8. Linking research to policy and practice
Horizon scanning OER
Learning design
Virtual worlds
Research
Learner experience Web 2.0
Blackboard rollout Design practice
Policy Teacher practice
OER/iTunes
Use of technologies
Learning spaces
Cloud computing
Learner practice
8 Diversity/culture
Use of technologies
9. Conceptualise
What do we want to design, who for
and why?
Carpe Diem:
7Cs of learning Design
Consolidate
Evaluate and embed your design
http://beyonddistance.wordpress.com/2012/02/07/carpe-diem-the-7cs-of-design-and-delivery/
18. Activity
⢠Pick three different pedagogical approaches
⢠Decide on an activity to facilitate these using a
particular tool
⢠Map the three learning interventions onto the
framework
19. New metaphors
Ecologies
Spaces
Memes Rhizomes
http://e4innovation.com/?p=489
20. MSc in Learning Innovation
Dissertation
Case Studies of Innovation
Research Design and Methods
Learning Design
Technology-Enhanced Learning
22. Final thoughts
⢠Participatory and social media enable new forms of
communication and collaboration
⢠Communities in these spaces are complex and
distributed
⢠Learners and teachers need to develop new digital
literacy skills to harness their potential
⢠We need to rethinkhow we design, support and assess
learning
⢠Open, participatory and social media can provide
mechanisms for us to share and discuss teaching and
research ideas in new ways
⢠We are seeing a blurring of boundaries:
teachers/learners, teaching/research, real/virtual
spaces, formal/informal modes of communication and
23. Conole, G. (forthcoming), Designing for learning in an open world, New York: Springer
23 grainne.conole@le.ac.uk