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Mobile Social Game
  Industry Trend


     October 25, 2012




                        Copyright © GREE, Inc. All Rights Reserved.
Agenda




1. GREE Introduction

2. Social Game Evolution

3. Social Game Market Trend


4. GREE Platform




                                                                       1
                              Copyright © GREE, Inc. All Rights Reserved.
GREE: Mobile Social Game Pioneer



               SNS                 Avatar
 Smartphone




              Feature phone        In-House Social Games

                              PC




                                   3 rd Party Social Games




                                                   Copyright © GREE, Inc. All Rights Reserved.
GREE overview



    Established 8 years ago                              Launched first ever mobile social
             (2004)                                       game Tsuri-Sta (Fishing Star)
                                                                                                    (May 2007)




        1,864 employees                                  Social game platform (distribution
  (3x the size of previous year)                                up to 169 countries)
                    *As of June 2012; group-wide total




         Listed on the                                          Merchandising:
     Tokyo Stock Exchange                                   GREE cartoons and goods
                                        (June 2010)




                                                                          Copyright © GREE, Inc. All Rights Reserved.
Company Financial Trend

Millions of yen
                                                                                     Yen 158,200M =
                                                                                        US$2.0B
1,800

                                                                                                158,231
1,600
 1 00 0
  6,0


1,400
 1 00 0
  4,0
                             In 5 years sales
 1 00 0
  2,0
1,200                       have grown 500x!
 1 00 0
  0,0
1,000

                                                                                                              82,729
 800
 8,0
  00 0
                                                                                 64,178
  600
  6,0
  00 0


  400
  4,0
   00 0                                                            35,231               31,135

                                                                        19,578
  200
  2,0
  00 0                                               13,945
                                                           8,361
                                        2,9371,049
             22       107      323
     0
             2005.6   2006.6   2007.6     2008.6      2009.6        2010.6        2011.6               2012.6


                                                                             Sales                       Operating Profit




                                                                              Copyright © GREE, Inc. All Rights Reserved.
11 Offices in 10 Countries


                Vancouver      Amsterdam
San Francisco                                       Beijing
                 London
                                                            Seoul




                                                           Tokyo




                                 Singapore

        São            Dubai                                              Osaka
        Paulo
                                             Copyright © GREE, Inc. All Rights Reserved.
GREE, Inc.
    Tokyo Office

Copyright © GREE, Inc. All Rights Reserved.
GREE, Inc.
    Tokyo Office

Copyright © GREE, Inc. All Rights Reserved.
GREE, Inc.
    Tokyo Office

Copyright © GREE, Inc. All Rights Reserved.
GREE, Inc.
San Francisco Office

      Copyright © GREE, Inc. All Rights Reserved.
GREE, Inc.
San Francisco Office

      Copyright © GREE, Inc. All Rights Reserved.
GREE, Inc.
     Seoul Office

Copyright © GREE, Inc. All Rights Reserved.
GREE, Inc.
     Seoul Office

Copyright © GREE, Inc. All Rights Reserved.
Agenda




1. GREE Introduction


2. Social Game Evolution

3. Social Game Market Trend


4. GREE Platform




                                                                      13
                              Copyright © GREE, Inc. All Rights Reserved.
The origin of social games

 Social games emerged from the convergence of
hardware/software and infrastructure technology



Console

                Console games




  PC


                      Broadband
                                                        ?
 Mobile
                                  Social gaming

                         3G

                                                  Copyright © GREE, Inc. All Rights Reserved.
The evolution of smart devices

  Smartphones already approaching consoles
               in performance

                                      Now




                                        Smartphone
                   Console



        *source: NVIDIA Corporation
                                            Copyright © GREE, Inc. All Rights Reserved.
Coevolution of devices and social gaming

  Game models continuing to evolve alongside
       device and network innovation
  Penetration of    Golden era of    Penetration of              Evolution of
 Featurephones
  feature
          Phone     feature hones    smartphones                smartphones




                                                              ?
 2G: Pay-per-use   3G:Unlimited     3G:Unlimited
   data plans       data plans       data plans                    LTE etc.


                                                      Copyright © GREE, Inc. All Rights Reserved.
Emphasis on gameplay and storyline

  Move beyond casual communication to greater
      emphasis on gameplay and storyline

                               Introduction of gameplay    Increased emphasis on gameplay
Emphasis on communication
                                     and storyline                  and storyline


                             Simulation         Action
  Action       Pet-raising      RPG           Simulation




                                                                           ?

Fishing Star     Clinoppe    Cerberus Age    Dragon Ark




                                                                  Copyright © GREE, Inc. All Rights Reserved.
MONPLA SMASH


   Copyright © GREE, Inc. All Rights Reserved.
War Corps


    Copyright © GREE, Inc. All Rights Reserved.
War Corps


    Copyright © GREE, Inc. All Rights Reserved.
Puffy Puppy

    Copyright © GREE, Inc. All Rights Reserved.
Puffy Puppy

    Copyright © GREE, Inc. All Rights Reserved.
Wacky Motors


   Copyright © GREE, Inc. All Rights Reserved.
Wacky Motors


   Copyright © GREE, Inc. All Rights Reserved.
Wacky Pilots


    Copyright © GREE, Inc. All Rights Reserved.
Wacky Pilots


  Copyright © GREE, Inc. All Rights Reserved.
Agenda




1. GREE Introduction


2. Social Game Evolution


3. Social Game Market Trend


4. GREE Platform




                                                                      27
                              Copyright © GREE, Inc. All Rights Reserved.
The shift to mobile internet

                                     Mobile will drive internet access


                                                                   Mobile Internet access as a proportion of
  Global shipments of PCs and smartphones
                                                                        overall Internet traffic (global)
Millions of units

 600                                                               12%                                                           10%

 500                                                               10%

 400                                                               8%
                                                                                                         5%
 300                                                               6%

                                                                   4%
 200                                                                              2%
                                                                   2%
 100
                                                                   0%
     0
          2005          2007           2009          2011   2013
                                                                             2010/4
                                                                              2010年4月              2011/4
                                                                                                   2011年4月                    2012/4
                                                                                                                             2012年4月

                                     PC             SP
         Source: Morgan Stanley「Mobile Internet Trend」                   Source: KPCB「Internet Trend」


                                                                                                        Copyright © GREE, Inc. All Rights Reserved.
Rapid growth of smartphones globally

   Smartphone has growth potential not only in
developed countries but also in emerging countries

 Smartphone shipments (worldwide)
   Smartphone shipments
                                                   • Smartphone set to
  Millions of units                                  become a universal
                           4,069                     device
     Established
     Emerging
                                          11x      • Huge potential in
                           2,238       more than     emerging markets
                                         2011
                                                   • Users new to games
                                                     will be able to play and
                                                     enjoy social games
                                          4x
                           1,831                     once they have access
                                       more than
        623
                                         2011
                                                     to smartphones
        208
        415
       2011                2015
 Source: Statisia, IDC, Gartner, GREE, Inc

                                                                Copyright © GREE, Inc. All Rights Reserved.
Market potential for games from Japan

Japan’s success in console games provides a foundation for
          creating globally popular social games


       Total shipment value of Japanese console games (Jan-Dec 2010 )



                        Japan            Outside of Japan
Target market
                       23.7%
                                          76.3%
                                                                            Millions of yen



Total shipment
value
                       425,763               1,371,701




         Source: 2011 CESA



                                                            Copyright © GREE, Inc. All Rights Reserved.
Game Market Size

          Game market will be 1.5x bigger in 2020

                 Game Market (Japan)                         Game Market (Worldwide *1)


       (Unit:US$ bn)                                        (Unit:US$ bn)




                                             10                                                   62

                      7                                               44



                   2010                     2020                     2010                        2020
 Source: Ministry of Economy, Trade and Industry               *1:France, Germany, Spain, Italy, UK, Russia, US, Turkey, Brazil,
 Report on “FY2011 Cool Japan Strategy Promotion Program”      South Africa, Saudi Arabia, Japan, China, South Kore, India,
                                                               Indonesia, Thailand, Singapore, Hong Kong

                                                                                        Copyright © GREE, Inc. All Rights Reserved.
Agenda




1. GREE Introduction


2. Social Game Evolution


3. Social Game Market Trend


4. GREE Platform and Social Games




                                                                            32
                                    Copyright © GREE, Inc. All Rights Reserved.
GREE Platform

 GREE Platform enables developers to distribute games
                throughout the world




             Application development

                                       Application
   Partner                              service

                       API
             Development environment
                  Support service

                                                          GREE users




                                               Copyright © GREE, Inc. All Rights Reserved.
GREE Platform Benefit

Support partners for distribution, engagement, acquisition,
               retention and monetization

   Mass Market        Head Tail        Mid Tail          Long Tail
     Success
          $$$
                         Global         Sharing        Support & Consultation
                      Distribution     Messaging     Leaderboard & Achievement
                       Invite &                                 APIs
                                     Announcements
                       Requests                       Deposit & Payment APIs
                  Cross Promotion




            $
                                                                                 iTunes
                 #1                                                             Ranking




                                                            Copyright © GREE, Inc. All Rights Reserved.
World-renowned GREE games

               Top-grossing games on App Store




                 Crime City
#1 grossing on the App Store(iPad) and Google Play
         in Asia, Central America, Europe



                                                         Zombie Jombie
                                                       #10 grossing on U.S. AppStore




                Modern War
 #1 grossing on the AppStore (iPhone, iPad) in Asia,
              LATAM and Europe etc.

                                                                    Copyright © GREE, Inc. All Rights Reserved.
Copyright © GREE, Inc. All Rights Reserved.

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Naoki Yamamoto

  • 1. Mobile Social Game Industry Trend October 25, 2012 Copyright © GREE, Inc. All Rights Reserved.
  • 2. Agenda 1. GREE Introduction 2. Social Game Evolution 3. Social Game Market Trend 4. GREE Platform 1 Copyright © GREE, Inc. All Rights Reserved.
  • 3. GREE: Mobile Social Game Pioneer SNS Avatar Smartphone Feature phone In-House Social Games PC 3 rd Party Social Games Copyright © GREE, Inc. All Rights Reserved.
  • 4. GREE overview Established 8 years ago Launched first ever mobile social (2004) game Tsuri-Sta (Fishing Star) (May 2007) 1,864 employees Social game platform (distribution (3x the size of previous year) up to 169 countries) *As of June 2012; group-wide total Listed on the Merchandising: Tokyo Stock Exchange GREE cartoons and goods (June 2010) Copyright © GREE, Inc. All Rights Reserved.
  • 5. Company Financial Trend Millions of yen Yen 158,200M = US$2.0B 1,800 158,231 1,600 1 00 0 6,0 1,400 1 00 0 4,0 In 5 years sales 1 00 0 2,0 1,200 have grown 500x! 1 00 0 0,0 1,000 82,729 800 8,0 00 0 64,178 600 6,0 00 0 400 4,0 00 0 35,231 31,135 19,578 200 2,0 00 0 13,945 8,361 2,9371,049 22 107 323 0 2005.6 2006.6 2007.6 2008.6 2009.6 2010.6 2011.6 2012.6 Sales Operating Profit Copyright © GREE, Inc. All Rights Reserved.
  • 6. 11 Offices in 10 Countries Vancouver Amsterdam San Francisco Beijing London Seoul Tokyo Singapore São Dubai Osaka Paulo Copyright © GREE, Inc. All Rights Reserved.
  • 7. GREE, Inc. Tokyo Office Copyright © GREE, Inc. All Rights Reserved.
  • 8. GREE, Inc. Tokyo Office Copyright © GREE, Inc. All Rights Reserved.
  • 9. GREE, Inc. Tokyo Office Copyright © GREE, Inc. All Rights Reserved.
  • 10. GREE, Inc. San Francisco Office Copyright © GREE, Inc. All Rights Reserved.
  • 11. GREE, Inc. San Francisco Office Copyright © GREE, Inc. All Rights Reserved.
  • 12. GREE, Inc. Seoul Office Copyright © GREE, Inc. All Rights Reserved.
  • 13. GREE, Inc. Seoul Office Copyright © GREE, Inc. All Rights Reserved.
  • 14. Agenda 1. GREE Introduction 2. Social Game Evolution 3. Social Game Market Trend 4. GREE Platform 13 Copyright © GREE, Inc. All Rights Reserved.
  • 15. The origin of social games Social games emerged from the convergence of hardware/software and infrastructure technology Console Console games PC Broadband ? Mobile Social gaming 3G Copyright © GREE, Inc. All Rights Reserved.
  • 16. The evolution of smart devices Smartphones already approaching consoles in performance Now Smartphone Console *source: NVIDIA Corporation Copyright © GREE, Inc. All Rights Reserved.
  • 17. Coevolution of devices and social gaming Game models continuing to evolve alongside device and network innovation Penetration of Golden era of Penetration of Evolution of Featurephones feature Phone feature hones smartphones smartphones ? 2G: Pay-per-use 3G:Unlimited 3G:Unlimited data plans data plans data plans LTE etc. Copyright © GREE, Inc. All Rights Reserved.
  • 18. Emphasis on gameplay and storyline Move beyond casual communication to greater emphasis on gameplay and storyline Introduction of gameplay Increased emphasis on gameplay Emphasis on communication and storyline and storyline Simulation Action Action Pet-raising RPG Simulation ? Fishing Star Clinoppe Cerberus Age Dragon Ark Copyright © GREE, Inc. All Rights Reserved.
  • 19. MONPLA SMASH Copyright © GREE, Inc. All Rights Reserved.
  • 20. War Corps Copyright © GREE, Inc. All Rights Reserved.
  • 21. War Corps Copyright © GREE, Inc. All Rights Reserved.
  • 22. Puffy Puppy Copyright © GREE, Inc. All Rights Reserved.
  • 23. Puffy Puppy Copyright © GREE, Inc. All Rights Reserved.
  • 24. Wacky Motors Copyright © GREE, Inc. All Rights Reserved.
  • 25. Wacky Motors Copyright © GREE, Inc. All Rights Reserved.
  • 26. Wacky Pilots Copyright © GREE, Inc. All Rights Reserved.
  • 27. Wacky Pilots Copyright © GREE, Inc. All Rights Reserved.
  • 28. Agenda 1. GREE Introduction 2. Social Game Evolution 3. Social Game Market Trend 4. GREE Platform 27 Copyright © GREE, Inc. All Rights Reserved.
  • 29. The shift to mobile internet Mobile will drive internet access Mobile Internet access as a proportion of Global shipments of PCs and smartphones overall Internet traffic (global) Millions of units 600 12% 10% 500 10% 400 8% 5% 300 6% 4% 200 2% 2% 100 0% 0 2005 2007 2009 2011 2013 2010/4 2010年4月 2011/4 2011年4月 2012/4 2012年4月 PC SP Source: Morgan Stanley「Mobile Internet Trend」 Source: KPCB「Internet Trend」 Copyright © GREE, Inc. All Rights Reserved.
  • 30. Rapid growth of smartphones globally Smartphone has growth potential not only in developed countries but also in emerging countries Smartphone shipments (worldwide) Smartphone shipments • Smartphone set to Millions of units become a universal 4,069 device Established Emerging 11x • Huge potential in 2,238 more than emerging markets 2011 • Users new to games will be able to play and enjoy social games 4x 1,831 once they have access more than 623 2011 to smartphones 208 415 2011 2015 Source: Statisia, IDC, Gartner, GREE, Inc Copyright © GREE, Inc. All Rights Reserved.
  • 31. Market potential for games from Japan Japan’s success in console games provides a foundation for creating globally popular social games Total shipment value of Japanese console games (Jan-Dec 2010 ) Japan Outside of Japan Target market 23.7% 76.3% Millions of yen Total shipment value 425,763 1,371,701 Source: 2011 CESA Copyright © GREE, Inc. All Rights Reserved.
  • 32. Game Market Size Game market will be 1.5x bigger in 2020 Game Market (Japan) Game Market (Worldwide *1) (Unit:US$ bn) (Unit:US$ bn) 10 62 7 44 2010 2020 2010 2020 Source: Ministry of Economy, Trade and Industry *1:France, Germany, Spain, Italy, UK, Russia, US, Turkey, Brazil, Report on “FY2011 Cool Japan Strategy Promotion Program” South Africa, Saudi Arabia, Japan, China, South Kore, India, Indonesia, Thailand, Singapore, Hong Kong Copyright © GREE, Inc. All Rights Reserved.
  • 33. Agenda 1. GREE Introduction 2. Social Game Evolution 3. Social Game Market Trend 4. GREE Platform and Social Games 32 Copyright © GREE, Inc. All Rights Reserved.
  • 34. GREE Platform GREE Platform enables developers to distribute games throughout the world Application development Application Partner service API Development environment Support service GREE users Copyright © GREE, Inc. All Rights Reserved.
  • 35. GREE Platform Benefit Support partners for distribution, engagement, acquisition, retention and monetization Mass Market Head Tail Mid Tail Long Tail Success $$$ Global Sharing Support & Consultation Distribution Messaging Leaderboard & Achievement Invite & APIs Announcements Requests Deposit & Payment APIs Cross Promotion $ iTunes #1 Ranking Copyright © GREE, Inc. All Rights Reserved.
  • 36. World-renowned GREE games Top-grossing games on App Store Crime City #1 grossing on the App Store(iPad) and Google Play in Asia, Central America, Europe Zombie Jombie #10 grossing on U.S. AppStore Modern War #1 grossing on the AppStore (iPhone, iPad) in Asia, LATAM and Europe etc. Copyright © GREE, Inc. All Rights Reserved.
  • 37. Copyright © GREE, Inc. All Rights Reserved.