SlideShare ist ein Scribd-Unternehmen logo
1 von 55
Downloaden Sie, um offline zu lesen
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
1/55
3D Virtual Worlds in Education and Training
Demetrios G. Sampson
Department of Digital Systems, University of Piraeus, Greece
&
Information Technologies Institute, Centre for Research and
Technology Hellas, Greece
This work is licensed under the Creative Commons Attribution-NoDerivs-NonCommercial License. To view a copy of this
license, visit http://creativecommons.org/licenses/by-nd-nc/1.0 or send a letter to Creative Commons, 559 Nathan Abbott
Way, Stanford, California 94305, USA.
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
2/55
3D Virtual Worlds
in
Education and Training
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
3/55
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
4/55
A bit of History …
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
5/55
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
6/55
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
7/55
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
8/55
Lessons Learnt from History …
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
9/55
3D Virtual Worlds are rich, engaging, immersive,
motivating and highly interactive environments as
compared to traditional 2D Web-based Environments,
that bare the potential to offer unique learning and
teaching opportunities, since
(a) re-enforce the sense of presence, (b) are immediate,
(c) can be adaptable, (d) offer the possibility to simulate
the “real” world and beyond, (e) offer the possibility to
create new experiences that may not be possible or
may be difficult to represent in the “real” world, (f)
could be offered for experimentation and (g) allow for
synchronous communication and collaboration
(Eshenbenner etal 2008)
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
10/55
3D Virtual Worlds
are here to stay as
the web moves
from 2D to 3D ?
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
11/55
Social Virtual Worlds: Second Life
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
12/55
Social Virtual Worlds: Active World
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
13/55
Virtual Worlds that simulate Real-life
Working Environments:
The Project Wonderland
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
14/55
Virtual Worlds that simulate Real-life
Working Environments:
On-Line Interactive Virtual
Environment (OLIVE™)
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
15/55
Role Playing Virtual Worlds:
The World of Warcraft
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
16/55
Open Source Virtual World
Platforms:
OpenSim
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
17/47
Open Source Platform www.realxtend.org
The true value of the interconnected 3D worlds is in the applications, not the platform.
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
18/55
Examples of Deployment
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
19/55
SL Virtual Campus @ University of Sussex
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
20/55
SL Virtual Campus @ MIT
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
21/55
University Collaboration
University of Queensland (Australia), Norwegian University of
Science and Technology (Norway) andNational Yunlin University of
Science and Technology (Taiwan).
Babel Tower - Active Worlds
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
22/55
Outline
• Introduction: Virtual Worlds in Real Education
• Problem Definition: VW in Teachers’ CPD
• Proposed Module for Teachers’ CPD based on
“Synectics”
• Key concepts related to using 3D Virtual Worlds for teaching
and learning
• Competence description (basic level) of teachers capable of
teaching in 3D Virtual Worlds
• Module for Teachers Continuing Professional Development
Programmes
• 3D Virtual Classroom Simulation Implementation
• Conclusions
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
23/55
Introduction: Virtual Worlds in Real Education
• Today, the emergence of technologies, such as 3D Virtual
Worlds (VWs), which provide realistic three-dimensional
environments and offer engaging, interactive and immersive
experiences, creates new opportunities for teaching and
learning.
• During the past years, several researchers have recognized the
educational potential of 3D VWs. Furthermore, the increased
interest of exploiting 3D VWs in education, has led to the
development of educational tools and applications which aim
to integrate existing learning technologies (such as Course
Management Systems) in 3D VWs infrastructure (such as
Second Life (SL)).
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
24/55
Problem Definition: VW in Teachers’ CPD
• There are research studies that focus specifically on teachers’
experiences either through using 3D VWs in their teaching activities or
through their participation in 3D VWs supported Continuing Professional
Development (CPD).
• These studies indicate issues, such as
• the extra pressure applied to teachers who teach within 3D VWs and
• the lack of understanding of the new possibilities offered by 3D
VWs in teaching and learning.
• Thus, we should take into account that the possible use of 3D VWs is a
major challenge for teachers, since they introduce new concepts that go
far beyond the technical skills that a teacher has to acquire to teach
within a certain Virtual Worlds (i.e., Second Life).
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
25/55
ASK Teachers’ CPD Module on VW
• There is a need for Teachers’ CPD Modules and
Programmes that aim to develop appropriate
competences for real life teaching supported by VWs.
• Within this context, we propose the development of a
module in Teachers’ CPD programs that aim
• to support teachers understand the key concepts related to
3D VWs
• explore the new possibilities that 3D VWs present for
teaching and learning
• equip them with useful competences for teaching within 3D
VWs.
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
26/55
Proposed Module for Teachers’ CPD
To this end, we followed the next steps:
• Step 1 – Identify the key concepts related to using 3D VWs for
teaching and learning
• Step 2 – Formulate a competence description proposal (basic
novice level) for teachers being capable of teaching in 3D VWs
• Step 3 – Design a module for Teachers CPD Programmes that
supports the acquisition of these competences based on
“Synectics” instructional strategy
• Step 4 – Implement a 3D Virtual Classroom Simulation to
support the module
• Step 5 – Validate the proposed module with School Teachers
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
27/55
Step 1 – Identify the key concepts related to using 3D VWs for
teaching and learning
 3D VWs are rich, engaging, immersive, motivating and highly
interactive environments and they offer unique learning and
teaching opportunities, since (a) recreate the sense of presence,
(b) are immediate, (c) are adaptable, (d) offer the possibility to
simulate the “real” world, (e) offer the possibility to create new
experiences that may not be possible or may be difficult to
represent in the “real” world, (f) could be offered for
experimentation and (g) allow for synchronous communication
and collaboration (Eshenbenner etal 2008)
 Thus, these characteristics can be considered as the key
concepts that would be important to be understood by school
teachers who want to exploit 3D VWs in their educational
practices.
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
28/55
Step 2 – Proposed competence description (Novice level) of
teachers capable of teaching in 3D VWs
Dimension Competences
Knowledge (K)
K1. Understand the key concepts of 3D VWs
K2. Understand the similarities between a 3D Virtual Classroom and a “traditional” classroom in
order to identify the key concepts as “affordances” of 3D VWs for education
K3. Understand the differences between a 3D Virtual Classroom and a “traditional” classroom
in order to identify the key concepts as “affordances” of 3D VWs for education
K4. Understand the potential of 3D VWs to support teaching and learning
Skills (S)
S1. Know how to use the basic functionalities of SL for navigation, control and communication
according to Bignell and Parson’s list
S2. Know how to use the tools presented in a 3D Virtual Classroom Simulation
S3. Be able to transfer their own simple Educational Activities in a 3D Virtual Classroom
Simulation
S4. Be able to design and present new simple Educational Activities using a 3D Virtual
Classroom as an environment for teaching
Attitudes (A)
A1. Be interested in exploiting 3D VWs in Real Education
A2. Be motivated in participating in more Teachers’ CPD programs related to the exploitation of
3D VWs in Education
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
29/55
Step 3 – Design a module for Teachers CPD Programmes (Select
the Appropriate Instructional Strategy) (1/3)
• The participants of the proposed module should be selected
school teachers, who are experienced in using digital
technologies both in their life and in their educational practices.
It is also anticipated that they present high motivation and
interest in their continuing professional development and
appreciate the potential value of innovative digital technologies
for education.
• The instructional strategy of “Synectics - Making the Strange
Familiar” is defined as “a strategy for making the students
understand and internalize new or difficult concepts and ideas,
through the use of analogies between concepts or ideas which
are familiar to the students to the new concepts or ideas
presented”.
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
30/55
Step 3 – Design a module for Teachers CPD Programmes (Select
the Appropriate Instructional Strategy) (2/3)
• On the other hand, Teachers’ Continuing Professional
Development (CPD) involves among others enabling
school teachers to relate their previous experiences to
new concepts, ideas and/or procedures in order to
develop their competences .
• Thus the proposed module is designed based on
“Synectics” considering that
• the “strange” part of the analogy is teaching within 3D VWs
• the “familiar” part of the analogy is teachers’ competencies
in teaching within a “traditional” classroom.
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
31/55
Step 3 – Design a module for Teachers CPD Programmes (Select
the Appropriate Instructional Strategy) (3/3)
This is based on the design assumption that the use of the
instructional strategy “Synectics - Making the strange Familiar” is
appropriate for support teachers in:
• understanding the unfamiliar concepts presented in 3D VWs
by exploring the similarities and the differences between a
“traditional” classroom and a 3D Virtual Classroom, and
• designing simple educational activities by transferring their
previous teaching experiences and ideas using the tools
available in a 3D Virtual Classroom.
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
32/55
Step 3 – Design a module for Teachers CPD Programmes
(Phases and Educational Activities) (1/2)
• The proposed module consists of seven phases that comprise of
different educational activities.
• During the first five phases the 3D Virtual Classroom
Simulation, is proposed to be used to demonstrate the strange
part of the analogy, that is, teaching within the 3D Virtual
Classroom.
• Whereas during the next two phases the teachers will interact
within the 3D Virtual Classroom Simulation to explore the
analogy on their own and generating their own analogies, that
is, to transform educational activities designed for “traditional”
classrooms to educational activities designed for the 3D Virtual
Classroom.
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
33/55
Phases Description of the Educational and Assessment Activities
Phase 1
(Substantive
Input)
Presentation of the new concepts.
Discussion on the new concepts (Knowledge Assessment
Activity)
Phase 2 (Direct
Analogy)
Presentation of the analogy
Phase 3 (Personal
Analogy)
Reinforce the analogy
Phase 4
(Comparing
Analogies)
Brainstorming on the analogy similarities
Describe and Justify the similarities (Knowledge Assessment
Activity)
Phase 5
(Explaining
Differences)
Brainstorming on the analogy differences
Describe and Justify the differences (Knowledge Assessment
Activity)
Phase 6
(Exploration)
Learn the Basics of Second Life
Explore the 3D Virtual Classroom
Self-Assessment on the Exploration (Skills Assessment Activity)
Phase 7
Divide into Groups
Organize Simple Educational Activities (Skills Assessment
Activity)
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
34/55
Step 4 – 3D Virtual Classroom Simulation
Implementation (1/3)
• The school teachers’ educational and assessment activities are
facilitated by a 3D Virtual Classroom Simulation designed using
SLOODLE (Simulation Linked Object Oriented Dynamic Learning
Environment) which enables the integration of SL and Moodle.
• We present the design of our 3D Virtual Classroom Simulation and
justify how it serves the educational and assessment activities of our
proposed Teachers’ CPD Module
• First, we present and discuss the characteristics and functionalities of
Second Life and SLOODLE which we consider that can be exploited to
highlight the concepts related to the exploitation of 3D Virtual Worlds
for teaching and learning.
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
35/55
Concept to Tools/Functionalities Relation (1/2)
Related to Concepts Dimension Related to Tools/Functionalities Dimension
Recreate the sense of presence:
Use of Avatars linked to Moodle
accounts.
Avatars: Can be used to participate in the activities.
Group System: Defines a group of
participants and their roles.
Access Checker Door: Enrolls the teachers
and connects Avatars to Moodle accounts.
Immediateness: The tools should
provide immediate feedback.
Immediate Feedback: The tools provide
immediate feedback according to
the teachers’ actions.
“Real” World Simulations: The
Virtual Classroom should
resemble a traditional
classroom.
Mimic the appearance
of real objects.
Mimic the functionality
of real objects.
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
36/55
Concept to Tools/Functionalities Relation (1/2)
Related to Concepts Dimension Related to Tools/Functionalities Dimension
Adaptable: Present adaptable tools.
All the tools can be set as free
to be manipulated and reconfigured.
Simulate experiences not possible in
“Real” World: Activities not
possible in the “Real” World should
be available.
SLOODLE Tool Generator: Enables the automatic
generation of tools from a predefined list.
SLOODLE Distributor: Enables the automatic
delivery of any type of virtual objects.
Provide Possibilities for
Experimentation: Teachers
should be able to experiment.
Initialized versions of the tools: Initialized versions of the
tools can be stored in the SLOODLE Vending Machine.
Synchronous Communication and
Collaboration: The 3D Virtual
Classroom should present different
communication and collaboration
tools.
Chat Logger: Enables teachers to discuss in real time
using Avatars and/or their Moodle Accounts.
SLOODLE Toolbar: Teachers update their
Moodle blogs and use gestures related to the
context of a classroom.
Collaborative Editing: Enables teachers to
collaboratively manipulate the tools.
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
37/55
Steps for the 3D Virtual Classroom Simulation
Implementation
The 3D Virtual Classroom was implemented, by following
the next steps:
• Step 1 – Configure Moodle Course Management System
• Step 2 – Create a Classroom Building
• Step 3 – Select and Configure Supporting Tools so as to simulate
the experiences presented in a “Traditional” Classroom
• Step 4 – Provide a Classroom Management System within the 3D
Virtual Classroom Simulation
• Step 5 – Present Additional Tools
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
38/55
Step 1 – Configure Moodle Course Management
System (1/2)
This step included the:
• Creation of a Moodle Classroom
• Creation of Moodle Activities that will be used to
support the in-world tools (namely Chat, Assignment,
Glossary, Poll)
• Implementation of SLOODLE (Version 1) along the
additional system for recording avatars interactions
(namely SLOODLE Tracker)
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
39/55
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
40/55
Step 2 – Create a Classroom Building (1/4)
• The main idea for the outer building that holds our 3D
Virtual Classroom Simulation was to feature
transparent glasses that let the students see the
outside while participating in the educational activities
(as shown in picture) but also rooms that will not be
visible from outsiders (e.g. classroom management
room)
• Thus, we have used objects presenting glass, stone,
steel and wood textures to create the building that
features the different rooms of our 3D Virtual
Classroom Simulation
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
41/55
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
42/55
Step 2 – Create a Classroom Building (3/4)
• The interior of the building presents four different
rooms (Lectures Room, Lab, Library, Assessment/Quiz
Room) which feature tools that can support different
types of educational activities. It should be mentioned
that all tools are set as free to manipulate and
reconfigure to support experimentation
• Moreover, except for the rooms supporting
educational activities there is a specific room, namely
Classroom Management Room that allows teachers’ to
customize the 3D Virtual Classroom Simulation as they
like
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
43/55
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
44/55
Step 3– Select and Configure Supporting Tools so as to
simulate the experiences presented in a “Traditional”
Classroom
• The main idea was to create different rooms
presenting different types of tools
• Except for the tools the rooms were equipped
with objects to make them simulate the real
rooms and with informative notecards
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
45/55
The tools and
objects
presented in the
Lectures Room
are:
1. Metalabs Whiteboard
2. Web Browser (Preconfigured to
show SlideShare)
3. Integrated Web Browsers on
Students desks
4. SLOODLE Toolbar to allow different
types of gestures
5. Chairs and Desks
6. Informative Notecards
The Lectures Room design (as shown in Figure) is
consistent with the proposed teachers’ CPD module
since it provides a place that simulates a familiar real-
life lecture room, but also provides enhanced abilities
related to the identified affordances of 3D Virtual
Worlds for Education.
are given a familiar environment in which they can do
their lectures
interact with a predefined proposed setting of doing their
lectures in a 3D VW
can modify it according to their preferences (this applies
to all the rooms)
Informative Notecard Example
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
46/55
The Lab Room design (as shown in Figure) is consistent with the proposed teachers’
CPD module since it presents tools that provide teachers’ with additional
opportunities that may not be applicable in a real-life traditional classroom.
The tools
and objects
presented
in the Lab
are:
1. SLOODLE Choice (Participate in Polls)
2. Desktop PC (For teachers)
3. Laptops (For students)
4. SLOODLE Vending Machine
5. SLOODLE PrimDrop (Assignments)
6. SLOODLE Web Intercom (Chat)
7. Rolling Chairs and Desk
8. Globe with Integrated Google Maps
the Deskop PC is actually a web interface that allows
teachers to provide their students with educational material
the Laptops are actually SLOODLE PrimDrop tools that support
assignments
Google Maps or other maps (e.g. Second Life Map) are
presented as a Globe Object
the Desktop PCs’ keyboard is actually a Vending Machine
that stores and sends objects, tools and material
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
47/55
Quiz Activity Example
The tools
and
objects
presented
in the Quiz
Room are:
1. SLOODLE Quiz
Chairs
2. Object
preconfigured to
use Shared Media
The Assessment Quiz Room design
(presented in Figure) is consistent with the
proposed teachers’ CPD module since it
provides a demonstration on how students
can be assessed within the 3D VCS using a
familiar from real-life teaching activity,
namely, a Quiz.
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
48/55
The tools
and
objects
presented
in the
Library
are:
1. SLOODLE Web Intercom
(Chat)
2. SLOODLE Vending Machine
3. SLOODLE MetaGloss
(Glossary)
4. Bookcases
5. Meeting Table
The Library is able to support our proposed module as it provides configured
versions of each one of the tools that simulate their real intended use. More
specifically:
the Meeting Table is a SLOODLE Web Intercom Tool
(Chat) that allows to chat and record the conversations
one of the Bookcases is a SLOODLE Vending
Machine providing access to books and notecards
the other Bookcase is a SLOODLE MetaGloss tool providing
access on demand to definitions of pre-specified concepts
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
49/55
The tools
and
objects
presented
in the
Room are:
1. SLOODLE Tool Generator
2. Preconfigured Tools
Vending Machine
3. Web Interface for in-world
Moodle Management
(Control Panel)
4. Informative Notecards
The Classroom Management Room design is consistent with the proposed
teachers’ CPD module since it provides teachers with the ability to create tools
and upload their own educational content in the 3D VCS.
The SLOODLE Tool Generator allows teachers to
create their own SLOODLE Tools and configure them
the Preconfigured Tools Vending Machine provides
teachers with pre-configured tools available within
the 3D VCS
The Web Interface allows teachers to create and/or
configure Moodle activities without the need of getting
out of the 3D Virtual Classroom Simulation
(Step 4)
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
50/55
Step 5 – Present Additional Tools (1/2)
Door Welcome Mat
• Displays the rules of the Classroom
• Greets Avatars
• Gives Informative Notecards to
Avatars when touched
SLOODLE Access Checker
Door
• Enrolls an Avatar to the Course
• Connects Avatar to a specific
Moodle Account
• Provides Access to the 3D Virtual
Classroom Simulation
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
51/55
Step 5 – Present Additional Tools (2/3)
Quiz Hud
• Helps the Avatars Explore a Place
• Provides Information about a Place or a Specific Object
• Teachers’ can use the Web Interface to set descriptions about Objects and
Places
• Allows the Creation of Interactive Quizzes
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
52/55
SLOODLE Tracker
• Lets the Teachers’ define Specific Tasks and their Descriptions
• Lets the Teachers’ create objects which when are used set a specific Task as
Completed
• Depicts the Level of Completion of a Task
Step 5 – Present Additional Tools (3/3)
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
53/55
Interacting within the 3D VCS
Each task that is presented in the SLOODLE Tracker System
represents the potential interactions that are supported within
the 3D VCS. More specifically, these tasks describe interactions
such as:
a) the interaction of the teachers with the SLOODLE Access Checker
Door that results to the provision of access,
b) the interaction with the Whiteboard which can be the transfer of
educational resources (in the form of slides) and their
presentation to others,
c) the interaction with the different virtual objects contained in the
3D VCS rooms which provide the teachers’ with valuable
information about their characteristics and potential use, and
d) the interaction with the tools presented in order to support
different educational activities within the 3D VCS
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
54/4754/3254/50
D. Sampson 24 April 2014
University of Piraeus
Department of Digital Systems
Centre for Research and Technology – Hellas (CE.R.T.H.)
Information Technologies Institute (I.T.I.)
Advanced Digital Systems and Services for Education and Learning (ASK)
55/55
Conclusions
• 3D VWs is a digital technology that bares the potential to provide benefits in
teaching and learning.
• While its educational value is still under investigation, we can certainly claim
that the key 3D VWs concepts may seem “unfamiliar” even to teachers who
are experienced and keen on using digital technologies.
• This paper has proposed a module for Teachers CPD supported by a 3D Virtual
Classroom Simulation that is based on “Synectics – Making the strange
familiar” instructional strategy and aims to
• to support school teachers in understanding the key concepts related to
3D VWs,
• explore the new possibilities that 3D VWs present for teaching and
learning and
• acquire competences for teaching within 3D VWs.

Weitere ähnliche Inhalte

Was ist angesagt?

ASK Tools 4 Scaling-Up Open Access 2 Global Education
ASK Tools 4 Scaling-Up Open Access 2 Global EducationASK Tools 4 Scaling-Up Open Access 2 Global Education
ASK Tools 4 Scaling-Up Open Access 2 Global EducationDemetrios G. Sampson
 
Digital Systems and Services for Open Access Education and Learning
Digital Systems and Services for Open Access Education and LearningDigital Systems and Services for Open Access Education and Learning
Digital Systems and Services for Open Access Education and LearningDemetrios G. Sampson
 
Vm new chances for recognition airina_0313_new
Vm new chances for recognition airina_0313_newVm new chances for recognition airina_0313_new
Vm new chances for recognition airina_0313_newAirina Volungeviciene
 
Digital Technologies for Opening Up Education
Digital Technologies for Opening Up EducationDigital Technologies for Opening Up Education
Digital Technologies for Opening Up EducationDemetrios G. Sampson
 
School on the Cloud Project Update 2015
School on the Cloud Project Update 2015School on the Cloud Project Update 2015
School on the Cloud Project Update 2015Karl Donert
 
Kaleidoscope, a FP6 network of excellence, kick off meeting 040309
Kaleidoscope, a FP6 network of excellence, kick off meeting 040309Kaleidoscope, a FP6 network of excellence, kick off meeting 040309
Kaleidoscope, a FP6 network of excellence, kick off meeting 040309Nicolas Balacheff
 
SoC: Connecting Education to the Cloud for Digital Citizenship (II)
SoC: Connecting Education to the Cloud for Digital Citizenship (II)SoC: Connecting Education to the Cloud for Digital Citizenship (II)
SoC: Connecting Education to the Cloud for Digital Citizenship (II)TheSoFGr
 
2014 04 03 (educon2014) emadrid uned a practice based mooc for learning elect...
2014 04 03 (educon2014) emadrid uned a practice based mooc for learning elect...2014 04 03 (educon2014) emadrid uned a practice based mooc for learning elect...
2014 04 03 (educon2014) emadrid uned a practice based mooc for learning elect...eMadrid network
 
An online catalogue of platforms, tools and apps for teachers, trainers and e...
An online catalogue of platforms, tools and apps for teachers, trainers and e...An online catalogue of platforms, tools and apps for teachers, trainers and e...
An online catalogue of platforms, tools and apps for teachers, trainers and e...TheSoFGr
 
2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courses
2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courses2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courses
2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courseseMadrid network
 
Educational assessment and ict arro
Educational assessment and ict arroEducational assessment and ict arro
Educational assessment and ict arroGrete Arro
 
"Promoting Education in the Digital Age", Calgary 14 Nov. 2007.
"Promoting Education in the Digital Age", Calgary 14 Nov. 2007."Promoting Education in the Digital Age", Calgary 14 Nov. 2007.
"Promoting Education in the Digital Age", Calgary 14 Nov. 2007.Antonio Saravia
 
2021_01_15 «Learning Analytics for Large Scale Data».
2021_01_15 «Learning Analytics for Large Scale Data».2021_01_15 «Learning Analytics for Large Scale Data».
2021_01_15 «Learning Analytics for Large Scale Data».eMadrid network
 
Augmented Reality for E-Learning
Augmented Reality for E-LearningAugmented Reality for E-Learning
Augmented Reality for E-LearningKamalika Dutta
 
2013 03-14 (educon2013) emadrid uc3m learning analytics uc3m
2013 03-14 (educon2013) emadrid uc3m learning analytics uc3m2013 03-14 (educon2013) emadrid uc3m learning analytics uc3m
2013 03-14 (educon2013) emadrid uc3m learning analytics uc3meMadrid network
 

Was ist angesagt? (20)

ASK Tools 4 Scaling-Up Open Access 2 Global Education
ASK Tools 4 Scaling-Up Open Access 2 Global EducationASK Tools 4 Scaling-Up Open Access 2 Global Education
ASK Tools 4 Scaling-Up Open Access 2 Global Education
 
Digital Systems and Services for Open Access Education and Learning
Digital Systems and Services for Open Access Education and LearningDigital Systems and Services for Open Access Education and Learning
Digital Systems and Services for Open Access Education and Learning
 
Vm new chances for recognition airina_0313_new
Vm new chances for recognition airina_0313_newVm new chances for recognition airina_0313_new
Vm new chances for recognition airina_0313_new
 
Sampson@eli4 05032015
Sampson@eli4 05032015Sampson@eli4 05032015
Sampson@eli4 05032015
 
Sampson@univ aegean 22052015
Sampson@univ aegean 22052015Sampson@univ aegean 22052015
Sampson@univ aegean 22052015
 
Digital Technologies for Opening Up Education
Digital Technologies for Opening Up EducationDigital Technologies for Opening Up Education
Digital Technologies for Opening Up Education
 
School on the Cloud Project Update 2015
School on the Cloud Project Update 2015School on the Cloud Project Update 2015
School on the Cloud Project Update 2015
 
VALS PROJECT
VALS PROJECTVALS PROJECT
VALS PROJECT
 
Kaleidoscope, a FP6 network of excellence, kick off meeting 040309
Kaleidoscope, a FP6 network of excellence, kick off meeting 040309Kaleidoscope, a FP6 network of excellence, kick off meeting 040309
Kaleidoscope, a FP6 network of excellence, kick off meeting 040309
 
SoC: Connecting Education to the Cloud for Digital Citizenship (II)
SoC: Connecting Education to the Cloud for Digital Citizenship (II)SoC: Connecting Education to the Cloud for Digital Citizenship (II)
SoC: Connecting Education to the Cloud for Digital Citizenship (II)
 
2014 04 03 (educon2014) emadrid uned a practice based mooc for learning elect...
2014 04 03 (educon2014) emadrid uned a practice based mooc for learning elect...2014 04 03 (educon2014) emadrid uned a practice based mooc for learning elect...
2014 04 03 (educon2014) emadrid uned a practice based mooc for learning elect...
 
An online catalogue of platforms, tools and apps for teachers, trainers and e...
An online catalogue of platforms, tools and apps for teachers, trainers and e...An online catalogue of platforms, tools and apps for teachers, trainers and e...
An online catalogue of platforms, tools and apps for teachers, trainers and e...
 
Horizon STEM+ 2013 Presentation
Horizon STEM+ 2013 PresentationHorizon STEM+ 2013 Presentation
Horizon STEM+ 2013 Presentation
 
2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courses
2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courses2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courses
2014 04 03 (educon2014) emadrid uc3m about moo cs spocs and other online courses
 
Educational assessment and ict arro
Educational assessment and ict arroEducational assessment and ict arro
Educational assessment and ict arro
 
"Promoting Education in the Digital Age", Calgary 14 Nov. 2007.
"Promoting Education in the Digital Age", Calgary 14 Nov. 2007."Promoting Education in the Digital Age", Calgary 14 Nov. 2007.
"Promoting Education in the Digital Age", Calgary 14 Nov. 2007.
 
Tien3
Tien3Tien3
Tien3
 
2021_01_15 «Learning Analytics for Large Scale Data».
2021_01_15 «Learning Analytics for Large Scale Data».2021_01_15 «Learning Analytics for Large Scale Data».
2021_01_15 «Learning Analytics for Large Scale Data».
 
Augmented Reality for E-Learning
Augmented Reality for E-LearningAugmented Reality for E-Learning
Augmented Reality for E-Learning
 
2013 03-14 (educon2013) emadrid uc3m learning analytics uc3m
2013 03-14 (educon2013) emadrid uc3m learning analytics uc3m2013 03-14 (educon2013) emadrid uc3m learning analytics uc3m
2013 03-14 (educon2013) emadrid uc3m learning analytics uc3m
 

Andere mochten auch

Ψηφιακά Συστήματα στην Εκπαίδευση: Διεθνείς Τάσεις και Προκλήσεις
Ψηφιακά Συστήματα στην Εκπαίδευση:Διεθνείς Τάσεις και ΠροκλήσειςΨηφιακά Συστήματα στην Εκπαίδευση:Διεθνείς Τάσεις και Προκλήσεις
Ψηφιακά Συστήματα στην Εκπαίδευση: Διεθνείς Τάσεις και ΠροκλήσειςDemetrios G. Sampson
 
Smart Educational Decision Support Systems for School Complexity Leadership: ...
Smart Educational Decision Support Systems for School Complexity Leadership: ...Smart Educational Decision Support Systems for School Complexity Leadership: ...
Smart Educational Decision Support Systems for School Complexity Leadership: ...Demetrios G. Sampson
 
Context-Aware Adaptive and Personalized Mobile Learning
Context-Aware Adaptive and Personalized Mobile Learning Context-Aware Adaptive and Personalized Mobile Learning
Context-Aware Adaptive and Personalized Mobile Learning Demetrios G. Sampson
 
Ise tools online_seminar_etwinning
Ise tools online_seminar_etwinningIse tools online_seminar_etwinning
Ise tools online_seminar_etwinningDemetrios G. Sampson
 
Technology-enhanced learning for All: the eAccess Framework
Technology-enhanced learning for All: the eAccess FrameworkTechnology-enhanced learning for All: the eAccess Framework
Technology-enhanced learning for All: the eAccess FrameworkDemetrios G. Sampson
 
Towards a Research-informed Technology-Driven Innovation and Transformation i...
Towards a Research-informed Technology-Driven Innovation and Transformation i...Towards a Research-informed Technology-Driven Innovation and Transformation i...
Towards a Research-informed Technology-Driven Innovation and Transformation i...Demetrios G. Sampson
 
Majakani Aceh - 085721499521 / BBM 546609A8
Majakani Aceh - 085721499521 / BBM 546609A8Majakani Aceh - 085721499521 / BBM 546609A8
Majakani Aceh - 085721499521 / BBM 546609A8AgungMajakani Aceh
 
cleft l&p ENGLISH VERSION FOR PRESENTATION FOR ICN + AN
cleft l&p ENGLISH VERSION FOR PRESENTATION FOR ICN + ANcleft l&p ENGLISH VERSION FOR PRESENTATION FOR ICN + AN
cleft l&p ENGLISH VERSION FOR PRESENTATION FOR ICN + ANAmaal Al Khozami
 
Imágenes gimp power point
Imágenes gimp power pointImágenes gimp power point
Imágenes gimp power pointmilii04
 

Andere mochten auch (15)

Ψηφιακά Συστήματα στην Εκπαίδευση: Διεθνείς Τάσεις και Προκλήσεις
Ψηφιακά Συστήματα στην Εκπαίδευση:Διεθνείς Τάσεις και ΠροκλήσειςΨηφιακά Συστήματα στην Εκπαίδευση:Διεθνείς Τάσεις και Προκλήσεις
Ψηφιακά Συστήματα στην Εκπαίδευση: Διεθνείς Τάσεις και Προκλήσεις
 
Smart Educational Decision Support Systems for School Complexity Leadership: ...
Smart Educational Decision Support Systems for School Complexity Leadership: ...Smart Educational Decision Support Systems for School Complexity Leadership: ...
Smart Educational Decision Support Systems for School Complexity Leadership: ...
 
Context-Aware Adaptive and Personalized Mobile Learning
Context-Aware Adaptive and Personalized Mobile Learning Context-Aware Adaptive and Personalized Mobile Learning
Context-Aware Adaptive and Personalized Mobile Learning
 
Autodeviz
AutodevizAutodeviz
Autodeviz
 
Ise tools online_seminar_etwinning
Ise tools online_seminar_etwinningIse tools online_seminar_etwinning
Ise tools online_seminar_etwinning
 
COMPANY PROFILE PRISMA PRODUCTION ver 4.4
COMPANY PROFILE  PRISMA PRODUCTION ver 4.4COMPANY PROFILE  PRISMA PRODUCTION ver 4.4
COMPANY PROFILE PRISMA PRODUCTION ver 4.4
 
Technology-enhanced learning for All: the eAccess Framework
Technology-enhanced learning for All: the eAccess FrameworkTechnology-enhanced learning for All: the eAccess Framework
Technology-enhanced learning for All: the eAccess Framework
 
Towards a Research-informed Technology-Driven Innovation and Transformation i...
Towards a Research-informed Technology-Driven Innovation and Transformation i...Towards a Research-informed Technology-Driven Innovation and Transformation i...
Towards a Research-informed Technology-Driven Innovation and Transformation i...
 
SAP HR / HCM Advance Level Training Demo
SAP HR / HCM Advance Level Training DemoSAP HR / HCM Advance Level Training Demo
SAP HR / HCM Advance Level Training Demo
 
Coding with young people
Coding with young peopleCoding with young people
Coding with young people
 
CDC Opioid Prescribing Guidelines
CDC Opioid Prescribing GuidelinesCDC Opioid Prescribing Guidelines
CDC Opioid Prescribing Guidelines
 
Majakani Aceh - 085721499521 / BBM 546609A8
Majakani Aceh - 085721499521 / BBM 546609A8Majakani Aceh - 085721499521 / BBM 546609A8
Majakani Aceh - 085721499521 / BBM 546609A8
 
cleft l&p ENGLISH VERSION FOR PRESENTATION FOR ICN + AN
cleft l&p ENGLISH VERSION FOR PRESENTATION FOR ICN + ANcleft l&p ENGLISH VERSION FOR PRESENTATION FOR ICN + AN
cleft l&p ENGLISH VERSION FOR PRESENTATION FOR ICN + AN
 
Imágenes gimp power point
Imágenes gimp power pointImágenes gimp power point
Imágenes gimp power point
 
7-Identities to a successful Interview and Job (1)
7-Identities to a successful Interview and Job (1)7-Identities to a successful Interview and Job (1)
7-Identities to a successful Interview and Job (1)
 

Ähnlich wie 3D Virtual Worlds in Education

Smart Educational Decision Support Systems for School Complexity Leadership: ...
Smart Educational Decision Support Systems for School Complexity Leadership: ...Smart Educational Decision Support Systems for School Complexity Leadership: ...
Smart Educational Decision Support Systems for School Complexity Leadership: ...EDEN Digital Learning Europe
 
Virtual Worlds: Social Networking, Social Learning and Pedagogy
Virtual Worlds: Social Networking, Social Learning and PedagogyVirtual Worlds: Social Networking, Social Learning and Pedagogy
Virtual Worlds: Social Networking, Social Learning and PedagogyRamesh C. Sharma
 
Can Technology 'Democratize' Academia?
Can Technology 'Democratize' Academia?Can Technology 'Democratize' Academia?
Can Technology 'Democratize' Academia?Robert Farrow
 
Virtual Reality in education - Diana Andone #edlw2018
Virtual Reality in education - Diana Andone #edlw2018Virtual Reality in education - Diana Andone #edlw2018
Virtual Reality in education - Diana Andone #edlw2018EDEN Digital Learning Europe
 
Towards Learning object recommendations based on teachers’ ICT competence pro...
Towards Learning object recommendations based on teachers’ ICT competence pro...Towards Learning object recommendations based on teachers’ ICT competence pro...
Towards Learning object recommendations based on teachers’ ICT competence pro...Stylianos Sergis
 
Augmented reality, Virtual reality and Mixed reality for student learning
Augmented reality, Virtual reality and Mixed reality for student learningAugmented reality, Virtual reality and Mixed reality for student learning
Augmented reality, Virtual reality and Mixed reality for student learningdebbieholley1
 
Technology Outlook > 2014 Australian Tertiary Education Slides
Technology Outlook > 2014 Australian Tertiary Education SlidesTechnology Outlook > 2014 Australian Tertiary Education Slides
Technology Outlook > 2014 Australian Tertiary Education SlidesNew Media Consortium
 
Technologies For Learning And Teaching
Technologies For Learning And TeachingTechnologies For Learning And Teaching
Technologies For Learning And Teachingp.cheeseman
 
Seminario eMadrid sobre "Nuevas experiencias en laboratorios remotos". Experi...
Seminario eMadrid sobre "Nuevas experiencias en laboratorios remotos". Experi...Seminario eMadrid sobre "Nuevas experiencias en laboratorios remotos". Experi...
Seminario eMadrid sobre "Nuevas experiencias en laboratorios remotos". Experi...eMadrid network
 
Building up a Digital Education Eco-system
Building up a Digital Education Eco-systemBuilding up a Digital Education Eco-system
Building up a Digital Education Eco-systemDiana Andone
 
Logistical Needs For Distance Education
Logistical Needs For Distance EducationLogistical Needs For Distance Education
Logistical Needs For Distance EducationGodfrey Mwewa
 
Peer-to-Peer learning technologies, Visualisation and the education around th...
Peer-to-Peer learning technologies, Visualisation and the education around th...Peer-to-Peer learning technologies, Visualisation and the education around th...
Peer-to-Peer learning technologies, Visualisation and the education around th...Grial - University of Salamanca
 
Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...
Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...
Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...EDEN Digital Learning Europe
 

Ähnlich wie 3D Virtual Worlds in Education (20)

Technology-Enhanced Learning for All: The eAccess Framework
Technology-Enhanced Learning for All:The eAccess FrameworkTechnology-Enhanced Learning for All:The eAccess Framework
Technology-Enhanced Learning for All: The eAccess Framework
 
Context-Aware Adaptive and Personalized Mobile Learning
Context-Aware Adaptive and Personalized Mobile Learning Context-Aware Adaptive and Personalized Mobile Learning
Context-Aware Adaptive and Personalized Mobile Learning
 
Smart Educational Decision Support Systems for School Complexity Leadership: ...
Smart Educational Decision Support Systems for School Complexity Leadership: ...Smart Educational Decision Support Systems for School Complexity Leadership: ...
Smart Educational Decision Support Systems for School Complexity Leadership: ...
 
Virtual Worlds: Social Networking, Social Learning and Pedagogy
Virtual Worlds: Social Networking, Social Learning and PedagogyVirtual Worlds: Social Networking, Social Learning and Pedagogy
Virtual Worlds: Social Networking, Social Learning and Pedagogy
 
Can Technology 'Democratize' Academia?
Can Technology 'Democratize' Academia?Can Technology 'Democratize' Academia?
Can Technology 'Democratize' Academia?
 
Virtual Reality in education - Diana Andone #edlw2018
Virtual Reality in education - Diana Andone #edlw2018Virtual Reality in education - Diana Andone #edlw2018
Virtual Reality in education - Diana Andone #edlw2018
 
Towards Learning object recommendations based on teachers’ ICT competence pro...
Towards Learning object recommendations based on teachers’ ICT competence pro...Towards Learning object recommendations based on teachers’ ICT competence pro...
Towards Learning object recommendations based on teachers’ ICT competence pro...
 
virtual reality.pdf
virtual reality.pdfvirtual reality.pdf
virtual reality.pdf
 
Augmented reality, Virtual reality and Mixed reality for student learning
Augmented reality, Virtual reality and Mixed reality for student learningAugmented reality, Virtual reality and Mixed reality for student learning
Augmented reality, Virtual reality and Mixed reality for student learning
 
Technology Outlook > 2014 Australian Tertiary Education Slides
Technology Outlook > 2014 Australian Tertiary Education SlidesTechnology Outlook > 2014 Australian Tertiary Education Slides
Technology Outlook > 2014 Australian Tertiary Education Slides
 
Learning Analytics - UTS 2013
Learning Analytics - UTS 2013Learning Analytics - UTS 2013
Learning Analytics - UTS 2013
 
Technologies For Learning And Teaching
Technologies For Learning And TeachingTechnologies For Learning And Teaching
Technologies For Learning And Teaching
 
Seminario eMadrid sobre "Nuevas experiencias en laboratorios remotos". Experi...
Seminario eMadrid sobre "Nuevas experiencias en laboratorios remotos". Experi...Seminario eMadrid sobre "Nuevas experiencias en laboratorios remotos". Experi...
Seminario eMadrid sobre "Nuevas experiencias en laboratorios remotos". Experi...
 
Horizon Report Europe 2014 Schools Edition
Horizon Report Europe 2014 Schools EditionHorizon Report Europe 2014 Schools Edition
Horizon Report Europe 2014 Schools Edition
 
Building up a Digital Education Eco-system
Building up a Digital Education Eco-systemBuilding up a Digital Education Eco-system
Building up a Digital Education Eco-system
 
Learning Layers - Scaling up Technologies for Informal Learning in SME Clusters
Learning Layers - Scaling up Technologies for Informal Learning in SME ClustersLearning Layers - Scaling up Technologies for Informal Learning in SME Clusters
Learning Layers - Scaling up Technologies for Informal Learning in SME Clusters
 
Logistical Needs For Distance Education
Logistical Needs For Distance EducationLogistical Needs For Distance Education
Logistical Needs For Distance Education
 
Peer-to-Peer learning technologies, Visualisation and the education around th...
Peer-to-Peer learning technologies, Visualisation and the education around th...Peer-to-Peer learning technologies, Visualisation and the education around th...
Peer-to-Peer learning technologies, Visualisation and the education around th...
 
Perception about Augmented Reality and Mobile Pedestrian Navigation tools wit...
Perception about Augmented Reality and Mobile Pedestrian Navigation tools wit...Perception about Augmented Reality and Mobile Pedestrian Navigation tools wit...
Perception about Augmented Reality and Mobile Pedestrian Navigation tools wit...
 
Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...
Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...
Technology Enhanced Situated Learning and Virtual Skills Rehearsal in Workfor...
 

Mehr von Demetrios G. Sampson

Research program educationaldataanalytics4personalisedt&l-2017
Research program educationaldataanalytics4personalisedt&l-2017Research program educationaldataanalytics4personalisedt&l-2017
Research program educationaldataanalytics4personalisedt&l-2017Demetrios G. Sampson
 
ετπε2017 invited speech-april2017
ετπε2017 invited speech-april2017ετπε2017 invited speech-april2017
ετπε2017 invited speech-april2017Demetrios G. Sampson
 
Teaching and Learning Analytics for the Classroom Teacher
Teaching and Learning Analytics  for the Classroom TeacherTeaching and Learning Analytics  for the Classroom Teacher
Teaching and Learning Analytics for the Classroom TeacherDemetrios G. Sampson
 

Mehr von Demetrios G. Sampson (6)

Sampson-Keynote@SMTE2019
Sampson-Keynote@SMTE2019Sampson-Keynote@SMTE2019
Sampson-Keynote@SMTE2019
 
Sampson keynote@icl2018 to share
Sampson keynote@icl2018 to shareSampson keynote@icl2018 to share
Sampson keynote@icl2018 to share
 
Research program educationaldataanalytics4personalisedt&l-2017
Research program educationaldataanalytics4personalisedt&l-2017Research program educationaldataanalytics4personalisedt&l-2017
Research program educationaldataanalytics4personalisedt&l-2017
 
Edu1x tutorial-april2017
Edu1x tutorial-april2017Edu1x tutorial-april2017
Edu1x tutorial-april2017
 
ετπε2017 invited speech-april2017
ετπε2017 invited speech-april2017ετπε2017 invited speech-april2017
ετπε2017 invited speech-april2017
 
Teaching and Learning Analytics for the Classroom Teacher
Teaching and Learning Analytics  for the Classroom TeacherTeaching and Learning Analytics  for the Classroom Teacher
Teaching and Learning Analytics for the Classroom Teacher
 

Kürzlich hochgeladen

4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptxmary850239
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17Celine George
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfPatidar M
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Seán Kennedy
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfJemuel Francisco
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Celine George
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4JOYLYNSAMANIEGO
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPCeline George
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYKayeClaireEstoconing
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfTechSoup
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parentsnavabharathschool99
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfErwinPantujan2
 
Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationRosabel UA
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptxiammrhaywood
 
Food processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture honsFood processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture honsManeerUddin
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPCeline George
 

Kürzlich hochgeladen (20)

4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx4.16.24 21st Century Movements for Black Lives.pptx
4.16.24 21st Century Movements for Black Lives.pptx
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17How to Add Barcode on PDF Report in Odoo 17
How to Add Barcode on PDF Report in Odoo 17
 
Active Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdfActive Learning Strategies (in short ALS).pdf
Active Learning Strategies (in short ALS).pdf
 
Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...Student Profile Sample - We help schools to connect the data they have, with ...
Student Profile Sample - We help schools to connect the data they have, with ...
 
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdfGrade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
Grade 9 Quarter 4 Dll Grade 9 Quarter 4 DLL.pdf
 
Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17Difference Between Search & Browse Methods in Odoo 17
Difference Between Search & Browse Methods in Odoo 17
 
Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4Daily Lesson Plan in Mathematics Quarter 4
Daily Lesson Plan in Mathematics Quarter 4
 
How to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERPHow to do quick user assign in kanban in Odoo 17 ERP
How to do quick user assign in kanban in Odoo 17 ERP
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
 
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdfInclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
Inclusivity Essentials_ Creating Accessible Websites for Nonprofits .pdf
 
Choosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for ParentsChoosing the Right CBSE School A Comprehensive Guide for Parents
Choosing the Right CBSE School A Comprehensive Guide for Parents
 
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdfVirtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
Virtual-Orientation-on-the-Administration-of-NATG12-NATG6-and-ELLNA.pdf
 
Activity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translationActivity 2-unit 2-update 2024. English translation
Activity 2-unit 2-update 2024. English translation
 
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptxAUDIENCE THEORY -CULTIVATION THEORY -  GERBNER.pptx
AUDIENCE THEORY -CULTIVATION THEORY - GERBNER.pptx
 
Food processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture honsFood processing presentation for bsc agriculture hons
Food processing presentation for bsc agriculture hons
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERP
 

3D Virtual Worlds in Education

  • 1. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 1/55 3D Virtual Worlds in Education and Training Demetrios G. Sampson Department of Digital Systems, University of Piraeus, Greece & Information Technologies Institute, Centre for Research and Technology Hellas, Greece This work is licensed under the Creative Commons Attribution-NoDerivs-NonCommercial License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nd-nc/1.0 or send a letter to Creative Commons, 559 Nathan Abbott Way, Stanford, California 94305, USA.
  • 2. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 2/55 3D Virtual Worlds in Education and Training
  • 3. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 3/55
  • 4. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 4/55 A bit of History …
  • 5. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 5/55
  • 6. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 6/55
  • 7. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 7/55
  • 8. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 8/55 Lessons Learnt from History …
  • 9. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 9/55 3D Virtual Worlds are rich, engaging, immersive, motivating and highly interactive environments as compared to traditional 2D Web-based Environments, that bare the potential to offer unique learning and teaching opportunities, since (a) re-enforce the sense of presence, (b) are immediate, (c) can be adaptable, (d) offer the possibility to simulate the “real” world and beyond, (e) offer the possibility to create new experiences that may not be possible or may be difficult to represent in the “real” world, (f) could be offered for experimentation and (g) allow for synchronous communication and collaboration (Eshenbenner etal 2008)
  • 10. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 10/55 3D Virtual Worlds are here to stay as the web moves from 2D to 3D ?
  • 11. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 11/55 Social Virtual Worlds: Second Life
  • 12. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 12/55 Social Virtual Worlds: Active World
  • 13. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 13/55 Virtual Worlds that simulate Real-life Working Environments: The Project Wonderland
  • 14. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 14/55 Virtual Worlds that simulate Real-life Working Environments: On-Line Interactive Virtual Environment (OLIVE™)
  • 15. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 15/55 Role Playing Virtual Worlds: The World of Warcraft
  • 16. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 16/55 Open Source Virtual World Platforms: OpenSim
  • 17. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 17/47 Open Source Platform www.realxtend.org The true value of the interconnected 3D worlds is in the applications, not the platform.
  • 18. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 18/55 Examples of Deployment
  • 19. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 19/55 SL Virtual Campus @ University of Sussex
  • 20. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 20/55 SL Virtual Campus @ MIT
  • 21. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 21/55 University Collaboration University of Queensland (Australia), Norwegian University of Science and Technology (Norway) andNational Yunlin University of Science and Technology (Taiwan). Babel Tower - Active Worlds
  • 22. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 22/55 Outline • Introduction: Virtual Worlds in Real Education • Problem Definition: VW in Teachers’ CPD • Proposed Module for Teachers’ CPD based on “Synectics” • Key concepts related to using 3D Virtual Worlds for teaching and learning • Competence description (basic level) of teachers capable of teaching in 3D Virtual Worlds • Module for Teachers Continuing Professional Development Programmes • 3D Virtual Classroom Simulation Implementation • Conclusions
  • 23. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 23/55 Introduction: Virtual Worlds in Real Education • Today, the emergence of technologies, such as 3D Virtual Worlds (VWs), which provide realistic three-dimensional environments and offer engaging, interactive and immersive experiences, creates new opportunities for teaching and learning. • During the past years, several researchers have recognized the educational potential of 3D VWs. Furthermore, the increased interest of exploiting 3D VWs in education, has led to the development of educational tools and applications which aim to integrate existing learning technologies (such as Course Management Systems) in 3D VWs infrastructure (such as Second Life (SL)).
  • 24. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 24/55 Problem Definition: VW in Teachers’ CPD • There are research studies that focus specifically on teachers’ experiences either through using 3D VWs in their teaching activities or through their participation in 3D VWs supported Continuing Professional Development (CPD). • These studies indicate issues, such as • the extra pressure applied to teachers who teach within 3D VWs and • the lack of understanding of the new possibilities offered by 3D VWs in teaching and learning. • Thus, we should take into account that the possible use of 3D VWs is a major challenge for teachers, since they introduce new concepts that go far beyond the technical skills that a teacher has to acquire to teach within a certain Virtual Worlds (i.e., Second Life).
  • 25. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 25/55 ASK Teachers’ CPD Module on VW • There is a need for Teachers’ CPD Modules and Programmes that aim to develop appropriate competences for real life teaching supported by VWs. • Within this context, we propose the development of a module in Teachers’ CPD programs that aim • to support teachers understand the key concepts related to 3D VWs • explore the new possibilities that 3D VWs present for teaching and learning • equip them with useful competences for teaching within 3D VWs.
  • 26. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 26/55 Proposed Module for Teachers’ CPD To this end, we followed the next steps: • Step 1 – Identify the key concepts related to using 3D VWs for teaching and learning • Step 2 – Formulate a competence description proposal (basic novice level) for teachers being capable of teaching in 3D VWs • Step 3 – Design a module for Teachers CPD Programmes that supports the acquisition of these competences based on “Synectics” instructional strategy • Step 4 – Implement a 3D Virtual Classroom Simulation to support the module • Step 5 – Validate the proposed module with School Teachers
  • 27. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 27/55 Step 1 – Identify the key concepts related to using 3D VWs for teaching and learning  3D VWs are rich, engaging, immersive, motivating and highly interactive environments and they offer unique learning and teaching opportunities, since (a) recreate the sense of presence, (b) are immediate, (c) are adaptable, (d) offer the possibility to simulate the “real” world, (e) offer the possibility to create new experiences that may not be possible or may be difficult to represent in the “real” world, (f) could be offered for experimentation and (g) allow for synchronous communication and collaboration (Eshenbenner etal 2008)  Thus, these characteristics can be considered as the key concepts that would be important to be understood by school teachers who want to exploit 3D VWs in their educational practices.
  • 28. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 28/55 Step 2 – Proposed competence description (Novice level) of teachers capable of teaching in 3D VWs Dimension Competences Knowledge (K) K1. Understand the key concepts of 3D VWs K2. Understand the similarities between a 3D Virtual Classroom and a “traditional” classroom in order to identify the key concepts as “affordances” of 3D VWs for education K3. Understand the differences between a 3D Virtual Classroom and a “traditional” classroom in order to identify the key concepts as “affordances” of 3D VWs for education K4. Understand the potential of 3D VWs to support teaching and learning Skills (S) S1. Know how to use the basic functionalities of SL for navigation, control and communication according to Bignell and Parson’s list S2. Know how to use the tools presented in a 3D Virtual Classroom Simulation S3. Be able to transfer their own simple Educational Activities in a 3D Virtual Classroom Simulation S4. Be able to design and present new simple Educational Activities using a 3D Virtual Classroom as an environment for teaching Attitudes (A) A1. Be interested in exploiting 3D VWs in Real Education A2. Be motivated in participating in more Teachers’ CPD programs related to the exploitation of 3D VWs in Education
  • 29. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 29/55 Step 3 – Design a module for Teachers CPD Programmes (Select the Appropriate Instructional Strategy) (1/3) • The participants of the proposed module should be selected school teachers, who are experienced in using digital technologies both in their life and in their educational practices. It is also anticipated that they present high motivation and interest in their continuing professional development and appreciate the potential value of innovative digital technologies for education. • The instructional strategy of “Synectics - Making the Strange Familiar” is defined as “a strategy for making the students understand and internalize new or difficult concepts and ideas, through the use of analogies between concepts or ideas which are familiar to the students to the new concepts or ideas presented”.
  • 30. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 30/55 Step 3 – Design a module for Teachers CPD Programmes (Select the Appropriate Instructional Strategy) (2/3) • On the other hand, Teachers’ Continuing Professional Development (CPD) involves among others enabling school teachers to relate their previous experiences to new concepts, ideas and/or procedures in order to develop their competences . • Thus the proposed module is designed based on “Synectics” considering that • the “strange” part of the analogy is teaching within 3D VWs • the “familiar” part of the analogy is teachers’ competencies in teaching within a “traditional” classroom.
  • 31. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 31/55 Step 3 – Design a module for Teachers CPD Programmes (Select the Appropriate Instructional Strategy) (3/3) This is based on the design assumption that the use of the instructional strategy “Synectics - Making the strange Familiar” is appropriate for support teachers in: • understanding the unfamiliar concepts presented in 3D VWs by exploring the similarities and the differences between a “traditional” classroom and a 3D Virtual Classroom, and • designing simple educational activities by transferring their previous teaching experiences and ideas using the tools available in a 3D Virtual Classroom.
  • 32. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 32/55 Step 3 – Design a module for Teachers CPD Programmes (Phases and Educational Activities) (1/2) • The proposed module consists of seven phases that comprise of different educational activities. • During the first five phases the 3D Virtual Classroom Simulation, is proposed to be used to demonstrate the strange part of the analogy, that is, teaching within the 3D Virtual Classroom. • Whereas during the next two phases the teachers will interact within the 3D Virtual Classroom Simulation to explore the analogy on their own and generating their own analogies, that is, to transform educational activities designed for “traditional” classrooms to educational activities designed for the 3D Virtual Classroom.
  • 33. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 33/55 Phases Description of the Educational and Assessment Activities Phase 1 (Substantive Input) Presentation of the new concepts. Discussion on the new concepts (Knowledge Assessment Activity) Phase 2 (Direct Analogy) Presentation of the analogy Phase 3 (Personal Analogy) Reinforce the analogy Phase 4 (Comparing Analogies) Brainstorming on the analogy similarities Describe and Justify the similarities (Knowledge Assessment Activity) Phase 5 (Explaining Differences) Brainstorming on the analogy differences Describe and Justify the differences (Knowledge Assessment Activity) Phase 6 (Exploration) Learn the Basics of Second Life Explore the 3D Virtual Classroom Self-Assessment on the Exploration (Skills Assessment Activity) Phase 7 Divide into Groups Organize Simple Educational Activities (Skills Assessment Activity)
  • 34. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 34/55 Step 4 – 3D Virtual Classroom Simulation Implementation (1/3) • The school teachers’ educational and assessment activities are facilitated by a 3D Virtual Classroom Simulation designed using SLOODLE (Simulation Linked Object Oriented Dynamic Learning Environment) which enables the integration of SL and Moodle. • We present the design of our 3D Virtual Classroom Simulation and justify how it serves the educational and assessment activities of our proposed Teachers’ CPD Module • First, we present and discuss the characteristics and functionalities of Second Life and SLOODLE which we consider that can be exploited to highlight the concepts related to the exploitation of 3D Virtual Worlds for teaching and learning.
  • 35. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 35/55 Concept to Tools/Functionalities Relation (1/2) Related to Concepts Dimension Related to Tools/Functionalities Dimension Recreate the sense of presence: Use of Avatars linked to Moodle accounts. Avatars: Can be used to participate in the activities. Group System: Defines a group of participants and their roles. Access Checker Door: Enrolls the teachers and connects Avatars to Moodle accounts. Immediateness: The tools should provide immediate feedback. Immediate Feedback: The tools provide immediate feedback according to the teachers’ actions. “Real” World Simulations: The Virtual Classroom should resemble a traditional classroom. Mimic the appearance of real objects. Mimic the functionality of real objects.
  • 36. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 36/55 Concept to Tools/Functionalities Relation (1/2) Related to Concepts Dimension Related to Tools/Functionalities Dimension Adaptable: Present adaptable tools. All the tools can be set as free to be manipulated and reconfigured. Simulate experiences not possible in “Real” World: Activities not possible in the “Real” World should be available. SLOODLE Tool Generator: Enables the automatic generation of tools from a predefined list. SLOODLE Distributor: Enables the automatic delivery of any type of virtual objects. Provide Possibilities for Experimentation: Teachers should be able to experiment. Initialized versions of the tools: Initialized versions of the tools can be stored in the SLOODLE Vending Machine. Synchronous Communication and Collaboration: The 3D Virtual Classroom should present different communication and collaboration tools. Chat Logger: Enables teachers to discuss in real time using Avatars and/or their Moodle Accounts. SLOODLE Toolbar: Teachers update their Moodle blogs and use gestures related to the context of a classroom. Collaborative Editing: Enables teachers to collaboratively manipulate the tools.
  • 37. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 37/55 Steps for the 3D Virtual Classroom Simulation Implementation The 3D Virtual Classroom was implemented, by following the next steps: • Step 1 – Configure Moodle Course Management System • Step 2 – Create a Classroom Building • Step 3 – Select and Configure Supporting Tools so as to simulate the experiences presented in a “Traditional” Classroom • Step 4 – Provide a Classroom Management System within the 3D Virtual Classroom Simulation • Step 5 – Present Additional Tools
  • 38. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 38/55 Step 1 – Configure Moodle Course Management System (1/2) This step included the: • Creation of a Moodle Classroom • Creation of Moodle Activities that will be used to support the in-world tools (namely Chat, Assignment, Glossary, Poll) • Implementation of SLOODLE (Version 1) along the additional system for recording avatars interactions (namely SLOODLE Tracker)
  • 39. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 39/55
  • 40. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 40/55 Step 2 – Create a Classroom Building (1/4) • The main idea for the outer building that holds our 3D Virtual Classroom Simulation was to feature transparent glasses that let the students see the outside while participating in the educational activities (as shown in picture) but also rooms that will not be visible from outsiders (e.g. classroom management room) • Thus, we have used objects presenting glass, stone, steel and wood textures to create the building that features the different rooms of our 3D Virtual Classroom Simulation
  • 41. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 41/55
  • 42. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 42/55 Step 2 – Create a Classroom Building (3/4) • The interior of the building presents four different rooms (Lectures Room, Lab, Library, Assessment/Quiz Room) which feature tools that can support different types of educational activities. It should be mentioned that all tools are set as free to manipulate and reconfigure to support experimentation • Moreover, except for the rooms supporting educational activities there is a specific room, namely Classroom Management Room that allows teachers’ to customize the 3D Virtual Classroom Simulation as they like
  • 43. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 43/55
  • 44. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 44/55 Step 3– Select and Configure Supporting Tools so as to simulate the experiences presented in a “Traditional” Classroom • The main idea was to create different rooms presenting different types of tools • Except for the tools the rooms were equipped with objects to make them simulate the real rooms and with informative notecards
  • 45. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 45/55 The tools and objects presented in the Lectures Room are: 1. Metalabs Whiteboard 2. Web Browser (Preconfigured to show SlideShare) 3. Integrated Web Browsers on Students desks 4. SLOODLE Toolbar to allow different types of gestures 5. Chairs and Desks 6. Informative Notecards The Lectures Room design (as shown in Figure) is consistent with the proposed teachers’ CPD module since it provides a place that simulates a familiar real- life lecture room, but also provides enhanced abilities related to the identified affordances of 3D Virtual Worlds for Education. are given a familiar environment in which they can do their lectures interact with a predefined proposed setting of doing their lectures in a 3D VW can modify it according to their preferences (this applies to all the rooms) Informative Notecard Example
  • 46. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 46/55 The Lab Room design (as shown in Figure) is consistent with the proposed teachers’ CPD module since it presents tools that provide teachers’ with additional opportunities that may not be applicable in a real-life traditional classroom. The tools and objects presented in the Lab are: 1. SLOODLE Choice (Participate in Polls) 2. Desktop PC (For teachers) 3. Laptops (For students) 4. SLOODLE Vending Machine 5. SLOODLE PrimDrop (Assignments) 6. SLOODLE Web Intercom (Chat) 7. Rolling Chairs and Desk 8. Globe with Integrated Google Maps the Deskop PC is actually a web interface that allows teachers to provide their students with educational material the Laptops are actually SLOODLE PrimDrop tools that support assignments Google Maps or other maps (e.g. Second Life Map) are presented as a Globe Object the Desktop PCs’ keyboard is actually a Vending Machine that stores and sends objects, tools and material
  • 47. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 47/55 Quiz Activity Example The tools and objects presented in the Quiz Room are: 1. SLOODLE Quiz Chairs 2. Object preconfigured to use Shared Media The Assessment Quiz Room design (presented in Figure) is consistent with the proposed teachers’ CPD module since it provides a demonstration on how students can be assessed within the 3D VCS using a familiar from real-life teaching activity, namely, a Quiz.
  • 48. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 48/55 The tools and objects presented in the Library are: 1. SLOODLE Web Intercom (Chat) 2. SLOODLE Vending Machine 3. SLOODLE MetaGloss (Glossary) 4. Bookcases 5. Meeting Table The Library is able to support our proposed module as it provides configured versions of each one of the tools that simulate their real intended use. More specifically: the Meeting Table is a SLOODLE Web Intercom Tool (Chat) that allows to chat and record the conversations one of the Bookcases is a SLOODLE Vending Machine providing access to books and notecards the other Bookcase is a SLOODLE MetaGloss tool providing access on demand to definitions of pre-specified concepts
  • 49. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 49/55 The tools and objects presented in the Room are: 1. SLOODLE Tool Generator 2. Preconfigured Tools Vending Machine 3. Web Interface for in-world Moodle Management (Control Panel) 4. Informative Notecards The Classroom Management Room design is consistent with the proposed teachers’ CPD module since it provides teachers with the ability to create tools and upload their own educational content in the 3D VCS. The SLOODLE Tool Generator allows teachers to create their own SLOODLE Tools and configure them the Preconfigured Tools Vending Machine provides teachers with pre-configured tools available within the 3D VCS The Web Interface allows teachers to create and/or configure Moodle activities without the need of getting out of the 3D Virtual Classroom Simulation (Step 4)
  • 50. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 50/55 Step 5 – Present Additional Tools (1/2) Door Welcome Mat • Displays the rules of the Classroom • Greets Avatars • Gives Informative Notecards to Avatars when touched SLOODLE Access Checker Door • Enrolls an Avatar to the Course • Connects Avatar to a specific Moodle Account • Provides Access to the 3D Virtual Classroom Simulation
  • 51. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 51/55 Step 5 – Present Additional Tools (2/3) Quiz Hud • Helps the Avatars Explore a Place • Provides Information about a Place or a Specific Object • Teachers’ can use the Web Interface to set descriptions about Objects and Places • Allows the Creation of Interactive Quizzes
  • 52. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 52/55 SLOODLE Tracker • Lets the Teachers’ define Specific Tasks and their Descriptions • Lets the Teachers’ create objects which when are used set a specific Task as Completed • Depicts the Level of Completion of a Task Step 5 – Present Additional Tools (3/3)
  • 53. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 53/55 Interacting within the 3D VCS Each task that is presented in the SLOODLE Tracker System represents the potential interactions that are supported within the 3D VCS. More specifically, these tasks describe interactions such as: a) the interaction of the teachers with the SLOODLE Access Checker Door that results to the provision of access, b) the interaction with the Whiteboard which can be the transfer of educational resources (in the form of slides) and their presentation to others, c) the interaction with the different virtual objects contained in the 3D VCS rooms which provide the teachers’ with valuable information about their characteristics and potential use, and d) the interaction with the tools presented in order to support different educational activities within the 3D VCS
  • 54. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 54/4754/3254/50
  • 55. D. Sampson 24 April 2014 University of Piraeus Department of Digital Systems Centre for Research and Technology – Hellas (CE.R.T.H.) Information Technologies Institute (I.T.I.) Advanced Digital Systems and Services for Education and Learning (ASK) 55/55 Conclusions • 3D VWs is a digital technology that bares the potential to provide benefits in teaching and learning. • While its educational value is still under investigation, we can certainly claim that the key 3D VWs concepts may seem “unfamiliar” even to teachers who are experienced and keen on using digital technologies. • This paper has proposed a module for Teachers CPD supported by a 3D Virtual Classroom Simulation that is based on “Synectics – Making the strange familiar” instructional strategy and aims to • to support school teachers in understanding the key concepts related to 3D VWs, • explore the new possibilities that 3D VWs present for teaching and learning and • acquire competences for teaching within 3D VWs.