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AUGMENTED
          REALITY
         -REALITY REINVENTED


IT-591   Gurpreet Kaur [L-2010-AE-10-MCA]
AGENDA

       Augmented Reality
       Augmented Reality System
       How it Works
       Motivation
       Characteristics
       AR vs VR
       Technology
       Applications & Examples
AUGMENTED REALITY

                         Augmented Reality is a field of
                          computer research which deals with
                          combination of reality with computer
                          generated data.
                       AR supplements reality, rather than

                          completely replacing it.
                       It     creates the illusion that the
                          virtual and real objects coexisted in
                          the same space.
AR can be thought of as the "middle ground“ between completely synthetic and
completely real.
AUGMENTED REALITY
SYSTEM
   An Augmented Reality
    system generates a
    composite view for the
    user.
     It’s a combination of
    the real scene viewed
    by the user and a virtual
    scene generated by the
    computer             that
    augments the scene
    with          additional
    information
THIS IS HOW AR WORKS.
   Pick A Real World Scene
   Add your Virtual Objects in it.
   Delete Real World Objects
   Not Virtual Reality since Environment Real.
MOTIVATION


        AR enhances a user’s perception of
         interaction with the real world.


        The      virtual   objects    display
         information that the user cannot
         directly detect with his own senses.
MOTIVATION(cont..)

         The information conveyed by the
          virtual objects helps a user perform
          real-world tasks.


          AR is a specific example of what is
          known as: Intelligence Amplification
          (IA):
           using the computer as a tool to make a
            task easier for a human to perform.
CHARACTERISTICS

          Discussion on the characteristics of
           AR systems and design issues
           encountered when building an AR
           system.

          Blending the real and virtual poses
           problems with focus and contrast
           and some applications require
           portable AR systems to be truly
           effective.
CHARACTERISTICS(cont..)

        Besides a d d ing  objects to a real
         environment, AR also has the
         potential to re m o ve  them.
        Graphic overlays might be used to
         remove or hide parts of the real
         environment from a user. e.g., to
         remove a desk in the real
         environment, draw a representation
         of the real walls and floors behind
         the desk and "paint" that over the
         real desk, effectively removing it
CHARACTERISTICS(cont..)

       AR might apply to all senses, not
        just sight.
        AR could be extended to include sound.
       The user would wear headphones
        equipped with microphones on the
        outside. The headphones would add
        synthetic,directional 3D sound, while the
        external microphones would detect
        incoming sounds from the environment
Augmented Reality vs. Virtual
Reality

Augmented Reality          Virtual Reality

   System augments           Totally     immersive
    the     real   world       environment.
    scene.                     Visual senses are
   User maintains a           under          control
    sense of presence
    in real world              of system.
                               (sometimes aural and
   Needs a mechanism
    to combine virtual         proprioceptive senses
    and real worlds            too)
Technology
   Hardware:
       The main hardware components for augmented
        reality are:
          Processor
          Display
         Sensors
         Input devices.



   Software and algorithms
DISPLAY
   Head-mounted Display(HMD)
        device paired to a headset such
        as a harness or helmet
   Eye Glasses
       eye wear that employs cameras to
        intercept the real world view and
        re-display it's augmented view
        through the eye pieces
DISPLAY(cont..)
   Contact Lenses
       Contain the elements for display
        embedded into the lens including
        integrated circuitry, LEDs and an
        antenna         for       wireless
        communication.
       Under development
   Virtual Retina Display
       a personal display device under
        development .
        a display is scanned directly
        onto the retina of a viewer's eye.
DISPLAY(cont..)
               Handheld
                   a small display that fits in a user's
                    hand.
                   Portable
                   Ubiquitous
                   Physical constraints of the user
                    having to hold the device
                   Distorting effect

               Spatial
                    makes use of digital projectors to
                    display graphical information.
                    user is not required to carry
                    equipment or wear the display over
                    their eyes.
                   can be used by multiple people at
                    the same time without each having
                    to wear a head-mounted display.
Tracking

Modern mobile augmented reality systems
  use
one or more of the following tracking
  technologies:
 Digital   cameras and/or other optical
  sensors
  Accelerometers

 Gyroscope
       device         for        measuring       or
        maintaining orientation
   RFID
       wireless non-contact system that uses radio-
Input devices


    speech recognition systems
    gesture recognition systems
       visual detection or from sensors embedded in a
        peripheral device  such as a wand, stylus, pointer,
        glove or other body wear.
Computer

   analyzes the sensed visual and other data to
    synthesize and position augmentations.
Software and Algorithms
   A key measure of AR systems is how
    realistically they integrate augmentations with
    the real world.
    The software must derive real world
    coordinates, independent from the camera,
    from camera images. This is called IMAGE
    REGISTRATION.
   those methods consist of two parts.
       First detect points in the camera images.
        Second restores a real world coordinate system
        from the data obtained in the first stage. 
PERFORMANCE ISSUES

Augmented Reality systems are expected:
 To run in real-time so that the user can move

  around freely in the environment  
 Show a properly rendered augmented image.

  Therefore, two performance criteria are placed
  on the system:
     Update rate for generating the augmenting image
     Accuracy of the registration of the real and virtual
      image
LIMITATIONS

Following are the limitations for updating the
  generated
images
     Must be at 10 times/second

     More photorealistic graphics rendering
   
Augmented-Reality Application

          Medical
          Entertainment
          Military Training
          Engineering Design
          Robotics and Telerobotics
          Manufacture, Maintenance and
           Repair
          Consumer Design
Medical
Entertainment
Defence
Education
Examples : Wikitude

   WIKITUDE World Browser
    presents the user with data
    about their surroundings,
    nearby landmarks, and
    other points of interest by
    overlaying information on
    the real-time camera view
    of a smart-phone.
Examples : ARSoccer (Iphone)

No matter
where you
are,
ARSoccer
draws up a
3D ball on
your floor
that you
can kick
around at
your
discretion. 
   Google Sky Map
   Layar
   Color Blindness Simulator
   Junaio
   Kafkara Augmented Reality

And many more….
Thank You

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Augmented reality

  • 1. AUGMENTED REALITY -REALITY REINVENTED IT-591 Gurpreet Kaur [L-2010-AE-10-MCA]
  • 2. AGENDA  Augmented Reality  Augmented Reality System  How it Works  Motivation  Characteristics  AR vs VR  Technology  Applications & Examples
  • 3. AUGMENTED REALITY  Augmented Reality is a field of computer research which deals with combination of reality with computer generated data.  AR supplements reality, rather than completely replacing it.  It creates the illusion that the virtual and real objects coexisted in the same space. AR can be thought of as the "middle ground“ between completely synthetic and completely real.
  • 4. AUGMENTED REALITY SYSTEM  An Augmented Reality system generates a composite view for the user.  It’s a combination of the real scene viewed by the user and a virtual scene generated by the computer that augments the scene with additional information
  • 5. THIS IS HOW AR WORKS.  Pick A Real World Scene  Add your Virtual Objects in it.  Delete Real World Objects  Not Virtual Reality since Environment Real.
  • 6. MOTIVATION  AR enhances a user’s perception of interaction with the real world.  The virtual objects display information that the user cannot directly detect with his own senses.
  • 7. MOTIVATION(cont..)  The information conveyed by the virtual objects helps a user perform real-world tasks.   AR is a specific example of what is known as: Intelligence Amplification (IA): using the computer as a tool to make a task easier for a human to perform.
  • 8. CHARACTERISTICS  Discussion on the characteristics of AR systems and design issues encountered when building an AR system.  Blending the real and virtual poses problems with focus and contrast and some applications require portable AR systems to be truly effective.
  • 9. CHARACTERISTICS(cont..)  Besides a d d ing  objects to a real environment, AR also has the potential to re m o ve  them.  Graphic overlays might be used to remove or hide parts of the real environment from a user. e.g., to remove a desk in the real environment, draw a representation of the real walls and floors behind the desk and "paint" that over the real desk, effectively removing it
  • 10. CHARACTERISTICS(cont..)  AR might apply to all senses, not just sight.   AR could be extended to include sound.  The user would wear headphones equipped with microphones on the outside. The headphones would add synthetic,directional 3D sound, while the external microphones would detect incoming sounds from the environment
  • 11. Augmented Reality vs. Virtual Reality Augmented Reality Virtual Reality  System augments  Totally immersive the real world environment. scene.   Visual senses are  User maintains a under control sense of presence in real world of system. (sometimes aural and  Needs a mechanism to combine virtual proprioceptive senses and real worlds too)
  • 12. Technology  Hardware:  The main hardware components for augmented reality are:   Processor  Display  Sensors  Input devices.  Software and algorithms
  • 13. DISPLAY  Head-mounted Display(HMD)   device paired to a headset such as a harness or helmet  Eye Glasses  eye wear that employs cameras to intercept the real world view and re-display it's augmented view through the eye pieces
  • 14. DISPLAY(cont..)  Contact Lenses  Contain the elements for display embedded into the lens including integrated circuitry, LEDs and an antenna for wireless communication.  Under development  Virtual Retina Display  a personal display device under development .   a display is scanned directly onto the retina of a viewer's eye.
  • 15. DISPLAY(cont..)  Handheld  a small display that fits in a user's hand.  Portable  Ubiquitous  Physical constraints of the user having to hold the device  Distorting effect  Spatial   makes use of digital projectors to display graphical information.   user is not required to carry equipment or wear the display over their eyes.  can be used by multiple people at the same time without each having to wear a head-mounted display.
  • 16. Tracking Modern mobile augmented reality systems use one or more of the following tracking technologies:  Digital cameras and/or other optical sensors   Accelerometers  Gyroscope  device for measuring or maintaining orientation  RFID  wireless non-contact system that uses radio-
  • 17. Input devices   speech recognition systems   gesture recognition systems  visual detection or from sensors embedded in a peripheral device  such as a wand, stylus, pointer, glove or other body wear.
  • 18. Computer  analyzes the sensed visual and other data to synthesize and position augmentations.
  • 19. Software and Algorithms  A key measure of AR systems is how realistically they integrate augmentations with the real world.   The software must derive real world coordinates, independent from the camera, from camera images. This is called IMAGE REGISTRATION.  those methods consist of two parts.  First detect points in the camera images.   Second restores a real world coordinate system from the data obtained in the first stage. 
  • 20. PERFORMANCE ISSUES Augmented Reality systems are expected:  To run in real-time so that the user can move around freely in the environment    Show a properly rendered augmented image. Therefore, two performance criteria are placed on the system:  Update rate for generating the augmenting image  Accuracy of the registration of the real and virtual image
  • 21. LIMITATIONS Following are the limitations for updating the generated images  Must be at 10 times/second  More photorealistic graphics rendering  
  • 22. Augmented-Reality Application  Medical  Entertainment  Military Training  Engineering Design  Robotics and Telerobotics  Manufacture, Maintenance and Repair  Consumer Design
  • 26.
  • 28. Examples : Wikitude  WIKITUDE World Browser presents the user with data about their surroundings, nearby landmarks, and other points of interest by overlaying information on the real-time camera view of a smart-phone.
  • 29. Examples : ARSoccer (Iphone) No matter where you are, ARSoccer draws up a 3D ball on your floor that you can kick around at your discretion. 
  • 30. Google Sky Map  Layar  Color Blindness Simulator  Junaio  Kafkara Augmented Reality And many more….