ALA The Future is Now: Libraries and Museums in Virtual Worlds
LIS Educators in Virtual Worlds
"Creating Professionalizing Experiences for MLIS Students in Second Life"
Diane Nahl
March 5, 2010
1. Creating Professionalizing Experiences for MLIS Students in Second Life Diane Nahl Adra Letov in SL nahl@hawaii.edu University of HawaiiLibrary and Information Science Program ALA: The Future is Now: Libraries and Museums in Virtual Worlds March 5, 2010 ISFM in SLSaturn V by Dimitri Doctorow and Jimbo Perhaps
2. Virtual World Factoid Gartner group predicts by 2011 80% of Internet users will be in a virtual world. ALA Future is Now, March 5, 2010 D. Nahl 2
3. 100+ Active Kid Virtual Worlds ALA Future is Now, March 5, 2010 D. Nahl 3
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5. Worldwide nearly 200 million young adults.ALA Future is Now, March 5, 2010 D. Nahl 4
10. Has events; immersive history, literature, art, and science sites; lands of different forms; shopping malls, homes, live music, sports; mainstream businesses, government agencies, schools, universities, museums, libraries, and moreALA Future is Now, March 5, 2010 D. Nahl 5
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12. The more actively people engage with a learning environment the more they learn
15. Exploring, sharing, and co-constructing immersive environments with others enhances co-presence, deepens learning and enriches perspectiveALA Future is Now, March 5, 2010 D. Nahl 6
18. Librarians are leading their institutions in the educational applications of VW technology in subject courses, distance learning, recruitment, and providing greater access
39. Creating and providing orientation and instruction for SL users, especially new users, educators, librarians, library staff, and students in all disciplines
48. Book talks, author events, discussions on current issues, writing contests, commemorations, photo contests, magazine articles, concerts, themed exhibits and celebrations, memorials, reference service, etc.
55. Interactive information givers, slide viewers, notifiers, statistics counters, readable books, skill games, and more.ALA Future is Now, March 5, 2010 D. Nahl 14
61. Producing professional events, subject guides, and exhibits for the library community of the Info Islands
62. Collaborating with professional organizations, librarians, and MLIS students in other programs
63. Acquiring collaborative skills, VW building and creation skills, communication and marketing skills, content presentation skills, and participant observerskills
65. Course Google group & Google documents for collaborative work; Flickr photo archive; YouTubemachinima archive; Website archiveALA Future is Now, March 5, 2010 D. Nahl 15
66. Google Group & Google Documents ALA Future is Now, March 5, 2010 D. Nahl 16
69. ALA Future is Now, March 5, 2010 D. Nahl 19 Research Presentations SUBJECT COLLECTIONS Historical Clothing in Second Life Buddhism in Second Life Landscapes in Second Life
70. ALA Future is Now, March 5, 2010 D. Nahl 20 Class Photo Research Presentations
107. References Bell, Lori and Rhonda Truman. (2008). Virtual worlds, real libraries: Librarians and educators in Second Life and other multiuser virtual environments. Information Today.Boellstorff, T. (2008). Coming of age in Second Life: An anthropologist explores the virtually human. Princeton, NJ: Princeton University Press.Castronova, E. (2005). Synthetic worlds: The business and culture of online games. Chicago: University of Chicago Press. Castronova, E. (2007). Exodus to the virtual world: How online fun is changing reality. New York: Palgrave Macmillan.Bell, Lori and Rhonda Trueman, Eds. 2008. Virtual worlds, Real libraries: Librarians and educators in Second Life and other multi-user environments. Medford, NJ: Information Today.Grassian, E. & Trueman, R. B. (2007). Stumbling, bumbling, teleporting and flying . . . Librarian avatars in Second Life.Reference Services Review, 35, 84-89. Jarmon, L., Traphagan, T., & Mayrath, M. (2008). Understanding project-based learning in Second Life with a pedagogy, training, and assessment trio. Educational Media International, 45(3), 157-176.Luo, L. & Kemp, J. (2008). Second Life: Exploring the immersive instructional venue for library and information science education, Journal of Education for Library and Information Science, 49(3), 147-166.Mon, L. (2009). Questions and answers in a virtual world: Educators and librarians as information providers in Second Life.Journal of Virtual Worlds Research 2(1), 4-21.Nardi,B. 2008. Mixed realities: Information spaces then and now.Information Research, 13(4) paper 354. http://InformationR.net/ir/13-4/paper354.htmlObrien, H. L. & Toms, E. G. (2008). What is user engagement? A conceptual framework for defining user engagement with technology.Journal of the American Society for Information Science and Technology, 59(6), 938-955.Ostrander, M. (2008). Talking, looking, flying, searching: Information seeking behaviour in Second Life.Library Hi Tech, 26(4), 512-524.Sanchez, J. (2009). Implementing Second Life: Ideas, challenges, and innovations. Library Technology Reports 45(2), 5-39. ALA Future is Now, March 5, 2010 D. Nahl 29