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INDSIGHTS SIGNATURE INDUSTRY PRIMERS:
INFORMATION TECHNOLOGY
(A VISUAL GUIDE)
1.0
INFORMATION TECHNOLOGY
STANDARD EDITION
Copyright © 2013 INDSIGHTS. All rights reserved. LE
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SELECTED
REFERENCES
ADDITIONAL
RESOURCES
COMMENTS /
FEEDBACK
CONCEPT STORYLINE PARTICIPANTSSPATIALSTRUCTURE
DEFINING
INFORMATION
TECHNOLOGY
(IT)
DEFINING
INFORMATION
TECHNOLOGY
(IT) INDUSTRY
STORY SO FAR
PRESENT STATE
 Market Size
 Top Tech
Companies (Top 25)
 Richest People
In IT (Top 20)
WAVES & ERAS
VALUE CHAIN
 Various Roles
 Market Size &
Major Players
COMPETITION
MAPS
 The Tech Battlefield
 High Level Positioning
 Role Mapping
 New Platform Wars
CUSTOMER
SEGMENTS
 Verticals & Horizontals
 Major Players
S-CURVES
 Technology
Improvement
 Market Adoption
GLOBAL
POSITIONING
 IT Hubs Around
The World
 Twin Hubs of
Innovation &
Entrepreneurship
 Corporate HQs
(Top 25 corporations)
 R&D Labs
(Top 10 corporations)
 Production Facilities
(Top 10 corporations)
 CS Universities
(Top 20)
INTEGRATED
FULFILLMENT
 Software
 Hardware
WORLDWIDE
IT TRADE
KEY
CORPORATIONS
PERSONALITIES
 Entrepreneurs
& Leaders
 Thought Leaders
 Inventors
NAVIGATION BUTTON
to return to this Contents page
from another page
INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved.
CONTENTSSAM
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ree
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VALUE
CHAIN
 VARIOUS ROLES
 MARKET SIZE & MAJOR PLAYERS
INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved.
STRUCTURESAM
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INFRASTRUCTURE
SOFTWARE VENDOR
Infrastructure Software
OPERATING
SYSTEM VENDOR
Operating System
HARDWARE
VENDOR
Computing Systems
& Equipment
UPSTREAM
“INFRASTRUCTURE”
MIDSTREAM
“APPLICATION”
CUSTOMER
“SEGMENTS”
DOWNSTREAM
“DELIVERY” APP
STORE
Mobile Apps
INTERNET
PORTAL
Online
Services
RETAILER /
ENTERPRISE
RESELLER
Boxed Products
CLOUD
COMPUTING
PROVIDER
Cloud Services
SYSTEMS
INTEGRATOR
Enterprise
Solutions
OUTSOURCED
PROVIDER
Outsourced
Services
APPLICATION VENDOR
Pre-developed Applications
APPLICATION DEVELOPER
Custom Applications
Consumer
Business & Government
ENTERPRISE-CLASS VENDORS
Bundling
LUCRATIVE
MODERATE
COMMODITIZED
NOTES:
• Each company
can participate in
multiple roles in
the Value Chain.
Example:
HP and IBM are
each involved in
at least 7 roles.
INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved.
STRUCTURE VALUE CHAIN  VARIOUS ROLES
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WAVES
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INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved.
STORYLINESAM
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IncreasingFunctionsofIT
Time
Digitization
Hardware
Software,ComputingPower
Bandwidth,Storage
Screen
Interactive
Collaborative
Work Productivity
Data Processing
Computation
1960s 1970s 1980s 1990s 2000s 2010s 2020s
ADOPTION OF
TECHNOLOGIES DRIVEN
BY COMMODITIZATION OF
KEY RESOURCES
Imaginary
Point of
Commoditization
Cheap, abundant
Mainframe Era (1965-‐1985)
4ErasofComputing1
Computation Wave Data Processing Wave Work Productivity Wave Collaborative Wave Interactive Wave Digitization Wave
PC Era: (1980-‐2000)
Web Era: (1995-‐2015)
Device Era: (2005-‐2025)
Expensive, scarce
1995
2005
2010
2015
VACUUMTUBE(1906)
ENVIACELECTRONICCOMPUTER(1946)
MILITARYAPPLICATIONS
TRANSISTOR(1946)
IBMSYSTEM/360MAINFRAME(1964)
BANKINGOPERATIONS
INTEGRATEDCIRCUIT(1959)&
MICROPROCESSOR(1971)
IBMPC(1981)
SPREADSHEET&WORDPROCESSOR
INTERNETPROTOCOLS(1974)
HAYESMODEM(1977)
EMAIL
WORLDWIDEWEB(1989)
NETSCAPE(1994)
ONLINESHOPPING
MP3(1990s)
IPOD(2001)
DIGITALMUSIC
6WavesofIT1
Legend
BREAK THROUGH INVENTION (YEAR)
BREAK THROUGH PRODUCT (YEAR)
EARLY KILLER APPLICATION
= Period of Critical Mass Adoption1 = Adapted from Robert Grossman,
The Structure of Digital Computing,
Open Data Press LLC, 2012
INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved.
WAVES & ERAS ( 1 / 2 )STORYLINESAM
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S-CURVES
 TECHNOLOGY IMPROVEMENT
 MARKET ADOPTION
INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved.
STRUCTURESAM
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DOMINANT
DESIGN
EMERGES*
0
Early Markets
Mainstream Markets
Late Market
Legend
Platform Technology
a platform innovation that enables many new types
of innovations and applications to be viable or build on top of
Product Technology
a standalone innovation’s utility is limited to its intended product scope
James Utterback,
Mastering the Dynamics of Innovatio (1994)
A Dominant Design in a product class is, by definition,
the one that wins the allegiance of the marketplace,
the one that competitors and innovators must adhere
to if they hope to command significant market following.
84%
16%
100%
MarketAdoption
100
%
60
80
40
20
LAGGARDS
The Skeptics
16Mainframe
Inkjet Printer2
Email Client
MP3 Player2
Feature Phone
2.5%
%
LATE MAJORITY
The Conservatives
34Laptop
Enterprise Server
Desktop OS
Relational Database
PC
Office Productivity Software
Feature Phone?
Internet Search?
Digital Camera#
Hard Disk Drive
Enterprise Resource Planning
Internet Payment
VoIP
%
INNOVATORS
The Technology
Enthusiasts
2.5of market
Internet of Things
Computing Glasses
3D Printing
Augmented Reality
Flexible Displays
Wireless Power
Video Search
Digital Currency
%
EARLY
ADOPTERS
The Visionaries
13.5Cloud Computing
Crowdsourcing
Gesture Control
Speech Recognition
NFC Payment
Digital Rights Management
Solid State Drive
%
EARLY
MAJORITY
The Pragmatists
34Smartphone
Tablet
Social Networking
Location-‐based Services
eBook Reader
RFID
Online Video
Digital Mapping
%
This is an adaptation of Geoffrey Moore’s Technology Adoption Life
Cycle (Crossing the Chasm). The cumulative S-curve version is used,
instead of the more common Bell curve version. Based on anecdotal
observations and not empirical analysis; hence, any technology’s
position on the S-curve is strictly subjective, not objective.
Referring to single-purpose technologies
and products (e.g. inkjet printer, digital
camera), rather than the convergence
versions (all-in-one printer, smartphones)
Time
50%
INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved.
STRUCTURE S-CURVES  MARKET ADOPTION
1 2
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INTEGRATED
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 HARDWARE
INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved.
SPATIALSAM
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Silicon Valley, USA
Global HQ
Multiple Operational Sites
(Development Centers,
Data Centers, etc) in USA
London, UK
R&D Lab
European HQ
Dublin, Ireland
Software Development Center
European Data Center
Bangalore, India
Software Development Center
Beijing, China
R&D Lab
Hong Kong
North Asia / China HQ
& Data Centre
Sao Paulo, Brazil
South America HQ & Data Centre
Jakarta, Indonesia
Local Office
Singapore
South Asia / Australia HQ
& Data Centre
Manila, Philippines
Operations & Technical
Support Center
Dubai, UAE
Middle East / Africa HQ
Tel Aviv, Israel
R&D Lab
PRODUCT
DEVELOPMENT
Global HQ incorporates R&D
innovations into new product. It
designs the overall architecture
and parcels out parts of the
system to its Software
Development Centers.
R&D INITIATIVES
Global HQ (Silicon Valley)
manages the R&D efforts at
its 3 international labs in Tel
Aviv, London and Beijing.
IMPLEMENTATION
For the new client in Jakarta,
the implementation team is
assembled from the Singapore
HQ, solution partners and
local office to work on client
project. Further system
customization support is
provided remotely from
Bangalore Development Center.
SYSTEM
DEPLOYMENT
The customized system is
deployed, tested and
commissioned at the vendor’s
Data Center in Singapore.
Once system goes “live”, its
management is transferred to
the Philippines team.
TECHNICAL SUPPORT
The first line of technical support is
provided by the 24x7 Local Support
Center in Jakarta, who may visit the
customer site. Unresolved problem is
first escalated to the Operations &
Technical Support Center in Philippines
(which manages the system hosted in
Singapore) and eventually to the
Global Support in United States.
PRODUCT LAUNCH
The Product is announced at
the Software Vendor’s Annual
Conference in Silicon Valley. It
is then launched at separate
Partner Events by the five
Regional HQs. Internal
marketing teams kick off B2B
marketing and partner
development efforts.
5
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3
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CUSTOMER
LOCATION
(Jakarta)
4This scenario simulates the integrated
fulfillment process of an Enterprise
Software Vendor from conception to
post-delivery support.
INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved.
SPATIAL INTEGRATED FULFILLMENT  SOFTWARESAM
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THIS IS A SAMPLING OF
THE ACTUAL PRODUCT.
TO PURCHASE, PLEASE VISIT
WWW.INDSIGHTS.COM OR
CLICK HERE:
INFORMATION TECHNOLOGY
INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved.
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Information Technology Report

  • 1. INDSIGHTS SIGNATURE INDUSTRY PRIMERS: INFORMATION TECHNOLOGY (A VISUAL GUIDE) 1.0 INFORMATION TECHNOLOGY STANDARD EDITION Copyright © 2013 INDSIGHTS. All rights reserved. LE SA SA SA SA SA SAM PLE SAM PLE SAM PLE SAM PL SAM PLE SAM PL SAM PLE SAM SAM PLE SAM PLE SAM PLE AM PLE ORM SAM PLE AM PLE GG ECH SAM PLE AM PLE RSRS Y SAM PLE S SAM PLE S SAM PLE S SAM PLE S
  • 2. SELECTED REFERENCES ADDITIONAL RESOURCES COMMENTS / FEEDBACK CONCEPT STORYLINE PARTICIPANTSSPATIALSTRUCTURE DEFINING INFORMATION TECHNOLOGY (IT) DEFINING INFORMATION TECHNOLOGY (IT) INDUSTRY STORY SO FAR PRESENT STATE  Market Size  Top Tech Companies (Top 25)  Richest People In IT (Top 20) WAVES & ERAS VALUE CHAIN  Various Roles  Market Size & Major Players COMPETITION MAPS  The Tech Battlefield  High Level Positioning  Role Mapping  New Platform Wars CUSTOMER SEGMENTS  Verticals & Horizontals  Major Players S-CURVES  Technology Improvement  Market Adoption GLOBAL POSITIONING  IT Hubs Around The World  Twin Hubs of Innovation & Entrepreneurship  Corporate HQs (Top 25 corporations)  R&D Labs (Top 10 corporations)  Production Facilities (Top 10 corporations)  CS Universities (Top 20) INTEGRATED FULFILLMENT  Software  Hardware WORLDWIDE IT TRADE KEY CORPORATIONS PERSONALITIES  Entrepreneurs & Leaders  Thought Leaders  Inventors NAVIGATION BUTTON to return to this Contents page from another page INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved. CONTENTSSAM PL AM SA PLPLE TE SAM PL SA PLE PL SAM PL SA PLE PL SAM PL SA PLE PL SAM PL SA PLE PL SASAM PLE NCE SASAM PLE LINE SAM PLE SAM PLE RE SAM PLE SAM P E SAM PLE AMM P T)T) DEFDEF ININ SAM PLE et Sit S Top Tecop Tec ComCom  SAM PLE && ayersayers MPETITPETIT PSPS TT SAM PLE of n && eneureneu SAM PLE dersders SAM PLE SAM PLE SAM PLE Warsars RR SAM PLE iesies ions)ions SAM PLE SAM PLE SAM PLE ESES nologyology provemprovem SAM PLE NTNT ree SAM PLE / SAM PLE SS SAM PLE SS SAM PLE SS SAM PLE SS
  • 3. VALUE CHAIN  VARIOUS ROLES  MARKET SIZE & MAJOR PLAYERS INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved. STRUCTURESAM PL V PLPLE UC SAM PL U PLE PL SAM PLPLE PL SAM PLPLE PL SAM PLPLE PL PLE A CH PLE E N SAM PLE SAM PLE SAM PLE VAR  M SAM PLE MAJO SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SS SAM PLE SS SAM PLE SS SAM PLE SS
  • 4. INFRASTRUCTURE SOFTWARE VENDOR Infrastructure Software OPERATING SYSTEM VENDOR Operating System HARDWARE VENDOR Computing Systems & Equipment UPSTREAM “INFRASTRUCTURE” MIDSTREAM “APPLICATION” CUSTOMER “SEGMENTS” DOWNSTREAM “DELIVERY” APP STORE Mobile Apps INTERNET PORTAL Online Services RETAILER / ENTERPRISE RESELLER Boxed Products CLOUD COMPUTING PROVIDER Cloud Services SYSTEMS INTEGRATOR Enterprise Solutions OUTSOURCED PROVIDER Outsourced Services APPLICATION VENDOR Pre-developed Applications APPLICATION DEVELOPER Custom Applications Consumer Business & Government ENTERPRISE-CLASS VENDORS Bundling LUCRATIVE MODERATE COMMODITIZED NOTES: • Each company can participate in multiple roles in the Value Chain. Example: HP and IBM are each involved in at least 7 roles. INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved. STRUCTURE VALUE CHAIN  VARIOUS ROLES M PL SAM PPLE UC SAM PL SAM PLE PL  V SASAAM PL SAM PLE PL SAM PL AM PLE PL SAM PLPLE PL SSSAM PLE SAM PLE SSAMM PLE SA SAM SAM PLE ORR emem M P SAM PLE SASSAM P RE VRE V cture Scture S SAM PLE DSTR “APP SAM PLEPLICATLICAT Pre-devee-deve SA SAM PLE SAM PLEE SAM P SAM PLE EVELOEVELO ationsions SA SAM PLE SAM PLE NSTR V SAM PLE SSAM PLE ININ AM PLE SAM PLEE M PL SAAM PLE SAM PLEE PLPLE P E M PLE AM RR PLE SAM PLLE AM PLE SAM AM PLE SAM er SAM PLE AM SAM PLE SASAM PLE SS SAMM PLE SS SAMM PLE ss & SS SAMM PLE SS
  • 5. WAVES & ERAS INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved. STORYLINESAM PL W PLPLE RY SAM PL V PLE PL SAM PLPLE PL SAM PLPLE PL SAM PLPLE PL PLE WA & PLE S AS SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SS SAM PLE SS SAM PLE SS SAM PLE SS
  • 6. IncreasingFunctionsofIT Time Digitization Hardware Software,ComputingPower Bandwidth,Storage Screen Interactive Collaborative Work Productivity Data Processing Computation 1960s 1970s 1980s 1990s 2000s 2010s 2020s ADOPTION OF TECHNOLOGIES DRIVEN BY COMMODITIZATION OF KEY RESOURCES Imaginary Point of Commoditization Cheap, abundant Mainframe Era (1965-‐1985) 4ErasofComputing1 Computation Wave Data Processing Wave Work Productivity Wave Collaborative Wave Interactive Wave Digitization Wave PC Era: (1980-‐2000) Web Era: (1995-‐2015) Device Era: (2005-‐2025) Expensive, scarce 1995 2005 2010 2015 VACUUMTUBE(1906) ENVIACELECTRONICCOMPUTER(1946) MILITARYAPPLICATIONS TRANSISTOR(1946) IBMSYSTEM/360MAINFRAME(1964) BANKINGOPERATIONS INTEGRATEDCIRCUIT(1959)& MICROPROCESSOR(1971) IBMPC(1981) SPREADSHEET&WORDPROCESSOR INTERNETPROTOCOLS(1974) HAYESMODEM(1977) EMAIL WORLDWIDEWEB(1989) NETSCAPE(1994) ONLINESHOPPING MP3(1990s) IPOD(2001) DIGITALMUSIC 6WavesofIT1 Legend BREAK THROUGH INVENTION (YEAR) BREAK THROUGH PRODUCT (YEAR) EARLY KILLER APPLICATION = Period of Critical Mass Adoption1 = Adapted from Robert Grossman, The Structure of Digital Computing, Open Data Press LLC, 2012 INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved. WAVES & ERAS ( 1 / 2 )STORYLINESAM PLPLE RY SAM PLPLE PL ( 1 / SAM PLPLE PL SAM PLPLE PL SAM PLPLE PL SAM PL M P SAM PLE on S ComputinComputin E PC E M P M P 95-‐20150 SA SAM PLE PLE SAM PLE IncreasncreasLE SAM PLE M P 4)4) SAM PLEWIDEWEWIDEWE E(1994)(199 PP PLE SSAM PL SAM PL SAM PLE moditizatoditizat SAM PLE M P SS SAM PLE SAM P W ININ MICMIC IBMPCIBMPC SPREADSPREA M P SAM P M PLE AM P M PPLE SAMM PLEE 55 SAM PLELE ofITofIT1 MMM PLE SA MM PLE SA SAMM PLE SAM PLE SAM PLE SS SAM PLE SS SAM PLE SS SAM PLE SS
  • 7. S-CURVES  TECHNOLOGY IMPROVEMENT  MARKET ADOPTION INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved. STRUCTURESAM PL S PLPLE UC SAM PL U PLE PL SAM PL E PLE PL SAM PLPLE PL SAM PLPLE PL SAM PLE C EC SAM PLE RV OVE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SS SAM PLE SS SAM PLE SS SAM PLE SS
  • 8. DOMINANT DESIGN EMERGES* 0 Early Markets Mainstream Markets Late Market Legend Platform Technology a platform innovation that enables many new types of innovations and applications to be viable or build on top of Product Technology a standalone innovation’s utility is limited to its intended product scope James Utterback, Mastering the Dynamics of Innovatio (1994) A Dominant Design in a product class is, by definition, the one that wins the allegiance of the marketplace, the one that competitors and innovators must adhere to if they hope to command significant market following. 84% 16% 100% MarketAdoption 100 % 60 80 40 20 LAGGARDS The Skeptics 16Mainframe Inkjet Printer2 Email Client MP3 Player2 Feature Phone 2.5% % LATE MAJORITY The Conservatives 34Laptop Enterprise Server Desktop OS Relational Database PC Office Productivity Software Feature Phone? Internet Search? Digital Camera# Hard Disk Drive Enterprise Resource Planning Internet Payment VoIP % INNOVATORS The Technology Enthusiasts 2.5of market Internet of Things Computing Glasses 3D Printing Augmented Reality Flexible Displays Wireless Power Video Search Digital Currency % EARLY ADOPTERS The Visionaries 13.5Cloud Computing Crowdsourcing Gesture Control Speech Recognition NFC Payment Digital Rights Management Solid State Drive % EARLY MAJORITY The Pragmatists 34Smartphone Tablet Social Networking Location-‐based Services eBook Reader RFID Online Video Digital Mapping % This is an adaptation of Geoffrey Moore’s Technology Adoption Life Cycle (Crossing the Chasm). The cumulative S-curve version is used, instead of the more common Bell curve version. Based on anecdotal observations and not empirical analysis; hence, any technology’s position on the S-curve is strictly subjective, not objective. Referring to single-purpose technologies and products (e.g. inkjet printer, digital camera), rather than the convergence versions (all-in-one printer, smartphones) Time 50% INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved. STRUCTURE S-CURVES  MARKET ADOPTION 1 2 SAM PLPLE UC SAM PL rey Moorey Moo The cuThe c l PLE PLE AR SAM PLPLE PL SAM 2 SAM PL ologiesologies igitaligita PLE PL SAM PLPLE PL SAM PLE SA E doo 00 LELE EE SAM PLELE RLY ADOP The V 1 M PLEE SAM P M PP SAM PLEE M PLE M P SAM PLELEMarMar AM P AM SAM SAM PLE M PLE G Spe N SAM PLE S ice deo l Mapping LE SAM PLELE JOR tives % AM PLE AM SAMAMM SAM PLEE SA SAM PLEE SS PLEE SAM PLE PLE AN LEEE SAM PLELE SAM PLELE SAM PLE AM ini PLELE SAM PLPLE M PLE AM o SAM PLE AM SS SAM PLE AMAM SS mee SAM PLE James Utames Ut MasterMaster ifi SS SAM PLE icic SS SAM PLELELE SS SAM PLELELE tili SS
  • 9. INTEGRATED FULFILLMENT  SOFTWARE  HARDWARE INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved. SPATIALSAM PL I PLPLE TIA SAM PL E PLE PL SAM PL A PLE PL SAM PLPLE PL SAM PLPLE PL PLE NT FU PLE GR IL PLE E ME SAM PLE T SAM PLE SOF  H SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SAM PLE SS SAM PLE SS SAM PLE SS SAM PLE SS
  • 10. Silicon Valley, USA Global HQ Multiple Operational Sites (Development Centers, Data Centers, etc) in USA London, UK R&D Lab European HQ Dublin, Ireland Software Development Center European Data Center Bangalore, India Software Development Center Beijing, China R&D Lab Hong Kong North Asia / China HQ & Data Centre Sao Paulo, Brazil South America HQ & Data Centre Jakarta, Indonesia Local Office Singapore South Asia / Australia HQ & Data Centre Manila, Philippines Operations & Technical Support Center Dubai, UAE Middle East / Africa HQ Tel Aviv, Israel R&D Lab PRODUCT DEVELOPMENT Global HQ incorporates R&D innovations into new product. It designs the overall architecture and parcels out parts of the system to its Software Development Centers. R&D INITIATIVES Global HQ (Silicon Valley) manages the R&D efforts at its 3 international labs in Tel Aviv, London and Beijing. IMPLEMENTATION For the new client in Jakarta, the implementation team is assembled from the Singapore HQ, solution partners and local office to work on client project. Further system customization support is provided remotely from Bangalore Development Center. SYSTEM DEPLOYMENT The customized system is deployed, tested and commissioned at the vendor’s Data Center in Singapore. Once system goes “live”, its management is transferred to the Philippines team. TECHNICAL SUPPORT The first line of technical support is provided by the 24x7 Local Support Center in Jakarta, who may visit the customer site. Unresolved problem is first escalated to the Operations & Technical Support Center in Philippines (which manages the system hosted in Singapore) and eventually to the Global Support in United States. PRODUCT LAUNCH The Product is announced at the Software Vendor’s Annual Conference in Silicon Valley. It is then launched at separate Partner Events by the five Regional HQs. Internal marketing teams kick off B2B marketing and partner development efforts. 5 5 1 2 2 2 4 6 66 1 1 1 6 3 3 Hubs Nodes 3 3 3 3 3 CUSTOMER LOCATION (Jakarta) 4This scenario simulates the integrated fulfillment process of an Enterprise Software Vendor from conception to post-delivery support. INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved. SPATIAL INTEGRATED FULFILLMENT  SOFTWARESAM PLSilicSilic G ASA PLE TIA SAM PL azilzil Q & Data C& Data PLE PLE ILL SAM PL Tel AvivTel Avi R&D LR&D PLE PL SAM PL ustralia HQstralia PLE PL SAM PL Philippinhilippin ns & Techns & Tec nternter PLE PL SAM PLE SAM SAM HubsHubs N SASSAM PLE SAM PLE SA SAM PLE SA SAM PLE SAAM PL SSS SAM PLE M PLE PPLEELE SAM PLELEL A LE SAM PLE PLE SAM S LELEELE SAM PLE SAMAMAMAMMAM SAM SASAM P AM PLE S PLLELE PL SASASA LE SSSASASA SAM PL S M PPLEE PL SAM PLE SASASASAS SAM PLE SSSAM PLE ASASAAMAM SAM S M PLE SASASAM PL M P S LELEE M PLELL SA SSSAM PLE AM LPLP E AMAMAMAMAM SAM SAM SA 6 AM SSS SAM SSA 1 AM PLE ll oftwa post-d SAM E SAAM PLE SAM PLE PLE PLE M PLEE S MM SAM PLELE SAM SAM PLE SA SAMAM PLE SS SAM PLE AM LE Reg m SS SAMAM PLE rk system on suppo remotely alore Dev SS SAM PLE AM PL o SS
  • 11. THIS IS A SAMPLING OF THE ACTUAL PRODUCT. TO PURCHASE, PLEASE VISIT WWW.INDSIGHTS.COM OR CLICK HERE: INFORMATION TECHNOLOGY INFORMATION TECHNOLOGY1.0 Copyright © 2013 INDSIGHTS. All rights reserved. TO PURCHASE