33. 参考文献
• A Data Driven Game Object System(GDC 2002)
• Theory and Practice of Game Object Component Architecture
(GDC Canada 2009)
• Game Engine Architecture
• Game Programming Gems 4: A System for Managing Game
Entities
• Game Programming Gems 5: Component Based Object
Management
• Game Programming Gems 5: A Generic Component Library
• Game Programming Gems 6: Game Object Component System
• MSDN XNA Programming Guide “Application Model Overview”