SlideShare ist ein Scribd-Unternehmen logo
1 von 23
MULTIMEDIA PHASE 1
INTERACTIVE MULTIMEDIA DEVELOPMENT

• PHASE 1 – PLANNING
   – Step 1 : Developing the concept
   – Step 2 : Stating the purpose
   – Step 3 : Identifying the target audience
   – Step 4 : Determining the treatment
   – Step 5 : Developing the specifications
   – Step 6 : Storyboard and navigation



                                                2
STEP 1 : Developing The Concept
• “What, in general, do we want to do?”
• Every multimedia project originates as an
  idea.
• The process for generating ideas can be as
  unstructured as brainstorming sessions or as
  formal as checklists with evaluation criteria
  which is based on current line.


                                                  3
STEP 1 : Developing The Concept
• Such a series of questions might consists of the following:
   – How can we improve it? (make it faster, use better-
     quality graphics or updated content)
   – How can we change the content to appeal to a different
     market? (consumer, education, corporate)
   – How can we take advantage of new technologies? (virtual
     reality, speech recognition)
   – How can we repackage or repurpose our content? (books,
     movies, games, reference materials, brochures, magazines)



                                                             4
STEP 2 : Stating The Purpose
• “What, specifically, do we want to accomplish?”
• Once a concept has been developed, project
  goals and objectives need to be specified.
• Goals are broad statements of what the project
  will accomplish, whereas objectives are more
  precise statements.
• Goals and objectives help direct the development
  process and provide a way to evaluate the title
  both during and after its development.
                                                 5
STEP 2 : Stating The Purpose
• Because multimedia development is a team
  process, objectives are necessary to keep the
  team focused, on-track, on budget, and on
  time.
• They need to be stated in measurable terms,
  and they need to provide for a timeline.



                                                  6
STEP 3 : Identifying The Target Audience

• “Who will use the title?”
• Audiences can be described in many ways, in terms of
  demographics (location, age, sex, marital status, education,
  income, and so on) as well as lifestyle and attitudes.
• Developers must determine what information is needed and
  how specifically to define the audience.
• There is a trade-off between the size of an audience an a
  precise definition of it.
• The larger the audience, the more diverse its needs and the
  more difficult it is to give them what they want.


                                                                 7
STEP 4 : Determining The Treatment
• “What is the look and feel?”
• Taken together the concept, objectives and
  especially the audience will help determine
  how the title will be presented to the user.
• Look and feel can include such things as the
  title’s tone, approach, metaphor and
  emphasis.


                                                 8
STEP 4 : Determining The Treatment
• Tone – Will the title be humorous, serious,
  light, formal?
  – Is it for home use, games and recreational titles,
    humor or business use that are more serious in
    their tone.
• Approach – How much direction will be
  provided to the user?
  – Approach is deciding how much help to provide
    and in what form; exploration
                                                         9
STEP 4 : Determining The Treatment
• Metaphor – Will a metaphor be used to
  provide interest or to aid in understanding the
  title?
  – Examples of metaphor:
     •   File cabinet
     •   Books with chapters
     •   Encyclopedia with articles
     •   Television with channels
     •   Shopping mall with stores
     •   Museum with exhibits

                                                10
STEP 4 : Determining The Treatment
• Emphasis – How much emphasis will be
  placed on the various multimedia elements?
  – It is important to consider the significance of each
    element based on the concept, objectives, and
    audience for the title.
  – Budget and time constraints, however, may
    ultimately dictate the relative weight placed on
    text, sound, animation, graphics, and video.


                                                       11
STEP 5 : Developing The Specifications
• “What precisely does the title include and how
  does it work?”
• Specifications - list what will be included on
  each screen:
  – the target playback system
  – the elements should be included
  – the functionality of each object
  – the user interface
• Specifications should be detailed as possible.

                                                   12
STEP 5 : Developing The Specifications
• Target playback systems – The decision of
  what computers to target for playback is
  usually not difficult.
• For example, an instructor who is developing a
  multimedia presentation would be confined to
  – the playback system set up in the classroom;
  – a sales representative might be restricted by the
    model of laptop computer that she carries;
  – or a person developing a title that runs on a kiosk
    would be restricted to the kiosk hardware.

                                                          13
STEP 5 : Developing The Specifications
• Elements to be included – The specifications
  should include, as much as possible, details
  about the various elements that are to be
  included in the title.
• For examples:
  – what are the sizes of various objects such as
    photos, buttons, text blocks?
  – what fonts, point sizes and type styles are to be
    used?
  – what are the colors for various objects?

                                                        14
STEP 5 : Developing The Specifications
• Functionality – Objects such as text, graphics,
  buttons and hypertext are often part of
  multimedia title.
• The specification should include how the
  program reacts to an action by the user, such as a
  mouse click.
• The user needs feedback that the button has
  been selected.
• If no feedback is given, the user might click on
  the button again, resulting in the undesirable
  effect of jumping to the wrong screen.
                                                   15
STEP 5 : Developing The Specifications
• User interface – The user interface involves
  designing the appearance – how each object is
  arranged on the screen – and the interactivity
  – how the user navigates through the title.




                                               16
STEP 6 : Storyboard and Navigation
• “What do the screens look like and how are they linked?”
• A storyboard – a representation of what each screen will look
  like and how the screens are linked. (often in the form of
  hand-drawn sketches)
• The storyboard serve multiple purposes:
    – To provide an overview of the project
    – To provide a guide (road map) for the programmer
    – To illustrate the links among screens
    – To illustrate the functionality of the object



                                                              17
STEP 6 : Storyboard and Navigation




                                 18
STEP 6 : Storyboard and Navigation




                                 19
STEP 6 : Storyboard and Navigation
• Another important feature of the storyboard is
  the navigation scheme.
• The linking of screens through the use of
  buttons, hypertext, and hot spots allows the
  user to jump from one screen to another.
• The multimedia developer decides how the
  various screens will be linked, and this is
  represented on the storyboard.

                                               20
STEP 6 : Storyboard and Navigation
• In some cases, the linking is too complex to
  land itself well to a storyboard display, the
  programmer would rely on the specifications
  to indicate the navigation scheme.
• Navigation structure :
  – Linear
  – Hierarchical
  – Non-linear
  – Composite

                                                  21
STEP 6 : Storyboard and Navigation
• Linear - Users navigate sequentially, from one
  frame of information to another.
• Hierarchical - Users navigate along the branches
  of a tree structure that is shaped by the natural
  logic of the content. It is also called linear with
  branching.
• Non-linear - Users navigate freely through the
  content, unbound by predetermined routes.
• Composite - Users may navigate non-linearly, but
  are occasionally constrained to linear
  presentations.
                                                    22
STEP 6 : Storyboard and Navigation




                                 23

Weitere ähnliche Inhalte

Was ist angesagt?

Chapter 4
Chapter 4Chapter 4
Chapter 4
Hajar Len
 
Jenis kabel network
Jenis kabel networkJenis kabel network
Jenis kabel network
ilzannafri
 
1.3 ancaman komputer
1.3 ancaman komputer1.3 ancaman komputer
1.3 ancaman komputer
Suriyana Ahmad
 
Complete-Mini-Project-Report
Complete-Mini-Project-ReportComplete-Mini-Project-Report
Complete-Mini-Project-Report
Akshay Pratap Singh
 

Was ist angesagt? (20)

Network bab1
Network bab1Network bab1
Network bab1
 
Chapter 4
Chapter 4Chapter 4
Chapter 4
 
Web Development on Web Project Report
Web Development on Web Project ReportWeb Development on Web Project Report
Web Development on Web Project Report
 
Mobile/Web App Development Project Report
Mobile/Web App Development Project ReportMobile/Web App Development Project Report
Mobile/Web App Development Project Report
 
Jenis kabel network
Jenis kabel networkJenis kabel network
Jenis kabel network
 
Spesifikasi server
Spesifikasi serverSpesifikasi server
Spesifikasi server
 
Multimedia Presentation and Authoring
Multimedia Presentation and AuthoringMultimedia Presentation and Authoring
Multimedia Presentation and Authoring
 
Multimedia Networking
Multimedia NetworkingMultimedia Networking
Multimedia Networking
 
4. multimedia
4. multimedia4. multimedia
4. multimedia
 
Final Year Project
Final Year ProjectFinal Year Project
Final Year Project
 
Multimedia networking
Multimedia networkingMultimedia networking
Multimedia networking
 
La2 server maintenance
La2 server maintenanceLa2 server maintenance
La2 server maintenance
 
Slot 8: Perisian Pengendali, Aplikasi, Utiliti
Slot 8: Perisian Pengendali, Aplikasi, Utiliti Slot 8: Perisian Pengendali, Aplikasi, Utiliti
Slot 8: Perisian Pengendali, Aplikasi, Utiliti
 
1.3 ancaman komputer
1.3 ancaman komputer1.3 ancaman komputer
1.3 ancaman komputer
 
Complete-Mini-Project-Report
Complete-Mini-Project-ReportComplete-Mini-Project-Report
Complete-Mini-Project-Report
 
BAB 4 Perisian operasi
BAB 4   Perisian operasiBAB 4   Perisian operasi
BAB 4 Perisian operasi
 
PErisian Sumber Terbuka vs. Perisian Sumber Tertutup
PErisian Sumber Terbuka vs. Perisian Sumber TertutupPErisian Sumber Terbuka vs. Perisian Sumber Tertutup
PErisian Sumber Terbuka vs. Perisian Sumber Tertutup
 
Ad hoc networks
Ad hoc networksAd hoc networks
Ad hoc networks
 
Rangkaian komputer dan internet
Rangkaian komputer dan internetRangkaian komputer dan internet
Rangkaian komputer dan internet
 
J2ME
J2MEJ2ME
J2ME
 

Andere mochten auch

Multimedia Planning
Multimedia PlanningMultimedia Planning
Multimedia Planning
lunkyo
 
Multimedia project life cycle - wsolvt
Multimedia project life cycle - wsolvtMultimedia project life cycle - wsolvt
Multimedia project life cycle - wsolvt
Wsolvt
 
Ch09
Ch09Ch09
Ch09
xmotion
 
High definition studios sample proposal
High definition studios sample proposalHigh definition studios sample proposal
High definition studios sample proposal
Telli Koroma
 
Multimedia presentation storyboard
Multimedia presentation storyboardMultimedia presentation storyboard
Multimedia presentation storyboard
jbosleywisdom2010
 
Corporate video propsals presentation
Corporate video propsals presentationCorporate video propsals presentation
Corporate video propsals presentation
michelleb211
 
CONTOH PROPOSAL SPONSORDHIP FILM
CONTOH PROPOSAL SPONSORDHIP FILMCONTOH PROPOSAL SPONSORDHIP FILM
CONTOH PROPOSAL SPONSORDHIP FILM
Marcom Agency
 
Short film proposal
Short film proposalShort film proposal
Short film proposal
msoppon
 

Andere mochten auch (19)

Chapter 11 Multimedia Development
Chapter 11 Multimedia DevelopmentChapter 11 Multimedia Development
Chapter 11 Multimedia Development
 
Multimedia Planning
Multimedia PlanningMultimedia Planning
Multimedia Planning
 
Multimedia development process
Multimedia development processMultimedia development process
Multimedia development process
 
Introduction to Multimedia Design and Development
Introduction to Multimedia Design and DevelopmentIntroduction to Multimedia Design and Development
Introduction to Multimedia Design and Development
 
Multimedia project life cycle - wsolvt
Multimedia project life cycle - wsolvtMultimedia project life cycle - wsolvt
Multimedia project life cycle - wsolvt
 
Multimedia Development and Evaluation
Multimedia Development and EvaluationMultimedia Development and Evaluation
Multimedia Development and Evaluation
 
Ch09
Ch09Ch09
Ch09
 
Planning, Designing, Producing, And Costing
Planning, Designing, Producing, And CostingPlanning, Designing, Producing, And Costing
Planning, Designing, Producing, And Costing
 
Multimedia roles slides
Multimedia roles slidesMultimedia roles slides
Multimedia roles slides
 
Final Film Proposal
Final Film Proposal Final Film Proposal
Final Film Proposal
 
High definition studios sample proposal
High definition studios sample proposalHigh definition studios sample proposal
High definition studios sample proposal
 
Multimedia Development Lifecycle
Multimedia Development LifecycleMultimedia Development Lifecycle
Multimedia Development Lifecycle
 
Multimedia presentation storyboard
Multimedia presentation storyboardMultimedia presentation storyboard
Multimedia presentation storyboard
 
Proposal Proyek Film Pendek - Kemudahan Penggunaan E-Money di Indonesia
Proposal Proyek Film Pendek - Kemudahan Penggunaan E-Money di IndonesiaProposal Proyek Film Pendek - Kemudahan Penggunaan E-Money di Indonesia
Proposal Proyek Film Pendek - Kemudahan Penggunaan E-Money di Indonesia
 
Corporate video propsals presentation
Corporate video propsals presentationCorporate video propsals presentation
Corporate video propsals presentation
 
4 heads studio business plan
4 heads studio business plan4 heads studio business plan
4 heads studio business plan
 
CONTOH PROPOSAL SPONSORDHIP FILM
CONTOH PROPOSAL SPONSORDHIP FILMCONTOH PROPOSAL SPONSORDHIP FILM
CONTOH PROPOSAL SPONSORDHIP FILM
 
Short film proposal
Short film proposalShort film proposal
Short film proposal
 
multimedia element
multimedia elementmultimedia element
multimedia element
 

Ähnlich wie Multimedia phase 1

Storyboarding
StoryboardingStoryboarding
Storyboarding
Chandan Sah
 
Emma.antunes
Emma.antunesEmma.antunes
Emma.antunes
NASAPMC
 
Creativecontentuclan
CreativecontentuclanCreativecontentuclan
Creativecontentuclan
Dina El-sofy
 
Unit 3 Topic 2 Creating Multimodal Material.pdf
Unit 3 Topic 2 Creating Multimodal Material.pdfUnit 3 Topic 2 Creating Multimodal Material.pdf
Unit 3 Topic 2 Creating Multimodal Material.pdf
Noraima2
 
Web design content
Web design contentWeb design content
Web design content
MrCHenderson
 

Ähnlich wie Multimedia phase 1 (20)

Storyboarding
StoryboardingStoryboarding
Storyboarding
 
Designing the user experience
Designing the user experienceDesigning the user experience
Designing the user experience
 
Building Shared Understanding Glenn McClure
Building Shared Understanding Glenn McClureBuilding Shared Understanding Glenn McClure
Building Shared Understanding Glenn McClure
 
Basics of Interaction Design & Strategy - 4/11/15
Basics of Interaction Design & Strategy - 4/11/15Basics of Interaction Design & Strategy - 4/11/15
Basics of Interaction Design & Strategy - 4/11/15
 
Basics of Interaction Design and Strategy
Basics of Interaction Design and StrategyBasics of Interaction Design and Strategy
Basics of Interaction Design and Strategy
 
Basics of Interaction Design & Strategy - 4/9/16
Basics of Interaction Design & Strategy - 4/9/16Basics of Interaction Design & Strategy - 4/9/16
Basics of Interaction Design & Strategy - 4/9/16
 
User Experience from a Business Perspective
User Experience from a Business PerspectiveUser Experience from a Business Perspective
User Experience from a Business Perspective
 
Basics of Interaction Design & Strategy - 6/12/15
Basics of Interaction Design & Strategy - 6/12/15Basics of Interaction Design & Strategy - 6/12/15
Basics of Interaction Design & Strategy - 6/12/15
 
Emma.antunes
Emma.antunesEmma.antunes
Emma.antunes
 
Towards an Agile approach to building application profiles
Towards an Agile approach to building application profilesTowards an Agile approach to building application profiles
Towards an Agile approach to building application profiles
 
Social media
Social mediaSocial media
Social media
 
Creativecontentuclan
CreativecontentuclanCreativecontentuclan
Creativecontentuclan
 
Intrographics and ict projects
Intrographics and ict projectsIntrographics and ict projects
Intrographics and ict projects
 
CIS375 Interaction Designs Chapter2
CIS375 Interaction Designs Chapter2CIS375 Interaction Designs Chapter2
CIS375 Interaction Designs Chapter2
 
Strategies for User Experience Design
Strategies for User Experience DesignStrategies for User Experience Design
Strategies for User Experience Design
 
MOTION MEDIA AND INFORMATION Presentation2024.pptx
MOTION MEDIA AND INFORMATION Presentation2024.pptxMOTION MEDIA AND INFORMATION Presentation2024.pptx
MOTION MEDIA AND INFORMATION Presentation2024.pptx
 
Unit 3 Topic 2 Creating Multimodal Material.pdf
Unit 3 Topic 2 Creating Multimodal Material.pdfUnit 3 Topic 2 Creating Multimodal Material.pdf
Unit 3 Topic 2 Creating Multimodal Material.pdf
 
User Experience Design: an Overview
User Experience Design: an OverviewUser Experience Design: an Overview
User Experience Design: an Overview
 
Web design content
Web design contentWeb design content
Web design content
 
Web design content
Web design contentWeb design content
Web design content
 

Mehr von Online

Mehr von Online (20)

Philosophy of early childhood education 3
Philosophy of early childhood education 3Philosophy of early childhood education 3
Philosophy of early childhood education 3
 
Philosophy of early childhood education 2
Philosophy of early childhood education 2Philosophy of early childhood education 2
Philosophy of early childhood education 2
 
Philosophy of early childhood education 1
Philosophy of early childhood education 1Philosophy of early childhood education 1
Philosophy of early childhood education 1
 
Philosophy of early childhood education 4
Philosophy of early childhood education 4Philosophy of early childhood education 4
Philosophy of early childhood education 4
 
Operation and expression in c++
Operation and expression in c++Operation and expression in c++
Operation and expression in c++
 
Functions
FunctionsFunctions
Functions
 
Formatted input and output
Formatted input and outputFormatted input and output
Formatted input and output
 
Control structures selection
Control structures   selectionControl structures   selection
Control structures selection
 
Control structures repetition
Control structures   repetitionControl structures   repetition
Control structures repetition
 
Introduction to problem solving in c++
Introduction to problem solving in c++Introduction to problem solving in c++
Introduction to problem solving in c++
 
Optical transmission technique
Optical transmission techniqueOptical transmission technique
Optical transmission technique
 
Multi protocol label switching (mpls)
Multi protocol label switching (mpls)Multi protocol label switching (mpls)
Multi protocol label switching (mpls)
 
Lan technologies
Lan technologiesLan technologies
Lan technologies
 
Introduction to internet technology
Introduction to internet technologyIntroduction to internet technology
Introduction to internet technology
 
Internet standard routing protocols
Internet standard routing protocolsInternet standard routing protocols
Internet standard routing protocols
 
Internet protocol
Internet protocolInternet protocol
Internet protocol
 
Application protocols
Application protocolsApplication protocols
Application protocols
 
Addressing
AddressingAddressing
Addressing
 
Transport protocols
Transport protocolsTransport protocols
Transport protocols
 
Leadership
LeadershipLeadership
Leadership
 

KĂźrzlich hochgeladen

1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
QucHHunhnh
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
kauryashika82
 

KĂźrzlich hochgeladen (20)

Key note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdfKey note speaker Neum_Admir Softic_ENG.pdf
Key note speaker Neum_Admir Softic_ENG.pdf
 
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptxBasic Civil Engineering first year Notes- Chapter 4 Building.pptx
Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701ComPTIA Overview | Comptia Security+ Book SY0-701
ComPTIA Overview | Comptia Security+ Book SY0-701
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptxSKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
SKILL OF INTRODUCING THE LESSON MICRO SKILLS.pptx
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 
How to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POSHow to Manage Global Discount in Odoo 17 POS
How to Manage Global Discount in Odoo 17 POS
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Magic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptxMagic bus Group work1and 2 (Team 3).pptx
Magic bus Group work1and 2 (Team 3).pptx
 
How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17How to Create and Manage Wizard in Odoo 17
How to Create and Manage Wizard in Odoo 17
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Understanding Accommodations and Modifications
Understanding  Accommodations and ModificationsUnderstanding  Accommodations and Modifications
Understanding Accommodations and Modifications
 
Grant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy ConsultingGrant Readiness 101 TechSoup and Remy Consulting
Grant Readiness 101 TechSoup and Remy Consulting
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Micro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdfMicro-Scholarship, What it is, How can it help me.pdf
Micro-Scholarship, What it is, How can it help me.pdf
 

Multimedia phase 1

  • 2. INTERACTIVE MULTIMEDIA DEVELOPMENT • PHASE 1 – PLANNING – Step 1 : Developing the concept – Step 2 : Stating the purpose – Step 3 : Identifying the target audience – Step 4 : Determining the treatment – Step 5 : Developing the specifications – Step 6 : Storyboard and navigation 2
  • 3. STEP 1 : Developing The Concept • “What, in general, do we want to do?” • Every multimedia project originates as an idea. • The process for generating ideas can be as unstructured as brainstorming sessions or as formal as checklists with evaluation criteria which is based on current line. 3
  • 4. STEP 1 : Developing The Concept • Such a series of questions might consists of the following: – How can we improve it? (make it faster, use better- quality graphics or updated content) – How can we change the content to appeal to a different market? (consumer, education, corporate) – How can we take advantage of new technologies? (virtual reality, speech recognition) – How can we repackage or repurpose our content? (books, movies, games, reference materials, brochures, magazines) 4
  • 5. STEP 2 : Stating The Purpose • “What, specifically, do we want to accomplish?” • Once a concept has been developed, project goals and objectives need to be specified. • Goals are broad statements of what the project will accomplish, whereas objectives are more precise statements. • Goals and objectives help direct the development process and provide a way to evaluate the title both during and after its development. 5
  • 6. STEP 2 : Stating The Purpose • Because multimedia development is a team process, objectives are necessary to keep the team focused, on-track, on budget, and on time. • They need to be stated in measurable terms, and they need to provide for a timeline. 6
  • 7. STEP 3 : Identifying The Target Audience • “Who will use the title?” • Audiences can be described in many ways, in terms of demographics (location, age, sex, marital status, education, income, and so on) as well as lifestyle and attitudes. • Developers must determine what information is needed and how specifically to define the audience. • There is a trade-off between the size of an audience an a precise definition of it. • The larger the audience, the more diverse its needs and the more difficult it is to give them what they want. 7
  • 8. STEP 4 : Determining The Treatment • “What is the look and feel?” • Taken together the concept, objectives and especially the audience will help determine how the title will be presented to the user. • Look and feel can include such things as the title’s tone, approach, metaphor and emphasis. 8
  • 9. STEP 4 : Determining The Treatment • Tone – Will the title be humorous, serious, light, formal? – Is it for home use, games and recreational titles, humor or business use that are more serious in their tone. • Approach – How much direction will be provided to the user? – Approach is deciding how much help to provide and in what form; exploration 9
  • 10. STEP 4 : Determining The Treatment • Metaphor – Will a metaphor be used to provide interest or to aid in understanding the title? – Examples of metaphor: • File cabinet • Books with chapters • Encyclopedia with articles • Television with channels • Shopping mall with stores • Museum with exhibits 10
  • 11. STEP 4 : Determining The Treatment • Emphasis – How much emphasis will be placed on the various multimedia elements? – It is important to consider the significance of each element based on the concept, objectives, and audience for the title. – Budget and time constraints, however, may ultimately dictate the relative weight placed on text, sound, animation, graphics, and video. 11
  • 12. STEP 5 : Developing The Specifications • “What precisely does the title include and how does it work?” • Specifications - list what will be included on each screen: – the target playback system – the elements should be included – the functionality of each object – the user interface • Specifications should be detailed as possible. 12
  • 13. STEP 5 : Developing The Specifications • Target playback systems – The decision of what computers to target for playback is usually not difficult. • For example, an instructor who is developing a multimedia presentation would be confined to – the playback system set up in the classroom; – a sales representative might be restricted by the model of laptop computer that she carries; – or a person developing a title that runs on a kiosk would be restricted to the kiosk hardware. 13
  • 14. STEP 5 : Developing The Specifications • Elements to be included – The specifications should include, as much as possible, details about the various elements that are to be included in the title. • For examples: – what are the sizes of various objects such as photos, buttons, text blocks? – what fonts, point sizes and type styles are to be used? – what are the colors for various objects? 14
  • 15. STEP 5 : Developing The Specifications • Functionality – Objects such as text, graphics, buttons and hypertext are often part of multimedia title. • The specification should include how the program reacts to an action by the user, such as a mouse click. • The user needs feedback that the button has been selected. • If no feedback is given, the user might click on the button again, resulting in the undesirable effect of jumping to the wrong screen. 15
  • 16. STEP 5 : Developing The Specifications • User interface – The user interface involves designing the appearance – how each object is arranged on the screen – and the interactivity – how the user navigates through the title. 16
  • 17. STEP 6 : Storyboard and Navigation • “What do the screens look like and how are they linked?” • A storyboard – a representation of what each screen will look like and how the screens are linked. (often in the form of hand-drawn sketches) • The storyboard serve multiple purposes: – To provide an overview of the project – To provide a guide (road map) for the programmer – To illustrate the links among screens – To illustrate the functionality of the object 17
  • 18. STEP 6 : Storyboard and Navigation 18
  • 19. STEP 6 : Storyboard and Navigation 19
  • 20. STEP 6 : Storyboard and Navigation • Another important feature of the storyboard is the navigation scheme. • The linking of screens through the use of buttons, hypertext, and hot spots allows the user to jump from one screen to another. • The multimedia developer decides how the various screens will be linked, and this is represented on the storyboard. 20
  • 21. STEP 6 : Storyboard and Navigation • In some cases, the linking is too complex to land itself well to a storyboard display, the programmer would rely on the specifications to indicate the navigation scheme. • Navigation structure : – Linear – Hierarchical – Non-linear – Composite 21
  • 22. STEP 6 : Storyboard and Navigation • Linear - Users navigate sequentially, from one frame of information to another. • Hierarchical - Users navigate along the branches of a tree structure that is shaped by the natural logic of the content. It is also called linear with branching. • Non-linear - Users navigate freely through the content, unbound by predetermined routes. • Composite - Users may navigate non-linearly, but are occasionally constrained to linear presentations. 22
  • 23. STEP 6 : Storyboard and Navigation 23