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Qt Quick Best Practices
Part 4
Justin Noel
Senior Consulting Engineer
ICS, Inc.
Agenda
• QML Data Models
• Keyboard Navigation and Focus
• Performance Tips
Data Models
Model – View – Delegate Pattern
• Views in QML are Model-View-Delegate
• Model is an interface to data
• View manages item geometries
• Delegate implements item UI
• Drawing graphics
• Editing data
Models in QML
• All models are lists in QML
• No tables
• Can be implemented using roles
• No trees
• Can be implemented using QSortFilterProxyModel
Model Roles
• Roles are like a “3rd Dimension” to cells
• Can be use to apply extra attributes
• Visible and non-visible
• These roles in basic QML are used to make
complex cells
• Can be used to emulate a table
Model Roles
• Consider this ContactsListModel
• One item in the list can be very complex
Name Role
Phone Number Role
Address Role
Image Role
Justin Noel
54 B Middlesex Tpke
Bedford, MA
(617 ) 621 - 0060
Model Types in QML
• QML ListModel Item
• QML list<> property
• JavaScript JSON
• QQmlListProperty<Type>
• QList<QObject*>
• QAbstractItemModel*
QML List Model
• ListModel is a list of ListElement Items
• ListElement is a list of Key/Value pairs
• Key names are arbitrary
• Use whatever is convenient
ListView {
model: contactModel
}
ListModel {
id: contactModel
ListElement { name: “Justin Noel”; phoneNumber: “(617) 621-0060” }
ListElement { name: “John Doe”; phoneNumber: “(555) 555-5555” }
}
Delegates
• Roles appear as attached properties in a
Delegate
ListView {
model: contactModel
delegate: Rectangle {
Column {
Text { text: name }
Text { text: phoneNumber }
}
}
ListModel {
id: contactModel
ListElement { name: “Justin Noel”; phoneNumber: “(617) 621-0060” }
ListElement { name: “John Doe”; phoneNumber: “(555) 555-5555” }
}
QML Specialty Models
• XmlListModel
• Create a model from XML
• Using XPath and XQuery statements
• FolderListModel
• Lists a directory on the disk
• Not a tree
QML List Property Model
//ContactList.qml
Item {
property list<Contact> contactModel: undefined
ListView {
model: contactModel
delegate: Rectangle {
Column {
Text { text: name }
Text { text: phoneNumer }
}
}
}
//Main.qml
ContactList {
contactModel: [
Contact{ name: “Justin Noel”; phoneNumber: “(617) 621-0060” },
Contact{ name:” John Doe”; phoneNumber: “(555) 555-5555” }
]
}
JSON Model
Item {
property var json: [
{ name:”Justin Noel” phoneNumber:”(617) 621-0060” },
{ name:” John Doe” phoneNumber “(555) 555-5555” }
]
ListView {
model: json
}
QList<QObject*> Model
class Alarm : public QObject
{
Q_OBJECT
Q_PROPERTY(Severity severity...)
Q_PROPERTY(QString description...)
[...]
};
QML_DECLARE_METATYPE(Alarm*);
class CoffeeMaker : public QObject
{
Q_OBJECT
Q_PROPERTY(QList<Alarm*> alarms READ alarms NOTIFY alarmsChanged)
public:
QList<Alarm*> alarms() const
{
return m_alarms;
}
};
QList<QObject*> Model
import MrCoffee 1.0
Rectangle {
CoffeeMaker {
id: maker
}
ListView {
anchors.fill: parent
model: maker.alarms
}
}
QAbstractItemModel
• Data model interface from Qt Interview
Framework
• Originally designed for QWidgets
• QListView, QTableView, QTreeView
• QAbstractItemModel is a tree interface w/
roles
• Remember: QML Doesn’t support Tables or
Trees
• Makes the interface a little confusing for those not
familiar with the QWidget views
QAbstractListModel
• QAbstractListModel is a specialized QAIM
• Implements some of the tree interface
• Makes it easier to implement a list
• Data models should wrap data rather than
store data
• Simple interface
Alarm Model Implementation
class AlarmModel : public QAbstractListModel
{
Q_OBJECT
public:
enum Roles { SeverityRole = Qt::UserRole,
DescriptionRole };
AlarmModel(DataModel& data);
QHash<int, QByteArray> roleNames() const;
int rowCount(const QModelIndex& parent = QModelIndex()) const;
QVariant data(const QModelIndex& index, int role) const;
private slots:
void handleAlarmAppened();
void handleAlarmRemoved(int alarm);
private:
DataModel& m_data;
};
Alarm Model Implementation
AlarmModel::AlarmModel(DataModel& data) :
m_data(data)
{
connect(&data, SINGAL(alarmsAppened()),
this, SLOT(handleAlarmAppened()));
connect(&data, SINGAL(alarmsRemoved(int)),
this, SLOT(handleAlarmRemoved(int)));
}
QHash<int, QByteArray> AlarmModel::roleNames() const
{
static QHash<int, QByteArray> roles;
if(roles.isEmpty) {
roles.insert(SeverityRole, “severity”);
roles.insert(DescriptionRole, “description”);
}
return roles;
}
Alarm Model Implementation
int AlarmModel::rowCount(const QModelIndex& parent) const
{
if(!parent.isValid())
return m_data.alarms().size();
else
return 0;
}
QVariant AlarmModel::data(const QModelIndex& index, int role) const
{
if(!index.isValid() || index.column() != 0)
return QVariant();
else if(role == SeverityRole)
return m_data.alarms()[index.row()].severity();
else if(role == DescriptionRole)
return m_data.alarms()[index.row()].description();
}
Alarm Model Implementation
void AlarmModel::handleAlarmAppened()
{
beginInsertRows(QModelIndex(), rowCount(), rowCount());
endInsertRows();
}
void AlarmModel::handleAlarmRemoved(int alarm)
{
beginRemoveRows(QModelIndex(), alarm, alarm);
endRemoveRows();
}
Which Model Is Right For Me?
• Use Case! Use Case! Use Case!
• Web Services based app
• Use JSON or XmlListModel
• C++ based app
• Use QAbstractItemModel or QList<QObject*>
• Composite QML items like BarChart
• Consists of N Bar items
• property list<Type>
Keyboard Handling
Focus Order
• Tab order works like a linked list
• KeyNavigation is an attached property
• Executed only when this Item has focus
TextInput {
id: firstField
focus: true
KeyNavigation.tab: secondField
}
TextInput {
id: secondField
focus: true
KeyNavigation.backTab: firstField
}
KeyNavigation
• Navigation Possibilities
• Tab – Backtab
• Right - Left
• Down - Up
• Qt will automatically reverse a singly linked tab
order
• If you only specify (Tab, Right, Down)
• Qt will automatically do (Backtab, Left, Up)
Focus Property
• Only one item in a qml file can have focus =
true
• Many QML files can be composed together
• This results in more than one item with focus = true
• This is actual a good thing as focus will be stored
Item { //Main.qml
OptionsBox {
model: firstOptions
}
OptionsBox {
model: otherOptions
}
}
Item { //OptionsBox.qml
property alias model:
listView.model
ListView {
focus: true
delegate: ...
}
}
Active Focus
• Only one item in a QmlEngine will have
activeFocus = true
• When drawing focus effects use activeFocus
• When taking focus call forceActiveFocus()
• Set focus = true
• Sets focus on all FocusScope items in parent
hierarchy
FocusScope
• Proxies Focus to a child item
• Can be use directly as a wrapper item
• More often it is the base class for QML files
Item { //Main.qml
OptionsBox {
model: firstOptions
focus: true
}
OptionsBox {
model: otherOptions
}
}
FocusScope{ //OptionsBox.qml
property alias model:
listView.model
ListView {
focus: true
delegate: ...
}
}
FocusScope
• When a child of a FocusScope has focus
• The FocusScope will also report focus = true
• FocusScopes can be nested
•
If your application needs keyboard input
• Use FocusScope as the base class for all your
custom items
• ListViews, Loader, etc have FocusScope built in
Handling Keyboard Input
• Handling actual key stroke is easy
• Keys is an attached property
• Key specific handlers
• Handlers for all keys
• Like how QWidgets work
Key Specific Handlers
Rectangle {
color: “black”
focus: true
Image {
id: rocket
x: 150, y:150
source: “../images/rocket.svg”
transformOrigin: Item.Center
}
Keys.onLeftPressed: rocket.rotation = (rocket.rotation - 10) %360
Keys.onRightPressed: rocket.rotation = (rocket.rotation + 10) %360
//Note there are only a few specific key handler available for use
}
All Keys Handler
Rectangle {
color: “black”
focus: true
Image {
id: rocket
x: 150, y:150
source: “../images/rocket.svg”
transformOrigin: Item.Center
}
Keys.onPressed: {
if(event.key == Qt.Key_Left)
rocket.rotation = (rocket.rotation - 10) %360
else if (event.key == Qt.Key_Right)
rocket.rotation = (rocket.rotation + 10) %360
}
}
Key Event Propagation
• Key Events will propagate
• From child to parent up to the root item
• Propagation can be stopped with
• event.accepted = true
• Key event will stop at the accepted handler
Event Propagation is Convenient
Rectangle {
color: “black”
focus: true
Keys.onVolumeDownPressed: cppMixer.decrementVolume()
Keys.onVolumeUpPressed: cppMixer.incrementVolume()
Mp3Player {
//Internally handles Key_MediaNext, Key_MediaPrevious
visible: false
focus: visible
}
AmFmRadio {
//Internally handles Key_MediaNext, Key_MediaPrevious
visible: false
focus: visible
}
}
Performance Tips
Be Asynchronous
• Never spend more than a couple of
milliseconds within blocking functions
• 60Hz drawing leaves 16ms to get work done
• Or frames get dropped!
• User worker threads to do heavy lifting
• QThread or QML WorkerScript
• Never manually spin the event loop
• QCoreApplication::processEvents()
• This was sorta-kinda acceptable for with widgets
Optimized Binding Evaluator
• QML Engine has a binding optimizer
• Doesn’t need to invoke the full JS interpreter
• If bindings fit certain criteria
• Help it out by following some guidelines
•
Don’t go overboard enforcing these as rules
• Micro-optimized unreadable code could ensue
• Use the QML Profiler to examine JS performance
Binding Optimizer
• Make sure types are known at compile time
• Avoid using var as property type
• Qt Creator will underline this yellow
• Avoid assigning properties to derivative types
• Avoid caching intermediate vars in bindings
• However, this can be beneficial with full JS interpeter
Binding Optimizer
• Avoid calling JavaScript functions
• Even though code may be easier to read
• Includes anonymous functions
• value: function() {…}
• Avoid using symbols from JavaScript imports
Binding Optimizer
• Only access Properties in “Component”
Scope
• Properties of this item
• Ids of any objects in the containing component
• Properties of the root item of the component
ListView {
id: view
property cellHeight: 50 // Bad. Move to inside delegate
delegate:
Rectangle {
height: view.cellHeight
}
}
}
Maximize Binding Optimizer
• Avoid writing to other properties in a property
binding
• This should be obvious.
property int other: 0
value: { other = foo } //Also happens to bind value to foo
• QML_COMPILER_STATS env var
• Print statistics about how many bindings were
able to be optimized / not optimized.
C++ Type Conversions
• Avoid variant type QML properties
• Marked as deprecated
• Use var instead
• Assigning list types can be expensive
• Optimizations implemented are made for
• QString, QUrl, int, bool, qreal, pointer types
Cache results
• In non-optimized bindings cache results
• Save lookup times.
• Especially on objects not in “Component Scope”
Don’t Over Update Propeties
• Don’t a update property more than one in a
binding or signal handler
Delegates
• Keep it short. Keep it Simple
• Avoid Loader
• Avoid Shader Effects
• Avoid clip: true
• Increase cacheBuffer property for smoother
scrolling
• At the cost of memory
Animations
• Animating properties will cause bindings to
update
• Usually what is wanted
• If not use PropertyAction to “unbind” temporarily
• Or create a second animatedValue property
• See Bar Chart Example
Painting
• Avoid Clipping
• Very expensive
• Hide non-visible items (visible = false)
• Off screen items
• Completely obscured items
• QtQuick will call rendering methods for all
visible items
Startup Performance
• Load as little QML as possible at startup
• main.qml loads a splash screen
• main.qml uses async loader to show 1st screen
• Connect loader.progress to an indicator
• main.qml hides splash screen when
• loader.status === Loader.Ready
• From here load the screens as the user finds
them
• Using Loader or component.createObject()
Runtime Performance
• Use lazy loading to load screens on demand
• Cache screens as they are found
• Or at least common screens
• Caching screens causes two side effects
• Increase in memory footprint
• Processing of bindings for items not on the screen
Processing Bindings Off Screen
• Bindings are re-calculated when property
NOTIFY signals are emitted
• On screen or not
• This might not be a bad thing
• If your system is mostly idle
• Might as well update bindings while system is idle
• Rather than fetch all the data and re-calc when switching screens
which might be animated
• Use case dependent. YMMV.
Memory Usage
• QML uses quite a bit of memory
• Typical app is around 80MB resident
• Qt internals is making this better
• Delete items made with Component
createObject
• Use destroy()
• Delete uncommon dialogs after the user is
done with them
• Trading memory for screen reload performance
Processor Performance
• QtQuick 2 is OpenGL ES 2.0 based
• But some things still need to be run on the main
processor
• Animations @ 60 Hz require about 30% of the
lowend TI AM3358 CPU*
• Code from event handlers can only block for 16ms
max
• Or frames will be dropped
• User will notice if it’s bad enough
Fake Animations
• If you just need small animated indicators
• Consider AnimatedImage
• Takes an animated GIF
• QtQuick has some optimizations for AnimatedImage
• 15fps is around 5 percent CPU
• User won’t notice
Thank You!
Justin Noel
Senior Consulting Engineer
ICS, Inc.

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Best Practices in Qt Quick/QML - Part IV

  • 1. Qt Quick Best Practices Part 4 Justin Noel Senior Consulting Engineer ICS, Inc.
  • 2. Agenda • QML Data Models • Keyboard Navigation and Focus • Performance Tips
  • 4. Model – View – Delegate Pattern • Views in QML are Model-View-Delegate • Model is an interface to data • View manages item geometries • Delegate implements item UI • Drawing graphics • Editing data
  • 5. Models in QML • All models are lists in QML • No tables • Can be implemented using roles • No trees • Can be implemented using QSortFilterProxyModel
  • 6. Model Roles • Roles are like a “3rd Dimension” to cells • Can be use to apply extra attributes • Visible and non-visible • These roles in basic QML are used to make complex cells • Can be used to emulate a table
  • 7. Model Roles • Consider this ContactsListModel • One item in the list can be very complex Name Role Phone Number Role Address Role Image Role Justin Noel 54 B Middlesex Tpke Bedford, MA (617 ) 621 - 0060
  • 8. Model Types in QML • QML ListModel Item • QML list<> property • JavaScript JSON • QQmlListProperty<Type> • QList<QObject*> • QAbstractItemModel*
  • 9. QML List Model • ListModel is a list of ListElement Items • ListElement is a list of Key/Value pairs • Key names are arbitrary • Use whatever is convenient ListView { model: contactModel } ListModel { id: contactModel ListElement { name: “Justin Noel”; phoneNumber: “(617) 621-0060” } ListElement { name: “John Doe”; phoneNumber: “(555) 555-5555” } }
  • 10. Delegates • Roles appear as attached properties in a Delegate ListView { model: contactModel delegate: Rectangle { Column { Text { text: name } Text { text: phoneNumber } } } ListModel { id: contactModel ListElement { name: “Justin Noel”; phoneNumber: “(617) 621-0060” } ListElement { name: “John Doe”; phoneNumber: “(555) 555-5555” } }
  • 11. QML Specialty Models • XmlListModel • Create a model from XML • Using XPath and XQuery statements • FolderListModel • Lists a directory on the disk • Not a tree
  • 12. QML List Property Model //ContactList.qml Item { property list<Contact> contactModel: undefined ListView { model: contactModel delegate: Rectangle { Column { Text { text: name } Text { text: phoneNumer } } } } //Main.qml ContactList { contactModel: [ Contact{ name: “Justin Noel”; phoneNumber: “(617) 621-0060” }, Contact{ name:” John Doe”; phoneNumber: “(555) 555-5555” } ] }
  • 13. JSON Model Item { property var json: [ { name:”Justin Noel” phoneNumber:”(617) 621-0060” }, { name:” John Doe” phoneNumber “(555) 555-5555” } ] ListView { model: json }
  • 14. QList<QObject*> Model class Alarm : public QObject { Q_OBJECT Q_PROPERTY(Severity severity...) Q_PROPERTY(QString description...) [...] }; QML_DECLARE_METATYPE(Alarm*); class CoffeeMaker : public QObject { Q_OBJECT Q_PROPERTY(QList<Alarm*> alarms READ alarms NOTIFY alarmsChanged) public: QList<Alarm*> alarms() const { return m_alarms; } };
  • 15. QList<QObject*> Model import MrCoffee 1.0 Rectangle { CoffeeMaker { id: maker } ListView { anchors.fill: parent model: maker.alarms } }
  • 16. QAbstractItemModel • Data model interface from Qt Interview Framework • Originally designed for QWidgets • QListView, QTableView, QTreeView • QAbstractItemModel is a tree interface w/ roles • Remember: QML Doesn’t support Tables or Trees • Makes the interface a little confusing for those not familiar with the QWidget views
  • 17. QAbstractListModel • QAbstractListModel is a specialized QAIM • Implements some of the tree interface • Makes it easier to implement a list • Data models should wrap data rather than store data • Simple interface
  • 18. Alarm Model Implementation class AlarmModel : public QAbstractListModel { Q_OBJECT public: enum Roles { SeverityRole = Qt::UserRole, DescriptionRole }; AlarmModel(DataModel& data); QHash<int, QByteArray> roleNames() const; int rowCount(const QModelIndex& parent = QModelIndex()) const; QVariant data(const QModelIndex& index, int role) const; private slots: void handleAlarmAppened(); void handleAlarmRemoved(int alarm); private: DataModel& m_data; };
  • 19. Alarm Model Implementation AlarmModel::AlarmModel(DataModel& data) : m_data(data) { connect(&data, SINGAL(alarmsAppened()), this, SLOT(handleAlarmAppened())); connect(&data, SINGAL(alarmsRemoved(int)), this, SLOT(handleAlarmRemoved(int))); } QHash<int, QByteArray> AlarmModel::roleNames() const { static QHash<int, QByteArray> roles; if(roles.isEmpty) { roles.insert(SeverityRole, “severity”); roles.insert(DescriptionRole, “description”); } return roles; }
  • 20. Alarm Model Implementation int AlarmModel::rowCount(const QModelIndex& parent) const { if(!parent.isValid()) return m_data.alarms().size(); else return 0; } QVariant AlarmModel::data(const QModelIndex& index, int role) const { if(!index.isValid() || index.column() != 0) return QVariant(); else if(role == SeverityRole) return m_data.alarms()[index.row()].severity(); else if(role == DescriptionRole) return m_data.alarms()[index.row()].description(); }
  • 21. Alarm Model Implementation void AlarmModel::handleAlarmAppened() { beginInsertRows(QModelIndex(), rowCount(), rowCount()); endInsertRows(); } void AlarmModel::handleAlarmRemoved(int alarm) { beginRemoveRows(QModelIndex(), alarm, alarm); endRemoveRows(); }
  • 22. Which Model Is Right For Me? • Use Case! Use Case! Use Case! • Web Services based app • Use JSON or XmlListModel • C++ based app • Use QAbstractItemModel or QList<QObject*> • Composite QML items like BarChart • Consists of N Bar items • property list<Type>
  • 24. Focus Order • Tab order works like a linked list • KeyNavigation is an attached property • Executed only when this Item has focus TextInput { id: firstField focus: true KeyNavigation.tab: secondField } TextInput { id: secondField focus: true KeyNavigation.backTab: firstField }
  • 25. KeyNavigation • Navigation Possibilities • Tab – Backtab • Right - Left • Down - Up • Qt will automatically reverse a singly linked tab order • If you only specify (Tab, Right, Down) • Qt will automatically do (Backtab, Left, Up)
  • 26. Focus Property • Only one item in a qml file can have focus = true • Many QML files can be composed together • This results in more than one item with focus = true • This is actual a good thing as focus will be stored Item { //Main.qml OptionsBox { model: firstOptions } OptionsBox { model: otherOptions } } Item { //OptionsBox.qml property alias model: listView.model ListView { focus: true delegate: ... } }
  • 27. Active Focus • Only one item in a QmlEngine will have activeFocus = true • When drawing focus effects use activeFocus • When taking focus call forceActiveFocus() • Set focus = true • Sets focus on all FocusScope items in parent hierarchy
  • 28. FocusScope • Proxies Focus to a child item • Can be use directly as a wrapper item • More often it is the base class for QML files Item { //Main.qml OptionsBox { model: firstOptions focus: true } OptionsBox { model: otherOptions } } FocusScope{ //OptionsBox.qml property alias model: listView.model ListView { focus: true delegate: ... } }
  • 29. FocusScope • When a child of a FocusScope has focus • The FocusScope will also report focus = true • FocusScopes can be nested • If your application needs keyboard input • Use FocusScope as the base class for all your custom items • ListViews, Loader, etc have FocusScope built in
  • 30. Handling Keyboard Input • Handling actual key stroke is easy • Keys is an attached property • Key specific handlers • Handlers for all keys • Like how QWidgets work
  • 31. Key Specific Handlers Rectangle { color: “black” focus: true Image { id: rocket x: 150, y:150 source: “../images/rocket.svg” transformOrigin: Item.Center } Keys.onLeftPressed: rocket.rotation = (rocket.rotation - 10) %360 Keys.onRightPressed: rocket.rotation = (rocket.rotation + 10) %360 //Note there are only a few specific key handler available for use }
  • 32. All Keys Handler Rectangle { color: “black” focus: true Image { id: rocket x: 150, y:150 source: “../images/rocket.svg” transformOrigin: Item.Center } Keys.onPressed: { if(event.key == Qt.Key_Left) rocket.rotation = (rocket.rotation - 10) %360 else if (event.key == Qt.Key_Right) rocket.rotation = (rocket.rotation + 10) %360 } }
  • 33. Key Event Propagation • Key Events will propagate • From child to parent up to the root item • Propagation can be stopped with • event.accepted = true • Key event will stop at the accepted handler
  • 34. Event Propagation is Convenient Rectangle { color: “black” focus: true Keys.onVolumeDownPressed: cppMixer.decrementVolume() Keys.onVolumeUpPressed: cppMixer.incrementVolume() Mp3Player { //Internally handles Key_MediaNext, Key_MediaPrevious visible: false focus: visible } AmFmRadio { //Internally handles Key_MediaNext, Key_MediaPrevious visible: false focus: visible } }
  • 36. Be Asynchronous • Never spend more than a couple of milliseconds within blocking functions • 60Hz drawing leaves 16ms to get work done • Or frames get dropped! • User worker threads to do heavy lifting • QThread or QML WorkerScript • Never manually spin the event loop • QCoreApplication::processEvents() • This was sorta-kinda acceptable for with widgets
  • 37. Optimized Binding Evaluator • QML Engine has a binding optimizer • Doesn’t need to invoke the full JS interpreter • If bindings fit certain criteria • Help it out by following some guidelines • Don’t go overboard enforcing these as rules • Micro-optimized unreadable code could ensue • Use the QML Profiler to examine JS performance
  • 38. Binding Optimizer • Make sure types are known at compile time • Avoid using var as property type • Qt Creator will underline this yellow • Avoid assigning properties to derivative types • Avoid caching intermediate vars in bindings • However, this can be beneficial with full JS interpeter
  • 39. Binding Optimizer • Avoid calling JavaScript functions • Even though code may be easier to read • Includes anonymous functions • value: function() {…} • Avoid using symbols from JavaScript imports
  • 40. Binding Optimizer • Only access Properties in “Component” Scope • Properties of this item • Ids of any objects in the containing component • Properties of the root item of the component ListView { id: view property cellHeight: 50 // Bad. Move to inside delegate delegate: Rectangle { height: view.cellHeight } } }
  • 41. Maximize Binding Optimizer • Avoid writing to other properties in a property binding • This should be obvious. property int other: 0 value: { other = foo } //Also happens to bind value to foo • QML_COMPILER_STATS env var • Print statistics about how many bindings were able to be optimized / not optimized.
  • 42. C++ Type Conversions • Avoid variant type QML properties • Marked as deprecated • Use var instead • Assigning list types can be expensive • Optimizations implemented are made for • QString, QUrl, int, bool, qreal, pointer types
  • 43. Cache results • In non-optimized bindings cache results • Save lookup times. • Especially on objects not in “Component Scope”
  • 44. Don’t Over Update Propeties • Don’t a update property more than one in a binding or signal handler
  • 45. Delegates • Keep it short. Keep it Simple • Avoid Loader • Avoid Shader Effects • Avoid clip: true • Increase cacheBuffer property for smoother scrolling • At the cost of memory
  • 46. Animations • Animating properties will cause bindings to update • Usually what is wanted • If not use PropertyAction to “unbind” temporarily • Or create a second animatedValue property • See Bar Chart Example
  • 47. Painting • Avoid Clipping • Very expensive • Hide non-visible items (visible = false) • Off screen items • Completely obscured items • QtQuick will call rendering methods for all visible items
  • 48. Startup Performance • Load as little QML as possible at startup • main.qml loads a splash screen • main.qml uses async loader to show 1st screen • Connect loader.progress to an indicator • main.qml hides splash screen when • loader.status === Loader.Ready • From here load the screens as the user finds them • Using Loader or component.createObject()
  • 49. Runtime Performance • Use lazy loading to load screens on demand • Cache screens as they are found • Or at least common screens • Caching screens causes two side effects • Increase in memory footprint • Processing of bindings for items not on the screen
  • 50. Processing Bindings Off Screen • Bindings are re-calculated when property NOTIFY signals are emitted • On screen or not • This might not be a bad thing • If your system is mostly idle • Might as well update bindings while system is idle • Rather than fetch all the data and re-calc when switching screens which might be animated • Use case dependent. YMMV.
  • 51. Memory Usage • QML uses quite a bit of memory • Typical app is around 80MB resident • Qt internals is making this better • Delete items made with Component createObject • Use destroy() • Delete uncommon dialogs after the user is done with them • Trading memory for screen reload performance
  • 52. Processor Performance • QtQuick 2 is OpenGL ES 2.0 based • But some things still need to be run on the main processor • Animations @ 60 Hz require about 30% of the lowend TI AM3358 CPU* • Code from event handlers can only block for 16ms max • Or frames will be dropped • User will notice if it’s bad enough
  • 53. Fake Animations • If you just need small animated indicators • Consider AnimatedImage • Takes an animated GIF • QtQuick has some optimizations for AnimatedImage • 15fps is around 5 percent CPU • User won’t notice
  • 54. Thank You! Justin Noel Senior Consulting Engineer ICS, Inc.