This document provides a short tutorial on creating fur materials using a displacement map in 3D modeling. It explains that a falloff texture was used for the diffuse map with two simple color textures, and an inverted alpha was not used. A noise texture was used for the displacement map, with the edge length reduced to 1.0 to create nice fur, which increased render times. The perlin noise type was used and the size lowered with amplitude increased to produce really fine hairs.