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RESEARCH:
Conclusions
• All the films are tense in some way at the
  start. They give off negative feelings about
  the events taking place, like in Nightmare
  on Elm Street, it starts with heavy
  breathing, quietness, footsteps, traditional
  things that you’d expect to hear in a horror
  film that puts the audience on edge.
• Night of the Living Dead starts to be tense
  even with the credits and company logos are
  being presented. The music creates tension as
  it helps the audience be prepared to be
  terrified out of their skins. Sounds outburst
  occasionally, signalling that there are
  unexpected moments in the film.
• 28 Days Later starts to be scary right from the
  first second. Immediately, there is fast camera
  movement and panic, and that tells the
  audience that this film is seriously frightening,
  as we see footage of the public in crowds of
  chaos as the angry zombie-like people start to
  attack anyone they can.
• Even though the other films are filmed professionally, the
  Paranormal Activity series is filmed from the point of view of
  the actors, as if the events actually happened. But the second
  film is only scary for a few seconds at the very beginning, as a
  white text glowing green appears on the screen, telling the
  audience about the deceased and the police department of
  the hometown of the people. So it makes the audience
  question why there are deceased people in this film, and what
  happened to them that killed them.
• Another similarity with the films
  is that we don’t know where the
  cause of the problem came
  from. Like in Nightmare on Elm
  Street, all we know is that the
  villain created a claw weapon
  thing, and then there’s this
  random girl running from him.
  We don’t have any idea what
  made him a villain, all we know
  is that he’s out looking to
  scare/kill someone.
• In Night of the Living Dead, we don’t know where
  the zombies have come from; we don’t know if
  it’s some sort of disease or a scientific experiment
  gone wrong. All we know is that the zombies
  somehow spread their unknown virus when
  attacking others, and we can only stop them by
  decapitating them or shooting them in the head.
• In 28 Days Later, we don’t
  know where this rage virus
  comes from, but we know
  that scientists have failed to
  cure whatever it is. The
  ones with the rage virus are
  very similar to zombies by
  the way they act and the
  way the virus is spread.
  Some people call them
  zombies, except they’re not,
  they’re just very angry
  people with a blood virus.
• In Paranormal Activity 2, we don’t know where this
  ghost demon thing has come from, and why it’s
  stalking these two sisters. The only thing we know is
  that it can hurt them, possess them, kill them and
  scare them to death. We don’t know what it wants,
  but what we do know is that it would kill anyone
  who gets in it’s way to get it.
TECHNICAL CODES
                         Camera Work
• In the first two deconstructions, I noticed that some of the camera work
  was quite similar. I noticed tracking shots, such as in Nightmare on Elm
  Street where we track the villain’s feet at the start, and in Night of the Living
  Dead where we track the moving car at some points.
• There’re also some high angles where the camera looks down on
  something, like in Nightmare on Elm Street where the camera is looking
  down at the man picking up some materials to make his glove thing. It also
  happens in Night of the Living Dead, where the car is driving into the
  graveyard. Also in 28 Days Later, the camera looks down on the monkey
  that is pinned down to the operating table, showing us that it is captivated
  and cannot escape. Also when the people walk into the room with the
  cages, the camera is pointing down so we can see that there are lots of
  them and where the people are walking. So this camera angle shows us
  what is meant to be the main focus.
• The camera work in Paranormal Activity is different from the others, as it’s
  all from the point of view of the people as they’re using a handheld camera.
  This creates the vibe that all of the footage is real life, so this makes the
  audience believe what id going on.
TECHNICAL CODES
                    Editing
• In the first, third and fourth deconstructions, all of
  the editing is the same. They only consist of jump
  cuts, whether they’re seconds later or maybe a few
  minutes. There are not any special transitions, they
  only go from one and straight to the other.
• Only in Night of the Living Dead are any special
  transitions, as they all fade in and out from one to
  the other, as though indicating to the audience that
  a little bit of time is passing between each shot that
  is taken.
TECHNICAL CODES
                          Sound
• The first three deconstructions, I noticed, have some scary sounds
  in the first two minutes. It isn’t music as such, although it might be
  ominous drones of one tone. In Nightmare on Elm Street, the
  majority of the time you can hear heavy breathing of an old man,
  and that is a traditional sound to have in a horror film, trying to
  raise the hairs on your arms or give you goose bumps.
  In Night of the Living Dead, we hear droning tones as the title and
  company industry logos are being presented, with the occasional
  sudden high note of violins, etc. This indicates that the film could
  have some unexpected moments in it that make the audience
  jump, so this creates the tension.
  Lastly, in 28 Days Later, The first noise we hear is distortion of radio
  signals, screams of petrified crowds, sirens, crackling fires,
  gunshots, as panic spreads all over the location we’re in.
• Because Paranormal Activity is filmed differently from the previous
  films that I deconstructed, the sounds are only of the people
  talking.
TECHNICAL CODES
                  Mise-en-Scene
• In my opinion, none of the scenery are similar.
  Nightmare on Elm Street starts in what we assume
  to be some sort of basement when we see the
  villain. Night of the Living Dead begins outside in
  the middle of nowhere when the car is on its
  journey. 28 Days Later begins in something like a
  laboratory when we see the pinned monkey. And
  Paranormal Activity 2 starts in a street, a built up
  area where the people live.
So in all of the films, we see a few similarities
  to do with the openings, tension, how the
     villains create questions in the viewers
       mind and the four technical codes.

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RESEARCH: Conclusions

  • 2. • All the films are tense in some way at the start. They give off negative feelings about the events taking place, like in Nightmare on Elm Street, it starts with heavy breathing, quietness, footsteps, traditional things that you’d expect to hear in a horror film that puts the audience on edge.
  • 3. • Night of the Living Dead starts to be tense even with the credits and company logos are being presented. The music creates tension as it helps the audience be prepared to be terrified out of their skins. Sounds outburst occasionally, signalling that there are unexpected moments in the film.
  • 4. • 28 Days Later starts to be scary right from the first second. Immediately, there is fast camera movement and panic, and that tells the audience that this film is seriously frightening, as we see footage of the public in crowds of chaos as the angry zombie-like people start to attack anyone they can.
  • 5. • Even though the other films are filmed professionally, the Paranormal Activity series is filmed from the point of view of the actors, as if the events actually happened. But the second film is only scary for a few seconds at the very beginning, as a white text glowing green appears on the screen, telling the audience about the deceased and the police department of the hometown of the people. So it makes the audience question why there are deceased people in this film, and what happened to them that killed them.
  • 6. • Another similarity with the films is that we don’t know where the cause of the problem came from. Like in Nightmare on Elm Street, all we know is that the villain created a claw weapon thing, and then there’s this random girl running from him. We don’t have any idea what made him a villain, all we know is that he’s out looking to scare/kill someone.
  • 7. • In Night of the Living Dead, we don’t know where the zombies have come from; we don’t know if it’s some sort of disease or a scientific experiment gone wrong. All we know is that the zombies somehow spread their unknown virus when attacking others, and we can only stop them by decapitating them or shooting them in the head.
  • 8. • In 28 Days Later, we don’t know where this rage virus comes from, but we know that scientists have failed to cure whatever it is. The ones with the rage virus are very similar to zombies by the way they act and the way the virus is spread. Some people call them zombies, except they’re not, they’re just very angry people with a blood virus.
  • 9. • In Paranormal Activity 2, we don’t know where this ghost demon thing has come from, and why it’s stalking these two sisters. The only thing we know is that it can hurt them, possess them, kill them and scare them to death. We don’t know what it wants, but what we do know is that it would kill anyone who gets in it’s way to get it.
  • 10. TECHNICAL CODES Camera Work • In the first two deconstructions, I noticed that some of the camera work was quite similar. I noticed tracking shots, such as in Nightmare on Elm Street where we track the villain’s feet at the start, and in Night of the Living Dead where we track the moving car at some points. • There’re also some high angles where the camera looks down on something, like in Nightmare on Elm Street where the camera is looking down at the man picking up some materials to make his glove thing. It also happens in Night of the Living Dead, where the car is driving into the graveyard. Also in 28 Days Later, the camera looks down on the monkey that is pinned down to the operating table, showing us that it is captivated and cannot escape. Also when the people walk into the room with the cages, the camera is pointing down so we can see that there are lots of them and where the people are walking. So this camera angle shows us what is meant to be the main focus. • The camera work in Paranormal Activity is different from the others, as it’s all from the point of view of the people as they’re using a handheld camera. This creates the vibe that all of the footage is real life, so this makes the audience believe what id going on.
  • 11. TECHNICAL CODES Editing • In the first, third and fourth deconstructions, all of the editing is the same. They only consist of jump cuts, whether they’re seconds later or maybe a few minutes. There are not any special transitions, they only go from one and straight to the other. • Only in Night of the Living Dead are any special transitions, as they all fade in and out from one to the other, as though indicating to the audience that a little bit of time is passing between each shot that is taken.
  • 12. TECHNICAL CODES Sound • The first three deconstructions, I noticed, have some scary sounds in the first two minutes. It isn’t music as such, although it might be ominous drones of one tone. In Nightmare on Elm Street, the majority of the time you can hear heavy breathing of an old man, and that is a traditional sound to have in a horror film, trying to raise the hairs on your arms or give you goose bumps. In Night of the Living Dead, we hear droning tones as the title and company industry logos are being presented, with the occasional sudden high note of violins, etc. This indicates that the film could have some unexpected moments in it that make the audience jump, so this creates the tension. Lastly, in 28 Days Later, The first noise we hear is distortion of radio signals, screams of petrified crowds, sirens, crackling fires, gunshots, as panic spreads all over the location we’re in. • Because Paranormal Activity is filmed differently from the previous films that I deconstructed, the sounds are only of the people talking.
  • 13. TECHNICAL CODES Mise-en-Scene • In my opinion, none of the scenery are similar. Nightmare on Elm Street starts in what we assume to be some sort of basement when we see the villain. Night of the Living Dead begins outside in the middle of nowhere when the car is on its journey. 28 Days Later begins in something like a laboratory when we see the pinned monkey. And Paranormal Activity 2 starts in a street, a built up area where the people live.
  • 14. So in all of the films, we see a few similarities to do with the openings, tension, how the villains create questions in the viewers mind and the four technical codes.