The customer path outlined with gamification mechanics. What is the concept of gamification and in what way can it be optimized for different businesses and customer segments?
Was Gamification a short trend or is it a new fundament of modern CRM & Loyalty Strategies?
1. WAS GAMIFICATION A SHORT TREND OR IS IT
A NEW FUNDAMENT OF MODERN
CRM&LOYALTY STRATEGIES?
Loyalty 3.0 in the Digital Area – New approach to Loyalty Marketing
Comarch Loyalty Breakfast 2016, Brussels
14. User received
badges
Progress is
rewarded
A part of
loyalty
program
Showed on a
interactive
map
15. SIMPLE THINGS – PERFECT RESULTS
Over 2.8m additional views to the loyalty portal page
Over 1.5 milion badges awarded
Over 1.6m Facebook impressions of branded content
3 min 22 sec - average time of one web session
Over 350,000 active users
Best Frequent Flyer program in the US in 2014/ 2015
16. RULE 4: WE ARE SOCIAL.
GAMIFICATION SHOULD BE SOCIAL.
20. BUSINESS USE CASE
Deepen engagement
Increase loyalty
Onboarding new users
INTERNAL
Employee collaboration
Loyalty to a company
Employee onboarding
EXTERNAL
Customer/business partner collaboration
Loyalty to a brand
User learning/ education
22. SIMILAR LEADS – DIFFERENT GOALS
FINANCE & BANKING
B2E GAMIFICATION
MAIN GOAL: HIGHER SALES MAIN GOAL: SUPPORT CHANGE PROCESS
MAIN FEATURES: PERSONAL TASKS, DAILY
LEADERBOARD, 1-1 COMPETITION
MAIN FEATURES: TEAM TASKS, BADGES,
POINTS & LEVELS
DESIRED INTERACTION FREQUENCY:
EVERY DAY
DESIRED INTERACTION FREQUENCY:
ONE A WEEK
BASE OF GAMIFICATION: COMPETITION BASE OF GAMIFICATION: COLLABORATION
27. SUCCESS FACTORS
1. Proper usage of game mechanics
2. Appealing story-telling & visualizations
3. Properly defined customer path
4. Properly defined rewarding scheme
5. High level of interactive multichannel interactions
6. High level of personalization