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Evaluation
1. Evaluation
1. In what ways does your media product use, develop or challenge forms and
conventions of real media products?
The chosen song for our music video is âMove It 2 the Drumâ by DJ Chuckie featuring
Hardwell (Hatrias Remix). We have studied a majority of music videos that focus on the
codes and conventions relating to this song. Therefore researching on artists like Benny
Benassi, David Guetta, Lady Gaga and many more, gave us more of an in depth idea on how
to play around with the music video.
The genre for the music video is Techno and Dance, therefore following the lyrics within the
song, we decided to portray a narrative storyline and an abstract image by making it comical.
We did this by the main character âJigneshâ, who works in the club as a janitor, and dreams of
being a DJ therefore enters a dream trance ending up with different girls, who gradually
becomes worse from a âSexy chickâ, âBuck Tooth girlâ and âTransvestiteâ.
Typically Dance music videos are performed of
people dancing without a storyline, however we
decided to go against this convention by using a
closed narrative structure. One of our influences
was Benny Benassi- Satisfaction. The music video
uses a closed narrative structure where the viewers
understand what is happening throughout the video.
We used this as the viewers follow along his
experience within his dream. However unlike the song 'Satisfactionâ, we chose to have a
linear structure in portrayal to his dream. We portrayed the difference of his reality and the
dream by having the reality shots in black and white symbolising his dull and boring lifestyle.
However when entering his dream we chose to have it colourful and used a majority of close
up and mid shots of the lights and Jignesh playing on the decks. By showing it in colour, it
emphasised that this is what he craved by working as a DJ and having many girls dance with
him, evoking the male attention. This is similar to the music video of Satisfaction due to a
majority of colour used and close up shots displaying the women who are promoting the DIY
tools, emphasising the voyeuristic response of the âmale gazeâ.
Dance and Techno music videos are normally shown to be having the man walk off with the
hottest girl, however in our video we went against this convention. We made it more comical
by starting with the hottest girl becoming worse to another sexy girl who ends up to be shown
as a buck tooth woman; this is then followed by a transvestite. As the music gradually got
faster, we kept cutting to different shots building the fast pace connoting how it was getting
worse and is dream was not going as he wanted it to.
We decided to follow the conventions of a small introduction which is not always used in
dance and techno music video. However, this convention allows it to set the scene of the
story of his dream through a closed narrative structure.
2. It is traditionally an important convention to use
props and costumes. Therefore using this
convention, we decided to use buck teeth for the
buck tooth lady, and a moustache and a wig for
the transvestite in order to make it comical.
The chosen costume for Jignesh in reality was
shown to him being in jeans and a grey hooded jumper with a mop to convey that he hasnât
got a good appealing job. However when showing him in the dream sequence, he is shown to
have jeans and a smart black jumper. We chose his hair being flat and messy without being
styled at all, until he gets into the dream sequence where itâs shown to be spiked up. This
shows that he has gone from a dull atmosphere where his appearance is portrayed to be
unappealing towards girls, which is changed in the dream as he is shown to have a big make
over making him seem attractive and smart towards the women.
Having 3 other main characters within our music video, we started off with the sexy chick.
We chose her to wear a tight grey tube skirt with a low cut black vest revealing cleavage and
black high heels. We decided to use this type of costume to portray her as an appealing
woman as she would be the girl of his âdreamsâ. Moving on the next character being the
geeky buck tooth woman, we had her wearing jeans, top with braces along with glasses and
buck teeth. The buck teeth would be slowly revealed as she smiles which then shocks Jignesh
moving on to the next character. Transitioning into the next character as we pan up showing
the transvestiteâs curvy body, in which is then cut to the face showing him as a woman;
eventually shown to be a man. We did this by him wearing skinny black jeans with boots and
a black top along with a long curly brunette wig. We got him to also wear a gold ring by
using bold accessories we wanted to portray the character to be unusual and unique.
Lighting also plays a big part in music videos to establish the themes. Therefore we followed
this convention using artificial lighting to convey the nightclub with a suitable loacation. The
advantage of this location was that we had great use of the different lights such as strobe
lights to create the clubbing atmosphere, and got to use the pioneer decks which are used
during the sequence. The setting and props made it clear that the music video is based on a
dance club. We made sure that we used a variety of different angles and shots to establish that
the setting was in a club, such as a long shot of Jignesh mopping on the dance floor, and close
up shots of the disco balls and lights flashing portraying the clubs atmosphere.
3. 2. How effective is the combination of your main product and ancillary texts?
I feel that our music video links well with our ancillary texts as
we have kept the same theme throughout which is shown in the
music video. The use of vibrant neon lights connotes the theme of
a club. From choosing a techno mix genre, we knew that the
conventions within a music video would involve many vibrant
colours and emphasis on the artist. We were influenced by many
other digipack covers such as Tinie Tempah. The use of violet
and white are spotlighted on him with the world in his hands. This
would connote that the theme of his album is about discovering himself in the world.
My research findings have shown that the main focus is on the lights and the main artist
involved within the songs. Keeping this in mind we combined our influences together in
making the front cover of the digipack.
4. From the research obtained, I found that the focus on the digipack is mainly on the
artist. For example, Lady Gaga, Katy Perry, and Drake are on the main focus on
their Digipack front cover. We followed this convention in our front cover as we
had shown Jignesh to be the main focus. This emphasised him to be the main
character that is surrounded by the sub main characters who are made up in his
mind. They had kept the image linked to the music video, which is similar to what
we have done as having the characters around him, portrays what the story line of
the song is about.
We decided to use this
type of font to make it
seem more unique and
original. The words are
shown to be breaking
down making it look
shattered which links to
the music video as we see
the dream becoming
worse and is shattered.
We chose to lay the font
out like a drum linking it
with the title and keeping
the theme in mind.
Following the
conventions to
establish a nightclub,
we decided to use
vibrant colours that
connote this theme
such as white, purple,
green, orange etc. This
reflects the use of
artificial lighting used
in the music video
establishing it to be
more like a club.
By keeping the same elements throughout the digipak such as the background, the font,
and colours, relates to the characteristics of our music video in relation to the setting and
location of a nightclub. Having the main character used in main focus connotes that he is
the artist, which is able to link with our ancillary texts and music video.
5. By the main focus still being on the main character, we decided to add the three characters involved in the
music video which still links to the music video. However, still keeping a lively background compliments the
busy and live atmosphere created within the music video keeping the main focus on the main character.
Therefore having decided on creating the front cover like this enables the audience to absorb and remember
the main elements within the music video and digipaks itself. This keeps the theme of the dream continuous
aspiring to become a successful DJ.
From the research concluded, we
found that in many inside slips
include lyrics to the video and
information about the song. Taking
a similar approach, we chose to add
the lyrics of the song shown on the
left side, and using thought tracking
images of the cast in the music
video. By doing this, it still carries
the humour in which is created in
our music video. This would be
appealing to our audience, as they
would understand the humour in
this situation after watching the
music video.
Using mise-en-scene elements such as the
bucket and the mop portrays the continuous
theme of dreaming and the reality. Having the
picture of him moping conveys nothing has
changed and he is still portrayed to being sad
from the current job he has when he actually
aspires to be a DJ as shown on the front cover
of the digipak.
Incorporating the main song and track list along
with the artists name in the advert creates a
brand identity. This allows the ancillary product
and music video to create an identity allowing
the audience to become familiarised with it.
We decided to go for a simple approach when
designing the digipaks as we didnât want to
With
over crowd the design and to keep the whole
focus on the main artist and the themes
throughout. This was inspired by Nicki Minaj
and Mika as they were unique and colourful in
a simplistic way; yet appealing to the audience.
Therefore our design for digipaks makes it eye
catching and draws your attentions in making
you want to watch the music video.
6. In the advertisement, we have included links that our audience are more likely
to be fond with, such as YouTube, Twitter and Facebook. With these links on
the advert shows where the music video can be viewed also promoting it
through these links.
We created a brand We have
identity from the followed the
advertisement as forms and
well as the digipaks conventions for
making it more the digipak into
recognisable for the our advert by
targeted audience. using the same
image, which is
We included the also used in the
name of the song, back cover. The
the artistâs name in mise-en-scene
which the audience elements of him
can look out for with a mop and
becoming bucket are also
familiarised with the continued on the
artist. We have kept advert keeping
the advert linked the continuous
with the digipak theme of him
covers and video dreaming and the
keeping the theme harsh reality.
of dreams. We
decided to keep the
advert simple as we
wanted to convey
information for the
audience on where Overall, our
they can purchase advertisement
the video and when keeps the
it will be out by characteristics
adding the release making a link with
date. the ancillary texts
and making it more
recognisable for
the audience.
7. Following the forms and conventions for the digipack and keeping the same theme
throughout the music video combines together to create a brand identity. Overall, the
advertisement for our music video both complement each other as the elements within the
product are linked together very well making it
more recognisable.
We used Photoshop in order to produce the
advertisements in which we used to a great
extent being creative and imaginative with
designing our product. I found the colour
alteration tool most eligible for me to use when
experimenting with different contrasts and
saturation for the main photos adjusting the exposure.
However some photos didnât have the need to be Photoshopped as their contrast and
brightness were perfectly fine. Overall, I think our digipak and advertisement are successful
when promoting the music video as it gives an insight to the characters and the lyrics.
Keeping the same theme throughout we ensured it is also creating a branding image, which is
then easily memorable for the audience by the image and identity. Majority of screenshots
from the music video are used creating a link between the music video and the ancillary work
giving an efficient combination.
3. What have you learned from your audience feedback?
Our initial target audience would be males and females aged 14 to 30 years of age. This was
decided because the dance and techno music is a genre
that is mainly played in nightclubs for youngsters.
Therefore this age group are more likely to have some
knowledge on the artists and the music genre itself. We
felt that targeting at a certain gender and ethnicity was
not relevant due to the song being suitable for anyone in
that age group. I also found that our target audience
always look for something different in a music video in
order to appeal to them. We successfully did this by
using a creative mind and taking a different approach to
the song making it comical.
From the audience feedback I found that many of our audience enjoyed the music video and
were intrigued by the concept driven from it. We took a different approach to the music video
by portraying it to be more of a humorous music video in which our audience referred to it as
being âcreative and imaginativeâ. We found that our audience like aspects such as a narrative
creative and unique storyline. Therefore, in conducting this within our music video, having
the storyline being humorous, it would focus on the narrative being more visual on whatâs
happening telling the story itself with the audience left to have their own views on the video.
This was due to a majority of our audience who listen to Dance, Techno, and Dubstep which
tend to have a music video with a narrative structure and more focus on the story line which
the lyrics are able to connote.
8. Due to our target audience being
appealed to a different and unique
storyline, we decided to mainly focus
on the visual element within our
music video which clearly portrays
the theme of the main character
âJigneshâ who is dreaming about
being a DJ. This song can be
interpreted as being a sexual song
about lots of hot girls; however we
took a different approach and added humour into it. We decided to have the main character
dancing with 3 different characters, âsexy chickâ, âbuck tooth girlâ and a âtransvestiteâ,
showing each scenario becoming worse leading to it being humorous. Although our audience
wanted the focus to be on the narrative and storyline, we also focus on the main character,
whom is shown to fall in the same age category. By intercutting to close up shots and long
shots of him in reality whilst dreaming, allows the audience to follow him throughout the
journey. They audience could react sympathetic due to his harsh reality, as we stereotyped the
way a man with a job like this cannot get a girl. This allows the audience to mock him and
laugh at how the different scenarios are becoming worse and he is left with no one.
Our script development allowed us to incorporate the different types of shots we would use to
portray and emphasise the fact that he is dreaming and to keep the pace and theme of a
nightclub constantly shown throughout the music video. From our audience feedback they
found the music video and ancillary products to both look professional to an extent. However,
they all seemed to understand the concept of the music video and understood the storyline
which was successful and they were able to find it humorous as one referred to it being
âHilarious and unexpected is all I can say!â. This is great evidence that the music video had
appealed to them being very beneficial for us. However some had stated that we could have
included more shots of Jignesh in reality to make it more clearer that he is still dreaming and
to portray his reaction within.
From our final print work, the audience were fond of
having the theme of dreams and nightclub running
through all of them, by keeping the same background,
font type and similar pictures. They understood very
well on how it portrays that everything was a dream
and found that it linked very well back to the music
video due to the vibrancy of the colours used, and the
cast which are also used. However, one had stated that
the magazine advert could have been a bit different to
the digipack designs, such as the background and the
main picture to make it bolder however it created a
memorable image for the public to have. The majority of the audience really liked the use of
colours used in the digipack and advert to represent the atmosphere of a nightclub.
The audience feedback had shown that a majority of them wouldnât purchase the music video
as they would access it using YouTube which is what a majority of the public do these days
9. instead of buying it. Therefore, we would be suited for an independent label due to not having
all the technical elements in featuring it as a major record label. However, many of our
audience said that they would purchase the music video.
I found that from the audience feedback, the minority of our audience were not keen on the
genre of the music, however still enjoyed the music video and were likely to watch it again as
they found it interesting and it didnât get boring. In conclusion, I think that we met the OCR
brief of the forms and conventions for our music video and print work in which it appeals to
our target audience due to having a more creative interpretation on the storyline for the music
video making it more interesting for the viewers.
4. How did you use new media technologies in the research, planning, construction and
evaluation stages?
When it came to the research and planning stage I used a majority of
everyday search engines such as âGoogleâ (www.google.com) to
carry out any secondary research. I had to make sure the site is
reliable before using it on the sub genre of techno/dance, such as
âWikipediaâ (http://www.wikipedia.org/) as anyone can create this
page with unreliable and inaccurate information
about the artist. This was overcome by using a more
reliable source of information from the chosen artist
DJ Chuckieâs official website
(www.djchuckie.com). I also used Google Images in
order to convey research on different designs of
digipaks to influence my ideas in creating my print research and final print work. When
conducting out specific research on music videos, I used âYouTubeâ (www.youtube.com) to
analyse specific music videos in which related to our genre such as my Similar Textual
Analysis. I analysed Benni Benassi- Satisfaction, when watching this, it gave many ideas on
what to do in the final chosen idea for our music video. The use of âYouTubeâ also enables us
to watch other music videos related to our genre influencing our ideas. Social networking
websites also assisted in carrying out research on the expectations on the artistâs music video
from the public. I used âTwitterâ (www.twitter.com) to gain an outlook on the publicâs
expectations of dance and techno music videos. Another website I used was âFacebookâ
(www.facebook.com) in which we were able to directly communicate with DJ Chuckieâs fans
and a pint of view on what they expect of a music video when they listen to âMove it 2 the
drumâ.
Technology played a big part in decision making and helping us decide on what criteriaâs are
needed for the target audience. I used âHotmailâ (www.hotmail.com) which helped us
maintain our group work efficiently meeting our deadlines and ensuring that we are organised
and helping our communication and team working skills.
The camera we used was Canon XM2 digital lenses. We
used the camera successfully as we had used if before in
AS. We also had a chance to use a digital HD camera in
our 1st shooting. In the second shoot we were able to use
suitcase dollys in which were used when doing tracking
10. shots making it more fluid and stable. When constructing our music video, we faced many
difficulties and problems. When we were in the edit suite, we combined the shots together
and found many faults in the continuity.
For the final shoot, we decided to use the Canon XM2, this enabled us to go manually change
the exposure and focus. We found that from our shoots before at the âGrims Dyke Hotelâ and
âThe Masterâs Barâ they did not have the efficient and appropriate lighting to establish our
setting of a club very well. We then decided to go
to a different location for our final shoot which
was very beneficial for us as we went to South-
end-on-Sea, Essex, at a nightclub âThe Mansionâ.
The new location had all the efficient equipment
that we needed in order to establish that the
setting was a nightclub due to the artificial
lighting such as strobe lights.
When editing, we used Appleâs Final Cut Pro software which allowed us to add different
transitions and effects to enhance the sequence. We emphasised the theme of him dreaming
by using a ripple transition effect into a colourful setting connoting that it isnât real life. We
decided to have the reality shots in black and white conveying that his reality is dull. To show
his reality, we included a small introduction clip of him mopping allowing it to set the scene
and show the audience the different between his reality and dream.
We enhanced the audio on Final Cut Pro, but had to be aware that the sounds in the
background werenât overpowering his voice. In future use, we would have to take into
account to use a microphone such as a boom microphone to enhance the actorâs voice. We
used cross dissolve transitions to make the sequence flow clearly and fluidly from the long
shots cutting to the mid shots. This was also used when transitioning from the opening titles
âBy DJ Chuckie... featuring Hardwellâ, creating a smooth transition when fading into to the
next shot.
From this I also used Photoshop to create the final print work
for our digipaks and advertisements. I had designed the front
cover of the digipak in which I developed many skills in
using Adobe Photoshop in which I have never used before. I
learnt many tools in which I included within my cover. I
11. learnt how to change the exposure, contrast and saturation along with making it look as it
they are in the dream sequence by fading the edges of the pictures. I used this when editing
the main focus of the picture which is âJigneshâ; I enlarged the photo changing the contrast
making it seem as if he is in a nightclub atmosphere.
From the foundation portfolio AS, I learnt many skills on
using âBloggerâ (www.blogger.com) which was a great
beneficial element when it came to this year. I already had the
basic skills in uploading files from slide share, and on the
blog itself. In this I learnt how to change the background and
customise it to the genre of our music video by having a DJ on decks making it look more
professional. I also learnt how to upload videos from YouTube and adding pictures, as well
as changing the layout and sizes allowing the viewers to easily reach the audio interviews and
music videos. This enhanced the atmosphere of our blog linking with the genre making it
more appealing for the viewers wanting to read it.
Overall, this was a very busy yet fun experience in learning that working in the music
industry is not very easy and a lot of dedication is needed. However from reshooting and
editing three times constructed and developed out skills making us more aware in what to do
the next time round.