2. Production skills you have newly acquired and existing skills you
have further developed?
During this project I mainly worked within 3 programs for the
entirety of the project; Lightwave Modeler, Layout and Adobe
Premier. By working on these programs I have acquired many new
skills. Firstly on Lightwave Modeler I have been able to get existing
models and transfer them into Lightwave Modeler for full use. Next
in Lightwave Layout I have acquired multiple skills including how to
properly make a moving animation and all the components on
making one including using the frames, how to make the various
models work smoothly with each other and how to use the lighting
throughout the animation.
3. Production skills you have newly acquired and existing skills you
have further developed?
Finally I’ve learned many skills in video editing via using Adobe
Premier. I have managed to learn and develop skills in using
different video render settings as well as being able to use various
tools to edit the video itself including lengthening and shortening
the clips as well as splitting the video into the separate parts so I
can edit each clip to fit the final video.
4. How closely your final product matches your original intentions?
My Final Outcome has nearly completely changed from the initial ideas I
had. In the storyboard and Ideas Generation I did I had a different idea for
what I wanted my animation to be as I originally had a swordfighter
performing various skills and attacks. However when it came to the actual
animation when I was animating the full body model I had I came into
multiple problems, especially with the models skelegons so I ended up
using a completely different model of some arms and changed the
perspective from watching a fighter with a Keyblade to a first person
perspective of a person fighting with the Keyblade. However I did keep the
main idea of someone fighting with a sword which is what I wanted in my
original intentions.
5. Time management and problem solving?
I believed I was okay throughout most of my time management apart from
towards the end when I had to change my models and reanimate the final
animation. Whilst working through the project I had a project schedule
which I would regularly check on and update each week so I would know
what I should be working with each week and if for whatever reason I
wasn’t I would update and change my schedule to reflect this. As for
problem solving the only problem I really came into was originally
animating the character model which as I said before I sorted by changing
the final models.
Start of project End of project
6. Reaching your target audience?
I think on terms of reaching my target audience I did very good, as my
animation has a lot of elements related to different popular video games
such as the first person swordfighting which is very reminiscent of the
Chivalry series as well as the use of the Keyblade from the Kingdom
Hearts series which would have probably drawed some attention. At the
bottom of the page are some images of some of the responses I got from
my final animation, the general consensus is that the animation itself
seems very well made but some of the details such as the textures and
background are pretty bland and could’ve looked a lot better. If I had
wasted less time on attempting to use my original model I believe I would
have been able to do this.
http://finalcheckpoint.com/wp-
content/uploads/2012/11/Chivalry-
Medieval-Warfare-2.jpghttp://img2.wikia.nocookie.net/__cb
20130531022725/powerlisting/ima
ges/c/c4/Sora_Kingdom_Hearts.pn
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7. Summary conclusion of how you would respond to your project brief
if you were to do it again
If I was to do this project again I would focus
primarily knowing what models I am going to
use and what could realistically work in my final
animation. Also I would spend more time on
trying to get a physical background and getting
working, well made textures on all of my models
and make sure that it would look right. However
as for how I’ve done now although I had a few
blunders in some areas I think I made a good
animation and did the project as best as I could.