Originally presented at Interaction 13 in Toronto, Jan 31, 2013
When it comes to communicating a concept, testing assumptions and gaining consensus, nothing beats a prototype. Yet many people believe prototyping is beyond their ability or too taxing to add to their process.
It's time we stop using static representations to design interactive products. This talk will discuss why interaction designers should abandon printouts for interaction prototypes, how to introduce them into your process and showcase real world examples and success stories.
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Bury the Wireframe: A Primer in Interaction Prototyping
1. January 31, 2013
Bury the Wireframe: A Primer in Interaction Prototyping
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10. “Creative Intelligence is social.
We increase our creative ability
by learning from others,
collaborating, sharing.”
- Bruce Nussbaum
Creative Intelligence
19. You are a sales person.
“Selling, I’ve grown to
understand, is more urgent,
more important, and, in its
own sweet way, more
beautiful than we realize.”
- Dan Pink
26. More Considerations
• How savvy are clients, stakeholders?
• How innovative is your design?
• What are the core interactions in the experience?
• How foreign is the context?
27. Get prototyping:
Just do it.
Don’t be precious.
Tell a story.
Define your content first.
Use the buddy system.
Test. Break. Repeat.
Make something you love.