This is my Presentation at Digital Summit 2012 for Apptopia. Learn about how to value Mobile Apps....which apps are good to acquire, and how you can monetize them.
22. Other Things to Avoid:
The ______ Industry is a $50 million dollar industry...
if this app only captured x%
If someone came in and put some real money into
the app, then it would be worth ______.
I put 2 years of my life into this...I would need
$_____ to walk away.
23. 4 Buyer Use
Cases
@JonathanCKay | #DSum12 | @Apptopia
24. Not e:
Q ui ck
“How much would this app
cost to build?”
@JonathanCKay | #DSum12 | @Apptopia
25. Not e:
Q ui ck
“What can I do that the current owner
is NOT doing?”
@JonathanCKay | #DSum12 | @Apptopia
27. graBLOX Puzzle Game
First 6 Weeks
10,000+ Downloads
10+ 5 Star reviews a day
Raving reviews
Very long time spent in app
@JonathanCKay | #DSum12 | @Apptopia
30. 2. Has Good Potential
(not being run well)
@JonathanCKay | #DSum12 | @Apptopia
31. Failiens
Poor Traction (and distribution)
Great Design
Game Play Mistakes
Good Features
1. Game Center Integration
2. Coins & Virtual Goods
@JonathanCKay | #DSum12 | @Apptopia
44. Используйте уникальные полномочия
Angry Birds уничтожить оборону
жадные свиньи! Выживание Angry
Birds на карту.
Use the unique powers of the Angry Birds
to destroy the greedy pigs' defenses! The
survival of the Angry Birds is at stake.
@JonathanCKay | #DSum12 | @Apptopia
I tell you this, not for promotional reasons, but so you understand my background and the perspective i am coming from.\n
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Dont do what most americans do with their stocks\n
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In my opinion if you are going to buy something over $10,000 its because 1. it has traction, users, etc or 2. because it has a really intricate back end or unique technology (which is pretty rare\n
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DESIGN (50% of the cost...hand drawn) & POTENTIAL - developer has done absolutely nothing to monetize so buyer has a ton of potential to do X, Y, Z and make a bump.\n
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Started playing game and played for more than 15 minutes (had a few other people test the same thing) - got stuck / bored, not cause the game was over but because he couldnt get enough coins to get “rockets”. Integrating video ads to incentivize coins...and they run an ad network, so could promote apps there.\n
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On average $100 - How many pages do you really have in your app? - 10x - japanese, korean, chinese, Portuguese, spanish\n
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one surge in downloads doesnt do it - but a surge over 4 days does.\nAlgorythm - reviews, users, ads, learning.\n