6. In engine Blockout
● Unreal 4 landscape tools
– Sculpting the landscape and blocking out major
areas.
– Exporting landscapes
7. Tiling textures for assets and
landscapes
● Creation
– Zbrush
– Photoshop
● Setting up a landscape material In Unreal 4
8. Choosing the right method for
creating the asset
● What would be the most efficient way of getting
this done?
● What is the style I’m going for?
● How important is the asset
– How close will the player get to it?
– Is it a focal point?
– Etc.
● Do I want to learn a new technique?
– Does the project allow me enough time to mess
around?
9. High to Low Res Modeling
● High Res modeling
– Model detail to be later baked down into the low
poly game resolution model
● Retopology
– The process of making the low poly model.
● Baking down
– Creating normal maps etc.
10.
11.
12. Physically Based Rendering
● Base Color
● Metallic
● Roughness
● http://www.marmoset.co/toolbag/learn
https://seblagarde.wordpress.com/2014/04/14/dontnod-physically-based-rendering-chart-for-unreal-en
13.
14. Texturing
● Tools I use
– Zbrush spotlight
– DDO,
– Knald, Xnormal, NDO
– Maya Bakes
15. Importing and Implementing
assets
● Importing
– Material creation and set up
– Material tricks in Unreal 4
● Foliage models and set up
– Unreal 4 Foliage painter