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Gaming evolution
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A macro-level overview of the Japanese video game market, including history and a forecasts as to where things are headed. Recommended for those interested in the mobile and social gaming space. When it comes to mobile in particular, trends that happen in Japan are often a bellwether indicator of where the entire industry is going once the global market matures. The folks at App Annie recently claimed that Japan has become the top country for Google Play revenues, and GMO’s report points out that the nation is the fastest growing country (560 percent) in terms of revenue on Apple’s app store (citing Distimo, June). So it’s certainly a market that you want a piece of if you’re a mobile app or game developer. If you are a game developer considering selling your game in Japan, please contact us via infous@gmocloud.com
Japanese Video Game Market Overview 2012
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A Brief game history slide, that was presented in Lebanese geek fest 2011 by Ziad Feghali, one of Wixel studios co-founders.
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Empfohlen
Gaming evolution
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Media Studies
A macro-level overview of the Japanese video game market, including history and a forecasts as to where things are headed. Recommended for those interested in the mobile and social gaming space. When it comes to mobile in particular, trends that happen in Japan are often a bellwether indicator of where the entire industry is going once the global market matures. The folks at App Annie recently claimed that Japan has become the top country for Google Play revenues, and GMO’s report points out that the nation is the fastest growing country (560 percent) in terms of revenue on Apple’s app store (citing Distimo, June). So it’s certainly a market that you want a piece of if you’re a mobile app or game developer. If you are a game developer considering selling your game in Japan, please contact us via infous@gmocloud.com
Japanese Video Game Market Overview 2012
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A Brief game history slide, that was presented in Lebanese geek fest 2011 by Ziad Feghali, one of Wixel studios co-founders.
History of games
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Universite Saint Esprit a Kaslik
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Analyse rétrospective de la licence Assassin's Creed. Son histoire, ses concurrents, son marché, la stratégie marketing mise en œuvre par Ubisoft et une analyse SWOT.
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Presentation of a hypothetical/ possible intercultural PR campaign for Sony's Playstation branch. This includes a brief history, a look at their demographics, and how one can use the mass interest in video games to be a better corporate citizen (Corporate social responsibility). This was prepared for Dr. Byrum's Public Relations practice course at Bloomsburg University.
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V1.0 of the analysis of Ubisoft by VGB. This company developed Assassin's Creed, Rayman, Splinter Cell, Prince of Persia. First topics adressed: - business segments - segments as % of sales - history of the company To come: - in-depth analysis of annual report - management vs stock price - key brands - studio locations + what they have done under Ubisoft
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I made a PPT about a popular blockchain game, evaluated its business model, game mechanism, target customer, and identified the moats of the blockchain game, and researched how its underlying technology, Unreal Engine 5, enhanced the overall gaming experience.
Star Atlas by Jincheng Hu.pdf
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PowerPoint answering questions about Minecrafts audience, distribution and technologies. Part of a group project.
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In this material, I have tried to summarize and provide an overview about the video game industry. By defining the main concepts as classification norms including genres, platforms and rating, then providing an introduction about Production Nature, Production Team, Supply Chain, Marketing Overview (not completed in this version), Sample Games and Sample Egyptian Cartoons. In part two, I am elaborating more about the video game production through defining the different production stages. In part 3, i have tried to conclude part 1 and 2, then summarizing my suggested strategy to develop an international level video game industry in Egypt.
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