2. |Abstract
• Image-based post-processing AA technique
– 좋은 edge detection
– Simple and effective way to handle sharpness
• Geometric features
• Diagonal lines
• Works with MSAA / SSAA
• CryEngine3에 적용
http://cafe.naver.com/shader
12. |Pattern handling
• Diagonal patterns
– 기존의 filter-based techniques
• Orthogonal pattern에 대해서만 고려
• 대각선에 대해 좋지 않은 aliased 결과
http://cafe.naver.com/shader
22. |Conclusions
• Tackles all the weak points remaining in filter-
based antialiasing solutions
• Shown how to combine a filter-based AA with
MSAA/SSAA
http://cafe.naver.com/shader