The document summarizes services offered by ProtoLab, Innowiz, and other design centers at HOWEST university including prototyping, lighting, creativity and innovation workshops, sustainability research, design for accessibility, and design projects and assignments. It also provides examples of techniques that can be used at different stages of the creative process like problem definition, idea generation, selection, and communication.
2. HOWEST I 7 masters– 22 bachelors MASTER I IndustrieelOntwerpen BACHELOR I Industrieel Product Ontwerpen
3. PROTOTYPING I ProtoLab I Traditional, rapid & virtual prototyping LIGHTING I ProtoLight CREATIVITY & INNOVATION I Innowiz I Play,Mate! HUMANITY I D4E1 SUSTAINABILITY I Playitforward ENGINEERING I Design2connect
4. 25/08/2010 ·4 PROTOTYPING @ ProtoLab Vacuum casting opstelling 3D meetbank met optischelaserscanner Lasercutter 3D printer Thermoforming toestel CNC freesmachine Traditionele prototyping tools & materialen (hout, kunststoffen, composieten,…)
5. 25/08/2010 ·5 LIGHTING Lichtlabovoormetingen Fotogoniometervoor LDC (Light Distribution Curve) Reflectie-transmissiemeter (transparantie / reflectie van materialen) Rendementsstudies Optimalisatie van verlichtingstoestellen Prototyping (Photopia, Relux, 3D scanning,…)
7. 25/08/2010 ·7 SUSTAINABILITY onderzoeknaarproducttechnische en marktgerelateerdeaspecten van DPO business game Play it Forward! (3P’s: people, planet, profit)
8. 25/08/2010 ·8 DESIGN FOR [EVERY]one co-creatie scenario’s voorhulpmiddelenbinnen de hedendaagse doe-het-zelfcultuur gebruiker + ergotherapeut + designer jaarlijkseontwerpbeurshulpmiddelen op maat samenwerking met Handicap International
9. DESIGN ASSIGNMENTS PROJECT WEEKS (IP, ontwerpweken) BACHELOR I MASTER EXAM (preceded by an internship) DEMAND DRIVEN RESEARCH (TETRA, IWT, 7th Framework, Flanders InShape,…) LONG TERM RESEARCH (PhD, IWT baekelandmandaten ) MADE-TO-MEASURE SERVICES (KMO portefeuille) WORKSHOPS & COURSES JURY POSTGRADUATE PROGRAM Integral Product Development NETWORK events, design talks, seminars, study days, study tours…
10.
11. [ DESIGNER ] [ PRODUCTION] [ RESEARCHER ] [ MANAGER ] HOW TO STIMULATE CREATIVITY IN COMPANIES AND EDUCATION? HOW TO MAKE IT TANGIBLE AND ACCESSIBLE TO EVERYONE?
21. METHOD AWARENESS OF CREATIVE PROCESSES THROUGH 4 DEVELOPMENT STAGES INSPIRATION VISUAL AND INTERACTIVE DATABASE WITH CREATIVITY TECHNIQUES WWW.INNOWIZ.BE CONTEXTUAL TECHNIQUES ARE ALWAYS RELATED TO A CONTEXT, AN APPLICATION
30. PROBLEM DEFINITION INPUT starting question OUTPUT one or more redefined and challenging starting questions ATTITUDE research journalist, searching for boundaries, defining the assignment (box) POINTS OF INTEREST need or opportunity, stakeholders, deadlines, planning, deliverables, strengths, weaknesses, opportunities and threats.
31. IDEA GENERATION INPUT a challenging and well-stated question OUTPUT many ideas, whether or not clustered into groups and visually recognizable ATTITUDE advertiser, stand-up comedian, improvisator, adventurer POINTS OF INTEREST diverge, out of the box, quantity over quality, postpone judgment, openness, speed, flexibility, switch
32. IDEA SELECTION INPUT many idea sheets OUTPUT one or more well founded concepts with pros and cons ATTITUDE lawyer, retrieving useful and constructive information from a wild bunch of ideas, collecting evidences, preparing a plea POINTS OF INTEREST ranking, founding, trimming, the best is not good enough
33. IDEA COMMUNICATION INPUT some selected concepts OUTPUT go no-go, internal and external communication, convinced clients ATTITUDE salesman, politician, negotiator, animator, crisis manager POINTS OF INTEREST materialize, inspire, focus on your audience’s interest, create a win-win