This document discusses the vision of connected things and megacities at Ericsson Research. It notes that the number of connected devices is expected to grow exponentially to 50 billion by 2020, creating both challenges and opportunities from the massive amount of data. Ericsson aims to address this through horizontal service enablement and innovation in specific verticals like transportation, retail, and smart cities. The document promotes Ericsson Labs, which supports developers and provides APIs to enable applications for connected things.
6. Table of megacities
Rank Megacity Country Continent Population Annual Growth
1 Tokyo Japan Asia 34,200,000 0.60%
2 Guangzhou China Asia 24,900,000 4.00%
3 Seoul South Korea Asia 24,500,000 1.40%
4 Delhi India Asia 23,900,000 4.60%
5 Mumbai India Asia 23,300,000 2.90%
6 Mexico City Mexico North America 22,800,000 2.00%
7 New York City USA North America 22,200,000 0.30%
8 São Paulo Brazil South America 20,800,000 1.40%
9 Manila [21] Philippines Asia 20,100,000 2.50%
10 Shanghai China Asia 18,800,000 2.20%
11 Jakarta Indonesia Asia 18,700,000 2.00%
12 Los Angeles USA North America 17,900,000 1.10%
13 Karachi Pakistan Asia 16,900,000 4.90%
14 Osaka Japan Asia 16,800,000 0.15%
15 Kolkata India Asia 16,600,000 2.00%
16 Cairo Egypt Africa 15,300,000 2.60%
17 Buenos Aires Argentina South America 14,800,000 1.00%
18 Moscow Russia Europe 14,800,000 0.20%
19 Dhaka Bangladesh Asia 14,000,000 4.10%
20 Beijing China Asia 13,900,000 2.70%
21 Tehran Iran Asia 13,100,000 2.60%
22 Istanbul Turkey Europe & Asia 13,000,000 2.80%
23 London United Kingdom Europe 12,500,000 0.70%
24 Rio de Janeiro Brazil South America 12,500,000 1.00%
25 Lagos Nigeria Africa 12,100,000 3.20%
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26 Paris France Europe 10,197,678 1.00%
7. Megacity challenges
› Growth – continous
re-building of infrastructures and housing
› Slums – insufficient housing,
sanitation, education & healthcare
› Traffic – chaos
and inefficiency in transports
› Urban sprawl – increased
burden on transport (cars or public)
› Gentrification – digital
divide between communities
› Air pollution – damage
of natural environment and health
› Sustainability – inefficiency in
energy production & distribution, recycling
› Crime – safety and
control in public spaces as well as homes
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8. the Connected
Things Vision
10X scale of devices from 5B to 50Billion,
100X scale of connected tags and
1000X scale of mobile data traffic
by 2020
9. inflection points –
10X the Opportunity
THINGS 50 B
Digital Society
Sustainable World
Personal
Mobile
Inflection
points PEOPLE 5.0 B
Global
Connectivity
PLACES ~0.5 B
1875 1900 1925 1950 1975 2000 2025
Source: Ericsson
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10. Drivers for networked everything
People Lifestyle
Health
Convenience
Safety
Businesses Societies
Productivity Sustainability
Cost efficiency Safety
Regulations Security
Assets Social cost
Technology
Broadband ubiquity Cost of connected device
Everything that benefits from a network
connection will have one
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11. The tags Opportunity
TAGS 5T
Augmented
Everyday Life
Digital Society
Sustainable World
THINGS 50 B
Personal
Mobile
Inflection
points
Global PEOPLE 5.0 B
Connectivity
PLACES ~0.5 B
1875 1900 1925 1950 1975 2000 2025
Source: Ericsson
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14. Connected things opportunity
data and context analysis
› m2m devices will produce a huge amount of Data
› Data aggregation, filtering and analysis needed to extract
Context and Knowledge
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16. The location data goldmine
Transport: Traffic prediction, flow
optimizations, model creation
Government: Calibration of “Mobile devices in America are
analysis models, travel surveys, generating something like 600
real-time alerts and warnings billion geo-spatially tagged
transactions per day”
Advertising: Campaign planning, Jeff Jonas, Chief Scientist,
site selection, measurements, IBM Entity Analytics Group
consumer behavior studies
End-user services: Service
personalization, recommendations
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17. Connected things opportunity
Engagements in Verticals
CE and Automotive Retail Gaming Education
Home Transport Banking
•Connected home •Safe traffic/ • Product information • Networked games • Teaching
•Connected CE Cooperative Cars • Shopping experience • Interactive games • Learning
•Social Web of Things •Connected Car • Location based mobile ads • Context based • Museum and Arts
•User interaction •ITS info brokering • Consumer loyalty building
•Ticketing • NFC enabled payments
Smart Grid Health Smart Cities Manufacturing Agriculture
•ICT for Smart Grid •Remote monitoring •Comm infrastructure • Mining • Fish farms
•EHV charging •Assisted living •Utility oriented applications • Process industry • Greenhouse monitor/control
•Demand/Response •Behavioral change •Health oriented applications • Component industry • Tea plantations
•Micro generation •Integrated solutions •Transport oriented • Forestry
•Storage •Treatment compliance applications
•User interaction
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18. CARRIER GRADE LOGISTICS
1. Trucks register 6. Push alarm
2. ERP order 7. Issue an express order
3. Push the order 8. Push the order
4. Submit incident 9. Issue an adapted route
5. Generate Alarm 10. Push the route
Web Delivery
App Truck
ALARM
Operator
Composition Web
Engine Connectivity
Enabler
Web Express Delivery
Page 18 App Truck
19. Stockholm Royal Seaport
- smart city/utilities
A world-class environmental
urban neighborhood co2 reduction
Information management
A showcase for energy and system
environmental solutions
End-user awareness
10 000 new apartments Smart grid communication
30 000 workplaces
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25. Social web of things
Most end-users have a Weak
understanding of Wireless
Networks
Most end-users have a Good
understanding of Social Networks
a Social Web of Things makes
users naturally aware of the power
of “networkedness”
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26. A concept demo of SWOT
In CAPITALS
Slide subtitle
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27. Swot in use at home
Personal
Network AS
Connected
Home GW
ZigBee-USB
Internet
Home network
RJ45-USB
Power network
Power sensor/actuator
Energy Sensor & Monitor
SWoT application
(device management,
house sleep mode)
Energy management
Android phone with SWoT client
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30. ericsson labs APIs
Maps & positioning Communication User & network
Web Maps SMS Send & Information
Receive Mobile
Identification
Mobile Location Group Voice Mixer Mobile Network
look-up
Mobile Maps Network probe
Mobile Push
3D Landscape
asyncvoice NFC & Sensors
Tag Tool
Web Technologies
Media & graphics Sensor Networking
Application Platform
Web
Connectivity
Face Detector Mobile Sensor
actuator link
EventSource
Streaming Media
Security
Web background Mobile Web Security
Converting Media Bootstrap
Web Device
connectivity CAPTCHA
Text-to-speech
Distributed
shared memory Oauth2 framework
Web Real-Time Machine Learning
communication Cluster Identity Management
Constructor Framework
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31. Web Real-Time communication
› Get early access to experimental browser features for
real-time voice and video communication (Web-RTC)
Early experimentation
– Download our browser
– Build your own “Web-RTC”-
enabled web app
– No plugins needed
– Provide API feedback
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32. ericsson application awards 2012
Theme
› apps for the networked society
€60,000 prize money
› Student and SME categories
Android app
› Use at least one ericsson labs api
Key partner:
July 2010 Feb 2012 Global May 2012
Launch Stage 1-2 Submission Evaluation Prize Ceremony
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33. technology for good – apps competition
› First stage of EAA2012 -- Technology for Good Apps
Competition -- we asked developers to come up with
applications for a good cause.
› Submission deadline: Oct 10th
› Winners will be announced Oct 18th
› Prizes: Sony Ericsson smart phones
› Also, the winning team will also help put a girl through school - she will
receive a scholarship in the team's name.
http://www.ericssonapplicationawards.com/tea
m/blog/how-good-are-you
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