1. Graphic Storytelling and Visual Narrative: Principles and Practices from the Legendary Cartoonist by Will Eisner (2008)
2. ’ s 5 Ancient Purposes for Storytelling To teach behavior To discuss values To satisfy curiosity To problem solve To share dreams and fantasies (Graphic Storytelling, p. 2)
3. ’ s Definition of Story “ All stories have a structure . A story has a beginning , an end , and a thread of events laid upon a framework that holds the two together. Whether the medium is text, film, or comics, the skeleton is the same.” (Graphic Storytelling, p. 3)
4. ’ s Theory of Where Stories Come From Thoughts , memories and fantasies float around in your head, and become stories when they are “told and arranged in a purposeful order” --given a structure . (Graphic Storytelling, p. 4)
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6. ’ s Big Idea about Telling Stories with Images “… experience precedes analysis…” Graphic artists try to use images that are immediately recognizable and therefore quickly interpreted . (Graphic Storytelling, p. 9)
7. Says We Should Use Stereotypes To communicate quickly, graphic artists rely on stereotypes we can recognize right away, like these roles or occupations . (Graphic Storytelling, p. 12)
8. And these characteristics … (Graphic Storytelling, p. 13)
9. And these archetypes … (Graphic Storytelling, p. 14)
10. And symbols … used as props … (Graphic Storytelling, p. 15)
11. and symbolic costumes … (Graphic Storytelling, p. 16)
12. or to make meaning … (Graphic Storytelling, p. 16)
13. Even the style of lettering can be stereotypical or symbolic. (Graphic Storytelling, p. 61)
14. These symbolic images and actions come before dialogue. draft 1 draft 2 draft 3 (Graphic Storytelling, pp. 59-60)
15. ‘ s Advice about Choosing a Storyline “ A wide range of stories can be told in the graphic medium but the method of telling a story must be specific to its message .” What stories need to be or ought to be told in images? (Graphic Storytelling, p. 17, 22)