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Advancing the User Experience:
Implicit Interaction Systems
Harman Innovation Series
• Imagine the following scenario: You just
bought a new trash can for your kitchen. It is
the most advanced model by a company who
specializes in Implicit Interaction Design.
• Kevin/ Jessica: Images here <http://harmaninnovation.com/blog/advancing-user-experience-
implicit-interaction-systems/>
• From the outside, the trash can looks fairly
standard, with a lid that opens when you step
on a foot pedal, etc. –nothing unusual, except
maybe for the fact that the can has a power
plug and wants to be plugged into an outlet.
• You place the new trash bin in your kitchen
and use it in a very standard way: you throw in
empty containers of milk, a box that had a six-
pack of eggs, another box with cereal that
expired a few months ago, the skin of a
banana and so on.
• A few days later, you go grocery shopping…
• You just entered the grocery store and your
phone buzzes with an e-mail. It reads: “Dear
John, since you just entered a grocery store,
may I remind you that you are likely out of
eggs, bananas and milk, and maybe you want
to get a new box of cereal since the last one
expired.
• Sincerely, your kitchen trash can.”
• What just happened?
• Well, your trash can is an enhanced version of
a passive trash can. It was built in a way that
lets you keep your normal habits and
behaviors (i.e., step on a foot pedal to open
the lid, throw trash in, etc.), but also senses
what you may want to know or do next based
on that interaction.
• This is Implicit Interaction Design.
• But before we go deeper into Implicit
Interaction, let’s briefly describe what
happened on a technology level:
• The trash can is equipped with a scanner that
recognizes the objects thrown into it. It may
look for bar codes or use object recognition
methods to directly recognize items. It may
even have an artificial nose sensor that can
identify objects just from their smell.
• Like many products these days, it also includes
wireless connectivity that allows it to
communicate with other devices, such as the
refrigerator and freezer, but also the your cell
phone. Such a mobile device can be used to
identify your location (like the grocery store),
and send messages when relevant.
• Although this particular trash bin may not
exist yet as a product (and there are many
unsolved issues with this scenario, such as the
reliability of the sensors, how to clean it, and a
host of privacy problems, of course), it
illustrates the idea of a system with a focus on
Implicit Interaction.
• Implicit Interaction is actually not a feature or
component technology of a system, but rather an
interaction type.
• As such, it can be contrasted with Explicit
Interaction. Both are part of a continuum, with
Implicit Interaction methods on one end and
Explicit Interaction methods on the other end.
• And we are actually very familiar with the latter.
• Explicit Interaction is what most user interfaces
are using these days. It means that the user has
to perform an action explicitly to get a machine
(computer, product, etc.) to do something; e.g.,
one presses a button and the machine turns on,
or one rotates a knob and the audio volume
increases.
• Humans have used these methods for centuries if
not millennia.
• Interestingly, modern systems do not have to
just be either explicit or implicit. Very often
these days, they are somewhere in between
the two extremes.
Various user interface technologies on the continuum of Explicit vs. Implicit Interaction
• The schematic shows an illustration for the continuum from
Explicit to Implicit Interaction methods. Various user
interface methods are located along this continuum.
• On the lower (explicit) end, we find, for example, the
keyboard, and with it the command line interface, is one of
the most common Explicit Interaction methods we use
today in human-computer interaction.
• Each keystroke generates an explicit event. When key
presses are combined to a predefined command, the
computer executes this command and then ignores the
user until the next key press is registered.
• If we look at other common user interface methods,
such as mouse and touch interfaces, they are still fairly
explicit, but the distinction between explicit and
implicit starts to become a bit less clear-cut.
• For example, multi-touch interfaces can be used to
create soundscapes and visual art, and the input from
the fingers is not an explicit command for the system
to execute a clearly defined action.
• Instead, the system senses the position of the fingers
on the surface, interprets these positions and reacts in
a visual or even musical way.
• Interaction methods such as pointing and grasping are
even more interesting because they are right in
between explicit and implicit.
• For example, if I point at a book (or tap at a photo of a
book on Amazon.com) and maybe even say “I want to
buy this book,” then we use an Explicit Interaction
method.
• Hands and hand gestures can also be used in an
implicit way. For example, if I am involved in an
animated face-to-face conversation, and I gesture
wildly with my hands, then this would be more
unconscious (most gesturing is not conscious).
• This gesturing still supports my overall
communication, and to most human
conversational partners, these nonverbal
signals have important meaning and help
make the conversation clearer and smoother.
• Imagine now that our computers (and in fact
any system) can track such continuous hand
gestures and “make sense” of them. While
pointing and hand gestures are already used
in gaming systems (e.g., Kinect), it is still an
Explicit Interaction method.
• Our eyes and our voices are highly interesting
interaction methods because they are both
implicit and explicit. For example, if it comes
to recognizing the human voice, there is
technology that does a good job at detecting
commands.
• For example, a voice interaction system in a
car that can understand “Where is the closest
hospital?” may provide the driver with
directions but at the same time determine if
the person is yelling the phrase, as in the case
of an emergency vs. a casual request.
• If a system can actually sense these subtle
variations of the human voice, it would move
toward a more Implicit Interaction system-and
of course become much more useful overall to
the user.
• Our eyes are also controlled by an
unconscious processes.
• Recent advances in eye-tracking technology
now allow eye tracking even on handheld
devices (e.g., NTT Docomo has a tablet with
the Tobii eye gaze sensor).
• This opens up fantastic user interface opportunities for
Explicit Interaction. For example, a device gets activated
only when a user looks at it. It senses a user’s eye contact
and powers up-without someone having to press an “On”
button.
• This “intentional looking” could be part of a set of “eye
gestures” which allow a user to select functions by just
looking at a button, or even part of a device.
• Such eye gestures may be helpful for hands-free situations;
e.g., in the car (hands on steering wheel), in a kitchen (dirty
hands), but also in a medical setting such as surgery rooms.
• The important point here is that eye gaze
tracking technology has not only enabled the
sensing of conscious eye gestures, but also the
sensing of unconscious eye motions, which
are in turn part of an Implicit Interaction
method.
• Imagine the possibilities if we could make full
use of these emerging technologies and create
products and systems that are not only
waiting for explicit commands from the user,
but are also highly sensitive to Implicit
Interaction signals.

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Smart Devices: Advancing the User Experience

  • 1. Advancing the User Experience: Implicit Interaction Systems Harman Innovation Series
  • 2. • Imagine the following scenario: You just bought a new trash can for your kitchen. It is the most advanced model by a company who specializes in Implicit Interaction Design. • Kevin/ Jessica: Images here <http://harmaninnovation.com/blog/advancing-user-experience- implicit-interaction-systems/>
  • 3. • From the outside, the trash can looks fairly standard, with a lid that opens when you step on a foot pedal, etc. –nothing unusual, except maybe for the fact that the can has a power plug and wants to be plugged into an outlet.
  • 4. • You place the new trash bin in your kitchen and use it in a very standard way: you throw in empty containers of milk, a box that had a six- pack of eggs, another box with cereal that expired a few months ago, the skin of a banana and so on. • A few days later, you go grocery shopping…
  • 5. • You just entered the grocery store and your phone buzzes with an e-mail. It reads: “Dear John, since you just entered a grocery store, may I remind you that you are likely out of eggs, bananas and milk, and maybe you want to get a new box of cereal since the last one expired. • Sincerely, your kitchen trash can.”
  • 6. • What just happened? • Well, your trash can is an enhanced version of a passive trash can. It was built in a way that lets you keep your normal habits and behaviors (i.e., step on a foot pedal to open the lid, throw trash in, etc.), but also senses what you may want to know or do next based on that interaction.
  • 7. • This is Implicit Interaction Design. • But before we go deeper into Implicit Interaction, let’s briefly describe what happened on a technology level:
  • 8. • The trash can is equipped with a scanner that recognizes the objects thrown into it. It may look for bar codes or use object recognition methods to directly recognize items. It may even have an artificial nose sensor that can identify objects just from their smell.
  • 9. • Like many products these days, it also includes wireless connectivity that allows it to communicate with other devices, such as the refrigerator and freezer, but also the your cell phone. Such a mobile device can be used to identify your location (like the grocery store), and send messages when relevant.
  • 10. • Although this particular trash bin may not exist yet as a product (and there are many unsolved issues with this scenario, such as the reliability of the sensors, how to clean it, and a host of privacy problems, of course), it illustrates the idea of a system with a focus on Implicit Interaction.
  • 11. • Implicit Interaction is actually not a feature or component technology of a system, but rather an interaction type. • As such, it can be contrasted with Explicit Interaction. Both are part of a continuum, with Implicit Interaction methods on one end and Explicit Interaction methods on the other end. • And we are actually very familiar with the latter.
  • 12. • Explicit Interaction is what most user interfaces are using these days. It means that the user has to perform an action explicitly to get a machine (computer, product, etc.) to do something; e.g., one presses a button and the machine turns on, or one rotates a knob and the audio volume increases. • Humans have used these methods for centuries if not millennia.
  • 13. • Interestingly, modern systems do not have to just be either explicit or implicit. Very often these days, they are somewhere in between the two extremes.
  • 14. Various user interface technologies on the continuum of Explicit vs. Implicit Interaction
  • 15. • The schematic shows an illustration for the continuum from Explicit to Implicit Interaction methods. Various user interface methods are located along this continuum. • On the lower (explicit) end, we find, for example, the keyboard, and with it the command line interface, is one of the most common Explicit Interaction methods we use today in human-computer interaction. • Each keystroke generates an explicit event. When key presses are combined to a predefined command, the computer executes this command and then ignores the user until the next key press is registered.
  • 16. • If we look at other common user interface methods, such as mouse and touch interfaces, they are still fairly explicit, but the distinction between explicit and implicit starts to become a bit less clear-cut. • For example, multi-touch interfaces can be used to create soundscapes and visual art, and the input from the fingers is not an explicit command for the system to execute a clearly defined action. • Instead, the system senses the position of the fingers on the surface, interprets these positions and reacts in a visual or even musical way.
  • 17. • Interaction methods such as pointing and grasping are even more interesting because they are right in between explicit and implicit. • For example, if I point at a book (or tap at a photo of a book on Amazon.com) and maybe even say “I want to buy this book,” then we use an Explicit Interaction method. • Hands and hand gestures can also be used in an implicit way. For example, if I am involved in an animated face-to-face conversation, and I gesture wildly with my hands, then this would be more unconscious (most gesturing is not conscious).
  • 18. • This gesturing still supports my overall communication, and to most human conversational partners, these nonverbal signals have important meaning and help make the conversation clearer and smoother.
  • 19. • Imagine now that our computers (and in fact any system) can track such continuous hand gestures and “make sense” of them. While pointing and hand gestures are already used in gaming systems (e.g., Kinect), it is still an Explicit Interaction method.
  • 20. • Our eyes and our voices are highly interesting interaction methods because they are both implicit and explicit. For example, if it comes to recognizing the human voice, there is technology that does a good job at detecting commands.
  • 21. • For example, a voice interaction system in a car that can understand “Where is the closest hospital?” may provide the driver with directions but at the same time determine if the person is yelling the phrase, as in the case of an emergency vs. a casual request.
  • 22. • If a system can actually sense these subtle variations of the human voice, it would move toward a more Implicit Interaction system-and of course become much more useful overall to the user.
  • 23. • Our eyes are also controlled by an unconscious processes. • Recent advances in eye-tracking technology now allow eye tracking even on handheld devices (e.g., NTT Docomo has a tablet with the Tobii eye gaze sensor).
  • 24. • This opens up fantastic user interface opportunities for Explicit Interaction. For example, a device gets activated only when a user looks at it. It senses a user’s eye contact and powers up-without someone having to press an “On” button. • This “intentional looking” could be part of a set of “eye gestures” which allow a user to select functions by just looking at a button, or even part of a device. • Such eye gestures may be helpful for hands-free situations; e.g., in the car (hands on steering wheel), in a kitchen (dirty hands), but also in a medical setting such as surgery rooms.
  • 25. • The important point here is that eye gaze tracking technology has not only enabled the sensing of conscious eye gestures, but also the sensing of unconscious eye motions, which are in turn part of an Implicit Interaction method.
  • 26. • Imagine the possibilities if we could make full use of these emerging technologies and create products and systems that are not only waiting for explicit commands from the user, but are also highly sensitive to Implicit Interaction signals.