4. The Sense Event
“The only reality in life is sensaAon. The only reality in
art is consciousness of that sensaAon” – Pesoa
“SensaAon is in the encounter, in the immediacy, in
the imaginaAon, both in terms of the affect and
emoAonal intelligence.
Neither merely mental, nor merely physical, this
sensaAon or experience is the interacAon between
the Self and the World, creaAng one’s personal
ambience ” – Derek Woodgate, Future Flow
8. Building sensaAon into experiences: The Need
Full immersion
A sense of belongingness
Seamless, mulA‐sensory engagement and immersion
Ability to share and collaborate
Opportunity to create and contribute
Desire to explore and grow
AestheAc infusion
Instant graAficaAon or fulfillment or excitement
11. CreaAng a “sense event”
SensaAon, affect and
emoAonal intelligence
Future‐focused –
expressing a feel‐good
factor about the future
Design a framework of
integrated experiences
around a theme that
captures these elements
Mul7ple avenues of expression
18. Pre‐planning
PotenAal content and arAst list
Create iniAal collateral, including video
Projected Financials
Tech specs
InstallaAon building costs and transportaAon
Keynotes
Sponsors as parAcipants in the event – adding content value
ProducAon plan, catering, sustainability / recycling plan
Project Launch party
Collaborate: UniversiAes: MIT, Carnegie Mellon, Berkeley, UT
20. PotenAal content
• Simulated and imagined
spaces
• 3D holographic worlds
• Performance and
interacAve art
• CreaAve machines
• Augmented and fluid
environments
• Extended bodies and
interfaces
23. MulA‐sensory / cogniAve dynamics
Bio-mapping and emotion modeling
Reading and distributed interactive video arrays for
enhanced situational and interactive awareness
Affective and cognitive perception, feedback and awareness
Social interfacing and feedback
Ubiquitous sensing and multi-agent tracking