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IBM Global Business Services

IBM Institute for Business Value


                                   Human Capital
                                    Management
Leadership in
a distributed
world
Lessons from
online gaming
IBM Institute for Business Value
   IBM Global Business Services, through the IBM Institute for Business Value,
develops fact-based strategic insights for senior business executives around critical
  industry-specific and cross-industry issues. This executive brief is based on an
in-depth study by the Institute’s research team. It is part of an ongoing commitment
   by IBM Global Business Services to provide analysis and viewpoints that help
companies realize business value. You may contact the authors or send an e-mail to
                      iibv@us.ibm.com for more information.
Leadership in a distributed world
Lessons from online gaming
By Michael DeMarco, Eric Lesser and Tony O’Driscoll




                          Globalization is placing new demands on today’s corporate leaders. As
                          organizations continue to expand and operate in a more virtual environment,
                          executives are being asked to provide guidance and direction to teams working
                          across time zones and distances. In addition, the competitive environment
                          is requiring leaders to make sense of increasingly disparate sources of
                          information and make decisions more rapidly. In this changing environment,
                          where can organizations turn to see the future of leadership? How can they
                          determine the skills and tools that leaders will need to be successful? We
                          believe that online gaming provides a window into the future of organizations
                          and the leadership capabilities necessary to guide enterprises to success.

                          Introduction                                      Numbers aside, the similarities between the
                          Initially, seasoned executives might scoff at     online, globe-spanning gaming world and
                          the notion of learning leadership lessons from    the emerging picture of the globally inte-
                          the world of computer games. Yet, massively       grated enterprise of the future are actually
                          multiplayer online role-playing games             quite striking. As technological innovation
                          (MMORPGs), which bring together thousands         enables companies to disaggregate and send
                          of simultaneous players in a fast-paced           increasing amounts of work to employees
                          online environment, can provide an inter-         and external partners around the world, orga-
                          esting portent for the future of organizations.   nizations are conducting more work virtually.
                          MMORPGs represent a growing business that,        Corporate leaders must both coordinate and
                          according to the TowerGroup, will reach 40        motivate individuals who are separated by
                          million people and generate over US$9 billion     time zones and cultures. Collaboration – at an
                          in revenue by 2010.
                                               1                            individual and corporate level – has become




                         Leadership in a distributed world
a necessity. And in today’s dynamic business
      environment, leaders must take more risks
      and execute with greater speed – briskly
      connecting talent and moving information
      and knowledge around the globe to fulfill
      organizational needs.

      Obviously, the stakes are much higher in
      business than in gaming, and we do not
      mean to trivialize the operational challenges
      of a global enterprise in any way. However,
      we do believe the world of MMORPGs – and
      the behavior of leaders who guide guilds of
      globally-dispersed gamers – can offer fresh
      insights into the development of new leader-
      ship capabilities for global enterprises.




   IBM Global Business Services
       IBM Global Business Services
Leadership in a distributed world
Lessons from online gaming

                                The future of work and leadership:                  While studying the personal attributes of
                                Insight from MMORPGs                                online gaming leaders is useful, perhaps
                                In today’s increasingly global business envi-       more important is the role the environment
                                ronment, companies are being forced to              plays in their development. Many of the
                                conduct more work virtually. Besides being          qualities of online game environments facili-
                                more distributed, the business world has            tate leadership, and speed up the process of
                                become faster paced and intensely competi-          developing leaders.
                                tive. For today’s corporate leaders, engaging
                                                                                    Recent research done by IBM, Byron Reeves
                                the hearts and minds of individuals who are
                                                                                    from Stanford University, Tom Malone from
                                located around the globe has proven difficult,
                                                                                    the Massachusetts Institute of Technology
                                especially in emerging economies where
                                                                                    (MIT), and Seriosity, a company that Professor
                                plentiful job opportunities and rising wage
                                                                                    Reeves co-founded to develop products and
                                rates make it difficult to hold onto the best and
                                                                                    services based on the intersection of business
                                the brightest.
                                                                                    and gaming, highlights significant parallels
 Though work and play           With organizations struggling to find traction      between online gaming and the future of
                                                                                          2
                                in this rapidly changing global environment,        work. Both environments:
 have historically been
                                where can they turn for guidance on building a      •	 Bring together large numbers of participants
     considered distinct
                                leadership toolkit for the future?                     in highly complex virtual environments
  activities, the two are
                                Harkening back to the old adage about “all          •	 Enable participants to self-organize, develop
  becoming much more
                                work and no play,” it turns out that MMORPGs           skills and take on changing roles
similar than executives
                                can offer a glimpse into the future of work.        •	 Require constant risk taking, iterative
          might suspect.        In MMORPGs, leaders develop and operate                improvement and the ability to accept failure
                                in environments that are highly distributed,
                                                                                    •	 Provide incentives that are clearly linked to
                                global, hyper-competitive and virtual – not
                                                                                       contribution and performance
                                unlike today’s business world. In these
                                sophisticated gaming environments, leaders          •	 Make participants’ capabilities openly known
                                recruit, organize, motivate and direct large        •	 Require collaboration and a leader who can
                                groups of players toward a common goal.                influence collaborative approaches
                                They must make decisions quickly, often
                                                                                    •	 Provide sophisticated and varied communi-
                                based on incomplete information. With this
                                                                                       cation channels.
                                backdrop, it’s easy to see how some of the
                                qualities of gifted gaming leaders are very
                                similar to those needed in a corporate setting.




                               Leadership in a distributed world
Making the connection between                                          Leadership behaviors
     corporate and gaming leadership                                        Academics and business thought leaders
     Given the parallels between the gaming envi-                           have developed countless leadership models
     ronment and the globally integrated enterprise                         over the ages to identify the key behav-
     of the 21st century, we decided to explore the                         ioral attributes required for success. For our
     similarities and differences in leadership across                      purposes, we sought a leadership model or
     both domains. To do so, we tapped into an                              models that would enable us to better frame
     extensive cohort of gamers who work for IBM.                           our comparison of leadership within the
     For this study, we collected survey responses                          gaming and corporate worlds. Ultimately, we
     from 214 professionals who participate in a                            used a hybrid of our internal IBM leadership
     community of online gaming enthusiasts. (For                           model and a well-known leadership framework
     study demographics, please see Appendix 1).                            developed by MIT Sloan faculty members
     Because these respondents have experience                              Deborah Ancona, Wanda Orlikowski, Peter
                                                                                                       3
     in both the corporate and gaming worlds, we                            Senge and Tom Malone.
     believe they are well-suited to evaluate leader-
     ship behaviors in both environments.                                   Using our model, we developed 19 survey
                                                                            questions related to four pivotal leadership
     We focused our research on three areas (see                            behaviors (see Figure 2 for a list of the 19
     Figure 1):                                                             topics):
     •	 Which leadership behaviors are most                                 •	 Visioning – Setting a vision for what that
        relevant in online and corporate settings?                             organization can be in the future
     •	 Which tools and capabilities benefit leaders                        •	 Evaluating – Gathering information to
        in both environments?                                                  determine strategic risks for the organization
     •	 How relevant are the parallels between lead-                        •	 Collaborating – Leveraging the value of
        ership in the online and corporate worlds?                             connections and relationships to overcome
                                                                               organizational barriers and accomplish key
                                                                               activities
                                                                            •	 Executing – Getting the most out of followers
                                                                               and achieving desired results.


      FIGURE 1.
      Areas of study focus.


           •	 Visioning                                                                            •	 Developing individuals
           •	 Evaluating                 Behaviors                                                 •	 Providing incentives
           •	 Collaborating                                                                        •	 Evaluating progress
                                                                         Game environment
           •	 Executing                                                                            •	 Enabling communication,
                                                                            and tools                 collaboration and connection

                                                   Perception of relevance to business

       Source: IBM Institute for Business Value.




   IBM Global Business Services
FIGURE 2.
                                 Leadership behaviors used in this study.
                                  We determined the importance of each of the four leadership behaviors – visioning, evaluating, collaborating and executing
                                  – by surveying our respondents about the 19 specific sub-behaviors shown below:
                                  Visioning
                                  1.	 Creates a compelling vision of new possibilities for the organization
                                  2.	 Expresses confidence in own abilities, experience and judgment
                                  3.	 Sets high expectations for what the organization can do
                                  4.	 Assures long-term sustainability of effort through commitment to a common purpose/vision
                                  Evaluating
                                  5.	 Gathers, validates and integrates nontraditional sources of information
                                  6.	 Makes rapid, data-driven decisions that address the immediate situation and considers the longer-term impact
                                  7.	 Supports brokering of information and sharing of resources
                                  8.	 Seeks opportunities to stretch his or her own abilities and experiment with new things
                                  9.	 Learns from mistakes of self and others
 Virtually all of the key
                                  Collaborating
  leadership behaviors            10.	 Creates and maintains strong personal relationships and contacts at multiple levels
                                  11.	 Follows through on commitments and demonstrates consistency between words and actions
   are exhibited in both          12.	 Rallies the hearts and minds of others around a common cause and creates a sense of commitment
 gaming and corporate             13.	 Gives positive feedback on performance in the moment
                                  14.	 Considers the implications of own actions on others and adjusts accordingly
environments, although
                                  Executing
        their perceived           15. Creates new work structures and approaches
                                  16. Translates seemingly unattainable goals into manageable pieces
      importance varies           17. Sets clear performance expectations and helps others understand the importance of the goal
             somewhat.            18. Monitors, organizes and drives others relentlessly toward an established goal
                                  19. Demonstrates resilience and emotional stamina when difficulties and problems occur, taking responsibility for the situation.

                                Source: IBM Institute for Business Value analysis; adapted from IBM internal leadership models as well as the work of Deborah Ancona in
                                “Leadership in an Age of Uncertainty,” MIT Leadership Center Research Brief, 2005.



                                From the survey, we identified a number of                                 qualities demonstrated in corporate and
                                important results:                                                         gaming settings. However, as we show later
                                                                                                           in the paper, there are some differences in
                                Overall, leadership behaviors appear                                       the relative importance of behaviors in the
                                to be relevant in both gaming and                                          corporate and gaming environments.
                                corporate environments.                                                    One behavior that appeared to be an outlier
                                It was apparent from our analysis that virtually                           focused on “monitoring, organizing and driving
                                all of the leadership behaviors were perceived                             others relentlessly toward an established goal.”
                                as valuable in both the corporate and gaming                               Individuals in the sample believed that this
                                settings. While the relative importance of                                 behavior held relatively less importance in
                                each of the 19 behaviors was slightly lower for                            both the corporate and gaming worlds. This
                                gaming leadership, overall, these behaviors                                suggests that self-organizing and regulating
                                were still found to be highly relevant (see                                behaviors may be more appropriate in an
                                Figure 3). This reinforces previous research                               increasingly flexible and virtual environment.
                                conducted by IBM and Seriosity that high-
                                lights the similarities between the leadership




                               Leadership in a distributed world
FIGURE 3.
       Relevance of leadership behaviors.
                                                             100
                                                                                                   1




          (Percent indicating relevant or highly relevant)
                                                                                 17                                    11           9
                                                                                         16
                                                                                          19            10
                                                              95                                       3 7

                                                                                                5 14 4
                                                                                           13
                                                                                         156             8               12
                                                              90
                                                                                                                   2
                             Corporate
                                                              85


                                                              80                                                                                       Red	     Visioning
                                                                       18
                                                                                                                                                       Blue	    Evaluating
                                                                                                                                                       Black	   Collaboration
                                                              75                                                                                       Green	   Executing

                                                               0
                                                                   0	50	55	      60	    65	      70	         75	       80	    85	       90	   95	100
                                                                                                 MMORPG
                                                                              (Percent indicating relevant or highly relevant)

      Note: The numbers here correspond to the behaviors listed in Figure 2.
      Source: IBM Institute for Business Value.


     Collaborative behaviors are vital to                                                                              members.” Similarly, in corporate environments
                                                                                                                       where employees are becoming increasingly
     leadership success within MMORPGs
                                                                                                                       distributed and virtual, the ability to foster
     and will be increasingly so within                                                                                collaboration will become an even more
     corporate environments.                                                                                           critical leadership quality in the future.

     While our respondents found collaborative
                                                                                                                       Visioning is more important to
     behaviors to be important for both corporate
     and gaming leaders, the relative importance
                                                                                                                       corporate environments because the
     was greater for gaming leaders. In a virtual                                                                      business playing field lacks the many
     environment, where leaders do not have                                                                            predefined dimensions that lend
     face-to-face interaction with their followers,                                                                    structure to games.
     building personal leadership credibility takes
     on a premium and requires finding new ways                                                                        In our findings, we learned that behaviors
     to win the hearts and minds of others. The                                                                        associated with visioning were ranked higher
     best gaming leaders build credibility by first                                                                    in corporate environments than in gaming
     creating strong personal relationships with                                                                       environments. In fact, respondents identified
     their followers. As one survey respondent said,                                                                   “creating a compelling vision of new possibili-
     “In games, it’s important to be able to find                                                                      ties for an organization” as the single most
     what motivates an individual and try to cater                                                                     important behavior for corporate leaders.
     to that need as best you can…your raw skills                                                                      Because many game dimensions and desired
     in a game are not as important as the ability                                                                     outcomes are predefined, it’s understandable
     to communicate, organize and activate guild                                                                       that gaming leaders may place less emphasis




   IBM Global Business Services
on painting a long-term picture of the future for   into manageable pieces and by distributing
                           others. Even so, gamers rely on leaders to use      feedback immediately upon the comple-
                           visioning behaviors for motivational purposes.      tion of a particular objective. Because action
                           As one respondent stated, “It’s important to        happens fast in games, rewards are also
                           have a vision to rally your team around, but the    distributed rapidly, which serves to reinforce
                           vision must be concrete. Vague concepts don’t       desired values and motivate toward longer-
                           rally teams for long.”                              term stretch goals that require resilience and
                                                                               stamina on the parts of both the players and
                           Evaluating is an important skill for                the leader.
                           both MMORPG and corporate leaders
                                                                               One survey respondent commented on
                           who must gather information from                    execution within games by saying, “Strong
                           far-flung sources and quickly and                   leadership in MMORPGs involves having a
                           decisively chart a course for action.               definite goal for the group, or guild, motivating
                                                                               it toward that goal and breaking steps up
   Respondents ranked      In games, learning-by-doing is key. The             so they are attainable.” Again, we see basic
                           best leaders collect and evaluate data, take        leadership fundamentals on display, but in the
“creating a compelling
                           decisive action, judge the results of that          context of fast-moving, virtual environments,
          vision of new    action then respond accordingly. Aligning the       the fundamentals require more rapid leader-
   possibilities” as the   evaluation process with the dynamic business        ship responses to effectively guide a team.
 most critical behavior    environment of the 21st century will not happen
                           overnight, as the survey respondent suggested
 for corporate leaders.                                                          Implications
                           when saying, “Failure to achieve a goal on the
                           first try must be used as a learning experience       Overall, we see that leadership behaviors are
                           and is not unusual in MMORPGs; reattempting           universal, but the relative importance of those
                           with new knowledge is an important way of             behaviors shifts in a virtual world. We learned that:
                           progressing in MMORPGs…In the corporate               •	 Virtual leaders must focus on developing
                           environment…reattempting is hard.”                       trust among people who may never physically
                                                                                    interact.
                           Executing in games, and in more                       •	 “Visioning” will remain among the most
                           flexible corporations, is enabled by                     important behaviors for leaders of globally
                           aligning frequent feedback with both                     integrated enterprises to master while commu-
                                                                                    nicating to a global workforce engulfed in
                           short- and long-term incentives tied
                                                                                    constant change.
                           clearly to goals.
                                                                                 •	 Effective leaders will use readily available data
                           In games and at work, people will “play” where           to make quick decisions and more frequent
                           they feel best treated and where rewards                 mid-stream corrections.
                           are consistent not only with their economic           •	 Leaders focused on execution will motivate
                           needs but also with their values. Our research           employees with on-the-spot feedback and
                           shows that the best gaming leaders motivate              rewards that are aligned with strategic
                           accordingly by breaking desired outcomes                 imperatives.




                          Leadership in a distributed world
Leadership tools and capabilities                                      tions for execution and drive toward the
     To succeed, a leader must not only demon-                              agreed-upon goal. These communications
     strate certain behaviors, but also apply tools                         take place over a variety of channels, such
     and techniques to increase the impact of their                         as voice, e-mail and instant messaging. This
     behaviors. As part of our study, we asked our                          allows leaders to reinforce critical messages
     respondents about 24 capabilities typically                            and helps ensure that individuals in the field
     found within online gaming environments and                            are providing input to leaders and coordinating
     asked which were the most important in terms                           with others on an ongoing basis.
     of enhancing leadership effectiveness in the
     corporate environment (see Figure 4 for a                              Identify and develop the skills/abilities of your
     complete list).                                                        character. In games, by identifying the skills/
                                                                            abilities of players, leaders not only allocate
     From the list of 24, six capabilities were ranked                      tasks in the short term, but also help players
     highest by survey participants:                                        determine their own skills and interests. From
     Communicate in realtime on multiple channels.                          there, they show those players how they can
     To win, leaders must communicate with team                             acquire the skills necessary to play other
     members to gather data for evaluation, identify                        roles within the team over the medium to
     the right people for the right task, offer instruc-                    long term.



      FIGURE 4.
      Leadership tools and capabilities.
       We surveyed our respondents on the importance of 24 environmental areas and their applicability to corporate environments:
       Developing individuals
       1. Understand your guild’s place in the culture/lore of the game
       2. Understand your guild’s position within the game (e.g., maps, ranking)
       3. Choose how you represent yourself within the game (e.g., avatar)
       4. Understand your character’s role within the guild
       5. Identify and develop the skills/abilities of your character
       6. Quantify and recognize status/capability/reputation (e.g., levels)
       Providing incentives
        7. Accumulate assets and earn status/experience/points
        8. Determine value of participating in a raid/quest beforehand
        9. Entice capable players to participate in a raid/quest
       10. Use performance data to determine raid/quest contribution/merit
       11. Immediately share winnings from a successful raid/quest
       12. See what others earned for their participation in a raid/quest
       Evaluating progress
       13. View the rank/level/experience of characters you are playing with/against
       14. View operational status and communication channels simultaneously
       15. View game-play unfold from different perspectives
       16. View capability data of guild members (rank, level, health, time on task, location in physical space) in realtime
       17. View and track individual/guild progress and level/status relative to others
       Enabling communication, collaboration and connection
       18. Communicate in realtime on multiple channels
       19. Switch between public and private communication channels (e.g., broadcast, narrowcast, microcast)
       20. Communicate nonverbally through avatar appearance and actions
       21. Integrate voice, visuals and text in communication
       22. Discuss or construct objects in the 3-D space
       23. Navigate instantly to the place where people you want to connect with are located
       24. Quickly find capable players to participate in a raid/quest.

      Source: IBM Institute for Business Value.




   IBM Global Business Services
Navigate instantly to the place where people          View operational status and communication
                             you want to connect with are located. In a            channels simultaneously. Having the ability to
                             virtual world, instant navigation to common           view operational status and communicate at
                             locations allows leaders to get “in front” of their   the same time allows for the fluid handoff of
                             followers to take responsibility for their actions,   responsibilities and enables faster decision
                             get to know the team, build trust and create          making. Gaming leaders are also rapidly
                             the esprit de corp needed for victory. Having         assessed and ultimately judged based on
                             a single meeting location gives each member           their visioning, evaluating, collaborating and
                             of the team a virtual “place” where they know         executing abilities, and less on their political
                             they can find others without having to waste          acumen.
                             valuable time and energy.
                                                                                    Implications
     As corporate leaders    Accumulate assets and earn status, experi-             The tools and capabilities that help gaming leaders
          find themselves    ence and points. In games, players can earn a          excel can also inform the leadership strategies
                             variety of rewards that reflect their contribution
 operating in more virtual                                                          of corporate leaders. Operating in a more virtual
                             to the game. Leaders use these incentives              environment may require business leaders to:
   environments, many of     transparently to encourage behaviors and
                                                                                     •	 Take extra steps to overcome physical
the tools and capabilities   collaboration and show “what’s in it” for
                                                                                        isolation, help employees see where their
    used by game leaders     players, thereby aligning individual and team
                                                                                        strengths lie, get them the right training and
                             goals. Short-term incentives provide instant
become more applicable.                                                                 project opportunities and remind them of their
                             feedback that can help boost morale, energize
                                                                                        roles and importance to the team.
                             action and correct behavior.
                                                                                     •	 Provide frequent incentives to add some
                             Quickly locate capable players to participate              tangibility for those working together virtually,
                             in raid/quest. Given the scattered and diverse             offer status among electronically connected
                             locations of players in the virtual world, finding         peers, and help them link their everyday
                             the right people with the right capabilities               actions to corporate goals.
                             on short notice can make the difference in              •	 Take action more quickly by leveraging
                             online games. This is particularly true given              new realtime communication channels and
                             the voluntary nature of participation in such              virtual communities to bring individuals to a
                             endeavors. In the corporate world – a similar              central “location” and enable participants to
                             analogy holds true – finding available talent              collaborate, evaluate and execute.
                             from around the world to work on new oppor-
                             tunities or fill existing gaps is often a task that
                             many organizations currently find significantly
                             challenging.




                            Leadership in a distributed world
Leading in gaming and corporate                      particular person even when you do not
      environments: Is the analogy relevant?               have formal authority over him. This is similar
      One of the important issues we examined              to…situations where we need to team with
      was the extent to which our respondents              colleagues within corporations.”
      believed in the relevance of online gaming as      •	 Three-quarters believe that the environ-
      a metaphor for the future of leadership within        mental factors within MMORPGs can be
      organizations. While the level of buy-in varied,      applied to enhance leadership effective-
      the following results suggest that increasingly       ness for the globally integrated enterprise.
      virtual corporations and their leaders can            Respondents indicated that any tool that
      benefit from a better understanding of what           enhances the ability of a gaming leader
      drives successful leaders of MMORPGs:                 to better collaborate, vision, evaluate or
      •	 More than one-third (39 percent) believe           execute – whether that tool be an instant
         that MMORPG leadership approaches can              messaging capability or expressive avatar
         be used to improve leadership effectiveness        – ought to be applicable to the virtual
         within the enterprise. These respondents           business world. Said one respondent,
         indicated that the skills and techniques of        “Staying in touch with the members of the
         the gaming leader can be documented                team is crucial for success in the game. One
         and transferred directly to the leadership of      important factor is the ability to communi-
         the virtual corporation. As one respondent         cate via chat either in the game or using an
         explained, “I believe that the interpersonal,      instant messaging tool at work and recog-
         leadership and management dynamics                 nizing the mood, intention and goals of the
         of online games can be learned and                 person you are communicating with.”
         developed in games, then mapped directly
         to a virtualized business environment. This     While many agreed that there were close
         mapping does not necessarily require that       connections between the online gaming and
         the leadership or those being led have          corporate environments, there were some
         experience in online gaming, only that the      noted dissenters. Some skeptics state that
         skills and techniques learned in the game       games are played only for fun and that the
         context be used in the business context.”       risks taken have no consequences. Consider
                                                         the respondent who said, “When gaming,
      •	 Nearly half (49 percent) state that game-       while you do want to win, there is no perceived
         playing has improved their real-world           real-life consequence when something goes
         leadership capabilities. In the same way that   terribly wrong…In the real world, any major
         certain high school and college athletes or     mistake at a job could cost you that job, or
         class officers gain leadership experience       even your career.”
         that carries over into the corporate environ-
         ment, these respondents see opportunities       Still other participants saw plenty that could
         within the workplace to apply techniques        and should be adapted from games but
         practiced and mastered within the gaming        doubted the ability of corporations to do so
         environment. According to one respondent,       because of risk aversion, insufficient dedica-
         “MMORPGS provide a test of how to work          tion to people, and command-and-control
         in teams and best utilize the potential of a    cultures.




10   IBM Global Business Services
Said one respondent, “In games, leadership           nizing knowledge and ideas, enabling group
                              is all about empowerment and risk-taking.            meetings, brainstorming or simply “hanging
                              Although we’d like to think that parallels           out.” Providing a central location helps indi-
                              business, I don’t think it does at normal            viduals avoid the fragmentation of information
                              management levels.” Another remarked, “Team          that often occurs in distributed organizations
                              leadership in corporations is not as concerned       and creates a “center of gravity” that encour-
                              with inclusiveness and knowing who the               ages individuals to participate and contribute.
                              person is.” A third skeptic added, “There is
                              next to no leadership in corporations….in            3. Spend more time on setting organizational
                              general, corporate culture drives true leaders       context and communicating where the orga-
                              away. You see, corporations don’t want leaders.      nization needs to go. To create a compelling
                              They want followers.”                                vision for the future with employees they are
                                                                                   unlikely to ever meet in person, leaders need
                              Lessons from the online gaming                       to provide context that enables people to
                              world: Recommendations for                           understand their roles within the team and
                                                                                   the organization. That sounds simple enough,
                              organizations
                                                                                   but when employees are spread around the
                              Based on our study, we highlight six recom-
                                                                                   globe, come from many cultures and speak
                              mendations for leaders looking to increase
                                                                                   many languages, it takes some planning
                              their effectiveness in a distributed world:
                                                                                   and effort to make everyone feel valued and
                              1. Apply virtual communication tools and facili-     part of the team. Emerging communication
Corporate leaders can use
                              tation techniques to more effectively connect        channels such as podcasts and blogs can
a range of communication      people from around the world. Collaborating in       help communicate key messages across
   tools to stay connected    a global, virtual environment requires the ability   distributed environments and engage newer
 with employees in virtual    for individuals to connect with one another.         generations of employees in the strategy of
            environments.     Technologies such as instant messaging,              the organization.
                              virtual white boarding and videoconferencing
                              can enable realtime interaction, while e-mail        4. Improve the visibility of both formal and
                              and discussion forums can help individuals           informal skills. In a global business environ-
                              connect while their counterparts are offline.        ment, decisions need to be made fast. The
                              However, the tools themselves are only one           leader who has data at the ready to enable
                              part of the effort. To communicate effectively       the right people to staff the right projects
                              in a virtual environment, skilled leaders must       will likely get the best results. While iden-
                              know how to mediate conflict, draw individuals       tifying individuals using a formal process
                              into the discussion and actively engage appro-       is important, having information on more
                              priate parties in the topic at hand.                 personal factors – interests, hobbies, culture
                                                                                   and the like – can improve project team
                              2. Use collaborative spaces to gather                chemistry and help ensure the right blend of
                              knowledge, express ideas and concerns                skills and personalities.
                              and share passions. Another key to collabo-
                              ration among distributed employees is the
                              creation of centralized spaces for orga-




                         11   Leadership in a distributed world
5. Use dashboards linked to collaborative           Conclusion
      tools to capture key realtime information           Online gaming provides us with what we
      about people, activities and outcomes. The          believe is a unique look into the future of
      dynamic global business leader needs to             tomorrow’s organization. To succeed in a more
      be able to constantly gather, integrate and         global, faster-paced business environment,
      broker information in realtime to quickly take      organizations will need to consider both the
      risks, experiment, stretch the organization         behaviors they are going to need their future
      and evaluate results. Dashboards that pull          leaders to demonstrate, and the tools and
      data from the right sources at the right time to    techniques leaders will need to master. This
      enable these decisions are increasingly critical    has a range of implications for organizations,
      to leaders operating in virtual environments.       from the design of leadership development
                                                          programs to the prioritization of future IT
      6. Provide more frequent guidance and link          budgets. By leveraging the lessons from online
      performance to recognition. A key lesson            gaming environments, companies can gain a
      learned from the online gaming world is the         better understanding of the ways in which the
      importance of rapid feedback and a close            next generation of leaders will need to operate
      linkage between performance and incen-              in the future.
      tives. In a virtual world, where people may not
      regularly engage with their direct manager, it is   The journey toward globalization won’t always
      very important that employees receive regular       be easy. But we believe, by implementing
      input on their performance, including areas of      these recommendations, the game of global
      strength and needed improvement. Further,           business will be more fun, leaders will gain an
      recognition vehicles should be put into place       edge over their competitors, and the odds of
      so that individuals can more easily see how         seeing the “game over” message flash on the
      their actions contribute to the organization.       screen will be reduced.

      For each of these recommendations, Figure           Related publications
      5 shows the related improvement actions             For more information on the IBM Global
      leaders can take, the technologies or inno-         Innovation Outlook, please visit:
      vations leaders can apply and the benefits
                                                          ibm.com/gio
      leaders can expect from properly executed
      implementations.




12   IBM Global Business Services
FIGURE 5.
      Actions, tools and anticipated impact.
                                      Leadership
       Recommendation                 development actions                     Tools                                Organizational impact

       Apply virtual                •	 Learn about the features,            •	 Instant messaging            •	 Improved employee morale due to enhanced
       communication tools and         capabilities and appropriate         •	 Video conferencing              communication and vision-sharing from
       facilitation techniques to      use of different virtual             •	 Blogs                           leadership
       more effectively connect        communication channels               •	 Voice over Internet          •	 Faster decision making through an enhanced
       people from around the       •	 Incorporate virtual                     Protocol (VoIP)                 ability to communicate with experts in
       world                           communication tools into day-        •	 E-mail                          realtime
                                       to-day work activities                                               •	 Better recruitment success with young,
                                                                                                               “wired” professionals (and gamers)

       Use collaborative spaces to •	 Develop a level of comfort in         •	 Collaborative spaces         •	 Improved project management and
       gather knowledge, express      using collaborative spaces and        •	 Wikis                           knowledge management through
       ideas and concerns and         tools                                 •	 Online communities              centralization and organization of explicit
       share passions              •	 Identify and champion the             • 	Blogs                           knowledge
                                      use of informal communities           •	 Virtual worlds (e.g.,        •	 Increased teamwork and efficiency through
                                      of strategic value to the                Second Life)                    use of online spaces for specific projects,
                                      organization                                                             meetings or brainstorming sessions
                                   •	 Incorporate the use of                                                •	 Increased visibility and flow of innovative
                                      collaborative spaces into major                                          ideas from all areas of the organization
                                      work efforts                                                          •	 Increased ability to evaluate and gauge
                                                                                                               employee contribution
                                                                                                            •	 Higher morale and retention through the
                                                                                                               development of online communities

       Spend more time on setting •	 Create, tailor and communicate         •	 Video conferencing           •	 Increased awareness of vision among
       organizational context and    a corporate vision and strategy        •	 Multiuser interactive           diverse global employee base
       communicating where the       that resonates with a diverse             events (live and stored)     •	 Improved morale and retention as
       organization needs to go      set of employees                       •	 Large-scale collaborative       employees understand where they fit within
                                  •	 Develop program to                        events                          their company and where the company fits
                                     systematically communicate             •	 Intranet sites                  within the business environment
                                     vision globally                        •	 Blogs                        •	 Increased sense of ownership and desire
                                  •	 Develop feedback mechanism             •	 Wikis                           to contribute to vision from engaged
                                     to evaluate program                    •	 E-mail                          employees
                                     effectiveness

       Improve the visibility of    •	 Enable employees to develop          •	 Personal employee spaces •	 Increased speed and effectiveness in staffing
       both formal and informal        personal spaces that increase        •	 Expertise locators          teams and projects
       skills                          transparency of employee             •	 Skills management        •	 Increased retention and motivation of
                                       skills, interests and availability      systems                     top employees through true results- and
                                    •	 Use expertise locators and           •	 Tagging Web sites of        expertise-driven staffing
                                       skill management systems to             common interest -        •	 Greater ability to provide feedback on skill
                                       staff teams based on skills and         folksonomies                levels
                                       availability


       Use dashboards linked        •	 Identify business drivers and        •	 Automated dashboards         •	 Improved speed and accuracy of worldwide
       to collaborative tools          metrics that impact decision            with realtime data feeds        decision making through effective gathering
       to capture key realtime         making                                  from:                           and sharing of data
       information about people,    •	 Develop dashboards that reflect      −	 Expertise locators           •	 Increased visibility of trends and
       activities and outcomes         key metrics                          −	 Skill management systems        opportunities
                                                                            −	 Employee portals             •	 Improved forecasting and planning
                                                                            −	 Knowledge databases             capabilities based on most-recent and most-
                                                                            −	 External and internal data      valuable global data available
                                                                               and news feeds               •	 Improved risk-taking capacity through better
                                                                                                               data management

       Provide more frequent     •	 Look for opportunities to      •	 Communication channels                •	 Increased alignment between worldwide
       guidance and link            provide more frequent feedback    that can be used to                      employee behavior and leadership goals
       performance to recognition on employee performance             promote new incentive                 •	 Appreciation and reinforcement of leadership
                                 •	 Develop capabilities to           systems                                  that provides clear expectations and
                                    recognize individuals “on the  • 	Personal portals and                     responds rapidly when expectations are met
                                    spot” and highlight desired       organizational intranets                 through financial compensation, awards or
                                    behaviors/results                 that display achievements                promotions
                                 • 	Communicate and share                                                   • 	Increased retention and morale because
                                    recognition among team                                                     employees feel valued by leadership
                                    members

      Source: IBM Institute for Business Value.




13   Leadership in a distributed world
About the authors                                  Tony O’Driscoll leads Performance
      Michael DeMarco is a Senior Consultant             Architecture Analysis and Design for IBM
      with the IBM Institute for Business Value          Learning. He has in-depth knowledge and
      and focuses his efforts on Human Capital           extensive experience in optimizing and
      Management. He has 11 years of consulting          managing organizational performance, and
      experience in a range of areas including           he has consulted with business leaders
      human capital, financial management and            around the world on how to create sustained
      performance measurement. He has authored           competitive advantage in an increasingly
      two books. Michael is based in Lancaster,          networked and knowledge-enabled global
      Pennsylvania and can be contacted at               economy. Dr. O’Driscoll is also an adjunct
      michael.l.demarco@us.ibm.com.                      faculty member at North Carolina State
                                                         University’s Colleges of Management and
      Eric Lesser is an Associate Partner with           Education. He currently serves as a Research
      over 15 years of research and consulting           Fellow for the American Society of Training
      experience in the area of human capital            and Development (ASTD) and as a member
      management. He is currently responsible for        of the Editorial Board for Human Resources
      research and thought leadership on human           Development Quarterly (HRDQ). Tony can be
      capital issues at the IBM Institute for Business   contacted at odriscol@us.ibm.com.
      Value. He is the co-editor of several books and
      has published articles in a variety of journals
      including the Sloan Management Review,
      Academy of Management Executive, and the
      International Human Resources Information
      Management Journal. Eric can be contacted
      at elesser@us.ibm.com.




14   IBM Global Business Services
Appendix 1 – About our study                      FIGURE 6.
     For our study, we collected 214 survey            Survey respondent demographics.
     responses from IBM professionals. Out of the
     entire sample, 137 respondents have been                            Age
     a member of at least one guild or MMORPG                                                      1%: 18-22 years
     team. Among those MMORPG participants:                                                       10%: 	23-28 years
                                                                                                  21%: 	29-35 years
     •	 66 respondents have led at least one guild
                                                                                                  68%: 	35 years +
       or MMORPG team; of those:
       -	 61 have led more than one business
         project team
       -	 45 have led five or more business project
          teams                                                 Corporate experience

     •	 71 respondents have been led as a member                                                     6%: 0-3 years
       of a guild or MMORPG team; of those:                                                          6%: 	3-6 years
                                                                                                     8%: 	6-8 years
       -	 58 have led more than one business
          project team                                                                              28%: 	9-15 years
                                                                                                    20%: 	15-20 years
       -	 42 have led five or more business project
                                                                                                    32%: 	20 years +
          teams.


                                                      Source: IBM Institute for Business Value.




15   Leadership in a distributed world
References
      1
       	 Nelsestuen, Rodney. “Online Social Worlds
         as Emerging Markets: A Dose of (Virtual)
         Reality.” TowerGroup. July 2006.
      2
       	 “Virtual Worlds, Real Leaders: Online Games
         Put the Future of Business Leadership on
         Display.” IBM Global Innovation Outlook 2.0
         Report. June 2007  .
      3
       	 Ancona, Deborah, Thomas W. Malone,
         Wanda J. Orlikowski, Peter M. Senge. “In
         Praise of the Incomplete Leader.” Harvard
         Business Review. February 2007  .




16   IBM Global Business Services
© Copyright IBM Corporation 2007

	 IBM Global Services
  Route 100
  Somers, NY 10589
  U.S.A.

	 Produced in the United States of America
  05-07
  All Rights Reserved

	 IBM and the IBM logo are trademarks or
  registered trademarks of International Business
  Machines Corporation in the United States,
  other countries, or both.

	 Other company, product and service names
  may be trademarks or service marks of others.

	 References in this publication to IBM products
  and services do not imply that IBM intends to
  make them available in all countries in which
  IBM operates.




  G510-6611-00

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Ibm gio ibv_gaming_and_leadership

  • 1. IBM Global Business Services IBM Institute for Business Value Human Capital Management Leadership in a distributed world Lessons from online gaming
  • 2. IBM Institute for Business Value IBM Global Business Services, through the IBM Institute for Business Value, develops fact-based strategic insights for senior business executives around critical industry-specific and cross-industry issues. This executive brief is based on an in-depth study by the Institute’s research team. It is part of an ongoing commitment by IBM Global Business Services to provide analysis and viewpoints that help companies realize business value. You may contact the authors or send an e-mail to iibv@us.ibm.com for more information.
  • 3. Leadership in a distributed world Lessons from online gaming By Michael DeMarco, Eric Lesser and Tony O’Driscoll Globalization is placing new demands on today’s corporate leaders. As organizations continue to expand and operate in a more virtual environment, executives are being asked to provide guidance and direction to teams working across time zones and distances. In addition, the competitive environment is requiring leaders to make sense of increasingly disparate sources of information and make decisions more rapidly. In this changing environment, where can organizations turn to see the future of leadership? How can they determine the skills and tools that leaders will need to be successful? We believe that online gaming provides a window into the future of organizations and the leadership capabilities necessary to guide enterprises to success. Introduction Numbers aside, the similarities between the Initially, seasoned executives might scoff at online, globe-spanning gaming world and the notion of learning leadership lessons from the emerging picture of the globally inte- the world of computer games. Yet, massively grated enterprise of the future are actually multiplayer online role-playing games quite striking. As technological innovation (MMORPGs), which bring together thousands enables companies to disaggregate and send of simultaneous players in a fast-paced increasing amounts of work to employees online environment, can provide an inter- and external partners around the world, orga- esting portent for the future of organizations. nizations are conducting more work virtually. MMORPGs represent a growing business that, Corporate leaders must both coordinate and according to the TowerGroup, will reach 40 motivate individuals who are separated by million people and generate over US$9 billion time zones and cultures. Collaboration – at an in revenue by 2010. 1 individual and corporate level – has become Leadership in a distributed world
  • 4. a necessity. And in today’s dynamic business environment, leaders must take more risks and execute with greater speed – briskly connecting talent and moving information and knowledge around the globe to fulfill organizational needs. Obviously, the stakes are much higher in business than in gaming, and we do not mean to trivialize the operational challenges of a global enterprise in any way. However, we do believe the world of MMORPGs – and the behavior of leaders who guide guilds of globally-dispersed gamers – can offer fresh insights into the development of new leader- ship capabilities for global enterprises. IBM Global Business Services IBM Global Business Services
  • 5. Leadership in a distributed world Lessons from online gaming The future of work and leadership: While studying the personal attributes of Insight from MMORPGs online gaming leaders is useful, perhaps In today’s increasingly global business envi- more important is the role the environment ronment, companies are being forced to plays in their development. Many of the conduct more work virtually. Besides being qualities of online game environments facili- more distributed, the business world has tate leadership, and speed up the process of become faster paced and intensely competi- developing leaders. tive. For today’s corporate leaders, engaging Recent research done by IBM, Byron Reeves the hearts and minds of individuals who are from Stanford University, Tom Malone from located around the globe has proven difficult, the Massachusetts Institute of Technology especially in emerging economies where (MIT), and Seriosity, a company that Professor plentiful job opportunities and rising wage Reeves co-founded to develop products and rates make it difficult to hold onto the best and services based on the intersection of business the brightest. and gaming, highlights significant parallels Though work and play With organizations struggling to find traction between online gaming and the future of 2 in this rapidly changing global environment, work. Both environments: have historically been where can they turn for guidance on building a • Bring together large numbers of participants considered distinct leadership toolkit for the future? in highly complex virtual environments activities, the two are Harkening back to the old adage about “all • Enable participants to self-organize, develop becoming much more work and no play,” it turns out that MMORPGs skills and take on changing roles similar than executives can offer a glimpse into the future of work. • Require constant risk taking, iterative might suspect. In MMORPGs, leaders develop and operate improvement and the ability to accept failure in environments that are highly distributed, • Provide incentives that are clearly linked to global, hyper-competitive and virtual – not contribution and performance unlike today’s business world. In these sophisticated gaming environments, leaders • Make participants’ capabilities openly known recruit, organize, motivate and direct large • Require collaboration and a leader who can groups of players toward a common goal. influence collaborative approaches They must make decisions quickly, often • Provide sophisticated and varied communi- based on incomplete information. With this cation channels. backdrop, it’s easy to see how some of the qualities of gifted gaming leaders are very similar to those needed in a corporate setting. Leadership in a distributed world
  • 6. Making the connection between Leadership behaviors corporate and gaming leadership Academics and business thought leaders Given the parallels between the gaming envi- have developed countless leadership models ronment and the globally integrated enterprise over the ages to identify the key behav- of the 21st century, we decided to explore the ioral attributes required for success. For our similarities and differences in leadership across purposes, we sought a leadership model or both domains. To do so, we tapped into an models that would enable us to better frame extensive cohort of gamers who work for IBM. our comparison of leadership within the For this study, we collected survey responses gaming and corporate worlds. Ultimately, we from 214 professionals who participate in a used a hybrid of our internal IBM leadership community of online gaming enthusiasts. (For model and a well-known leadership framework study demographics, please see Appendix 1). developed by MIT Sloan faculty members Because these respondents have experience Deborah Ancona, Wanda Orlikowski, Peter 3 in both the corporate and gaming worlds, we Senge and Tom Malone. believe they are well-suited to evaluate leader- ship behaviors in both environments. Using our model, we developed 19 survey questions related to four pivotal leadership We focused our research on three areas (see behaviors (see Figure 2 for a list of the 19 Figure 1): topics): • Which leadership behaviors are most • Visioning – Setting a vision for what that relevant in online and corporate settings? organization can be in the future • Which tools and capabilities benefit leaders • Evaluating – Gathering information to in both environments? determine strategic risks for the organization • How relevant are the parallels between lead- • Collaborating – Leveraging the value of ership in the online and corporate worlds? connections and relationships to overcome organizational barriers and accomplish key activities • Executing – Getting the most out of followers and achieving desired results. FIGURE 1. Areas of study focus. • Visioning • Developing individuals • Evaluating Behaviors • Providing incentives • Collaborating • Evaluating progress Game environment • Executing • Enabling communication, and tools collaboration and connection Perception of relevance to business Source: IBM Institute for Business Value. IBM Global Business Services
  • 7. FIGURE 2. Leadership behaviors used in this study. We determined the importance of each of the four leadership behaviors – visioning, evaluating, collaborating and executing – by surveying our respondents about the 19 specific sub-behaviors shown below: Visioning 1. Creates a compelling vision of new possibilities for the organization 2. Expresses confidence in own abilities, experience and judgment 3. Sets high expectations for what the organization can do 4. Assures long-term sustainability of effort through commitment to a common purpose/vision Evaluating 5. Gathers, validates and integrates nontraditional sources of information 6. Makes rapid, data-driven decisions that address the immediate situation and considers the longer-term impact 7. Supports brokering of information and sharing of resources 8. Seeks opportunities to stretch his or her own abilities and experiment with new things 9. Learns from mistakes of self and others Virtually all of the key Collaborating leadership behaviors 10. Creates and maintains strong personal relationships and contacts at multiple levels 11. Follows through on commitments and demonstrates consistency between words and actions are exhibited in both 12. Rallies the hearts and minds of others around a common cause and creates a sense of commitment gaming and corporate 13. Gives positive feedback on performance in the moment 14. Considers the implications of own actions on others and adjusts accordingly environments, although Executing their perceived 15. Creates new work structures and approaches 16. Translates seemingly unattainable goals into manageable pieces importance varies 17. Sets clear performance expectations and helps others understand the importance of the goal somewhat. 18. Monitors, organizes and drives others relentlessly toward an established goal 19. Demonstrates resilience and emotional stamina when difficulties and problems occur, taking responsibility for the situation. Source: IBM Institute for Business Value analysis; adapted from IBM internal leadership models as well as the work of Deborah Ancona in “Leadership in an Age of Uncertainty,” MIT Leadership Center Research Brief, 2005. From the survey, we identified a number of qualities demonstrated in corporate and important results: gaming settings. However, as we show later in the paper, there are some differences in Overall, leadership behaviors appear the relative importance of behaviors in the to be relevant in both gaming and corporate and gaming environments. corporate environments. One behavior that appeared to be an outlier It was apparent from our analysis that virtually focused on “monitoring, organizing and driving all of the leadership behaviors were perceived others relentlessly toward an established goal.” as valuable in both the corporate and gaming Individuals in the sample believed that this settings. While the relative importance of behavior held relatively less importance in each of the 19 behaviors was slightly lower for both the corporate and gaming worlds. This gaming leadership, overall, these behaviors suggests that self-organizing and regulating were still found to be highly relevant (see behaviors may be more appropriate in an Figure 3). This reinforces previous research increasingly flexible and virtual environment. conducted by IBM and Seriosity that high- lights the similarities between the leadership Leadership in a distributed world
  • 8. FIGURE 3. Relevance of leadership behaviors. 100 1 (Percent indicating relevant or highly relevant) 17 11 9 16 19 10 95 3 7 5 14 4 13 156 8 12 90 2 Corporate 85 80 Red Visioning 18 Blue Evaluating Black Collaboration 75 Green Executing 0 0 50 55 60 65 70 75 80 85 90 95 100 MMORPG (Percent indicating relevant or highly relevant) Note: The numbers here correspond to the behaviors listed in Figure 2. Source: IBM Institute for Business Value. Collaborative behaviors are vital to members.” Similarly, in corporate environments where employees are becoming increasingly leadership success within MMORPGs distributed and virtual, the ability to foster and will be increasingly so within collaboration will become an even more corporate environments. critical leadership quality in the future. While our respondents found collaborative Visioning is more important to behaviors to be important for both corporate and gaming leaders, the relative importance corporate environments because the was greater for gaming leaders. In a virtual business playing field lacks the many environment, where leaders do not have predefined dimensions that lend face-to-face interaction with their followers, structure to games. building personal leadership credibility takes on a premium and requires finding new ways In our findings, we learned that behaviors to win the hearts and minds of others. The associated with visioning were ranked higher best gaming leaders build credibility by first in corporate environments than in gaming creating strong personal relationships with environments. In fact, respondents identified their followers. As one survey respondent said, “creating a compelling vision of new possibili- “In games, it’s important to be able to find ties for an organization” as the single most what motivates an individual and try to cater important behavior for corporate leaders. to that need as best you can…your raw skills Because many game dimensions and desired in a game are not as important as the ability outcomes are predefined, it’s understandable to communicate, organize and activate guild that gaming leaders may place less emphasis IBM Global Business Services
  • 9. on painting a long-term picture of the future for into manageable pieces and by distributing others. Even so, gamers rely on leaders to use feedback immediately upon the comple- visioning behaviors for motivational purposes. tion of a particular objective. Because action As one respondent stated, “It’s important to happens fast in games, rewards are also have a vision to rally your team around, but the distributed rapidly, which serves to reinforce vision must be concrete. Vague concepts don’t desired values and motivate toward longer- rally teams for long.” term stretch goals that require resilience and stamina on the parts of both the players and Evaluating is an important skill for the leader. both MMORPG and corporate leaders One survey respondent commented on who must gather information from execution within games by saying, “Strong far-flung sources and quickly and leadership in MMORPGs involves having a decisively chart a course for action. definite goal for the group, or guild, motivating it toward that goal and breaking steps up Respondents ranked In games, learning-by-doing is key. The so they are attainable.” Again, we see basic best leaders collect and evaluate data, take leadership fundamentals on display, but in the “creating a compelling decisive action, judge the results of that context of fast-moving, virtual environments, vision of new action then respond accordingly. Aligning the the fundamentals require more rapid leader- possibilities” as the evaluation process with the dynamic business ship responses to effectively guide a team. most critical behavior environment of the 21st century will not happen overnight, as the survey respondent suggested for corporate leaders. Implications when saying, “Failure to achieve a goal on the first try must be used as a learning experience Overall, we see that leadership behaviors are and is not unusual in MMORPGs; reattempting universal, but the relative importance of those with new knowledge is an important way of behaviors shifts in a virtual world. We learned that: progressing in MMORPGs…In the corporate • Virtual leaders must focus on developing environment…reattempting is hard.” trust among people who may never physically interact. Executing in games, and in more • “Visioning” will remain among the most flexible corporations, is enabled by important behaviors for leaders of globally aligning frequent feedback with both integrated enterprises to master while commu- nicating to a global workforce engulfed in short- and long-term incentives tied constant change. clearly to goals. • Effective leaders will use readily available data In games and at work, people will “play” where to make quick decisions and more frequent they feel best treated and where rewards mid-stream corrections. are consistent not only with their economic • Leaders focused on execution will motivate needs but also with their values. Our research employees with on-the-spot feedback and shows that the best gaming leaders motivate rewards that are aligned with strategic accordingly by breaking desired outcomes imperatives. Leadership in a distributed world
  • 10. Leadership tools and capabilities tions for execution and drive toward the To succeed, a leader must not only demon- agreed-upon goal. These communications strate certain behaviors, but also apply tools take place over a variety of channels, such and techniques to increase the impact of their as voice, e-mail and instant messaging. This behaviors. As part of our study, we asked our allows leaders to reinforce critical messages respondents about 24 capabilities typically and helps ensure that individuals in the field found within online gaming environments and are providing input to leaders and coordinating asked which were the most important in terms with others on an ongoing basis. of enhancing leadership effectiveness in the corporate environment (see Figure 4 for a Identify and develop the skills/abilities of your complete list). character. In games, by identifying the skills/ abilities of players, leaders not only allocate From the list of 24, six capabilities were ranked tasks in the short term, but also help players highest by survey participants: determine their own skills and interests. From Communicate in realtime on multiple channels. there, they show those players how they can To win, leaders must communicate with team acquire the skills necessary to play other members to gather data for evaluation, identify roles within the team over the medium to the right people for the right task, offer instruc- long term. FIGURE 4. Leadership tools and capabilities. We surveyed our respondents on the importance of 24 environmental areas and their applicability to corporate environments: Developing individuals 1. Understand your guild’s place in the culture/lore of the game 2. Understand your guild’s position within the game (e.g., maps, ranking) 3. Choose how you represent yourself within the game (e.g., avatar) 4. Understand your character’s role within the guild 5. Identify and develop the skills/abilities of your character 6. Quantify and recognize status/capability/reputation (e.g., levels) Providing incentives 7. Accumulate assets and earn status/experience/points 8. Determine value of participating in a raid/quest beforehand 9. Entice capable players to participate in a raid/quest 10. Use performance data to determine raid/quest contribution/merit 11. Immediately share winnings from a successful raid/quest 12. See what others earned for their participation in a raid/quest Evaluating progress 13. View the rank/level/experience of characters you are playing with/against 14. View operational status and communication channels simultaneously 15. View game-play unfold from different perspectives 16. View capability data of guild members (rank, level, health, time on task, location in physical space) in realtime 17. View and track individual/guild progress and level/status relative to others Enabling communication, collaboration and connection 18. Communicate in realtime on multiple channels 19. Switch between public and private communication channels (e.g., broadcast, narrowcast, microcast) 20. Communicate nonverbally through avatar appearance and actions 21. Integrate voice, visuals and text in communication 22. Discuss or construct objects in the 3-D space 23. Navigate instantly to the place where people you want to connect with are located 24. Quickly find capable players to participate in a raid/quest. Source: IBM Institute for Business Value. IBM Global Business Services
  • 11. Navigate instantly to the place where people View operational status and communication you want to connect with are located. In a channels simultaneously. Having the ability to virtual world, instant navigation to common view operational status and communicate at locations allows leaders to get “in front” of their the same time allows for the fluid handoff of followers to take responsibility for their actions, responsibilities and enables faster decision get to know the team, build trust and create making. Gaming leaders are also rapidly the esprit de corp needed for victory. Having assessed and ultimately judged based on a single meeting location gives each member their visioning, evaluating, collaborating and of the team a virtual “place” where they know executing abilities, and less on their political they can find others without having to waste acumen. valuable time and energy. Implications As corporate leaders Accumulate assets and earn status, experi- The tools and capabilities that help gaming leaders find themselves ence and points. In games, players can earn a excel can also inform the leadership strategies variety of rewards that reflect their contribution operating in more virtual of corporate leaders. Operating in a more virtual to the game. Leaders use these incentives environment may require business leaders to: environments, many of transparently to encourage behaviors and • Take extra steps to overcome physical the tools and capabilities collaboration and show “what’s in it” for isolation, help employees see where their used by game leaders players, thereby aligning individual and team strengths lie, get them the right training and goals. Short-term incentives provide instant become more applicable. project opportunities and remind them of their feedback that can help boost morale, energize roles and importance to the team. action and correct behavior. • Provide frequent incentives to add some Quickly locate capable players to participate tangibility for those working together virtually, in raid/quest. Given the scattered and diverse offer status among electronically connected locations of players in the virtual world, finding peers, and help them link their everyday the right people with the right capabilities actions to corporate goals. on short notice can make the difference in • Take action more quickly by leveraging online games. This is particularly true given new realtime communication channels and the voluntary nature of participation in such virtual communities to bring individuals to a endeavors. In the corporate world – a similar central “location” and enable participants to analogy holds true – finding available talent collaborate, evaluate and execute. from around the world to work on new oppor- tunities or fill existing gaps is often a task that many organizations currently find significantly challenging. Leadership in a distributed world
  • 12. Leading in gaming and corporate particular person even when you do not environments: Is the analogy relevant? have formal authority over him. This is similar One of the important issues we examined to…situations where we need to team with was the extent to which our respondents colleagues within corporations.” believed in the relevance of online gaming as • Three-quarters believe that the environ- a metaphor for the future of leadership within mental factors within MMORPGs can be organizations. While the level of buy-in varied, applied to enhance leadership effective- the following results suggest that increasingly ness for the globally integrated enterprise. virtual corporations and their leaders can Respondents indicated that any tool that benefit from a better understanding of what enhances the ability of a gaming leader drives successful leaders of MMORPGs: to better collaborate, vision, evaluate or • More than one-third (39 percent) believe execute – whether that tool be an instant that MMORPG leadership approaches can messaging capability or expressive avatar be used to improve leadership effectiveness – ought to be applicable to the virtual within the enterprise. These respondents business world. Said one respondent, indicated that the skills and techniques of “Staying in touch with the members of the the gaming leader can be documented team is crucial for success in the game. One and transferred directly to the leadership of important factor is the ability to communi- the virtual corporation. As one respondent cate via chat either in the game or using an explained, “I believe that the interpersonal, instant messaging tool at work and recog- leadership and management dynamics nizing the mood, intention and goals of the of online games can be learned and person you are communicating with.” developed in games, then mapped directly to a virtualized business environment. This While many agreed that there were close mapping does not necessarily require that connections between the online gaming and the leadership or those being led have corporate environments, there were some experience in online gaming, only that the noted dissenters. Some skeptics state that skills and techniques learned in the game games are played only for fun and that the context be used in the business context.” risks taken have no consequences. Consider the respondent who said, “When gaming, • Nearly half (49 percent) state that game- while you do want to win, there is no perceived playing has improved their real-world real-life consequence when something goes leadership capabilities. In the same way that terribly wrong…In the real world, any major certain high school and college athletes or mistake at a job could cost you that job, or class officers gain leadership experience even your career.” that carries over into the corporate environ- ment, these respondents see opportunities Still other participants saw plenty that could within the workplace to apply techniques and should be adapted from games but practiced and mastered within the gaming doubted the ability of corporations to do so environment. According to one respondent, because of risk aversion, insufficient dedica- “MMORPGS provide a test of how to work tion to people, and command-and-control in teams and best utilize the potential of a cultures. 10 IBM Global Business Services
  • 13. Said one respondent, “In games, leadership nizing knowledge and ideas, enabling group is all about empowerment and risk-taking. meetings, brainstorming or simply “hanging Although we’d like to think that parallels out.” Providing a central location helps indi- business, I don’t think it does at normal viduals avoid the fragmentation of information management levels.” Another remarked, “Team that often occurs in distributed organizations leadership in corporations is not as concerned and creates a “center of gravity” that encour- with inclusiveness and knowing who the ages individuals to participate and contribute. person is.” A third skeptic added, “There is next to no leadership in corporations….in 3. Spend more time on setting organizational general, corporate culture drives true leaders context and communicating where the orga- away. You see, corporations don’t want leaders. nization needs to go. To create a compelling They want followers.” vision for the future with employees they are unlikely to ever meet in person, leaders need Lessons from the online gaming to provide context that enables people to world: Recommendations for understand their roles within the team and the organization. That sounds simple enough, organizations but when employees are spread around the Based on our study, we highlight six recom- globe, come from many cultures and speak mendations for leaders looking to increase many languages, it takes some planning their effectiveness in a distributed world: and effort to make everyone feel valued and 1. Apply virtual communication tools and facili- part of the team. Emerging communication Corporate leaders can use tation techniques to more effectively connect channels such as podcasts and blogs can a range of communication people from around the world. Collaborating in help communicate key messages across tools to stay connected a global, virtual environment requires the ability distributed environments and engage newer with employees in virtual for individuals to connect with one another. generations of employees in the strategy of environments. Technologies such as instant messaging, the organization. virtual white boarding and videoconferencing can enable realtime interaction, while e-mail 4. Improve the visibility of both formal and and discussion forums can help individuals informal skills. In a global business environ- connect while their counterparts are offline. ment, decisions need to be made fast. The However, the tools themselves are only one leader who has data at the ready to enable part of the effort. To communicate effectively the right people to staff the right projects in a virtual environment, skilled leaders must will likely get the best results. While iden- know how to mediate conflict, draw individuals tifying individuals using a formal process into the discussion and actively engage appro- is important, having information on more priate parties in the topic at hand. personal factors – interests, hobbies, culture and the like – can improve project team 2. Use collaborative spaces to gather chemistry and help ensure the right blend of knowledge, express ideas and concerns skills and personalities. and share passions. Another key to collabo- ration among distributed employees is the creation of centralized spaces for orga- 11 Leadership in a distributed world
  • 14. 5. Use dashboards linked to collaborative Conclusion tools to capture key realtime information Online gaming provides us with what we about people, activities and outcomes. The believe is a unique look into the future of dynamic global business leader needs to tomorrow’s organization. To succeed in a more be able to constantly gather, integrate and global, faster-paced business environment, broker information in realtime to quickly take organizations will need to consider both the risks, experiment, stretch the organization behaviors they are going to need their future and evaluate results. Dashboards that pull leaders to demonstrate, and the tools and data from the right sources at the right time to techniques leaders will need to master. This enable these decisions are increasingly critical has a range of implications for organizations, to leaders operating in virtual environments. from the design of leadership development programs to the prioritization of future IT 6. Provide more frequent guidance and link budgets. By leveraging the lessons from online performance to recognition. A key lesson gaming environments, companies can gain a learned from the online gaming world is the better understanding of the ways in which the importance of rapid feedback and a close next generation of leaders will need to operate linkage between performance and incen- in the future. tives. In a virtual world, where people may not regularly engage with their direct manager, it is The journey toward globalization won’t always very important that employees receive regular be easy. But we believe, by implementing input on their performance, including areas of these recommendations, the game of global strength and needed improvement. Further, business will be more fun, leaders will gain an recognition vehicles should be put into place edge over their competitors, and the odds of so that individuals can more easily see how seeing the “game over” message flash on the their actions contribute to the organization. screen will be reduced. For each of these recommendations, Figure Related publications 5 shows the related improvement actions For more information on the IBM Global leaders can take, the technologies or inno- Innovation Outlook, please visit: vations leaders can apply and the benefits ibm.com/gio leaders can expect from properly executed implementations. 12 IBM Global Business Services
  • 15. FIGURE 5. Actions, tools and anticipated impact. Leadership Recommendation development actions Tools Organizational impact Apply virtual • Learn about the features, • Instant messaging • Improved employee morale due to enhanced communication tools and capabilities and appropriate • Video conferencing communication and vision-sharing from facilitation techniques to use of different virtual • Blogs leadership more effectively connect communication channels • Voice over Internet • Faster decision making through an enhanced people from around the • Incorporate virtual Protocol (VoIP) ability to communicate with experts in world communication tools into day- • E-mail realtime to-day work activities • Better recruitment success with young, “wired” professionals (and gamers) Use collaborative spaces to • Develop a level of comfort in • Collaborative spaces • Improved project management and gather knowledge, express using collaborative spaces and • Wikis knowledge management through ideas and concerns and tools • Online communities centralization and organization of explicit share passions • Identify and champion the • Blogs knowledge use of informal communities • Virtual worlds (e.g., • Increased teamwork and efficiency through of strategic value to the Second Life) use of online spaces for specific projects, organization meetings or brainstorming sessions • Incorporate the use of • Increased visibility and flow of innovative collaborative spaces into major ideas from all areas of the organization work efforts • Increased ability to evaluate and gauge employee contribution • Higher morale and retention through the development of online communities Spend more time on setting • Create, tailor and communicate • Video conferencing • Increased awareness of vision among organizational context and a corporate vision and strategy • Multiuser interactive diverse global employee base communicating where the that resonates with a diverse events (live and stored) • Improved morale and retention as organization needs to go set of employees • Large-scale collaborative employees understand where they fit within • Develop program to events their company and where the company fits systematically communicate • Intranet sites within the business environment vision globally • Blogs • Increased sense of ownership and desire • Develop feedback mechanism • Wikis to contribute to vision from engaged to evaluate program • E-mail employees effectiveness Improve the visibility of • Enable employees to develop • Personal employee spaces • Increased speed and effectiveness in staffing both formal and informal personal spaces that increase • Expertise locators teams and projects skills transparency of employee • Skills management • Increased retention and motivation of skills, interests and availability systems top employees through true results- and • Use expertise locators and • Tagging Web sites of expertise-driven staffing skill management systems to common interest - • Greater ability to provide feedback on skill staff teams based on skills and folksonomies levels availability Use dashboards linked • Identify business drivers and • Automated dashboards • Improved speed and accuracy of worldwide to collaborative tools metrics that impact decision with realtime data feeds decision making through effective gathering to capture key realtime making from: and sharing of data information about people, • Develop dashboards that reflect − Expertise locators • Increased visibility of trends and activities and outcomes key metrics − Skill management systems opportunities − Employee portals • Improved forecasting and planning − Knowledge databases capabilities based on most-recent and most- − External and internal data valuable global data available and news feeds • Improved risk-taking capacity through better data management Provide more frequent • Look for opportunities to • Communication channels • Increased alignment between worldwide guidance and link provide more frequent feedback that can be used to employee behavior and leadership goals performance to recognition on employee performance promote new incentive • Appreciation and reinforcement of leadership • Develop capabilities to systems that provides clear expectations and recognize individuals “on the • Personal portals and responds rapidly when expectations are met spot” and highlight desired organizational intranets through financial compensation, awards or behaviors/results that display achievements promotions • Communicate and share • Increased retention and morale because recognition among team employees feel valued by leadership members Source: IBM Institute for Business Value. 13 Leadership in a distributed world
  • 16. About the authors Tony O’Driscoll leads Performance Michael DeMarco is a Senior Consultant Architecture Analysis and Design for IBM with the IBM Institute for Business Value Learning. He has in-depth knowledge and and focuses his efforts on Human Capital extensive experience in optimizing and Management. He has 11 years of consulting managing organizational performance, and experience in a range of areas including he has consulted with business leaders human capital, financial management and around the world on how to create sustained performance measurement. He has authored competitive advantage in an increasingly two books. Michael is based in Lancaster, networked and knowledge-enabled global Pennsylvania and can be contacted at economy. Dr. O’Driscoll is also an adjunct michael.l.demarco@us.ibm.com. faculty member at North Carolina State University’s Colleges of Management and Eric Lesser is an Associate Partner with Education. He currently serves as a Research over 15 years of research and consulting Fellow for the American Society of Training experience in the area of human capital and Development (ASTD) and as a member management. He is currently responsible for of the Editorial Board for Human Resources research and thought leadership on human Development Quarterly (HRDQ). Tony can be capital issues at the IBM Institute for Business contacted at odriscol@us.ibm.com. Value. He is the co-editor of several books and has published articles in a variety of journals including the Sloan Management Review, Academy of Management Executive, and the International Human Resources Information Management Journal. Eric can be contacted at elesser@us.ibm.com. 14 IBM Global Business Services
  • 17. Appendix 1 – About our study FIGURE 6. For our study, we collected 214 survey Survey respondent demographics. responses from IBM professionals. Out of the entire sample, 137 respondents have been Age a member of at least one guild or MMORPG 1%: 18-22 years team. Among those MMORPG participants: 10%: 23-28 years 21%: 29-35 years • 66 respondents have led at least one guild 68%: 35 years + or MMORPG team; of those: - 61 have led more than one business project team - 45 have led five or more business project teams Corporate experience • 71 respondents have been led as a member 6%: 0-3 years of a guild or MMORPG team; of those: 6%: 3-6 years 8%: 6-8 years - 58 have led more than one business project team 28%: 9-15 years 20%: 15-20 years - 42 have led five or more business project 32%: 20 years + teams. Source: IBM Institute for Business Value. 15 Leadership in a distributed world
  • 18. References 1 Nelsestuen, Rodney. “Online Social Worlds as Emerging Markets: A Dose of (Virtual) Reality.” TowerGroup. July 2006. 2 “Virtual Worlds, Real Leaders: Online Games Put the Future of Business Leadership on Display.” IBM Global Innovation Outlook 2.0 Report. June 2007 . 3 Ancona, Deborah, Thomas W. Malone, Wanda J. Orlikowski, Peter M. Senge. “In Praise of the Incomplete Leader.” Harvard Business Review. February 2007 . 16 IBM Global Business Services
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