A consumer research study found that 99% of adult software consumers have access to a PC or laptop, 43% have a smartphone, and 12% have an iPad or e-reader. Most software purchased is free or costs less than $50. While online purchases are most common, 41% of consumers still prefer a physical CD/DVD. Publishers must improve their online experience to compete with free and low-cost alternatives.
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Consumer Software Buying Trends Report Reveals Shift to Online Purchases
1. Consumer Software
Buying Trends
A consumer research study commissioned
by Elastic Path Software Inc.
They [software publishers] face the same
threats that the music and media industry have
been forced to accept, that consumers value
their products but are no longer prepared to
pay for them. Software publishers and retailers
alike must nd new ways of licensing their
products that resonate with their consumers.
www.elasticpath.com
2. Survey Background
This online study, conducted by Vision Critical, polled 1,004 US adults over
the age of 18 who have purchased software or downloaded free software
online for their PC or laptop and/or purchased apps or downloaded free
apps for a smartphone or iPad in the previous 12 months. Respondents had
to have, either at home or at work, at least one of the following: a laptop,
desktop, iPad, tablet, e-reader, or a smartphone. The survey was developed
to examine the factors that in uence consumer purchase decisions towards
software and the consumer experience when purchasing, upgrading, and
renewing software.
Executive Summary
Ninety-nine percent of adult software consumers in the US have access to
either a PC or laptop computer at home or work, 43% have a smartphone
and 12% have an iPad or e-reader. These consumers are regularly
downloading software or applications for these devices, but much of what
they download is either free or costs less than $50. The maturity of open
source software and the widespread availability of free smartphone
applications have created choice for consumers who traditionally have
paid for software. In fact, 46% of software owners have switched to a free
version that they consider as good as their existing paid software when they
were due to renew their subscription or pay for an upgrade. For software
publishers this competition is making it more and more dif cult to sell to
new consumers and retain existing customers. Software publishers must
improve their tactics for selling online and ensure that they are offering an
online experience that parallels the high expectations that today’s savvy
online shoppers expect. They face the same threats that the music and
media industry have been forced to accept, that consumers value their
products but are no longer prepared to pay for them. Software publishers
and retailers alike must nd new ways of licensing their products that
resonate with their consumers.
01 Consumer Software Buying Trends www.elasticpath.com
3. Key Findings
Where have you purchased software in the past year? The online channel reigns for both
Directly from the software publisher’s website research and purchases.
(e.g., Adobe.com or Symantec.com) 52%
Among all software consumers there is a clear preference
In a retail store ( gure 1) for purchasing software online either directly from the
(e.g., Wal-Mart or Best Buy) 48%
publisher’s website or from a retailer’s website, although 48% of
From a retailer’s website software consumers have also purchased in retail outlets in the
(e.g., Bestbuy.com or Amazon.com) 37%
past 12 months. The rapid adoption of smartphones and tablets
From an app store among software consumers ( gure 2) has resulted in the rise
(e.g., Apple App Store or Android Marketplace) 28%
of online and on-device application stores such as Apple’s
App Store.
Other 8%
0% 10% 20% 30% 40% 50% 60%
Base: 784 US adults who have paid for software [Figure 1]
Do you have any of the following at home…?
Laptop/Desktop computer 99%
Smartphone
(e.g., iPhone, BlackBerry etc.) 43%
iPad, tablet or e-reader
(Amazon Kindle, Nook, etc.) 12%
0% 20% 40% 60% 80% 100%
[Figure 2]
02 Consumer Software Buying Trends www.elasticpath.com
4. When considering a software purchase
where do you start your research?
Consumers may purchase more software online than of ine
Search engine 49%
because they start their research process online ( gure 3).
Online product reviews 44%
Forty-nine percent of software consumers start their search
Friends/Family/Colleagues 38% for software on internet search engines, 44% rely on online
On the software publisher’s website
31% customer product reviews, and 31% start their research on
(e.g. Adobe.com or Symantec.com)
either the publisher’s or a retailer’s website. The price-conscious
On a retailer’s website 31%
(e.g. Bestbuy.com or Amazon.com) consumer starts their research on online shopping price
In a retail store 23% comparison sites, and 11% of consumers start their research
Online marketplace
(e.g. Apple App Store) 20% using social media sites.
Shopping comparison site 19%
Technology magazines 15%
Social media
(Facebook, Twitter, blogs) 11%
Other 2%
0% 10% 20% 30% 40% 50% 60%
[Figure 3]
03 Consumer Software Buying Trends www.elasticpath.com
5. Games dominate software
Which of the following types of software have you consumption, especially on
purchased or downloaded for free in the past year mobile devices.
…for your desktop/laptop computer(s)? System utilities such as anti-virus software dominate spend
for home desktop and laptop computers, followed secondly
Systems Utilities 59% by games ( gure 4). Spending for games dominate for mobile
Games 42% devices such as smartphones, iPads, and e-readers. Educational
software and games have signi cantly higher adoption rates
Operating System 27%
among the Gen-Y population (ages 18-34). Imaging and
Imaging and Graphics 25% graphics apps for smartphones are particularly popular for
Personal Productivity 23% the Gen-Y population. High income households (>$50k) buy
more nancial software.
Finance 18%
Other 17%
Education 12%
0% 10% 20% 30% 40% 50% 60% 70%
Base: 996 US adults with a desktop or laptop at home or work [Figure 4a]
…for your smartphone, iPad, or e-reader
Games 59%
Other 29%
Imaging and Graphics 20%
Personal Productivity 18%
Education 14%
Finance 14%
Operating System 11%
Systems Utilities 10%
0% 10% 20% 30% 40% 50% 60% 70%
Base: 455 US adults with a smartphone, iPad, or e-reader at [Figure 4b]
home or work
04 Consumer Software Buying Trends www.elasticpath.com
6. Brand af nity and reputation are
Which of the following in uenced your last strong emotional factors when
software purchase or free software download? choosing software.
Strong In uence Moderate In uence Minor In uence No In uence PC and Mac owners are long term users of popular software
Already owned other software
packages such as Microsoft Of ce, Norton AntiVirus, and Adobe
products from the publisher 42% 32% 11% 16%
Photoshop. The existing experience with these applications
Brand reputation 39% 37% 12% 12% and the brand awareness of the publishers, are the in uencing
Online product description and feature details 34% 40% 14% 13% factors for consumers deciding on a new software purchase
or download ( gure 5). The publisher’s online content (product
Online customer reviews and ratings 32% 34% 17% 17%
information, demos, customer ratings, and online support
Family, friend, or co-worker 28% 33% 16% 22%
forums) weighs heavily as a purchase in uencer. Marketing
Availability and quality of online support
(tutorials, guides, user groups, forums, support) 25% 34% 20% 21% campaigns, social media, and the traditional box cover do
Limited use trial 23% 28% 19% 30% not play much importance in the consumer’s
Social media
10% 16% 22% 52% decision-making process.
(Facebook, blogs, forums, Twitter)
Marketing campaigns
(email, magazine/newspaper ads) 9% 22% 31% 38%
The box cover or online image 9% 19% 25% 47%
0% 100%
[Figure 5]
05 Consumer Software Buying Trends www.elasticpath.com
7. How much have you spent on software for your
desktop/laptop computers in the past year? Most consumers opt for free or
…software for my desktop/laptop computers in the past year? cheaply-priced software.
$501 to $1000, 2% Three out of four (desktop/laptop) software consumers spent
$301 to $500, 2% More than less than $100 on software last year, and 22% opted for free
$201 to $300, 6% $1000, 1%
or open source software choices. Only a minority (11%) of
$0, 22%
software consumers spent more than $200. When it comes to
$1 to $50, 30% applications for smartphones, iPads, and e-readers, consumers
$0, 22% spend even less, with three out of four consumers spending less
$51 to $100, 23% $101 to
$200,14% than $50 in the past year. The widespread availability of quality,
$101 to $200, 14% low-priced and free applications developed by individuals
$201 to $300, 6% and small development rms dominate downloads.
$51 to $100, 23% $1 to $50, 30%
$301 to $500, 2%
$501 to $1000, 2%
More than $1000, 1%
Base: 996 US adults with a desktop or laptop at home or work [Figure 6a]
...apps for my smartphone/iPad/e-reader in the past year?
$201 to $300, 3%
$301 to $500, 1%
$101 to $200, 6%
More than $1000, 1%
$0, 32%
$1 to $50, 44%
$51 to
$51 to $100, 14% $100, 14% $0, 32%
$101 to $200, 6%
$201 to $300, 3%
$1 to $50, 44%
$301 to $500, 1%
More than $1000, 1%
$501 to $1,000, 0%
Base: 455 US adults with a smartphone, iPad, or e-reader at home or work [Figure 6b]
06 Consumer Software Buying Trends www.elasticpath.com
8. Expensive brand software faces stiff
How much do you agree or disagree competition from open source and
with the following statements about software? budget competitors.
Strongly Agree Moderately Agree Moderately Disagree Strongly Disagree Unsure Despite brand reputation having a strong in uence during the
purchase decision, 89% of online adults agree that there are
There are software programs that I would like 62% 27% 6% 3 3 software programs they would like to buy, but they are too
to buy, but they are too expensive
expensive ( gure 7). Seventy-six percent of software consumers
agree that free or open source software is as good or almost
I would never use copies of paid software 38% 24% 19% 11% 9%
I did not have a license for as good as the paid software they would have purchased.
A signi cant number (30%) of software consumers admit they
would consider using software for which they did not own a
Free software is as good or almost as good
as software I might otherwise pay for 27% 49% 17% 4 4 license and a further nine percent were unsure. Not surprisingly,
Gen-Y consumers admitted a higher willingness to use
unlicensed software than older adults.
I would consider faking my location to avoid
paying taxes on online software purchases 8% 8% 12% 63% 8%
0% 100%
[Figure 7]
07 Consumer Software Buying Trends www.elasticpath.com
9. Please rate your satisfaction with the following when The online purchase experience
purchasing software online or downloading free software has room for improvement.
Very Satis ed Moderately Satis ed Software consumers are generally satis ed with the experience
Not Very Satis ed Not at All Satis ed Not Applicable/Unsure of purchasing or downloading free software online, but both
Payment methods available
publishers and retailers have plenty of room for improvement
(e.g., credit cards, debit cards, PayPal etc.) 53% 32% 3 1 11%
for their online user experience. Half of software consumers
Installation process 49% 42% 4 1 5% ( gure 8) were only moderately satis ed with the website
Ease of software download after purchase 49% 39% 4 1 7% user experience, and 40% of software consumers were only
moderately satis ed with the checkout process, online security,
Ckeckout process 48% 38% 4 1 10%
and license key delivery. Only 38% of consumers were very
Software activation/registration 45% 41% 5 2 7% satis ed that the online price provided by the publisher was
Security of personal/billing information 45% 41% 3 1 10% competitive.
Delivery of license keys 39% 40% 5 1 15%
Website user experience 38% 42% 7% 1 12%
Competitiveness of online price 38% 48% 6% 1 7%
0% 100%
[Figure 8]
08 Consumer Software Buying Trends www.elasticpath.com
10. How do you prefer to receive software purchases? Many consumers still want a physical
backup copy of their software.
Despite the fact that 80% of consumers prefer to buy
software online either directly from the publisher’s website or
Physical CD/DVD, 41% No preference, 22% Physical from a retailer, 41% ( gure 9) still prefer to receive a physical
CD/DVD, 41% copy of their purchase on CD or DVD. Of the 38% who prefer to
Digital download to
my computer or device, 38% digitally download their purchase or had no preference, 40%
No preference, 22% ( gure 10) would be prepared to pay extra for a backup copy
Digital download on CD, and 30% would be prepared to pay for extended
to my computer
or device, 38% download insurance.
Base: 978 US adults who have previously purchased software [Figure 9]
Would you ever consider paying for any of the following at the time
of purchasing a digital download of software to your computer or device?
A physical backup copy of the
software on CD/DVD 40%
Add-ons 38%
(templates, additional features)
An extended license 38%
(e.g., 3 years vs. 1 year)
Download insurance (e.g., I can re-download 30%
the software any time in the future)
25%
None of the above
17%
Related books or magazines
(how to guides, tips etc)
0% 5% 10% 15% 20% 25% 30% 35% 40% 45%
Base: 373 US adults who digitally download software purchases [Figure 10]
09 Consumer Software Buying Trends www.elasticpath.com
11. Do you ever use the same software
on different devices?
44%
13%
Desktop Computer (PC or Mac) This is likely due to the high ownership of multiple devices
( gure 11). Of the 1,004 software consumers surveyed, 69%
9% owned multiple devices and 80% of them have used the same
Laptop Computer (PC or Mac) software or application on multiple device types. Consumers
regularly change their hardware to keep up with technology
7% improvements, but this rate of hardware turnover is faster than
the rate at which they upgrade or change their software. The
Smartphone (e.g., iPhone, BlackBerry etc.)
lifetime ownership of their software exceeds that of the devices
2% on which it is installed on, and, as such, consumers seek a
secure copy of their original software purchase. This allows
iPad, tablet, or e-reader them to re-install it as they change devices.
(Amazon Kindle, Nook etc.)
2%
1%
1%
Base: 689 US adults with at least 2 of these devices at home or work: a [Figure 11]
desktop, laptop, smartphone, iPod, or e-reader
10 Consumer Software Buying Trends www.elasticpath.com
12. When purchasing software, do you prefer to....
Alternative ownership choices would
encourage many consumers to buy.
Although some software, including antivirus and tax preparation,
C, 24%
Own your software outright but pay for typically only offer subscription models (ensuring access to
upgrades with each major release, 48% A
frequent incremental updates), 48% of consumers prefer to buy
Pay an annual subscription to use the software A, 48%
but receive all upgrades for free while and own their software outright ( gure 12) rather than paying
B
you maintain an active subscription, 27% an annual subscription to use a software package. However,
B, 27% 64% of software consumers indicated a preference to buy
Unsure, 24% C
upgrade protection at the time of purchase ( gure 13) to protect
themselves from expensive upgrades for a set period of time.
When asked about alternative ownership models such as leasing
(15%) and pay-as-you-go (14%) usage, software consumers
said that this would in uence their decision for more expensive
software. For lower income respondents (<$25k year household
Base: 978 US adults who have previously purchased software [Figure 12] income), 18% stated a preference for leasing models. Forty-eight
percent of consumers expressed an interest in the option to buy
Which of the following, if available for more expensive software family or household licenses, enabling them to install software
(over $100), would encourage you to purchase that software? across multiple machines in the household without having to
purchase additional licenses. Try-before-you-buy options (either
Upgrade protection (free upgrades to
future version for the next 3 years) 64% 30-day trials or 30-day money back guarantees) strongly
in uence the purchase decision of more expensive software,
Try before you buy (30 day trial) 59% and, in fact, 52% of consumers who have used trial software
pay to convert to the full version ( gure 15).
30-day money back guarantee 52%
User-based license (one price for all your
machines/devices or your whole family) 48%
Monthly lease,
with option to purchase outright 15%
Pay-as-you-go usage
(purchase block of hours) 14%
None of the above 11%
0% 10% 20% 30% 40% 50% 60% 70%
Base: 978 US adults who have previously purchased software [Figure 13]
11 Consumer Software Buying Trends www.elasticpath.com
13. When software is available both as an installable application for your
Web-based software is popular
computer or smartphone and as an online/web version for the with some consumers but is not
same price (e.g., tax return) would you prefer to.... appropriate in many scenarios.
Many software publishers have created web-based versions
of their popular desktop products. These web or cloud-based
Use the web services are popular for enterprise software companies with
Download and install the software, 57% version, 21% many disparate users, but 57% of consumers say that they still
prefer to download and install the desktop version where both
No preference, 22% Download and install desktop and web versions are available for the same price.
the software, 57%
Use the web version, 21% No preference, 22%
Software users are brand advocates.
Keep them happy and they will tell
others and buy again.
As discussed earlier ( gure 3), social recommendations have
[Figure 14]
a strong in uence on the purchase decisions of software
With regard to software have you ever done the following? consumers. But how many software users share their
experiences with others? Sixty-four percent of software users
Recommended the software to 64% have recommended applications to friends or colleagues.
friends or colleagues
Thirty-nine percent of software consumers have done at least
Purchased an upgrade of the software 53% one of these social media activities: written online product
reviews, shared their experiences on social network sites,
Converted a free trial to the paid version 52%
posted comments in online user forums, or blogged about
Purchased other products offered their experience. The online software publishers and retailers
by the same vendor 50%
who offer these community tools to their customers will directly
Wrote an online review 22% bene t from an increase in sales from new customers.
Shared your experience on social
networking sites (Facebook, Twitter, etc.) 20%
Posted in user forums 17%
None of the above 13%
Blogged about your experience 10%
0% 10% 20% 30% 40% 50% 60% 70%
[Figure 15]
12 Consumer Software Buying Trends www.elasticpath.com
14. Upgrades and renewals are the biggest
How much do you agree or disagree with the following statements challenge for software publishers.
about upgrading or renewing software licenses?
Possibly the biggest challenge for software publishers is
Strongly Agree Moderately Agree Moderately Disagree Strongly Disagree Unsure customer retention. As publishers release new versions or
customers come to the end of their subscription term,
I actively look for a better price
when renewing or upgrading 45% 34% 13% 3 5 consumers have a choice to either upgrade/renew, continue
using an older version, or switch to a free open source or
I nd upgrading or renewing quick and easy 28% 47% 14% 5 6
competitive product. Seventy-nine percent of consumers actively
I always know when my software has
24% 37% 24% 9% 6 look for a better price when upgrading than accept the price
expired or a newer version is available
offered by the vendor. This uncertainty that the vendor is offering
I always know which version to upgrade to 22% 35% 26% 10% 7 the best deal leads them to look at other purchase channels
I always purchase my upgrade (other online and of ine retailers) but also at competitive
on the vendor’s website 21% 36% 20% 13% 10%
products. Only 57% of consumers purchase their software
I always opt-in to automatic renewal 12% 28% 27% 27% 6 upgrades directly on the software publisher’s website, with many
or upgrade programs
nding it cheaper to purchase an original (non-upgrade) version
I am unclear about the bene ts of
upgrading or renewing 8% 22% 30% 33% 7 and re-install the software on their computer(s).
0% 100%
Only 28% of software consumers strongly agreed that the
[Figure 16]
upgrade and renewal process was easy, and only 22% strongly
agreed that they knew which version they should upgrade to.
How do you prefer to be noti ed that your software subscription
Many consumers are confused with the array of options
needs renewal or a new version (upgrade) is available?
presented to them during the upgrade process, and that
experience has plenty of room for optimization. Consumers
Email 81% may be frustrated, in part, with the multi-step process: being
noti ed in the software, purchasing online, and then being forced
to re-install and activate the new version. Some vendors are
Prompts in the software 55% attempting to streamline this process by embedding the renewal
experience within the software application itself and allowing
the software update to occur without requiring a re-install or
Automatic renewal 13% device re-boot.
Perhaps unsurprisingly 81% ( gure 17) of software consumers
prefer to be noti ed by email when their software is due for
SMS 7% upgrade or renewal, and very few (13%) of consumers prefer
to sign up for an automatic renewal that is charged to their
0% 20% 40% 60% 80% 100% credit card.
[Figure 17]
13 Consumer Software Buying Trends www.elasticpath.com
15. Bugs and free alternatives
In the past, what has prompted you to change from one software package lead product attrition.
to another (e.g., McAfee AntiVirus to Norton AntiVirus)?
Dissatisfaction with the quality of existing software product
Dissatisfaction with your current is the leading reason that software consumers start the process
product (slow, buggy) 48%
of looking for alternative products ( gure 18). Forty-six percent
The availability of a free version that was
46% of consumers switched from paid software products to free or
as good my existing software
open source alternatives because they believed the free version
Recommendations from friends,
magazines, blogs, etc. 35% was as good as their existing software. One in four software
consumers have tried alternative products as a result of
I got a new computer or smartphone 27%
successful marketing campaign offers and recommendations
A special offer to try an alternative product 26% from social peers. Online social sites are strong in uencers on
consumers’ decisions to try alternatives.
The availability of an online/web
version of the software 21%
New ‘must have’ features of a
competitive product 20%
I have never changed software packages 12%
Other 5%
0% 10% 20% 30% 40% 50%
[Figure 18]
14 Consumer Software Buying Trends www.elasticpath.com
16. Recommendations
Software publishers, like their peers in the media and publishing although not suitable for everyone, would encourage some
industry, are facing an increasing threat—their consumers are consumers to use best-in-class paid software rather than opting
no longer prepared to pay for their products, at least not in the for cheaper or open source alternatives. A college student is
traditional way. There are various ways publishers and their unlikely to pay $600 to buy Photoshop, but they may well be
resellers can counteract this threat, and below are just some of the prepared to pay an affordable hourly or daily usage fee to allow
recommendations for action based on the results of this research: them to complete a speci c design project. In today’s connected
society there are no longer any technical barriers to developing and
Offer upgrade protection as an implementing this ownership model.
up-sell option. Productivity software, antivirus, and other regularly used software
The survey highlighted that half of consumers still prefer to own packages are often installed on multiple devices within the home.
their software outright. Much like servicing and insurance costs The proliferation of different devices means that consumers want to
associated with owning a car, these software buyers object to have licensing options to allow them to use the same software on
paying expensive upgrade costs to take advantage of new features. all their devices. Currently, multi-user licenses are more relevant to
For years tax and antivirus publishers have offered extended small businesses than consumers. Offering family or multi-device
ownership subscriptions (typically two or three year options), licenses would allow consumers to buy once and use anywhere
allowing their customers to save over the long term via an up-sell including different versions for PC, Mac, and mobile devices.
during the original purchase transaction. Publishers of productivity,
imaging, nance, games, and operating systems can lock in their Intelligently up-sell to increase
customers by offering term-based upgrade protection (e.g., all average order value.
upgrades for three years) as a compelling up-sell. Although this
strategy may affect future upgrade revenue margins, it will reduce Many software publishers try and encourage customers to buy
the number of customers that switch to competitive or open source related products in the shopping cart but few are providing up-sells
alternatives. that the customers really want. Almost all software publishers allow
their customers to download a digital version of their products, but
Provide alternative ownership models. few are taking advantage that consumers want and are willing to
pay extra for purchase protection either in the form of a physical
Certain types of software such as photo editing, tax, nance, backup copy or extended download insurance. Customers also
and games are not always frequently used. Consumers of these want to purchase value-add products and services including user
products would likely nd it more appealing to pay based on usage guides, and third party add-ons such as templates or functionality
(hours or monthly) rather than having to invest heavily upfront in a enhancements but are usually forced to obtain these from other
tool that will be infrequently used. This model has worked well for channels after their purchase.
car co-ops that allow drivers to pay as they use. This model,
15 Consumer Software Buying Trends www.elasticpath.com