Pps presentation for community matters workshop in newport vermont
1. What If We Built Newport City
Around Places?
Creating Great Communities through Placemaking
CommunityMatters Workshop
Newport, VT
2. 38 years of
Placemaking
50 U.S. States, 40 Countries
2500+ Communities
3 Million annual web visitors
37,000 people get our
electronic newsletter
3. We shape our public spaces, thereafter
our public spaces shape us. –adapted from Winston Churchill
Contrasting 1
4. “Lowly, unpurposeful and
random as they may appear,
sidewalk contacts are the small
change from which a city’s
wealth of public life may
grow”. ─ Jane Jacobs
5. When you focus on creating a “place,”
you do everything differently.
6. If you plan for cars and traffic…
you get more cars and traffic.
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8. If you plan for people and places…
you get more people and places.
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10. A study of three generations of 9 year olds
found that over a recent 20 year period, the
radius around the home that children were
allowed to play had sunken almost 90%.
Richard Louv
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20. SOCIABILITY: The Power of 10
2. Window 3. Learn about
5. Walk
1. Read the paper shopping for books upcoming events
4. Go inside!
10. Have a
conversation
6. Sit and relax
7. Read someone 8. Take a break 9. Pet a dog
else’s book from a bike ride
21. What is Placemaking?
Placemaking is turning a neighborhood, town
or city from a place you can’t wait to get
through to one you never want to leave.
Placemaking is the creation of a built
environment that creates community,
stimulates interaction, encourages
entrepreneurship, fosters innovation and
nurtures humanity.
22. What is Placemaking?
Placemaking is creating for everybody.
The seed of democracy.
Placemaking is the process of giving space a
story that is shared by many.
26. Placemaking Tools to
Transform Communities
Place Performance Evaluation Game
Power of 10
Crowd-Sourcing APPS
Placemaking Plan
Lighter, Quicker, Cheaper
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31. Ecological
Capital
Cultural Financial
Capital Capital
Place
Capital
Health Human
Capital Capital
Social Built
Capital Capital
32. Phases of Development Evolution
Phase 1: Phase 2: Phase 3: Phase 4:
Project-Driven Discipline-Led Place-Sensitive Place-Led
88. Inner Harbor
Multi-Use Marketplace
Multi-Use Square
Daily Programs for Children &
Adults
Seating with Umbrellas
Moveable tables and chairs
Potted trees, plants
Street Performers
Small Bandstand
Bike Racks
Arts , Culture, Food Market
Containers, Tents,
Work/Sell/Show Spaces
Observation Deck [“Ghost
Structure”]
Flags/Banners
Water-Uses
Water Shows
Floating Docks
89. Inner Harbor
Boardwalk Beach
Central Square
Info Kiosk
Restrooms & Showers
Kayak/Bike Rental
Signage: Historic &
Wayfinding
Moveable Tables and Chairs
Beer Garden
Restaurant
Seating with Umbrellas
Beach
Volleyball
Lounge Seating
Umbrellas
Water Feature, Misters
Inflatable paddle pools
Potted trees, plants
90. Inner Harbor
Flexible Lawn
SkyWay Swing Park
Artist Designed Swings
Picnic Tables
Public Art
Bike Center
Rental, Repair, Retail
Picnic Lawn
Picnic Tables & Adirondack
Chairs
Games
Arts and Crafts Trailers
Flexible Event Space
Stage
Liberty Pole
Dog Park
Urban Agriculture
Demonstration
Bio-Intensive Farm
Educational Center
91. Inner Harbor
Naval Park & Commercial Slip
Veterans’s Walk
Gateway Landmark and Signage
Floating Docs
Uplighting of Boats
Naval Museum & Hangar
Bistro with Dockside Seating
Boat Building
Community Room
Boardwalk
Military Music
Colorful Flags and Banners
Light and Sound Show
Food Concessions
Commercial Slip
Highlight History
Restrooms
Boatbuilding
Access to Water and Historic Boats
Hands on Education on Aquatic Life
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102. Planning is no substitute for Placemaking:
Inventory your assets and resources and then
build on them
Leverage community partnerships and
grassroots support
Consider what you want your city or town to
be known for in the future.
Create great places
103. Some Key Principles…
• People attract people attract people.
• When you focus on place, you do everything differently.
• It takes many disciplines and skills to create a place.
• It takes a place to create a community, and a
community to create a place.
• Amenities that make a place comfortable are critical.
• You can’t know what you are going to end up with.
• Each place has its own identity.
• You can’t have anything less than excellence
• You have to have zealous nuts.