLY A HUG. FROM ROD
                  (HE GIVES GREAT HUGS)




                      a @brokenguru rumble
Monday, 18 March 13
BOOM




                      a @brokenguru rumble
Monday, 18 March 13

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How to Develop a Digital Strategy

  • 1. DEVELOPING A DIGITAL STRATEGY: A CASE STUDY IN SOCIAL SERVICE DESIGN a @brokenguru rumble Monday, 18 March 13
  • 2. SOCIAL BY DESIGN: POKERSTARS BOOM! a @brokenguru rumble Monday, 18 March 13
  • 3. STEP 1: IDENTIFY THE CHALLENGE a @brokenguru rumble Monday, 18 March 13
  • 4. POKERSTARS THE WORLD’S LARGEST ONLINE POKER CLIENT a @brokenguru rumble Monday, 18 March 13
  • 5. CHALLENGE: MAKE POKERSTARS A SOCIAL PLATFORM a @brokenguru rumble Monday, 18 March 13
  • 6. CHALLENGE: SHIFT PERCEPTION, FROM ISOLATED “GRINDER” a @brokenguru rumble Monday, 18 March 13
  • 7. CHALLENGE: TO CONNECTED “SUPERSTAR” ALIGNED WITH NEW “WE ARE POKER” TVC a @brokenguru rumble Monday, 18 March 13
  • 8. STEP 2: ALIGN WITH BUSINESS PROBLEM a @brokenguru rumble Monday, 18 March 13
  • 9. BUSINESS PROBLEM a @brokenguru rumble Monday, 18 March 13
  • 10. BUSINESS PROBLEM: LIVE POKER IS “INNATELY SOCIAL” Monday, 18 March 13
  • 11. BUSINESS PROBLEM: AND PERCEIVED AS GLAMOROUS/COOL a @brokenguru rumble Monday, 18 March 13
  • 12. BUSINESS PROBLEM: THE REALITY OF ONLINE POKER HOWEVER a @brokenguru rumble Monday, 18 March 13
  • 13. BUSINESS PROBLEM: IS LONLEY NIGHTS a @brokenguru rumble Monday, 18 March 13
  • 14. BUSINESS PROBLEM: AND CAN BE THE OPPOSITE OF SOCIAL a @brokenguru rumble Monday, 18 March 13
  • 15. BUSINESS PROBLEM: BUT POKERSTARS MAIN REVENUE IS ONLINE a @brokenguru rumble Monday, 18 March 13
  • 16. BUSINESS PROBLEM: AND BIG SPENDERS PRAY ON NEW “FISH” ONLINE OR WILL PLAY ELSEWHERE... a @brokenguru rumble Monday, 18 March 13
  • 17. BUSINESS PROBLEM: SO POKERSTARS BUSINESS MODEL RELIES HEAVILY... ON A CONSTANT STREAM OF NEW PLAYERS a @brokenguru rumble Monday, 18 March 13
  • 18. STEP 3: DEFINE THE KEY BRIEF TAKEAWAY a @brokenguru rumble Monday, 18 March 13
  • 19. KEY BRIEF WE WANT TO BE THE NIKE+ OF ONLINE POKER a @brokenguru rumble Monday, 18 March 13
  • 20. STEP 4: DEFINE STRATEGIC AND CREATIVE CONSTRAINTS a @brokenguru rumble Monday, 18 March 13
  • 21. CREATIVE/STRATEGIC CONSTRAINTS a @brokenguru rumble Monday, 18 March 13
  • 22. FULL TILT’S COMMUNICATION “HERO’S” STAR POKER PLAYERS Monday, 18 March 13
  • 23. WITH THE LINE “PLAY WITH THE PROS” Monday, 18 March 13
  • 24. SO FULL TILT IS ASPIRATIONAL Monday, 18 March 13
  • 25. WHILE POKERSTARS’ “WE ARE POKER” STRAPLINE IS MORE INCLUSIVE AND COMMUNAL a @brokenguru rumble Monday, 18 March 13
  • 26. SO ANY COMMUNICATION HAS TO BE HORIZONTAL NOT VERTICAL a @brokenguru rumble Monday, 18 March 13
  • 27. HAS TO ORGANICALLY FIT INTO USER FOOTPRINT a @brokenguru rumble Monday, 18 March 13
  • 28. HAS TO BE MOBILE CENTRIC, EMPLOYING “ONE CLICK” UX RULE a @brokenguru rumble Monday, 18 March 13
  • 29. MUST BE “SOCIAL-BY-DESIGN” a @brokenguru rumble Monday, 18 March 13
  • 30. DRIVEN “BY THE PLAYER” a @brokenguru rumble Monday, 18 March 13
  • 31. AND “MEASURABLE-BY-NATURE” SO ROOTED IN ACTION a @brokenguru rumble Monday, 18 March 13
  • 32. STEP 5: SEARCH OUT STRATEGIC INSIGHT a @brokenguru rumble Monday, 18 March 13
  • 33. STRATEGIC INSIGHT: THE PROCESS a @brokenguru rumble Monday, 18 March 13
  • 34. STRATEGIC INSIGHT: IMMERSE LISTEN UNDERSTAND ACTION a @brokenguru rumble Monday, 18 March 13
  • 35. STRATEGIC INSIGHT: IMMERSE WE TRACKED FIVE ONLINE POKER PLAYERS FOR 1 MONTH a @brokenguru rumble Monday, 18 March 13
  • 36. IMMERSE AND TRACKED THEIR EVERY MOVE a @brokenguru rumble Monday, 18 March 13
  • 37. IMMERSE AND THE STRATEGY TEAM HAD TO “START GRINDING” a @brokenguru rumble Monday, 18 March 13
  • 38. STRATEGIC INSIGHT: LISTEN WE USED RADIAN6 TO TRACK EVERY ONLINE POKER CONVERSATION a @brokenguru rumble Monday, 18 March 13
  • 39. LISTEN AND EVEN CREATED OUR OWN TOOL TO MEASURE INTERNAL CHATS ON POKERSTARS a @brokenguru rumble Monday, 18 March 13
  • 40. STRATEGIC INSIGHT: UNDERSTAND a @brokenguru rumble Monday, 18 March 13
  • 41. UNDERSTAND WE GOT A LOT OF DATA! a @brokenguru rumble Monday, 18 March 13
  • 42. UNDERSTAND LIKE POKER PLAYERS LOVE BBC IPLAYER a @brokenguru rumble Monday, 18 March 13
  • 43. UNDERSTAND AND POKER PLAYERS LOVE TO HATE! a @brokenguru rumble Monday, 18 March 13
  • 44. FROM LOTS OF DATA UNDERSTAND CAME LOTS OF IDEAS... a @brokenguru rumble Monday, 18 March 13
  • 45. UNDERSTAND BUT LITTLE ACTIONABLE INSIGHT a @brokenguru rumble Monday, 18 March 13
  • 46. WE GOT IT! PLAYERS ONLY SHARE WHEN THEY LOSE! UNDERSTAND THEY CALL IT A “SICK BRAG” a @brokenguru rumble Monday, 18 March 13
  • 47. BUT “SICK BRAGS” ARE CONFUSING TO NONE PLAYERS UNDERSTAND AND MAKE NO REFERENCE TO BRAND a @brokenguru rumble Monday, 18 March 13
  • 48. STEP 6: DEVELOP THE STRATEGY (PROPOSITION, CREATIVE, UX) a @brokenguru rumble Monday, 18 March 13
  • 49. STRATEGY ACTION a @brokenguru rumble Monday, 18 March 13
  • 50. STRATEGY FROM CONFUSING, ACTION EXCLUSIVE “SICK BRAGS” a @brokenguru rumble Monday, 18 March 13
  • 51. STRATEGY s TO SHARABLE, VISUAL CALLS ACTION TO ACTION a @brokenguru rumble Monday, 18 March 13
  • 52. STRATEGY AN IN-GAME BUTTON THAT SHARES ACTION YOUR MISERY AUTOMATICALLY a @brokenguru rumble Monday, 18 March 13
  • 53. STRATEGY AND LETS OTHERS DISCUSS HOW ACTION YOU COULD PLAY IT BETTER a @brokenguru rumble Monday, 18 March 13
  • 54. SUPPORTED BY PROMOTIONS, FILM CONTENT AND USED LIVE ON CHANNEL 4 a @brokenguru rumble Monday, 18 March 13
  • 55. STEP 7: MEASURE RESULTS a @brokenguru rumble Monday, 18 March 13
  • 56. RESULTS FROM 20% SHARE OF ONLINE POKER CONVERSATION TO 92% OVER 1 MILLION BOOM HANDS SHARED 650% INCREASE OF SOCIAL TRAFFIC TO POKERSTARS.COM RECOGNISED AS THE “NIKE+” OF POKER a @brokenguru rumble Monday, 18 March 13
  • 57. STEP 8: SELF-CONGRATULATE a @brokenguru rumble Monday, 18 March 13
  • 58. KEY ONE WORD IN TAKEAWAYS a @brokenguru rumble Monday, 18 March 13
  • 59. DIGITAL STRATEGY FOLLOWS IN ONE WORD SIMILAR PROCESSES TO TRADITIONAL STRATEGY a @brokenguru rumble Monday, 18 March 13
  • 60. BUT IS MORE ABOUT ACTION, IN ONE WORD USER JOURNEYS AND INTERFACE DESIGN a @brokenguru rumble Monday, 18 March 13
  • 61. STRATEGIES THEREFORE HAVE TO BE INNATELY SOCIAL, UX IN ONE WORD DRIVEN AND ORIENTATED IN ACTION a @brokenguru rumble Monday, 18 March 13
  • 62. CONCEPTUALLY, YOUR IN ONE WORD STRATEGY SHOULD START WITH THE BEHAVIOR OF YOUR USER a @brokenguru rumble Monday, 18 March 13
  • 63. NOT YOUR BRANDS CONCEPT OF IN ONE WORD ITSELF a @brokenguru rumble Monday, 18 March 13
  • 64. WE NEED TO MOVE FROM BRAND IN ONE WORD AS BROADCASTER TO BRAND AS ENABLER a @brokenguru rumble Monday, 18 March 13
  • 65. DOES YOURONE WORD SOCIAL, IN IDEA HAVE ACTION BASED EXECUTIONS a @brokenguru rumble Monday, 18 March 13
  • 66. IN ONE WORD IF NOT, START AGAIN a @brokenguru rumble Monday, 18 March 13
  • 67. INTEGRATION IS THE INTER- OPERATION ONE WORDNOT ONE IN OF PARTS. IDEA IN MANY PLACES a @brokenguru rumble Monday, 18 March 13
  • 68. UNDERSTAND THE OPERATION, THE WAY THINGS WORK, AND IN ONE WORD ALIGN THAT WITH CONSUMER INSIGHT a @brokenguru rumble Monday, 18 March 13
  • 69. PROVIDE A USEFUL SERVICE, IN ONE WORD AND YOUR USER WILL KEEP COMING BACK. a @brokenguru rumble Monday, 18 March 13
  • 70. REMEMBER, NOW THEIR IN CONTROL. THE BIGGEST DIGITAL IN ONE WORD SUCCESSES HAVE BEEN ABOUT PROVIDING USEFUL SERVICE a @brokenguru rumble Monday, 18 March 13
  • 71. NEXT STEP: HOW WOULD YOU DEVELOP A DIGITAL STRATEGY? a @brokenguru rumble Monday, 18 March 13
  • 72. CHALLENGE: PAIR UP. I’LL BE PUTTING TOGETHER A DUMMY BRIEF FOR YOUR TEAMS TO ANSWER IN THE NEAR FUTURE. THE BEST WILL WIN SOME AWESOME PRIZE. POSSIBLY A HUG. FROM ROD (HE GIVES GREAT HUGS) a @brokenguru rumble Monday, 18 March 13
  • 73. BOOM a @brokenguru rumble Monday, 18 March 13