SDOA – Service Design and Organizational Activation. Enhanced lecture course Gatech 2012, Industrial Design. This presentation is part of the "breadth" part of the lecture series - designed to give service design students an understanding of business-relevant tools and concepts. Includes references to materials from DMI 2011.
10. Advertisement vs Design
Concept Craft
Obligatory Discretionary
Familiar Unfamiliar
Low-risk High-risk
“Dogs" "Cats"
Follow Circle around the problem etc.
Patch True Problem Solving
Re-Feed Living on
Market-Driven Research-Driven
11. Advertisement vs Design
Concept Craft
Obligatory Discretionary
Familiar Unfamiliar
Low-risk High-risk
“Dogs" "Cats"
Follow Circle around the problem etc.
Patch True Problem Solving
Re-Feed Living on
Market-Driven Research-Driven
12. Advertisement vs Design
Concept Craft
Obligatory Discretionary
Familiar Unfamiliar
Low-risk High-risk
“Dogs" "Cats"
Follow Circle around the problem etc.
Patch True Problem Solving
Re-Feed Living on
Market-Driven Research-Driven
13. Advertisement vs Design
Concept Craft
Obligatory Discretionary
Familiar Unfamiliar
Low-risk High-risk
“Dogs" "Cats"
Follow Circle around the problem etc.
Patch True Problem Solving
Re-Feed Living on
Market-Driven Research-Driven
14. Advertisement vs Design
Concept Craft
Obligatory Discretionary
Familiar Unfamiliar
Low-risk High-risk
“Dogs" "Cats"
Follow Circle around the problem etc.
Patch True Problem Solving
Re-Feed Living on
Market-Driven Research-Driven
15. Advertisement vs Design
Concept Craft
Obligatory Discretionary
Familiar Unfamiliar
Low-risk High-risk
“Dogs" "Cats"
Follow Circle around the problem etc.
Patch True Problem Solving
Re-Feed Living on
Market-Driven Research-Driven
16. Advertisement vs Design
Concept Craft
Obligatory Discretionary
Familiar Unfamiliar
Low-risk High-risk
“Dogs" "Cats"
Follow Circle around the problem etc.
Patch True Problem Solving
Re-Feed Living on
Market-Driven Research-Driven
17. Advertisement vs Design
Concept Craft
Obligatory Discretionary
Familiar Unfamiliar
Low-risk High-risk
“Dogs" "Cats"
Follow Circle around the problem etc.
Patch True Problem Solving
Re-Feed Innovation
Market-Driven Research-Driven
18. Advertisement vs Design
Concept Craft
Obligatory Discretionary
Familiar Unfamiliar
Low-risk High-risk
“Dogs" "Cats"
Follow Circle around the problem etc.
Patch True Problem Solving
Re-Feed Innovation
Market-Driven Research-Driven
19. Spend Invest
Customer User
Short term Long term
Buyer Developer
Generalist Experts
Reactive Prospective
The
value of Traditional Management Design
Design
Language and Process
20. On a management level
Hurdles to design integration
Structure & hierarchy
Culture & Processes
Lack of understanding
Company size
Budget allocation
Old focus: sales, stocks, prices
26. Vision Culture Innovation Growth Stock Value
Investment & Focus
Intervention Point for Design
The
value of
Design
Focus for Market Success
Inspiration: Marty Neumeier, The Designful Company
28. Intangible Tangible
Value Value
End-user Value 1 2
The Corporate Value 3 4
value of
Design
Dimensions of Value
Inspiration: Robert Bau, Designing for Recovery
29. 1
Intangible Tangible
Value
value Value
End-user Value 1 2
The Intangible and
Corporatetangible benefits
Value Intangible and
3 tangible costs 4
value of
Design
Dimensions of Value
Inspiration: Robert Bau, Designing for Recovery
35. trix
Matrix helps distinguish types of design initiatives
Developing New Balanced Build HP IP
Build IP
Design to Innovate
Markets Innovation Proprietary assets create a
Cultivating new growth Portfolio sustainable advantage
prospects
Coordinated roadmaps
lead to short and long term
success
Design to Innovate (D2I)
Innovating by creating new
markets, portfolios, and IP
Design to Differentiate
Anticipating A Cohesive The Wow Factor
Demand System An emotionalconnection to
An emotional connection
HP offerings
to business offerings
Addressing unmet needs Coordinating product
with compelling solutions portfolios to work better
together Design to Differentiate (D2D)
Differentiating through anticipating
demand, creating products that link
Efficient Design Simplified A User Aware together, and connecting with consumers
The
Design to Simplify
Processes Technology Supply Chain
Process improvement and Experiences Optimizing the supply
the efficient use of assets chain in a way that doesn t
Improving user interactions
sacrifice the customer
Design to Simplify (D2S)
value of across a range of products
experience
Simplifying design processes,
Development Process Portfolio of Products Specific to D2x portfolios, and the supply chain
Design
Business Experiences, Capital, Core
Processes and Solutions and Technologies
Tools Services Packard and Jump Associates
Hewlett and Assets