3. Sketch: comments and variables
• A sketch is the name Arduino uses for a program
• Comments are used to explain what the program
does:
– Use /* blah */ to comment out an area of code
– Use // to add a comment to the end of a line of code
• A variable is a place for storing data:
– type name = value;
– int ledPin = 13;
– Every time ledPin is referred to in code, value is
retrieved
– Can also change variable value in code
4. Sketch: functions
• Functions are named pieces of code that can be
used from elsewhere in a sketch:
– setup(), loop(), pinMode()
• First line of a function provides info about it, like
its name (e.g. setup), and the text before / after
the name specify its return type and parameters:
void setup()
{
[body of function]
}
5. Sketch: functions (2)
• Can call a pre-defined function as part of the
Arduino language or functions defined in your
sketch:
– e.g. pinMode(ledPin, OUTPUT); calls pinMode()
with the parameters ledPin and OUTPUT
• We’ll now describe some sample functions
that you may have seen already
6. Function: pinmode()
• The pinMode() function configures a pin as
either an input or an output
• To use it, you pass it the number of the pin to
configure and the constant INPUT or OUTPUT
• When configured as an input, a pin can detect
the state of a sensor like a pushbutton
• As an output, it can drive a device like an LED
7. Functions: digitalWrite(), delay()
• digitalWrite() outputs a value on a pin
• For example, the line:
– digitalWrite(ledPin, HIGH);
sets the ledPin (pin 13) to HIGH, or 5 volts
• Writing a LOW to the pin connects it to ground, or 0 volts
• delay() causes the Arduino to wait for the specified number
of milliseconds before continuing on to the next line
• There are 1000 milliseconds in a second, so the line:
– delay(1000);
creates a one second delay
8. Special functions: setup(), loop()
• There are two special functions that are a part
of everyArduino sketch: setup() and loop():
– setup() is called once, when the sketch starts
• It's a good place to do setup tasks like setting pin
modes or initializing libraries
– The loop() function is called over and over and is
heart of most sketches
• You need to include both functions in your
sketch, even if you don't need them for
anything
9. Exercises, based on ‘blink’ code
1. Change the code so that the LED is on for 100
milliseconds and off for 1000
2. Change the code so that the LED turns on
when the sketch starts and stays on
10. Problem
• Write a sketch that turns on and off the onboard LED
(pin 13) in the Morse code-style SOS sequence ‘· · · —
— — · · ·’, assuming that a unit is of one second
duration, and Morse code is composed of the following
five elements:
– short mark, dot or 'dit' (·) — 'dot duration' is one unit long;
– longer mark, dash or 'dah' (–) — three units long;
– inter-element gap between the dots and dashes within a
character — one unit long;
– short gap (between letters) — three units long;
– medium gap (between words) — seven units long.
– http://en.wikipedia.org/wiki/Morse_code#Representation.
2C_timing_and_speeds
11. Morse code code
int pin = 13;
void setup()
{
pinMode(pin, OUTPUT);
}
void loop()
{
dot(); dot(); dot();
delay(2000); // plus last one second delay from the dot function = 3
dash(); dash(); dash();
delay(2000); // plus last one second delay from the dash function = 3
dot(); dot(); dot();
delay(6000); // plus last one second delay from the dot function = 7
}
13. Overview
• First, we have the dot() and dash() functions
that do the actual blinking
• Second, there's the pin variable which the
functions use to determine which pin to use
• Finally, there's the call to pinMode() that
initialises the pin as an output
15. Configuring digital pins
• Note: the vast majority of Arduino (Atmega)
analog pins may be configured, and used, in
exactly the same manner as digital pins
• We’ll look at:
– Properties of pins configured as INPUT
– Pull-up resistors
– Properties of pins configured as OUTPUT
16. Properties of pins configured as INPUT
• Arduino pins default to INPUT:
– Don’t need to be explicitly defined as INPUT-type
using pinMode()
• Input pins are high impedance (order of M ):
– Will draw little current (order of A)
– Suitable for low current apps like capacitive touch
sensors, FSRs, phototransistors / photodiodes, etc.
• But with nothing connected, become sensitive
to external noise from the environment
17. Pull-up resistors
• Used to steer an input to a particular (default)
state if no input is present
• Could add a pull-up resistor to +5 volts or a pull-
down resistor to 0 volts, e.g. using a 10 kΩ value
• There are built-in 20 kΩ pull-up resistors on the
Atmega chips, which can be enabled via software:
– pinMode(pinX, INPUT); // set pin to input
– digitalWrite(pinX, HIGH); // turn on pull-up resistors
18. Pull-up resistors (2)
• Pull-ups will provide enough current to dimly
light LEDs on a pin configured (by default) in
INPUT mode:
– So if an LED lights dimly, the pin probably hasn’t
been set to OUTPUT mode
19. Switching from INPUT to OUTPUT
• Note also that the pull-up resistors are controlled by
the same registers (internal chip memory locations)
that control whether a pin is HIGH or LOW
• Consequently, a pin that is configured to have pull-up
resistors turned on when the pin is an INPUT will have
the pin configured as HIGH if the pin is then switched
to an OUTPUT with pinMode()
• This works in the other direction as well, and an output
pin that is left in a HIGH state will have the pull-up
resistors set if switched to an input with pinMode()
20. Special case: digital input pin 13
• Digital pin 13 is harder to use as a digital input
than the other pins because it has an LED and
resistor attached to it that's soldered to the board
on most Arduinos
• If you enable its internal 20 kΩ pull-up resistor, it
will hang at around 1.7 V instead of the expected
5 V because the onboard LED and series resistor
pull the voltage level down, meaning it always
returns LOW
• If you must use pin 13 as a digital input, use an
external pull down resistor…
21. Properties of pins configured as
OUTPUT
• Pins configured as OUTPUT with pinMode()
are said to be in a low-impedance state:
– Can provide a substantial current to other circuits,
up to 40 mA
– Enough to brightly light up an LED (via a series
resistor), or run many types of sensors, but not a
motor, for example
22. Properties of pins configured as
OUTPUT (2)
• Short circuits on Arduino pins, or attempting to
run high current devices, can damage or destroy
the output transistors in the pin, or damage the
entire Atmega chip:
– Often this will result in a "dead" pin but the remaining
chip will still function
• It is a good idea to connect OUTPUT pins to other
devices with 470 Ω or 1kΩ resistors, unless
maximum current draw from pins is required for
a particular app
23. Analog input pins / ADC
• The Atmega controllers used for the Arduino
contain an onboard 6-channel analog-to-digital
(A/D) converter:
– The converter has 10 bit resolution, returning integers
from 0 to 1023
• While the main function of the analog pins is to
read analog sensors, the analog pins also have all
the functionality of general purpose input/output
(GPIO) pins (the same as digital pins 0 – 13)
24. Pin mapping
• The analog pins can be used identically to the
digital pins, using the aliases A0 (for analog
input 0), A1, etc.
• For example, the code would look like this to
set analog pin 0 to an output, and to set it
HIGH:
– pinMode(A0, OUTPUT);
– digitalWrite(A0, HIGH);
25. Pull-up resistors for analog pins
• The analog pins also have pull-up resistors, which
work identically to pull-up resistors on the digital
pins
• They are enabled by issuing a command such as:
– digitalWrite(A0, HIGH); // set pull-up on analog pin 0
while the pin is an input
• Be aware however that turning on a pull-up will
affect the values reported by analogRead()
• Note that the same issue as for digital pins
applies to analog pins when switching from
INPUT to OUTPUT as regards the pull-up settings
27. Memory on the Arduino
• Three pools of memory in the microcontroller
used on Arduino boards (ATmega168):
– Flash memory (program space) is where the sketch is
stored [16 kbytes non-volatile, 2k used for
bootloader]
– SRAM (static random access memory) is where the
sketch creates and manipulates variables when it runs
[1 kbyte volatile]
– EEPROM is memory space that programmers can use
to store long-term information [512 bytes non-
volatile]
28. SRAM limits
• Not much SRAM available, so can be used up
quite quickly by defining strings, etc.:
– char message[] = "I support the Arduino project.";
• If program not running successfully, it may be
that you’ve run out of SRAM:
– Try commenting out string definitions, lookup
tables, large arrays to see if it works without them
– If interfacing with a PC, move data and/or calculations
to the PC instead if possible
– Store strings or data in flash memory instead with
PROGMEM
30. Variables
• As mentioned, a variable is a place to store a
piece of data
• A variable has other advantages over a value like
a number, once it’s declared (int pin = 13;)
• Most importantly, you can change the value of a
variable using an assignment (indicated by an
equals sign), for example:
– pin = 12;
• The name of the variable is permanently
associated with a type; only its value changes
31. Assigning a variable to another
• When you assign one variable to another, you're
making a copy of its value and storing that copy
in the location in memory associated with the
other variable
• Changing one has no effect on the other
• For example, after:
– int pin = 13;
– int pin2 = pin;
– pin = 12;
only pin has the value 12; pin2 is still 13
32. Scope: global
• If you want to be able to use a variable anywhere in your
program, declare it at top of your code (a global variable):
int pin = 13;
void setup() {
pin = 12;
pinMode(pin, OUTPUT); }
void loop() {
digitalWrite(pin, HIGH); }
• Both functions are using pin and referring to the same
variable, so that changing in one will affect value in the other
• Here, the digitalWrite() function called from loop() will be
passed a value of 12, since that was assigned in setup()
33. Scope: local
• If you only need to use a variable in a single
function, you can declare it there, in which case
its scope will be limited to that function
• For example:
void setup()
{
int pin = 13;
pinMode(pin, OUTPUT);
digitalWrite(pin, HIGH);
}
34. Global vs. local scope
• Local scope can make it easier to figure out what
happens to a variable
• If a variable is global, its value could be changed
anywhere in the code, meaning that you need to
understand the whole program to know what will
happen to the variable
• For example, if your variable has a value you
didn't expect, it can be much easier to figure out
where the value came from if the variable has a
limited scope
35. Functions
• Segmenting code into functions allows a
programmer to create modular pieces of code
that perform a defined task and then return to
the area of code from which the function was
"called”
• The typical case for creating a function is
when one needs to perform the same action
multiple times in a program
36. Advantages of code fragments in
functions
• Functions help the programmer stay organised:
– Often this helps to conceptualize the program
• Functions codify one action in one place so that the
function only has to be thought out/debugged once:
– This also reduces chances for errors in modification if the
code needs to be changed
• Functions make a sketch smaller/more compact
because code sections are reused many times
• They make it easier to reuse code in other
programs, and as a nice side effect, using functions
also often makes the code more readable
37. Example: multiply function
• Function needs to be declared outside any other function, so
"myMultiplyFunction()" can go either above or below the "loop()" area
38. Calling the example function
• To "call" our simple multiply function, we pass it
parameters of the data-type that it is expecting:
void loop{
inti = 2;
intj = 3;
intk;
k = myMultiplyFunction(i, j); // k now contains 6
}
39. Another example: average analog read
intReadSens_and_Condition(){
inti;
intsval = 0;
for (i = 0; i< 5; i++){
sval = sval + analogRead(0); // sensor on analog pin 0
}
sval = sval / 5; // average
sval = sval / 4; // scale to 8 bits (0 - 255)
sval = 255 - sval; // invert output
return sval;
}
40. Libraries
• Earlier on, we had the Morse code example
• Can also convert its functions into a library
• This allows other people to easily use the code
that you've written and to easily update it as
you improve the library
41. What’s required?
• You need at least two files for a library:
– Header file (with the extension .h)
– Source file (with the extension .cpp)
• The header file has definitions for the library:
basically a listing of everything that's inside;
while the source file has the actual code
• More at:
– http://arduino.cc/en/Hacking/LibraryTutorial