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‘Produsage within games and it’s potential future impact on identity and perceptions of reality’ By Jake Sinar
Structure of the Presentation Introduction Social Networking Character Customization Building your environment Existing Games Current Development How does this Affect your identity? Conclusion References
Introduction For my presentation i will be looking at players having complete control of their game... Create their own rules Create their own characters Create their own environment Meet new people and socialise They will be live in their own world/ their own ‘dream world’ Will the player see the fictional life more appealing than reality? And be confused with reality and the digital world? Could this be the future?  My presentation will look into development of the relevant technologies, and how these will affect our lives in the future..
Social Networking Most of the current and new games around now have a social networking feature – where they can talk to anyone in the world..
There are now some websites known as networking sites, where you can upload your own photographs and personal information .. What will the affect be when all of these features are developed into one game?
Character Customization In some games they allow the player to create their own character – the way they would like themselves to look and be seen...
Build your environment.. Some games also allow the player to create their own environment also..
Existing Games
The Sims
Second Life Rule Your World In Second Life, you can reside in a place that is as unique and special as you are. Live in a friendly neighbourhood or buy that private virtual island you've always dreamed of. Perhaps you'll become a landlord, or just host a party for your friends. Here, the weather never puts a damper on your plans.  www.secondlife.com Virtual land is like a 3D web site: a blank space where you can  make anything happen. A 3D world, where anything can happen? Like reality, without the 5 senses, if these were developed in to gaming also, what would be the difference between virtual and reality?
3D
Ipad The Ipad has a feature similar to Microsoft Word – but instead of a key board it  can be hand written. Why do we need items in reality when we have this?
Project Natal - Kinect
Development www.xbox.com
Video Kinect easily allows you to video chat with friends across the country, at no additional monthly cost. What's great about Video Kinect is that you can easily watch and listen to all kinds of media like news, movies, music and sports with your friend at the same time. Phill Bowser, June 2010
Technology is STILL developing - Epoc Head Set Mike Steere, CNN, 2008
How Does This Affect Your Identity?
Jason Rowe - RurouniKenshin"The computer screen is my window to the world. Online it doesn't matter what you look like." Philip Rosedale - Philip Linden "As thinking beings, we can imagine a world much better than the real one. Second Life lets us actually build that imagined place."
Can Gaming Affect our Identity?Do Avatars represent ourselves? Or a character of our imagination? The online world offers players new freedoms - a chance to act away from the real world. Avatars can walk, talk and shop but they can also fly, kill, and be re-born.  Alter Ego: Avatars and their Creators", Robbie Cooper May 2007
The imago affect ( – avatar psychology  13.3.2007 ) - Tony Walsh states ‘ ‘Avatars are masks, your idealized representation; a form of anonymity, freedom from social constraint ‘– players may act differently, more confident when meeting new people online, as they are more comfortable in their new identity.. The person they are interacting with does not know them, they just act on what they see online..  ‘Avatar choice communicates a sense of personal identity or mood state. It helps the player develop an understanding of self through personal fantasy construction.’
Conclusion This is where reality can be confused, you may meet someone who is not who they say they are... So are you really meeting them? Almost Everything is now possible online;  ,[object Object]
Chat Online – Socialise – go to a bar online?
University Lectures Online – Teach & Learn

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Produsage within games and it’s potential future

  • 1. ‘Produsage within games and it’s potential future impact on identity and perceptions of reality’ By Jake Sinar
  • 2. Structure of the Presentation Introduction Social Networking Character Customization Building your environment Existing Games Current Development How does this Affect your identity? Conclusion References
  • 3. Introduction For my presentation i will be looking at players having complete control of their game... Create their own rules Create their own characters Create their own environment Meet new people and socialise They will be live in their own world/ their own ‘dream world’ Will the player see the fictional life more appealing than reality? And be confused with reality and the digital world? Could this be the future? My presentation will look into development of the relevant technologies, and how these will affect our lives in the future..
  • 4. Social Networking Most of the current and new games around now have a social networking feature – where they can talk to anyone in the world..
  • 5. There are now some websites known as networking sites, where you can upload your own photographs and personal information .. What will the affect be when all of these features are developed into one game?
  • 6. Character Customization In some games they allow the player to create their own character – the way they would like themselves to look and be seen...
  • 7. Build your environment.. Some games also allow the player to create their own environment also..
  • 10. Second Life Rule Your World In Second Life, you can reside in a place that is as unique and special as you are. Live in a friendly neighbourhood or buy that private virtual island you've always dreamed of. Perhaps you'll become a landlord, or just host a party for your friends. Here, the weather never puts a damper on your plans. www.secondlife.com Virtual land is like a 3D web site: a blank space where you can make anything happen. A 3D world, where anything can happen? Like reality, without the 5 senses, if these were developed in to gaming also, what would be the difference between virtual and reality?
  • 11. 3D
  • 12. Ipad The Ipad has a feature similar to Microsoft Word – but instead of a key board it can be hand written. Why do we need items in reality when we have this?
  • 13. Project Natal - Kinect
  • 15. Video Kinect easily allows you to video chat with friends across the country, at no additional monthly cost. What's great about Video Kinect is that you can easily watch and listen to all kinds of media like news, movies, music and sports with your friend at the same time. Phill Bowser, June 2010
  • 16. Technology is STILL developing - Epoc Head Set Mike Steere, CNN, 2008
  • 17. How Does This Affect Your Identity?
  • 18. Jason Rowe - RurouniKenshin"The computer screen is my window to the world. Online it doesn't matter what you look like." Philip Rosedale - Philip Linden "As thinking beings, we can imagine a world much better than the real one. Second Life lets us actually build that imagined place."
  • 19. Can Gaming Affect our Identity?Do Avatars represent ourselves? Or a character of our imagination? The online world offers players new freedoms - a chance to act away from the real world. Avatars can walk, talk and shop but they can also fly, kill, and be re-born. Alter Ego: Avatars and their Creators", Robbie Cooper May 2007
  • 20. The imago affect ( – avatar psychology 13.3.2007 ) - Tony Walsh states ‘ ‘Avatars are masks, your idealized representation; a form of anonymity, freedom from social constraint ‘– players may act differently, more confident when meeting new people online, as they are more comfortable in their new identity.. The person they are interacting with does not know them, they just act on what they see online.. ‘Avatar choice communicates a sense of personal identity or mood state. It helps the player develop an understanding of self through personal fantasy construction.’
  • 21.
  • 22. Chat Online – Socialise – go to a bar online?
  • 23. University Lectures Online – Teach & Learn
  • 24. Work from Home Online
  • 26. Catch up on TV shows Online
  • 27. Watch films Online – Share with Friends
  • 29. Go for a run with your friends – Online
  • 30.
  • 31. References Walsh.T (2007) The imago affect – avatar psychology available at www.witchboy.net/wp-content/.../The%20Imago%20Effect021408.ppt Video Game Genres, Wikipedia (last modified 10.04.10 at 21:28) available at http://en.wikipedia.org/wiki/video_game_genres (accessed April 2010) Futurich - Future Gaming Technology: Project Natal –available at http://www.futurich.com/future-gaming-technology-project-natal- (Accessed May 2010) Steer.M (16.09.2008) The Future of Gaming is all in the Mind – Available At http://www.cnn.com/2008/TECH/science/09/08/Futureofgaming/index.html - (Accessed May 2010) Cooper.R (2007) Alter Ego: Avatars and their Creators – Available at- http://www.opendemocracy.net/arts/alterego_4620.jsp (Accessed August 2010) Bowser.P (June,2010) Kinect Features video chat, movies and more – Available at- http://www.examiner.com/xbox-live-in-national/kinect-features-video-chat-movie-controls-and-more (Accessed August 2010) Xbox (2010) Kinect Starts with You- Available at http://www.xbox.com/en-GB/kinect (Accessed August 2010) www.secondlife.com