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National Teaching 
Fellow 2012 
The 7Cs of Learning Design 
Gráinne Conole 
University of Leicester 
2nd October2014 
Nanyang Technological University, Singapore
Introductions 
• Say who you are and 
what you hope to get 
out of the workshop
Outline 
• An overview of learning design 
• Activities 
– A1: How to ruin a course 
– A2: Course Features 
– A3: Resource audit 
– A4: Course Map 
– A5: Activity Profile 
– A6: Story board 
– A7: Evaluation Rubric 
• Evaluation
Promise and reality 
Social and 
participatory media 
offer new ways to 
communicate and 
collaborate 
Wealth of free 
resources and tools 
Not fully exploited 
Replicating bad pedagogy 
Lack of time and skills
What is learning design? (1) 
Guidance 
https://www.flickr.com/photos/anonymouscollective/1899303123
What is learning design? (2) 
https://www.flickr.com/photos/frawemedia/5187769740
What is learning design? (3) 
Sharing 
https://www.flickr.com/photos/10075621@N06/3810402230
A more participatory, social and 
mobile web 
https://www.flickr.com/groups/2431873@N25/ 
Flickr group: 1picaday 
Peer critiquing
A more participatory, social and 
mobile web 
https://www.flickr.com/groups/2431873@N25/ 
Flickr group: 1picaday 
Peer critiquing 
Community formation
A more participatory, social and 
mobile web 
https://www.flickr.com/groups/2431873@N25/ 
Flickr group: 1picaday 
Peer critiquing 
Community formation 
User-generated content
A more participatory, social and 
mobile web 
https://www.flickr.com/groups/2431873@N25/ 
Flickr group: 1picaday 
Peer critiquing 
Community formation 
User-generated content 
Collective aggregation 
of content
A more participatory, social and 
mobile web 
https://www.flickr.com/groups/2431873@N25/ 
Flickr group: 1picaday 
Peer critiquing 
Community formation 
User-generated content 
Collective aggregation 
of content 
Digital personas
A more participatory, social and 
mobile web 
https://www.flickr.com/groups/2431873@N25/ 
Flickr group: 1picaday 
Peer critiquing 
Community formation 
User-generated content 
Collective aggregation 
of content 
Digital personas 
Blurring of boundaries
Do our VLEs make the most of all these 
affordances? 
Now (typical online course in HE) The future? 
Content generated by course designer/ 
teacher 
Learner-generated content 
VLE as content repository controlled by 
teacher/ course designer 
Collective aggregation of content 
Peer critiquing? 
Community formation? 
Digital personas? 
Blurring of boundaries?
Learning design bridges the gap between the future 
offered by technologies and existing limitations of our 
courses 
https://www.flickr.com/photos/donabelandewen/3584154214/
7Cs: born out of the marriage between 
Carpe Diem 
(University of 
Leicester) 
OULDI (Open 
University) 
and 
https://www.flickr.com/photos/rvoegtli/8495629904
Learning Design 
Shift from belief-based, implicit 
approaches to design-based, 
explicit approaches 
Learning Design 
A design-based approach to 
creation and support of 
courses 
Encourages reflective, scholarly 
practices 
Promotes sharing and discussion 
http://olds.ac.uk
The 7Cs of Learning Design 
Vision 
Conceptualise 
Activities 
Create Communicate Collaborate Consider 
Synthesis 
Combine 
Implementation 
Consolidate 
http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit
Conceptualise 
• Vision for the course, 
including: 
– Why, who and what you want to 
design 
– The key principles and 
pedagogical approaches 
– The nature of the learners 
Conceptualise 
Course Features 
Personas
Course features 
http://cloudworks.ac.uk/cloud/view/5950 
• Pedagogical approaches 
• Principles 
• Guidance and support 
• Content and activities 
• Reflection and demonstration 
• Communication and collaboration
Theory based Practice based Cultural 
Principles 
Aesthetics 
Political 
Professional 
Sustainable 
International Serendipitous Community based
Inquiry based Problem based Case based 
Pedagogical 
approaches 
Dialogic 
Situative 
Collaborative 
Constructivist 
Vicarious Didactic Authentic
Learning pathway Mentoring Peer support 
Guidance & 
Support 
Scaffolded 
Study skills 
Step by step 
Library support 
Tutor directed Help desk Remedial support
Brainstorming Concept mapping Annotation 
Content & 
Activities 
Assimilative 
Jigsaw 
Aggregating 
resources 
Learner generated 
content 
Modeling 
Pyramid 
Information 
handling
Diagnostic E-Assessment E-Portfolio 
Reflection & 
Demonstration 
Formative 
Summative 
Feed forward 
Reflective 
Peer feedback Vicarious Presentation
Structured debate Flash debate Group project 
Communication & 
Collaboration 
Group 
aggregation 
Group 
presentation 
Pair debate For/Against debate 
Peer critique 
Group project 
Question & 
Answer
Capture 
• Finding and creating 
interactive materials 
– Undertaking a resource audit of 
existing OER 
– Planning for creation of 
additional multimedia such as 
interactive materials, podcasts 
and videos 
– Mechanism for enabling 
learners to create their own 
content 
Capture 
Resource Audit 
Learner Generate 
Content
Communicate 
• Designing activities that foster 
communication, such as: 
– Looking at the affordances of 
the use of different tools to 
promote communication 
– Designing for effective online 
moderating 
Communicate 
Affordances 
E-moderating
Collaborate 
• Designing activities that foster 
collaboration, such as: 
– Looking at the affordances of 
the use of different tools to 
promote collaboration 
– Using CSCL (collaborative) 
Pedagogical Patterns such as 
JIGSAW, Pyramid, etc. 
Collaborate 
Affordances 
CSCL Ped. 
Patterns
Consider 
• Designing activities that foster 
reflection 
• Mapping Learning Outcomes 
(LOs) to assessment 
• Designing assessment 
activities, including 
– Diagnostic, formative, 
summative assessment and 
peer assessment 
Collaborate 
LOs/Assessment 
Assessment 
Ped. Patterns
Combine 
• Combining the learning activities 
into the following: 
– Course View which provides a 
holistic overview of the nature of 
the course 
– Activity profile showing the 
amount of time learners are 
spending on different types of 
activities 
– Storyboard: a temporal sequence 
of activities mapped to resources 
and tools 
– Learning pathway: a temporal 
sequence of the learning designs 
Combine 
Course View 
Activity Profile 
Storyboard 
Learning Pathway
Consolidate 
• Putting the completed design 
into practice 
– Implementation: in the classroom, 
through a VLE or using a 
specialised Learning Design tool 
– Evaluation of the effectiveness of 
the design 
– Refinement based on the 
evaluation findings 
– Sharing with peers through social 
media and specialised sites like 
Cloudworks 
Combine 
Implementation 
evaluation 
Refinement 
Sharing
Evaluation (from SPEED pilot) 
• We made a big breakthrough. We have achieved insight about the need to 
structure it as … an online course, and not just simply as a set of learning 
activities plus integrated resources. 
• The visual nature of the tools and the quick and easy way that one could 
use it... They help stimulate us to look at the course in a different way, in a 
natural and creative way even if we didn’t see all the little links right 
upfront. 
• I wanted to have my thinking challenged with regard to course design and 
development and I definitely left reflecting and questioning our unit's 
current approach and have some good tools and approaches to pilot... 
• It’s a way of freeing your mind and putting all the ideas of all the people in 
the course team down somewhere, not having to be so prescriptive. It was 
just a much freer and [more] creative experience than getting the learning 
outcomes and writing them as active verbs, and getting in at a granular 
level. It was quite sort of a liberating thing to just have everybody move 
components around and say, ‘Do you know I really like all these features. 
I’d like to do some problem-based learning. I’d like to do peer-review.’
The broader context: 
The Larnaca Declaration 
http://larnacadeclaration.org
The broader context: Integrated 
Learning Design Environment (ILDE) 
http://ilde.upf.edu/
Summary 
• 7Cs – a new learning design framework. 
– involves a range of conceptual representations of 
courses 
– evaluation indicates that the framework is 
welcomed and that the conceptual designs enable 
teachers to rethink their design practice to create 
more engaging learning interventions for their 
learners 
– can also be used with learners, to give them an 
indication of the nature of the courses they are 
undertaking
A1: How to ruin a course 
Purpose: To consider the ways in which technologies can ruin a course 
and creation of strategies to avoid these problems 
• List the ten ways in which technologies can 
ruin a course 
• Consider strategies to avoid these issues 
E-tivity Rubric: hhttp://tinyurl.com/m3x32se
A1: Discussions
A2: Course Features 
Purpose: To consider the features you want to include in your 
module/course, which will determine not only the look and feel of the 
course, but also the nature of the learners’ experience. 
E-tivity Rubric: http://goo.gl/CRpc5
A2a: Forums, blogs and wikis 
Purpose: To consider the use of three central, LMS-based tools for interaction 
Discussion Forums Blogs Wikis
A2a: Forums, blogs and wikis 
Purpose: To consider the use of three central, LMS-based tools for interaction 
Discussion Forums Blogs Wikis 
Reflection 
Collaboration 
Feedback 
Problem solving 
Encouraging participation 
Ice breaker 
Observation opportunity 
Idea generation 
Are they really good for 
all? Diversity of students 
Expression 
Communicating successes 
and pitfalls 
Dissemination of 
information 
Facilitates in the moment 
thought! 
Audience and affirmation 
and reaction 
Collaboration 
Idea development 
Project collaboration 
Students and self esteem 
Using existing wikis as a 
critical resource
A3: Resource audit 
Purpose: To identify which free resources (Open Educational Resources) to 
include in your course/module, how much they need adapting and which 
new resources you need to create. 
• E-tivity Rubric: http://goo.gl/C31yv
A4: Course Map 
Purpose: To start mapping out your module/course, including your plans for 
guidance and support, content and the learner experience, reflection and 
demonstration, and communication and collaboration. 
E-tivity Rubric:http://goo.gl/Z5eu7
A5: Activity Profile 
Purpose: To consider the balance of activity types that will be 
included in your module/course. 
Activity Profile Flash Widget 
• E-tivity Rubric: http://goo.gl/WMIzu
Learning 
Outcomes 
LO1 
LO2 
LO3 
LO4 
Week 1 
Topic 1 
Week 2 
Topic 2 
Week 3 
Topic 3 
Week 4 
Topic 4 
Start End 
Assessment LO1 
LO2 LO3 LO4
A6: Storyboard 
Purpose: To develop a storyboard for your module/course in which 
the learning outcomes are aligned with the assessment events, topics 
(contents) and e-tivities. 
E-tivity Rubric: http://goo.gl/z1VON
A7: Rubrics for evaluation 
Purpose: To devise a set of criteria for evaluating the success of the 
design in a real learning context 
• Brainstorming some criteria to evaluate the 
success of the design in a real learning context 
• Try and focus on measurable/observable 
things 
• Think about what data collection you might 
use – classroom observation, surveys, 
interviews 
• Post its: Things I liked, room for improvement, 
etc.
Evaluation and Action Plan
Three words…
Things I liked…
Suggestions for improvement
Action plan…
http://www.le.ac.uk/ili 
http://www.slideshare.net/GrainneConole 
grainne.conole@le.ac.uk 
http://e4innovation.com 
@gconole
Useful sites and resources 
• OULDI website 
http://www.open.ac.uk/blogs/OULDI/ 
• Carpe Diem website 
http://www.le.ac.uk/carpediem 
• 7Cs OER page 
http://www2.le.ac.uk/projects/oer/oers/beyond-distance- 
research-alliance/7cs-workshop-resources 
• Cloudworks http://cloudworks.ac.uk/

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Conole learning design_workshop NTU Innovations in Teaching Seminar

  • 1. National Teaching Fellow 2012 The 7Cs of Learning Design Gráinne Conole University of Leicester 2nd October2014 Nanyang Technological University, Singapore
  • 2. Introductions • Say who you are and what you hope to get out of the workshop
  • 3. Outline • An overview of learning design • Activities – A1: How to ruin a course – A2: Course Features – A3: Resource audit – A4: Course Map – A5: Activity Profile – A6: Story board – A7: Evaluation Rubric • Evaluation
  • 4. Promise and reality Social and participatory media offer new ways to communicate and collaborate Wealth of free resources and tools Not fully exploited Replicating bad pedagogy Lack of time and skills
  • 5. What is learning design? (1) Guidance https://www.flickr.com/photos/anonymouscollective/1899303123
  • 6. What is learning design? (2) https://www.flickr.com/photos/frawemedia/5187769740
  • 7. What is learning design? (3) Sharing https://www.flickr.com/photos/10075621@N06/3810402230
  • 8. A more participatory, social and mobile web https://www.flickr.com/groups/2431873@N25/ Flickr group: 1picaday Peer critiquing
  • 9. A more participatory, social and mobile web https://www.flickr.com/groups/2431873@N25/ Flickr group: 1picaday Peer critiquing Community formation
  • 10. A more participatory, social and mobile web https://www.flickr.com/groups/2431873@N25/ Flickr group: 1picaday Peer critiquing Community formation User-generated content
  • 11. A more participatory, social and mobile web https://www.flickr.com/groups/2431873@N25/ Flickr group: 1picaday Peer critiquing Community formation User-generated content Collective aggregation of content
  • 12. A more participatory, social and mobile web https://www.flickr.com/groups/2431873@N25/ Flickr group: 1picaday Peer critiquing Community formation User-generated content Collective aggregation of content Digital personas
  • 13. A more participatory, social and mobile web https://www.flickr.com/groups/2431873@N25/ Flickr group: 1picaday Peer critiquing Community formation User-generated content Collective aggregation of content Digital personas Blurring of boundaries
  • 14. Do our VLEs make the most of all these affordances? Now (typical online course in HE) The future? Content generated by course designer/ teacher Learner-generated content VLE as content repository controlled by teacher/ course designer Collective aggregation of content Peer critiquing? Community formation? Digital personas? Blurring of boundaries?
  • 15. Learning design bridges the gap between the future offered by technologies and existing limitations of our courses https://www.flickr.com/photos/donabelandewen/3584154214/
  • 16. 7Cs: born out of the marriage between Carpe Diem (University of Leicester) OULDI (Open University) and https://www.flickr.com/photos/rvoegtli/8495629904
  • 17. Learning Design Shift from belief-based, implicit approaches to design-based, explicit approaches Learning Design A design-based approach to creation and support of courses Encourages reflective, scholarly practices Promotes sharing and discussion http://olds.ac.uk
  • 18. The 7Cs of Learning Design Vision Conceptualise Activities Create Communicate Collaborate Consider Synthesis Combine Implementation Consolidate http://www2.le.ac.uk/projects/oer/oers/beyond-distance-research-alliance/7Cs-toolkit
  • 19. Conceptualise • Vision for the course, including: – Why, who and what you want to design – The key principles and pedagogical approaches – The nature of the learners Conceptualise Course Features Personas
  • 20. Course features http://cloudworks.ac.uk/cloud/view/5950 • Pedagogical approaches • Principles • Guidance and support • Content and activities • Reflection and demonstration • Communication and collaboration
  • 21. Theory based Practice based Cultural Principles Aesthetics Political Professional Sustainable International Serendipitous Community based
  • 22. Inquiry based Problem based Case based Pedagogical approaches Dialogic Situative Collaborative Constructivist Vicarious Didactic Authentic
  • 23. Learning pathway Mentoring Peer support Guidance & Support Scaffolded Study skills Step by step Library support Tutor directed Help desk Remedial support
  • 24. Brainstorming Concept mapping Annotation Content & Activities Assimilative Jigsaw Aggregating resources Learner generated content Modeling Pyramid Information handling
  • 25. Diagnostic E-Assessment E-Portfolio Reflection & Demonstration Formative Summative Feed forward Reflective Peer feedback Vicarious Presentation
  • 26. Structured debate Flash debate Group project Communication & Collaboration Group aggregation Group presentation Pair debate For/Against debate Peer critique Group project Question & Answer
  • 27. Capture • Finding and creating interactive materials – Undertaking a resource audit of existing OER – Planning for creation of additional multimedia such as interactive materials, podcasts and videos – Mechanism for enabling learners to create their own content Capture Resource Audit Learner Generate Content
  • 28. Communicate • Designing activities that foster communication, such as: – Looking at the affordances of the use of different tools to promote communication – Designing for effective online moderating Communicate Affordances E-moderating
  • 29. Collaborate • Designing activities that foster collaboration, such as: – Looking at the affordances of the use of different tools to promote collaboration – Using CSCL (collaborative) Pedagogical Patterns such as JIGSAW, Pyramid, etc. Collaborate Affordances CSCL Ped. Patterns
  • 30. Consider • Designing activities that foster reflection • Mapping Learning Outcomes (LOs) to assessment • Designing assessment activities, including – Diagnostic, formative, summative assessment and peer assessment Collaborate LOs/Assessment Assessment Ped. Patterns
  • 31. Combine • Combining the learning activities into the following: – Course View which provides a holistic overview of the nature of the course – Activity profile showing the amount of time learners are spending on different types of activities – Storyboard: a temporal sequence of activities mapped to resources and tools – Learning pathway: a temporal sequence of the learning designs Combine Course View Activity Profile Storyboard Learning Pathway
  • 32. Consolidate • Putting the completed design into practice – Implementation: in the classroom, through a VLE or using a specialised Learning Design tool – Evaluation of the effectiveness of the design – Refinement based on the evaluation findings – Sharing with peers through social media and specialised sites like Cloudworks Combine Implementation evaluation Refinement Sharing
  • 33. Evaluation (from SPEED pilot) • We made a big breakthrough. We have achieved insight about the need to structure it as … an online course, and not just simply as a set of learning activities plus integrated resources. • The visual nature of the tools and the quick and easy way that one could use it... They help stimulate us to look at the course in a different way, in a natural and creative way even if we didn’t see all the little links right upfront. • I wanted to have my thinking challenged with regard to course design and development and I definitely left reflecting and questioning our unit's current approach and have some good tools and approaches to pilot... • It’s a way of freeing your mind and putting all the ideas of all the people in the course team down somewhere, not having to be so prescriptive. It was just a much freer and [more] creative experience than getting the learning outcomes and writing them as active verbs, and getting in at a granular level. It was quite sort of a liberating thing to just have everybody move components around and say, ‘Do you know I really like all these features. I’d like to do some problem-based learning. I’d like to do peer-review.’
  • 34. The broader context: The Larnaca Declaration http://larnacadeclaration.org
  • 35. The broader context: Integrated Learning Design Environment (ILDE) http://ilde.upf.edu/
  • 36. Summary • 7Cs – a new learning design framework. – involves a range of conceptual representations of courses – evaluation indicates that the framework is welcomed and that the conceptual designs enable teachers to rethink their design practice to create more engaging learning interventions for their learners – can also be used with learners, to give them an indication of the nature of the courses they are undertaking
  • 37. A1: How to ruin a course Purpose: To consider the ways in which technologies can ruin a course and creation of strategies to avoid these problems • List the ten ways in which technologies can ruin a course • Consider strategies to avoid these issues E-tivity Rubric: hhttp://tinyurl.com/m3x32se
  • 39. A2: Course Features Purpose: To consider the features you want to include in your module/course, which will determine not only the look and feel of the course, but also the nature of the learners’ experience. E-tivity Rubric: http://goo.gl/CRpc5
  • 40. A2a: Forums, blogs and wikis Purpose: To consider the use of three central, LMS-based tools for interaction Discussion Forums Blogs Wikis
  • 41. A2a: Forums, blogs and wikis Purpose: To consider the use of three central, LMS-based tools for interaction Discussion Forums Blogs Wikis Reflection Collaboration Feedback Problem solving Encouraging participation Ice breaker Observation opportunity Idea generation Are they really good for all? Diversity of students Expression Communicating successes and pitfalls Dissemination of information Facilitates in the moment thought! Audience and affirmation and reaction Collaboration Idea development Project collaboration Students and self esteem Using existing wikis as a critical resource
  • 42. A3: Resource audit Purpose: To identify which free resources (Open Educational Resources) to include in your course/module, how much they need adapting and which new resources you need to create. • E-tivity Rubric: http://goo.gl/C31yv
  • 43. A4: Course Map Purpose: To start mapping out your module/course, including your plans for guidance and support, content and the learner experience, reflection and demonstration, and communication and collaboration. E-tivity Rubric:http://goo.gl/Z5eu7
  • 44. A5: Activity Profile Purpose: To consider the balance of activity types that will be included in your module/course. Activity Profile Flash Widget • E-tivity Rubric: http://goo.gl/WMIzu
  • 45. Learning Outcomes LO1 LO2 LO3 LO4 Week 1 Topic 1 Week 2 Topic 2 Week 3 Topic 3 Week 4 Topic 4 Start End Assessment LO1 LO2 LO3 LO4
  • 46. A6: Storyboard Purpose: To develop a storyboard for your module/course in which the learning outcomes are aligned with the assessment events, topics (contents) and e-tivities. E-tivity Rubric: http://goo.gl/z1VON
  • 47. A7: Rubrics for evaluation Purpose: To devise a set of criteria for evaluating the success of the design in a real learning context • Brainstorming some criteria to evaluate the success of the design in a real learning context • Try and focus on measurable/observable things • Think about what data collection you might use – classroom observation, surveys, interviews • Post its: Things I liked, room for improvement, etc.
  • 54. Useful sites and resources • OULDI website http://www.open.ac.uk/blogs/OULDI/ • Carpe Diem website http://www.le.ac.uk/carpediem • 7Cs OER page http://www2.le.ac.uk/projects/oer/oers/beyond-distance- research-alliance/7cs-workshop-resources • Cloudworks http://cloudworks.ac.uk/