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Game Industry Trends and Future

Jeppe Kilberg Moeller, November 2013
Games Production & Innovation
Jeppe@kilbergmedia.com
Game Industry Trends and Future
Platform Ecology
Users Ecology
Industry Ecology
Business Model Trends
World Market Trends
Statistics
Industry Forecast
Technology Forecast
Q&A
Where have I been?

various start-ups +
Platform Ecology
User Ecology
• Soft-core-users (”casual”)
• Mid-core users
• Hard-core users
… and how mid-core users are gaining ground
Industry Ecology
•
•
•
•
•
•

Triple-A companies going mobile
Acquisitions by media companies
Company bankruptcies
Indie developers
Retro wave
Crowd sourcing
• kickstarter.com, indiegogo.com, and many more…
Business Model Trends
Box versions
Pay per download

Subscriptions
Streaming
In-app purchase
In-game ads
Crowd Sourcing
World Market Trends
High interest markets
Asia (China in particular)
South America
Medium interest market
Western world
Low interest markets/observe
Africa
Middle-East
Russia

* From a Western perspective
Statistics, part 1
Statistics, part 2
Industry Forecast
Fewer big ones & more small ones
Davids vs Goliaths
• Company acquisitions continues
• Indie scene continues growth and matures
• The new giants will settle on the market
Technology Forecast
• Media Convergence: Mobile/TV/Console
• Reaching a larger audience
• Questions:
• Is this the last generation of consoles?
• What is the primary use of your mobile phone?
Summary
• The game industry is in growth
• The market is maturing:
• ”gamers” get older
• ”gaming” platforms become more accessible and converge
• Market entry barrier rises
• Technology entry barrier is lowered
• New possibilities emerge
Game Industry Trends and
Future

Jeppe Kilberg Moeller, November 2013
Games Production & Innovation
Jeppe@kilbergmedia.com

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Game Industry Trends and Future

  • 1. Game Industry Trends and Future Jeppe Kilberg Moeller, November 2013 Games Production & Innovation Jeppe@kilbergmedia.com
  • 2. Game Industry Trends and Future Platform Ecology Users Ecology Industry Ecology Business Model Trends World Market Trends Statistics Industry Forecast Technology Forecast Q&A
  • 3. Where have I been? various start-ups +
  • 5. User Ecology • Soft-core-users (”casual”) • Mid-core users • Hard-core users … and how mid-core users are gaining ground
  • 6. Industry Ecology • • • • • • Triple-A companies going mobile Acquisitions by media companies Company bankruptcies Indie developers Retro wave Crowd sourcing • kickstarter.com, indiegogo.com, and many more…
  • 7. Business Model Trends Box versions Pay per download Subscriptions Streaming In-app purchase In-game ads Crowd Sourcing
  • 8. World Market Trends High interest markets Asia (China in particular) South America Medium interest market Western world Low interest markets/observe Africa Middle-East Russia * From a Western perspective
  • 11. Industry Forecast Fewer big ones & more small ones Davids vs Goliaths • Company acquisitions continues • Indie scene continues growth and matures • The new giants will settle on the market
  • 12. Technology Forecast • Media Convergence: Mobile/TV/Console • Reaching a larger audience • Questions: • Is this the last generation of consoles? • What is the primary use of your mobile phone?
  • 13. Summary • The game industry is in growth • The market is maturing: • ”gamers” get older • ”gaming” platforms become more accessible and converge • Market entry barrier rises • Technology entry barrier is lowered • New possibilities emerge
  • 14. Game Industry Trends and Future Jeppe Kilberg Moeller, November 2013 Games Production & Innovation Jeppe@kilbergmedia.com