2. 2013
Who are we?
Rene Rebane
• UX Architect
• Graphic designer
• Test moderator
• Gamer
Marko Nemberg
• Marketer
• Technology geek
• Test moderator
• Biometrics and
neurogaming evangelist
7. 2013
Game design is just hypothetical
until it’s actually been played by
your target audience; only then will
you know if your idea works.
– Sid Meier, creator of Civilization seriesSource: http://www.edge-online.com/features/are-gamers-tiring-same-old-thing/
8. 2013
Goal is a
fun game
Design is
hypothesis
Playtest is
experiment
Evaluate
results
12. 2013
Why test?
• To make informed decisions
• Find out usability problems
• Players know what is best
• Understand how players think
• Reduce risks and unwanted surprises
14. 2013
Common misconceptions
• Playtests are not important
• The players don’t know what they want
• Bug testing is enough
• Players will probably just ignore the problems
• It is ok to have some usability and accessibility
issues, players won’t notice anyway
16. 2013
Colour blindness
• 285 million people are visually impaired
worldwide
• 39 million are blind and 246 have low vision
• Up to 10% of men in the world are color blind
• 1% of women
• In some regions this percentage is even higher
Source: 2012 WHO statistics
18. 2013
Hearing loss
• 360 million people worldwide have disabling
hearing loss
• Players lose out on video games if information
about impending danger is coming only through
sound effects or music
• Never give players information using just one
sense – audio or visual
20. 2013
Reduced cognitive and
motor functions
• Over a billion people, about 15% of the world’s
population, have some form of disability
• Between 110 million and 190 million adults have
significant difficulties in functioning
• How can we include players who have limited
cognitive or motor functions?
34. 2013
How to analyze?
• Write down what happened
• Why it is unexpected
• Why it is bad (longer process,
wrong element usage)
• Remember it is not statistics
35. 2013
Next steps
• What to keep
• What to change
• What to test more
• What to measure later