3. Europe’s cultural heritage: the locked treasure
Uneven pace of digitization of cultural heritage in Europe
Heterogeneous datasets
IPR issues
4.
5. Open, Sesame!
February 2012: data.europeana.eu (experimental pilot)
• 2.4 million objects under CC0 from 8 direct Europeana providers
encompassing over 200 cultural institutions from 15 countries
July 2012: Europeana data exchange agreement (DEA) as the
only agreement between Europeana and its content providers and
aggregators
1. Metadata published under the terms of the Creative Commons CC0
1.0 Universal Public Domain Dedication (re-use without any
restrictions)
2. Each digital object (and the associated preview) needs to carry a
rights label
September 2012: release of over 20 millions cultural records
under the CC0 on www.europeana.eu
9. Code: re-use
Provide tools and infrastructure to enable creative re-use of
open cultural data
Establish partnerships with content partners/open data
advocates
Encourage application development through hackathons and
business incubation contests
13. GLAM-WIKI Toolset
Developed in partnership with 4 national chapters of Wikimedia
(UK, the Netherlands, France and Switzerland) and Europeana
Allows automatic upload of large batches of openly licensed digital
versions of GLAMs’ content to Wikimedia Commons, the online
media repository for Wikimedia
Encourages publication of open cultural content and its re-use
(benefits):
• Global outreach: GLAM digital content is easily accessible to the
multilingual audience of Wikipedia users worldwide
• Multiplier effect: hundreds of images generate millions of
impressions
16. Hack4Europe roadshows 2011-2012
• 170 developers in 9 European countries, 79 prototypes
Thematic hackathons and co-creation workshops
• Social Learning Space, 27-28 Feb 2014, Berlin organised by Berlin
Media School and Facebook Europe (WW1 theme)
Apps4Europe open data competitions + business lounges
• Hack4Norway, 7-8 Feb 2014
• Hack4Sardinia, 29-30 May 2014
Europeana Creative Challenges
• 1st
on History Education & Natural History Education, 14 April 2014
http://ecreativeeducation2014.istart.org
• 2nd
on Tourism and Social Networks, Sept 2014
• 3rd
on Design, Spring 2015
20. Apps competitions case studies
Apps4Europe open data competitions + business lounges
• 4 culture-related finalists: Open Source Muse, Nostalgeo, SecondTake
and OldMapsOnline
Europeana Creative Challenges
• Pilots on History Education & Natural History Education
21. Future opportunities
• Growing number of open datasets (incl. cultural)
• Stronger start up culture in Europe
• Viable apps – new ideas, clear business models,
great teams
• Niche/market-specific applications
(examples: tourism, education, entertainment,
retail)