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DEVENDRA	
  RAU

CO-­‐FOUNDER,	
  VP	
  EN
CIINOW	
  I
UT	
  CIINOW	
  

PlaAorm	
  for	
  streaming	
  interacIve	
  visual	
  applicaIons	
  

25	
  employees	
  (20+	
  in	
  engineering)	
  

ExperIse	
  –	
  Graphics,	
  Video,	
  Networks,	
  Windows,	
  Embedded	
  compuIng	
  

Raised	
  $14.5	
  M	
  	
  

Deployed	
  at	
  Service	
  Providers	
  worldwide	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
M	
  

Ron	
  Haberman	
  

CEO	
  &	
  Co-­‐Founder	
  
(ex-­‐Alcatel-­‐Lucent,	
  Strategy,	
  PM)	
  
	
  

Makarand	
  Dharmapurikar	
  
CTO	
  &	
  Co-­‐Founder	
  
(ex-­‐NVIDIA,	
  Graphics,	
  Video)	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  

Devendra	
  Raut	
  

VP	
  Engineering	
  &	
  Co-­‐Founder	
  
(ex-­‐Alcatel-­‐Lucent,	
  SW	
  Dev,	
  Netw
	
  

Shay	
  Nahum	
  

VP	
  Business	
  Development	
  
(ex-­‐Alcatel-­‐Lucent,	
  Biz	
  Dev,	
  Strate
	
  
N	
  =>	
  DESIGN	
  CONSTRAINTS	
  

plicaIons	
  of	
  future	
  will	
  be	
  	
  

mple,	
  Secure,	
  Cloud	
  delivered	
  
S	
  agnosIc,	
  Device	
  agnosIc	
  
vailable	
  everywhere	
  

mes	
  are	
  the	
  first	
  wave	
  

w	
  to	
  scale	
  from	
  100s	
  of	
  servers	
  to	
  10s	
  of	
  millions	
  of	
  servers	
  

vice	
  Dial	
  Tone:	
  Has	
  gone	
  Cliché	
  	
  

ut	
  it	
  has	
  to	
  mimic	
  Electricity	
  or	
  Water	
  supply	
  
elf	
  correcIve,	
  self	
  healing	
  Real-­‐Time	
  InteracIve	
  PlaAorm!	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
D	
  GAMING	
  DELIVERED	
  

t	
  opImized	
  

ofitable	
  at	
  $10/Month	
  end	
  user	
  pricing	
  

ter	
  than	
  current	
  generaIon	
  console	
  

rks	
  over	
  unreliable	
  public	
  Internet	
  

able	
  

usiness	
  case	
  and	
  technology	
  work	
  at	
  large	
  scale	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
iNOW	
  SoluDon	
  
DELIVERY SYSTEM
	
  
Asset
Ingestion

	
  
	
  
NORTH	
  BOUND	
  INTERFACE	
  
	
  
Seamless
	
  
connectivity to
managements
	
  
systems

Asset
Distribution

Asset
Delivery

Authentication
Systems

Billing and reporting
systems

	
  
USER INTERFACE
Customizable UI

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  

UI SDK

Social Media
Connectivity

Gamer Features
ure Set
ture	
  Set	
  

Automated	
  
Global	
  
DistribuDon	
  

SpectaDng	
  
InnovaDve	
  
Encoding	
  
Specialized	
  
Apps	
  

Full	
  SSO	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  

Voice	
  chat	
  

Game	
  Assist	
  

Zero	
  Touch	
  
Onboarding	
  
Smart	
  Power	
  

Any	
  
Hardware	
  

Android	
  
Controller	
  

N-­‐Screen	
  

AdapDve	
  
Streaming	
  

GFX	
  
Streaming	
  

Smart	
  	
  
Load-­‐Balancing	
  

Facebook	
  
social	
  Graph	
  
MulD-­‐Player	
  

Scene	
  specific	
  
Help	
  
D	
  GAMING	
  COMPUTE	
  PIPELINE	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
ING	
  CONSOLE	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
ING	
  CONSOLE	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
NCY	
  COMPARISON	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
-­‐SPACE	
  SANDBOXING	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
-­‐SPACE	
  SANDBOXING	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
WORK	
  ADAPTATION	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
WORK	
  ADAPTATION	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
HICS	
  STREAMING	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
VATIVE	
  VIDEO	
  ENCODING	
  

10%-­‐30%	
  lower	
  bandwidth	
  AND	
  lower	
  compute!	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
Cloud	
  	
  
management	
  
chitecture	
  	
  
DISTRIBUTED	
  
POPS	
  

NETWORK	
  

USER	
  

HUB	
  POP	
  

Smart Phone
Web
Server
Tablet
Data
Base

PC
Home Gateway

Broadband Network

Game
Streamer

720p Video Stream (4-6 Mbps)
Game Interaction Control Traffic (50-100Kbps)
TV Set
Top Box

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  

Virtualized
Game
Image

Load
Balancer
Policy
Data
Base

Gam
Inge
?	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
ROGENEOUS	
  APPLICATIONS	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
ROGENEOUS	
  HARDWARE	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
GRAPHICALLY	
  DISTRIBUTED	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
 BALANCER	
  (SERVICE	
  MANAGER)	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
TENT	
  DELIVERY	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
CATION	
  PUBLISHING	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
OMER	
  INTERFACE	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
ATIONAL	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
ER	
  AWARE	
  

In	
  The	
  Rack	
  
In	
  The	
  Data	
  Center	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
ACCESS	
  -­‐	
  STREAMING	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
Game	
  Dev	
  	
  for
	
  
cloud
	
  
VE	
  VS	
  CLOUD	
  

fferent	
  distribuIon	
  mechanism	
  

proved	
  back-­‐end	
  connecIvity	
  

edictable	
  environment	
  

w	
  users	
  and	
  use	
  cases	
  

alyIcs	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
PRESSION	
  AND	
  QUALITY	
  

ginal	
  RGB	
  -­‐>	
  YUV	
  -­‐>	
  Compression	
  -­‐>	
  Lossy	
  Internet	
  -­‐>	
  Decompression	
  -­‐>	
  YUV	
  -­‐>	
  
B	
  

mpression	
  efficiency	
  reduces	
  with	
  	
  
omplexity	
  of	
  the	
  scene	
  
omplexity	
  of	
  moIon	
  

NOW	
  handles	
  all	
  pieces	
  in	
  the	
  chain	
  

w	
  you	
  can	
  help:	
  
mages	
  should	
  be	
  as	
  natural-­‐looking	
  as	
  possible	
  
upport	
  Highest	
  AA	
  possible	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
KEND	
  CONNECTIVITY	
  

The	
  game	
  is	
  running	
  in	
  the	
  data	
  center	
  

MulI-­‐player	
  synchronizaIon	
  server	
  also	
  running	
  in	
  the	
  data	
  center	
  

Typical	
  ping	
  Ime	
  	
  <	
  1ms;	
  Typical	
  bandwidth	
  1	
  Gbps;	
  No	
  packet	
  loss.	
  

Use	
  it!	
  	
  
‒ Disable	
  all	
  latency	
  hiding,	
  packet	
  loss	
  miIgaIon	
  complexity	
  

Goal:	
  MulIplayer	
  performance	
  will	
  be	
  bever	
  than	
  distributed	
  clients	
  

‒ 25%	
  bever	
  than	
  local	
  console	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
ERENT	
  DISTRIBUTION	
  MECHANISM	
  

Game	
  has	
  to	
  be	
  onboarded	
  on	
  CiiNOW	
  CDN	
  

nstantly	
  available	
  worldwide	
  on	
  any	
  device	
  

mpervious	
  to	
  piraIng	
  

How	
  you	
  can	
  help:	
  
‒ Simplify	
  the	
  installaIon	
  process	
  
‒ Keep	
  user	
  save	
  data	
  to	
  <	
  100	
  MB	
  
‒ Simplify	
  patching/update	
  –	
  just	
  copy	
  files	
  

Use	
  it!	
  
‒ Release	
  early	
  
‒ Patch	
  as	
  oxen	
  as	
  you	
  want	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
 USERS	
  AND	
  USE	
  CASES	
  

ere	
  are	
  ~250m	
  consoles	
  

ere	
  are	
  ~700m	
  broadband	
  connecIons	
  (and	
  growing	
  fast)	
  

lity	
  to	
  reach	
  a	
  very	
  different	
  audience	
  

nsumers	
  can	
  now	
  play	
  games	
  on	
  mulIple	
  devices	
  (TV,	
  tablet,	
  etc.)	
  

ploit	
  the	
  opportunity	
  and	
  consider:	
  
upport	
  mulIple	
  input	
  -­‐	
  touch,	
  camera,	
  voice	
  
0	
  x	
  user	
  experience	
  
V	
  display	
  with	
  phone	
  as	
  a	
  controller	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
LYTICS	
  

me	
  runs	
  in	
  the	
  data	
  center	
  

ery	
  user	
  acIon	
  can	
  be	
  tracked	
  

NOW	
  offers	
  deep	
  staIsIcs	
  and	
  analyIcs	
  

e	
  it!	
  
est	
  features,	
  add-­‐ons	
  in	
  isolaIon	
  
Measure	
  user	
  experience	
  directly	
  in	
  real-­‐Ime	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
AMD	
  	
  
CiiNOW	
  
&	
  CIINOW	
  COLLABORATION	
  	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
Case	
  	
  
studies	
  
STUDY	
  –	
  KOREA	
  TELEKOM	
  

Olleh	
  TV	
  is	
  Korea’s	
  #1	
  IPTV	
  service	
  

aunched	
  July,	
  2013	
  under	
  KT	
  brand	
  

ntegrated	
  with	
  TV	
  service	
  

Concept	
  to	
  Service	
  in	
  3	
  months	
  

The	
  lowest	
  latency	
  in	
  the	
  market	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
STUDY	
  –	
  PUBLISHER+MSO	
  

aunched	
  gaming	
  trial	
  

Dual	
  Screen	
  –	
  iPad	
  as	
  controller	
  

Powered	
  by	
  CiiNOW	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
P	
  

ake	
  cloud	
  gaming	
  a	
  viable	
  business	
  

novaIve	
  cloud-­‐only	
  features	
  

siness	
  model	
  flexibility	
  

ady	
  to	
  power	
  your	
  cloud	
  gaming	
  soluIon	
  

nded	
  Service	
  within	
  	
  weeks!	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  
AIMER	
  &	
  ATTRIBUTION	
  

maIon	
  presented	
  in	
  this	
  document	
  is	
  for	
  informaIonal	
  purposes	
  only	
  and	
  may	
  contain	
  technical	
  inaccuracies,	
  omissions	
  and	
  typographical	
  er

maIon	
  contained	
  herein	
  is	
  subject	
  to	
  change	
  and	
  may	
  be	
  rendered	
  inaccurate	
  for	
  many	
  reasons,	
  including	
  but	
  not	
  limited	
  to	
  product	
  and	
  roa
omponent	
  and	
  motherboard	
  version	
  changes,	
  new	
  model	
  and/or	
  product	
  releases,	
  product	
  differences	
  between	
  differing	
  manufacturers,	
  so
BIOS	
  flashes,	
  firmware	
  upgrades,	
  or	
  the	
  like.	
  AMD	
  assumes	
  no	
  obligaIon	
  to	
  update	
  or	
  otherwise	
  correct	
  or	
  revise	
  this	
  informaIon.	
  However,
he	
  right	
  to	
  revise	
  this	
  informaIon	
  and	
  to	
  make	
  changes	
  from	
  Ime	
  to	
  Ime	
  to	
  the	
  content	
  hereof	
  without	
  obligaIon	
  of	
  AMD	
  to	
  noIfy	
  any	
  per
ions	
  or	
  changes.	
  

KES	
  NO	
  REPRESENTATIONS	
  OR	
  WARRANTIES	
  WITH	
  RESPECT	
  TO	
  THE	
  CONTENTS	
  HEREOF	
  AND	
  ASSUMES	
  NO	
  RESPONSIBILITY	
  FOR	
  ANY	
  
ACIES,	
  ERRORS	
  OR	
  OMISSIONS	
  THAT	
  MAY	
  APPEAR	
  IN	
  THIS	
  INFORMATION.	
  

CIFICALLY	
  DISCLAIMS	
  ANY	
  IMPLIED	
  WARRANTIES	
  OF	
  MERCHANTABILITY	
  OR	
  FITNESS	
  FOR	
  ANY	
  PARTICULAR	
  PURPOSE.	
  IN	
  NO	
  EVENT	
  WILL	
  AMD
	
  ANY	
  PERSON	
  FOR	
  ANY	
  DIRECT,	
  INDIRECT,	
  SPECIAL	
  OR	
  OTHER	
  CONSEQUENTIAL	
  DAMAGES	
  ARISING	
  FROM	
  THE	
  USE	
  OF	
  ANY	
  INFORMATION	
  
ED	
  HEREIN,	
  EVEN	
  IF	
  AMD	
  IS	
  EXPRESSLY	
  ADVISED	
  OF	
  THE	
  POSSIBILITY	
  OF	
  SUCH	
  DAMAGES.	
  

ION	
  

dvanced	
  Micro	
  Devices,	
  Inc.	
  All	
  rights	
  reserved.	
  AMD,	
  the	
  AMD	
  Arrow	
  logo	
  and	
  combinaIons	
  thereof	
  are	
  trademarks	
  of	
  Advanced	
  Micro	
  Dev
	
  United	
  States	
  and/or	
  other	
  jurisdicIons.	
  	
  SPEC	
  	
  is	
  a	
  registered	
  trademark	
  of	
  the	
  Standard	
  Performance	
  EvaluaIon	
  CorporaIon	
  (SPEC).	
  Other
e	
  for	
  informaIonal	
  purposes	
  only	
  and	
  may	
  be	
  trademarks	
  of	
  their	
  respecIve	
  owners.	
  

nc	
  	
  	
  |	
  	
  	
  Nov	
  12,	
  2013	
  	
  	
  |	
  	
  	
  CONFIDENTIAL	
  

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IS-4075, Optimizing Games for Maximum Performance and Graphic Fidelity, by Devendra Raut

  • 2. UT  CIINOW   PlaAorm  for  streaming  interacIve  visual  applicaIons   25  employees  (20+  in  engineering)   ExperIse  –  Graphics,  Video,  Networks,  Windows,  Embedded  compuIng   Raised  $14.5  M     Deployed  at  Service  Providers  worldwide   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 3. M   Ron  Haberman   CEO  &  Co-­‐Founder   (ex-­‐Alcatel-­‐Lucent,  Strategy,  PM)     Makarand  Dharmapurikar   CTO  &  Co-­‐Founder   (ex-­‐NVIDIA,  Graphics,  Video)   nc      |      Nov  12,  2013      |      CONFIDENTIAL   Devendra  Raut   VP  Engineering  &  Co-­‐Founder   (ex-­‐Alcatel-­‐Lucent,  SW  Dev,  Netw   Shay  Nahum   VP  Business  Development   (ex-­‐Alcatel-­‐Lucent,  Biz  Dev,  Strate  
  • 4. N  =>  DESIGN  CONSTRAINTS   plicaIons  of  future  will  be     mple,  Secure,  Cloud  delivered   S  agnosIc,  Device  agnosIc   vailable  everywhere   mes  are  the  first  wave   w  to  scale  from  100s  of  servers  to  10s  of  millions  of  servers   vice  Dial  Tone:  Has  gone  Cliché     ut  it  has  to  mimic  Electricity  or  Water  supply   elf  correcIve,  self  healing  Real-­‐Time  InteracIve  PlaAorm!   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 5. D  GAMING  DELIVERED   t  opImized   ofitable  at  $10/Month  end  user  pricing   ter  than  current  generaIon  console   rks  over  unreliable  public  Internet   able   usiness  case  and  technology  work  at  large  scale   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 6. iNOW  SoluDon   DELIVERY SYSTEM   Asset Ingestion     NORTH  BOUND  INTERFACE     Seamless   connectivity to managements   systems Asset Distribution Asset Delivery Authentication Systems Billing and reporting systems   USER INTERFACE Customizable UI nc      |      Nov  12,  2013      |      CONFIDENTIAL   UI SDK Social Media Connectivity Gamer Features
  • 7. ure Set ture  Set   Automated   Global   DistribuDon   SpectaDng   InnovaDve   Encoding   Specialized   Apps   Full  SSO   nc      |      Nov  12,  2013      |      CONFIDENTIAL   Voice  chat   Game  Assist   Zero  Touch   Onboarding   Smart  Power   Any   Hardware   Android   Controller   N-­‐Screen   AdapDve   Streaming   GFX   Streaming   Smart     Load-­‐Balancing   Facebook   social  Graph   MulD-­‐Player   Scene  specific   Help  
  • 8. D  GAMING  COMPUTE  PIPELINE   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 9. ING  CONSOLE   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 10. ING  CONSOLE   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 11. NCY  COMPARISON   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 12. -­‐SPACE  SANDBOXING   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 13. -­‐SPACE  SANDBOXING   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 14. WORK  ADAPTATION   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 15. WORK  ADAPTATION   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 16. HICS  STREAMING   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 17. VATIVE  VIDEO  ENCODING   10%-­‐30%  lower  bandwidth  AND  lower  compute!   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 19. chitecture     DISTRIBUTED   POPS   NETWORK   USER   HUB  POP   Smart Phone Web Server Tablet Data Base PC Home Gateway Broadband Network Game Streamer 720p Video Stream (4-6 Mbps) Game Interaction Control Traffic (50-100Kbps) TV Set Top Box nc      |      Nov  12,  2013      |      CONFIDENTIAL   Virtualized Game Image Load Balancer Policy Data Base Gam Inge
  • 20. ?   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 21. ROGENEOUS  APPLICATIONS   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 22. ROGENEOUS  HARDWARE   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 23. GRAPHICALLY  DISTRIBUTED   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 24.  BALANCER  (SERVICE  MANAGER)   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 25. TENT  DELIVERY   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 26. CATION  PUBLISHING   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 27. OMER  INTERFACE   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 28. ATIONAL   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 29. ER  AWARE   In  The  Rack   In  The  Data  Center   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 30. ACCESS  -­‐  STREAMING   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 31. Game  Dev    for   cloud  
  • 32. VE  VS  CLOUD   fferent  distribuIon  mechanism   proved  back-­‐end  connecIvity   edictable  environment   w  users  and  use  cases   alyIcs   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 33. PRESSION  AND  QUALITY   ginal  RGB  -­‐>  YUV  -­‐>  Compression  -­‐>  Lossy  Internet  -­‐>  Decompression  -­‐>  YUV  -­‐>   B   mpression  efficiency  reduces  with     omplexity  of  the  scene   omplexity  of  moIon   NOW  handles  all  pieces  in  the  chain   w  you  can  help:   mages  should  be  as  natural-­‐looking  as  possible   upport  Highest  AA  possible   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 34. KEND  CONNECTIVITY   The  game  is  running  in  the  data  center   MulI-­‐player  synchronizaIon  server  also  running  in  the  data  center   Typical  ping  Ime    <  1ms;  Typical  bandwidth  1  Gbps;  No  packet  loss.   Use  it!     ‒ Disable  all  latency  hiding,  packet  loss  miIgaIon  complexity   Goal:  MulIplayer  performance  will  be  bever  than  distributed  clients   ‒ 25%  bever  than  local  console   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 35. ERENT  DISTRIBUTION  MECHANISM   Game  has  to  be  onboarded  on  CiiNOW  CDN   nstantly  available  worldwide  on  any  device   mpervious  to  piraIng   How  you  can  help:   ‒ Simplify  the  installaIon  process   ‒ Keep  user  save  data  to  <  100  MB   ‒ Simplify  patching/update  –  just  copy  files   Use  it!   ‒ Release  early   ‒ Patch  as  oxen  as  you  want   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 36.  USERS  AND  USE  CASES   ere  are  ~250m  consoles   ere  are  ~700m  broadband  connecIons  (and  growing  fast)   lity  to  reach  a  very  different  audience   nsumers  can  now  play  games  on  mulIple  devices  (TV,  tablet,  etc.)   ploit  the  opportunity  and  consider:   upport  mulIple  input  -­‐  touch,  camera,  voice   0  x  user  experience   V  display  with  phone  as  a  controller   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 37. LYTICS   me  runs  in  the  data  center   ery  user  acIon  can  be  tracked   NOW  offers  deep  staIsIcs  and  analyIcs   e  it!   est  features,  add-­‐ons  in  isolaIon   Measure  user  experience  directly  in  real-­‐Ime   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 39. &  CIINOW  COLLABORATION     nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 41. STUDY  –  KOREA  TELEKOM   Olleh  TV  is  Korea’s  #1  IPTV  service   aunched  July,  2013  under  KT  brand   ntegrated  with  TV  service   Concept  to  Service  in  3  months   The  lowest  latency  in  the  market   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 42. STUDY  –  PUBLISHER+MSO   aunched  gaming  trial   Dual  Screen  –  iPad  as  controller   Powered  by  CiiNOW   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 43. P   ake  cloud  gaming  a  viable  business   novaIve  cloud-­‐only  features   siness  model  flexibility   ady  to  power  your  cloud  gaming  soluIon   nded  Service  within    weeks!   nc      |      Nov  12,  2013      |      CONFIDENTIAL  
  • 44. AIMER  &  ATTRIBUTION   maIon  presented  in  this  document  is  for  informaIonal  purposes  only  and  may  contain  technical  inaccuracies,  omissions  and  typographical  er maIon  contained  herein  is  subject  to  change  and  may  be  rendered  inaccurate  for  many  reasons,  including  but  not  limited  to  product  and  roa omponent  and  motherboard  version  changes,  new  model  and/or  product  releases,  product  differences  between  differing  manufacturers,  so BIOS  flashes,  firmware  upgrades,  or  the  like.  AMD  assumes  no  obligaIon  to  update  or  otherwise  correct  or  revise  this  informaIon.  However, he  right  to  revise  this  informaIon  and  to  make  changes  from  Ime  to  Ime  to  the  content  hereof  without  obligaIon  of  AMD  to  noIfy  any  per ions  or  changes.   KES  NO  REPRESENTATIONS  OR  WARRANTIES  WITH  RESPECT  TO  THE  CONTENTS  HEREOF  AND  ASSUMES  NO  RESPONSIBILITY  FOR  ANY   ACIES,  ERRORS  OR  OMISSIONS  THAT  MAY  APPEAR  IN  THIS  INFORMATION.   CIFICALLY  DISCLAIMS  ANY  IMPLIED  WARRANTIES  OF  MERCHANTABILITY  OR  FITNESS  FOR  ANY  PARTICULAR  PURPOSE.  IN  NO  EVENT  WILL  AMD  ANY  PERSON  FOR  ANY  DIRECT,  INDIRECT,  SPECIAL  OR  OTHER  CONSEQUENTIAL  DAMAGES  ARISING  FROM  THE  USE  OF  ANY  INFORMATION   ED  HEREIN,  EVEN  IF  AMD  IS  EXPRESSLY  ADVISED  OF  THE  POSSIBILITY  OF  SUCH  DAMAGES.   ION   dvanced  Micro  Devices,  Inc.  All  rights  reserved.  AMD,  the  AMD  Arrow  logo  and  combinaIons  thereof  are  trademarks  of  Advanced  Micro  Dev  United  States  and/or  other  jurisdicIons.    SPEC    is  a  registered  trademark  of  the  Standard  Performance  EvaluaIon  CorporaIon  (SPEC).  Other e  for  informaIonal  purposes  only  and  may  be  trademarks  of  their  respecIve  owners.   nc      |      Nov  12,  2013      |      CONFIDENTIAL