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RAY	
  GALLON
C U L T U R E C O M
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
eLEARNING
mLEARNING and
USER ASSISTANCE
What	
  we	
  can	
  learn	
  from	
  training	
  and	
  education
Member, Board of Directors
Adobe	
  Day	
  at
2013
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
20	
  years	
  in	
  technical	
  communication	
  with	
  major	
  companies	
  such	
  as	
  G.E.	
  
Healthcare,	
  Alcatel,	
  IBM,	
  etc.
Member,	
  board	
  of	
  directors,	
  Society	
  for	
  Technical	
  Communication	
  (STC)
Past	
  president,	
  STC	
  France
Award-­‐winning	
  radio	
  producer	
  and	
  journalist	
  –	
  CBC,	
  NPR,	
  France	
  Culture,	
  
etc.	
  and	
  former	
  programme	
  manager,	
  WNYC-­‐FM,	
  New	
  York	
  Public	
  Radio
About Me - Ray Gallon
Owner/Consultant,	
  Culturecom	
  –	
  specialist	
  in	
  	
  	
  usability,	
  
content	
  strategy,	
  and	
  user	
  assistance	
  for	
  software
The Humanist Nerd
Research	
  collaborator	
  and	
  principal,	
  The	
  Transformation	
  Society,	
  
a	
  new	
  research	
  and	
  training	
  institute	
  in	
  Barcelona,	
  Spain
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
http://images.wikia.com/
thehungergames/images/4/43/
Classroom.jpg
“LEARNING SHOULD BE AN ACTIVE PROCESS...
...TOO OFTEN STUDENTS
COME TO
SCHOOL TO
WATCH THEIR TEACHERS
WORK”
-WILL DAGGETT
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
21st Century Skills
We are still “...training autonomous problem solvers, whereas... [learners in the
workplace] are increasingly being asked to work in teams, drawing on different sets
of expertise, and collaborating to solve problems.”
-Henry Jenkins, Annenberg
School of Communications (USC)
Play:	
  Experiment	
  with	
  surroundings	
  as	
  problem	
  solving
Simulate:	
  Interpret	
  and	
  construct	
  dynamic	
  models	
  of	
  the	
  real	
  world
Perform:	
  Change	
  identity,	
  improvise,	
  discover
Appropriate:	
  Remix	
  content
Multi-­‐task:	
  Monitor	
  the	
  environment	
  and	
  shift	
  focus	
  ad-­‐hoc
Develop	
  Collective	
  Intelligence:	
  Pool	
  knowledge	
  and	
  work	
  on	
  a	
  common	
  
goal
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
Attributes of Participatory Culture
(Henry Jenkins)
Affiliations:	
  Memberships,	
  formal	
  and	
  informal,	
  in	
  online	
  
communities	
  centred	
  around	
  various	
  forms	
  of	
  media
Expressions:	
  Creating	
  new	
  creative	
  forms,	
  such	
  as	
  digital	
  
sampling,	
  mash-­‐ups...
Collaborations:	
  Problem-­‐solving	
  and	
  working	
  together	
  in	
  
teams	
  to	
  complete	
  tasks	
  and	
  develop	
  new	
  knowledge
Circulations:	
  Shaping	
  the	
  flow	
  of	
  media,	
  such	
  as	
  
podcasting,	
  micro-­‐/blogging
SOURCE: CONFRONTING THE CHALLENGES OF PARTICIPATORY CULTURE, BY HENRY JENKINS, MIT PRESS, 2009
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
Emergent Learning
Generally	
  takes	
  advantage	
  of	
  emergent	
  technologies
Based	
  on	
  social	
  interaction	
  for	
  the	
  co-­‐construction	
  of	
  
knowledge	
  and	
  meaning	
  (Camacho,	
  2013)
Learners	
  are	
  encouraged	
  to	
  take	
  control	
  of	
  their	
  learning...	
  
collaborate	
  with	
  peers	
  to	
  produce	
  content,	
  and	
  to	
  use	
  
mobile	
  tools	
  for	
  investigation	
  and	
  exploration	
  (Loke,	
  et	
  al,	
  
2010)
	
  Instructors	
  as	
  facilitators	
  design	
  the	
  learning	
  environment	
  
and	
  structure	
  learning	
  processes	
  (Jonassen,	
  1991)
SOURCE: http://www.slideshare.net/marcamacho/enhancing-participatory-culture-how-to-design-international-collaboration-through-mobile-and-social-media
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
eLEARNING
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
Examples:
Webquest	
  (Bernie	
  Dodge,	
  UCSD)
Flipped	
  Classroom
Articulate	
  a	
  real-­‐life	
  problem	
  
and	
  solve	
  it	
  collectively
LEARNING SHOULD
BE EMOTIONAL
ALL	
  THESE	
  METHODS	
  REQUIRE	
  COLLABORATION!
Engagement	
  is	
  key	
  to	
  
retention
HTTP://WWW.THEKENNEDYCENTERINC.ORG/WHAT-WE-DO/PROGRAMS-SERVICES/
CHILDREN-AND-FAMILY-SERVICES/SCHOOL-TRANSITION-PARTNERS-PROGRAM.HTML
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
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Flipped Classroom
Primarily	
  useful	
  for	
  structured	
  informational	
  
learning
Puts	
  the	
  lecture	
  “at	
  home”	
  and	
  the	
  
“homework”	
  in	
  the	
  collaborative	
  environment	
  
(“classroom”)
Not	
  specific	
  to	
  eLearning,	
  but	
  eLearning	
  
enhances	
  the	
  value
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
Flipped Classroom
Learners	
  watch	
  self-­‐paced	
  media	
  in	
  their	
  own	
  time
Instructor	
  is	
  available	
  during	
  “class	
  time”	
  when	
  learners	
  
need	
  coaching	
  -­‐	
  while	
  working	
  on	
  exercises
Collaborative	
  environment	
  continues	
  beyond	
  the	
  course	
  
time,	
  to	
  provide	
  motivated	
  solution	
  to	
  real-­‐world	
  
problems
Real	
  application	
  of	
  learning	
  is	
  more	
  likely	
  to	
  happen	
  in	
  
this	
  scenario
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
mLEARNING
HTTP://WWW.LEARNINGREVIEW.COM/MOBILE-SOCIAL-LEARNING/3412-M-LEARNING-EN-ACCION
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
What is mLearning?
The	
  exploitation	
  of	
  ubiquitous	
  handheld	
  hardware,	
  
wireless	
  networking	
  and	
  mobile	
  telephony	
  to	
  facilitate,	
  
support,	
  enhance,	
  and	
  extend	
  the	
  reach	
  of	
  teaching	
  and	
  
learning.
Mobile	
  learning	
  can	
  take	
  place	
  in	
  any	
  location,	
  at	
  any	
  
time,	
  including	
  traditional	
  learning	
  environments	
  such	
  as	
  
classrooms,	
  as	
  well	
  as	
  in	
  workplaces,	
  at	
  home,	
  in	
  
community	
  locations,	
  and	
  in	
  transit.
SOURCE: http://dl.dropboxusercontent.com/u/41364593/MoLeNET%20website%20-%20Copy/www.molenet.org.uk/about/index.html
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
How is mLearning
different from eLearning?
More	
  personal
Deterritorialized	
  
(ubiquitous)
More	
  accessible
More	
  fun	
  (?)
More	
  interactive
Spontaneous
Shorter	
  duration
For	
  instant	
  use
Social:	
  engaging	
  users	
  to	
  
contribute	
  and	
  share
Gestural	
  (swipe,	
  pinch,	
  
tap)	
  -­‐	
  thus	
  more	
  sensorial,	
  
body	
  involvement
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
Not	
  just	
  the	
  miniaturization	
  and	
  convenience	
  of	
  
portable	
  computing
Transforming	
  how	
  we	
  conceptualize	
  and	
  interact	
  
with	
  computing	
  and	
  our	
  environment
Transforming	
  how	
  we	
  communicate,	
  create,	
  and	
  
manipulate	
  information	
  
(Cheney,	
  2010;	
  Pachler,	
  Bachmair,	
  &	
  Cook,	
  2010)
SOURCE: http://www.ascilite.org.au/conferences/hobart11/downloads/papers/Cochrane-full.pdf
mLEARNING
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
SOURCE: http://www.ascilite.org.au/conferences/hobart11/downloads/papers/Cochrane-full.pdf
Ubiquitous	
  social	
  connectivity
Instant	
  information	
  access
Enhanced	
  view	
  of	
  the	
  world	
  through	
  digital	
  
augmentation.
(Cook,	
  2010)
It	
  is	
  empowering	
  for	
  learners,	
  who	
  can	
  become	
  content	
  
and	
  context	
  generators	
  within	
  authentic	
  learning	
  
environments	
  	
  rather	
  than	
  simple	
  consumers	
  of	
  
transmitted	
  content.
(Herrington	
  &	
  Herrington,	
  2006-­‐2007)
mLEARNING
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
Both eLearning and mLearning...
Engage	
  the	
  learner	
  to	
  become:
Content	
  creator
Author	
  of	
  his/her	
  own	
  learning	
  experience
Are	
  social
Demand	
  collaboration
Lead	
  to	
  the	
  discovery	
  of	
  creative	
  collective	
  solutions
Can	
  lead	
  to	
  the	
  development	
  of	
  ongoing	
  learning	
  networks
Anchor	
  learning	
  through	
  real-­‐world	
  application
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
SO WHAT ABOUT
USER ASSISTANCE?
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
http://stc.intercom.org
February 20136
From John Carroll, the Father of
Minimalism
“User”	
  is	
  passive,	
  to	
  me	
  —
you’ve	
  been	
  handed	
  something,	
  use	
  it	
  —	
  whereas	
  I	
  think	
  
what	
  people	
  are	
  doing	
  is	
  much	
  more	
  actively	
  a	
  matter	
  of	
  
ownership	
  and	
  appropriation	
  and	
  coming	
  to	
  control	
  a	
  
new	
  tool	
  in	
  a	
  new	
  environment...	
  
“learners”	
  focuses	
  on	
  the	
  human	
  development	
  and	
  
appropriating	
  new	
  knowledge	
  and	
  skill,	
  which	
  I	
  think	
  is	
  
really	
  more	
  the	
  essence	
  of	
  what’s	
  going	
  on.
from	
  an	
  interview	
  with	
  Nicky	
  Bleiel,	
  in	
  STC’s	
  “Intercom”	
  magaine,	
  February	
  2013
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
Henry Jenkins’ Participatory Culture
is Not Just for Schools: It’s for Life
Today’s	
  Life	
  is	
  with	
  Technical	
  Products:
Affiliations:	
  Memberships,	
  formal	
  and	
  informal,	
  in	
  online	
  
communities	
  centred	
  around	
  various	
  products	
  (user	
  groups)
Expressions:	
  Generating	
  new	
  shortcuts,	
  product	
  ideas,	
  
improvements...
Collaborations:	
  Problem-­‐solving	
  and	
  working	
  together	
  in	
  
teams	
  to	
  complete	
  tasks	
  and	
  develop	
  new	
  knowledge
Circulations:	
  Shaping	
  the	
  flow	
  of	
  media,	
  such	
  as	
  podcasting,	
  
micro-­‐/blogging,	
  as	
  invested	
  stakeholders
ADAPTED FROM JENKINS, MIT PRESS, 2009
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
Usual Manner of Integrating
User Feedback
SME’s/Dev
Intranet
CRM
MARKETING
UX
INTERNAL	
  
STAKEHOLDERS
Wiki
Extranet
Social	
  Nets
User	
  
groups/forums
USER	
  COMMUNITIES
User	
  testing	
  
&	
  research
Tech	
  
Comm
The	
  Product
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
Integrated Learning / Integrated
User Feedback
SME’s/Dev
Internet
CRM
Marketing
UX
Wiki Extranet
Social	
  Nets
User	
  
groups/forums
Learning	
  
Objects,	
  
SCORM,	
  etc.
Integrated	
  Learning	
  Community
Tech	
  
Comm USER	
  
TESTING	
  
&	
  RESEARCH
LMS
The	
  Product
Impacts
Influences
Interacts
with
Integrates
Helps
Feed into
Facilitates
Feeds
into
Fertilizes
Adds
value to
VECTORIZE!
Wednesday, 19 June 2013
Presentation	
  ©	
  2012	
  Ray	
  Gallon	
  all	
  rights	
  reserved
Organisation of Software
Integrated Learning Communities
Shared	
  strategies	
  and	
  experiences:
I	
  have	
  trouble	
  doing	
  this	
  –	
  anyone	
  else?
I’ve	
  found	
  a	
  great	
  way	
  to	
  do	
  this!
Has	
  anyone	
  ever	
  had	
  to…?
Integration	
  of	
  experiences	
  back	
  
into	
  the	
  product
Shared	
  principles,	
  values,	
  context:
Common	
  vision
Collaborative	
  development
Shared	
  space
Buy-­‐in
Loyalty
Requires	
  a	
  well	
  designed	
  overall	
  Content	
  Strategy
Body	
  of	
  knowledge:
How	
  do	
  I	
  do	
  this?
How	
  do	
  I	
  do	
  it	
  NOW?
Am	
  I	
  sure	
  I	
  want	
  or	
  need	
  to	
  do	
  this?
Getting	
  real	
  work	
  done
Wednesday, 19 June 2013
Shared	
  principles,	
  values,	
  context:
Common	
  vision
Collaborative	
  development
Shared	
  space
Buy-­‐in
Loyalty
Body	
  of	
  knowledge:
How	
  do	
  I	
  do	
  this?
How	
  do	
  I	
  do	
  it	
  NOW?
Am	
  I	
  sure	
  I	
  want	
  or	
  need	
  to	
  do	
  this?
Getting	
  real	
  work	
  done
Shared	
  strategies	
  and	
  experiences:
I	
  have	
  trouble	
  doing	
  this	
  –	
  anyone	
  else?
I’ve	
  found	
  a	
  great	
  way	
  to	
  do	
  this!
Has	
  anyone	
  ever	
  had	
  to…?
Integration	
  of	
  experiences	
  back	
  
into	
  the	
  product
Presentation	
  ©	
  2012	
  Ray	
  Gallon	
  all	
  rights	
  reserved
Organisation of Software
Integrated Learning Communities
Measure Overall Participation
5	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  4	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  3	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  2	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  1	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  0	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  1	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  2	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  3	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  4	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  	
  5
Measure Individual Profiles:
Knowledge: 2.3
Strategy: 3.5
Principles: 4.7
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
Some Implications of Software
Integrated Learning Communities
As	
  co-­‐operation	
  builds,	
  an	
  Integrated	
  Learning	
  Community’s	
  
self	
  image	
  grows	
  in	
  stature.
Thinking	
  goes	
  beyond	
  contingent	
  need,	
  for	
  example:
	
  “What	
  I	
  do	
  can	
  be	
  useful	
  for	
  others?”	
  
“What	
  others	
  do	
  has	
  an	
  effect	
  on	
  what	
  I	
  can	
  use”	
  -­‐	
  for	
  example,	
  
“does	
  my	
  YouTube	
  post	
  have	
  good	
  tags	
  for	
  findabiity?”
As	
  value	
  from	
  the	
  community	
  is	
  captured	
  and	
  fed	
  back	
  into	
  
the	
  system,	
  customers’	
  adherence	
  to	
  the	
  product	
  and	
  the	
  
company	
  grows,	
  since	
  they	
  feel	
  they’ve	
  contributed	
  to	
  its	
  
design	
  and	
  development.
Wednesday, 19 June 2013
Presentation	
  ©	
  2013	
  Ray	
  Gallon	
  all	
  rights	
  reserved
CREATING MORE VALUE
Above	
  all,	
  be	
  
steadfast...
...Only	
  trees	
  that	
  take	
  
root	
  are	
  able	
  to	
  
change	
  the	
  
environment.
Wednesday, 19 June 2013
Presentation	
  ©	
  2012	
  Ray	
  Gallon	
  all	
  rights	
  reserved
RAY	
  GALLON
C U L T U R E C O M
Email:	
   infodesign@culturecom.net
Thank	
  You!
Google	
  Plus:	
  +Ray	
  Gallon
Twitter:	
  @RayGallon
LinkedIn:	
  Ray	
  Gallon
Check	
  out	
  my	
  blog,	
  Rant	
  of	
  a	
  Humanist	
  Nerd:
http://humanistnerd.culturecom.net
Portions	
  of	
  this	
  presentation	
  based	
  on	
  research	
  by	
  
the	
  Transformation	
  Society	
  Research	
  group.
Member, Board of Directors
With	
  thanks	
  to
Two	
  new	
  white	
  papers	
  published	
  on	
  Adobe	
  site:
• Changing Paradigms in Technology and Communication
• Crossing Boundaries: Implications for the Content Industries
Link: http://www.adobe.com/cfusion/entitlement/index.cfm?event=custom&sku=FS0003673&e=tcs_whitepaper
Wednesday, 19 June 2013

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eLearning mLearning and User Assistance

  • 1. RAY  GALLON C U L T U R E C O M Presentation  ©  2013  Ray  Gallon  all  rights  reserved eLEARNING mLEARNING and USER ASSISTANCE What  we  can  learn  from  training  and  education Member, Board of Directors Adobe  Day  at 2013 Wednesday, 19 June 2013
  • 2. Presentation  ©  2013  Ray  Gallon  all  rights  reserved 20  years  in  technical  communication  with  major  companies  such  as  G.E.   Healthcare,  Alcatel,  IBM,  etc. Member,  board  of  directors,  Society  for  Technical  Communication  (STC) Past  president,  STC  France Award-­‐winning  radio  producer  and  journalist  –  CBC,  NPR,  France  Culture,   etc.  and  former  programme  manager,  WNYC-­‐FM,  New  York  Public  Radio About Me - Ray Gallon Owner/Consultant,  Culturecom  –  specialist  in      usability,   content  strategy,  and  user  assistance  for  software The Humanist Nerd Research  collaborator  and  principal,  The  Transformation  Society,   a  new  research  and  training  institute  in  Barcelona,  Spain Wednesday, 19 June 2013
  • 3. Presentation  ©  2013  Ray  Gallon  all  rights  reserved http://images.wikia.com/ thehungergames/images/4/43/ Classroom.jpg “LEARNING SHOULD BE AN ACTIVE PROCESS... ...TOO OFTEN STUDENTS COME TO SCHOOL TO WATCH THEIR TEACHERS WORK” -WILL DAGGETT Wednesday, 19 June 2013
  • 4. Presentation  ©  2013  Ray  Gallon  all  rights  reserved 21st Century Skills We are still “...training autonomous problem solvers, whereas... [learners in the workplace] are increasingly being asked to work in teams, drawing on different sets of expertise, and collaborating to solve problems.” -Henry Jenkins, Annenberg School of Communications (USC) Play:  Experiment  with  surroundings  as  problem  solving Simulate:  Interpret  and  construct  dynamic  models  of  the  real  world Perform:  Change  identity,  improvise,  discover Appropriate:  Remix  content Multi-­‐task:  Monitor  the  environment  and  shift  focus  ad-­‐hoc Develop  Collective  Intelligence:  Pool  knowledge  and  work  on  a  common   goal Wednesday, 19 June 2013
  • 5. Presentation  ©  2013  Ray  Gallon  all  rights  reserved Attributes of Participatory Culture (Henry Jenkins) Affiliations:  Memberships,  formal  and  informal,  in  online   communities  centred  around  various  forms  of  media Expressions:  Creating  new  creative  forms,  such  as  digital   sampling,  mash-­‐ups... Collaborations:  Problem-­‐solving  and  working  together  in   teams  to  complete  tasks  and  develop  new  knowledge Circulations:  Shaping  the  flow  of  media,  such  as   podcasting,  micro-­‐/blogging SOURCE: CONFRONTING THE CHALLENGES OF PARTICIPATORY CULTURE, BY HENRY JENKINS, MIT PRESS, 2009 Wednesday, 19 June 2013
  • 6. Presentation  ©  2013  Ray  Gallon  all  rights  reserved Emergent Learning Generally  takes  advantage  of  emergent  technologies Based  on  social  interaction  for  the  co-­‐construction  of   knowledge  and  meaning  (Camacho,  2013) Learners  are  encouraged  to  take  control  of  their  learning...   collaborate  with  peers  to  produce  content,  and  to  use   mobile  tools  for  investigation  and  exploration  (Loke,  et  al,   2010)  Instructors  as  facilitators  design  the  learning  environment   and  structure  learning  processes  (Jonassen,  1991) SOURCE: http://www.slideshare.net/marcamacho/enhancing-participatory-culture-how-to-design-international-collaboration-through-mobile-and-social-media Wednesday, 19 June 2013
  • 7. Presentation  ©  2013  Ray  Gallon  all  rights  reserved eLEARNING Wednesday, 19 June 2013
  • 8. Presentation  ©  2013  Ray  Gallon  all  rights  reserved Examples: Webquest  (Bernie  Dodge,  UCSD) Flipped  Classroom Articulate  a  real-­‐life  problem   and  solve  it  collectively LEARNING SHOULD BE EMOTIONAL ALL  THESE  METHODS  REQUIRE  COLLABORATION! Engagement  is  key  to   retention HTTP://WWW.THEKENNEDYCENTERINC.ORG/WHAT-WE-DO/PROGRAMS-SERVICES/ CHILDREN-AND-FAMILY-SERVICES/SCHOOL-TRANSITION-PARTNERS-PROGRAM.HTML Wednesday, 19 June 2013
  • 9. Presentation  ©  2013  Ray  Gallon  all  rights  reserved Flipped Classroom Primarily  useful  for  structured  informational   learning Puts  the  lecture  “at  home”  and  the   “homework”  in  the  collaborative  environment   (“classroom”) Not  specific  to  eLearning,  but  eLearning   enhances  the  value Wednesday, 19 June 2013
  • 10. Presentation  ©  2013  Ray  Gallon  all  rights  reserved Flipped Classroom Learners  watch  self-­‐paced  media  in  their  own  time Instructor  is  available  during  “class  time”  when  learners   need  coaching  -­‐  while  working  on  exercises Collaborative  environment  continues  beyond  the  course   time,  to  provide  motivated  solution  to  real-­‐world   problems Real  application  of  learning  is  more  likely  to  happen  in   this  scenario Wednesday, 19 June 2013
  • 11. Presentation  ©  2013  Ray  Gallon  all  rights  reserved mLEARNING HTTP://WWW.LEARNINGREVIEW.COM/MOBILE-SOCIAL-LEARNING/3412-M-LEARNING-EN-ACCION Wednesday, 19 June 2013
  • 12. Presentation  ©  2013  Ray  Gallon  all  rights  reserved What is mLearning? The  exploitation  of  ubiquitous  handheld  hardware,   wireless  networking  and  mobile  telephony  to  facilitate,   support,  enhance,  and  extend  the  reach  of  teaching  and   learning. Mobile  learning  can  take  place  in  any  location,  at  any   time,  including  traditional  learning  environments  such  as   classrooms,  as  well  as  in  workplaces,  at  home,  in   community  locations,  and  in  transit. SOURCE: http://dl.dropboxusercontent.com/u/41364593/MoLeNET%20website%20-%20Copy/www.molenet.org.uk/about/index.html Wednesday, 19 June 2013
  • 13. Presentation  ©  2013  Ray  Gallon  all  rights  reserved How is mLearning different from eLearning? More  personal Deterritorialized   (ubiquitous) More  accessible More  fun  (?) More  interactive Spontaneous Shorter  duration For  instant  use Social:  engaging  users  to   contribute  and  share Gestural  (swipe,  pinch,   tap)  -­‐  thus  more  sensorial,   body  involvement Wednesday, 19 June 2013
  • 14. Presentation  ©  2013  Ray  Gallon  all  rights  reserved Not  just  the  miniaturization  and  convenience  of   portable  computing Transforming  how  we  conceptualize  and  interact   with  computing  and  our  environment Transforming  how  we  communicate,  create,  and   manipulate  information   (Cheney,  2010;  Pachler,  Bachmair,  &  Cook,  2010) SOURCE: http://www.ascilite.org.au/conferences/hobart11/downloads/papers/Cochrane-full.pdf mLEARNING Wednesday, 19 June 2013
  • 15. Presentation  ©  2013  Ray  Gallon  all  rights  reserved SOURCE: http://www.ascilite.org.au/conferences/hobart11/downloads/papers/Cochrane-full.pdf Ubiquitous  social  connectivity Instant  information  access Enhanced  view  of  the  world  through  digital   augmentation. (Cook,  2010) It  is  empowering  for  learners,  who  can  become  content   and  context  generators  within  authentic  learning   environments    rather  than  simple  consumers  of   transmitted  content. (Herrington  &  Herrington,  2006-­‐2007) mLEARNING Wednesday, 19 June 2013
  • 16. Presentation  ©  2013  Ray  Gallon  all  rights  reserved Both eLearning and mLearning... Engage  the  learner  to  become: Content  creator Author  of  his/her  own  learning  experience Are  social Demand  collaboration Lead  to  the  discovery  of  creative  collective  solutions Can  lead  to  the  development  of  ongoing  learning  networks Anchor  learning  through  real-­‐world  application Wednesday, 19 June 2013
  • 17. Presentation  ©  2013  Ray  Gallon  all  rights  reserved SO WHAT ABOUT USER ASSISTANCE? Wednesday, 19 June 2013
  • 18. Presentation  ©  2013  Ray  Gallon  all  rights  reserved http://stc.intercom.org February 20136 From John Carroll, the Father of Minimalism “User”  is  passive,  to  me  — you’ve  been  handed  something,  use  it  —  whereas  I  think   what  people  are  doing  is  much  more  actively  a  matter  of   ownership  and  appropriation  and  coming  to  control  a   new  tool  in  a  new  environment...   “learners”  focuses  on  the  human  development  and   appropriating  new  knowledge  and  skill,  which  I  think  is   really  more  the  essence  of  what’s  going  on. from  an  interview  with  Nicky  Bleiel,  in  STC’s  “Intercom”  magaine,  February  2013 Wednesday, 19 June 2013
  • 19. Presentation  ©  2013  Ray  Gallon  all  rights  reserved Henry Jenkins’ Participatory Culture is Not Just for Schools: It’s for Life Today’s  Life  is  with  Technical  Products: Affiliations:  Memberships,  formal  and  informal,  in  online   communities  centred  around  various  products  (user  groups) Expressions:  Generating  new  shortcuts,  product  ideas,   improvements... Collaborations:  Problem-­‐solving  and  working  together  in   teams  to  complete  tasks  and  develop  new  knowledge Circulations:  Shaping  the  flow  of  media,  such  as  podcasting,   micro-­‐/blogging,  as  invested  stakeholders ADAPTED FROM JENKINS, MIT PRESS, 2009 Wednesday, 19 June 2013
  • 20. Presentation  ©  2013  Ray  Gallon  all  rights  reserved Usual Manner of Integrating User Feedback SME’s/Dev Intranet CRM MARKETING UX INTERNAL   STAKEHOLDERS Wiki Extranet Social  Nets User   groups/forums USER  COMMUNITIES User  testing   &  research Tech   Comm The  Product Wednesday, 19 June 2013
  • 21. Presentation  ©  2013  Ray  Gallon  all  rights  reserved Integrated Learning / Integrated User Feedback SME’s/Dev Internet CRM Marketing UX Wiki Extranet Social  Nets User   groups/forums Learning   Objects,   SCORM,  etc. Integrated  Learning  Community Tech   Comm USER   TESTING   &  RESEARCH LMS The  Product Impacts Influences Interacts with Integrates Helps Feed into Facilitates Feeds into Fertilizes Adds value to VECTORIZE! Wednesday, 19 June 2013
  • 22. Presentation  ©  2012  Ray  Gallon  all  rights  reserved Organisation of Software Integrated Learning Communities Shared  strategies  and  experiences: I  have  trouble  doing  this  –  anyone  else? I’ve  found  a  great  way  to  do  this! Has  anyone  ever  had  to…? Integration  of  experiences  back   into  the  product Shared  principles,  values,  context: Common  vision Collaborative  development Shared  space Buy-­‐in Loyalty Requires  a  well  designed  overall  Content  Strategy Body  of  knowledge: How  do  I  do  this? How  do  I  do  it  NOW? Am  I  sure  I  want  or  need  to  do  this? Getting  real  work  done Wednesday, 19 June 2013
  • 23. Shared  principles,  values,  context: Common  vision Collaborative  development Shared  space Buy-­‐in Loyalty Body  of  knowledge: How  do  I  do  this? How  do  I  do  it  NOW? Am  I  sure  I  want  or  need  to  do  this? Getting  real  work  done Shared  strategies  and  experiences: I  have  trouble  doing  this  –  anyone  else? I’ve  found  a  great  way  to  do  this! Has  anyone  ever  had  to…? Integration  of  experiences  back   into  the  product Presentation  ©  2012  Ray  Gallon  all  rights  reserved Organisation of Software Integrated Learning Communities Measure Overall Participation 5                                4                                3                                2                                1                              0                                  1                                2                                3                                4                              5 Measure Individual Profiles: Knowledge: 2.3 Strategy: 3.5 Principles: 4.7 Wednesday, 19 June 2013
  • 24. Presentation  ©  2013  Ray  Gallon  all  rights  reserved Some Implications of Software Integrated Learning Communities As  co-­‐operation  builds,  an  Integrated  Learning  Community’s   self  image  grows  in  stature. Thinking  goes  beyond  contingent  need,  for  example:  “What  I  do  can  be  useful  for  others?”   “What  others  do  has  an  effect  on  what  I  can  use”  -­‐  for  example,   “does  my  YouTube  post  have  good  tags  for  findabiity?” As  value  from  the  community  is  captured  and  fed  back  into   the  system,  customers’  adherence  to  the  product  and  the   company  grows,  since  they  feel  they’ve  contributed  to  its   design  and  development. Wednesday, 19 June 2013
  • 25. Presentation  ©  2013  Ray  Gallon  all  rights  reserved CREATING MORE VALUE Above  all,  be   steadfast... ...Only  trees  that  take   root  are  able  to   change  the   environment. Wednesday, 19 June 2013
  • 26. Presentation  ©  2012  Ray  Gallon  all  rights  reserved RAY  GALLON C U L T U R E C O M Email:   infodesign@culturecom.net Thank  You! Google  Plus:  +Ray  Gallon Twitter:  @RayGallon LinkedIn:  Ray  Gallon Check  out  my  blog,  Rant  of  a  Humanist  Nerd: http://humanistnerd.culturecom.net Portions  of  this  presentation  based  on  research  by   the  Transformation  Society  Research  group. Member, Board of Directors With  thanks  to Two  new  white  papers  published  on  Adobe  site: • Changing Paradigms in Technology and Communication • Crossing Boundaries: Implications for the Content Industries Link: http://www.adobe.com/cfusion/entitlement/index.cfm?event=custom&sku=FS0003673&e=tcs_whitepaper Wednesday, 19 June 2013