2. What is Agile
• A method to determine requirements for software and for
delivering projects.
• Highly flexible and interactive manner.
• Requires empowered individuals from the relevant
business, with supplier and customer feedback.
• Can be used in small-scale projects or on a wider
programme framework.
• The delivery time in agile is in weeks rather than months.
• Follows the agile manifesto – in terms of collaboration
and documentation.
• Several software methods derive from Agile, including
Scrum and extreme programming.
4. Target Audience
The PPM community, for whom the guide is aimed at: those involved in directing,
managing, supporting and delivering portfolios, programmes and projects.
Those qualified in
MSP®/PRINCE2®/APMP®/ITIL/PMP®
Senior Management, Programme Managers, Project
Managers, Change Managers and Project and
Programme Office staff.
Risk managers, to enable them to identify and
maximise opportunities more effectively.
@Crown Copyright. Reproduced under licence from Axelos
5. Benefits to an organisation
• Will give delegates a practical understanding of Agile
Project Management based on internationally
recognised framework of DSDM Atern.
• Delegates to become immediately productive as a
Project Manager in an Agile project environment.
• Delegates to highlight the difference between simple
lightweight Agile approaches which typically operate at
the solution delivery (or ‘work package’) level.
• Configure the Agile project lifecycle and understanding
the management, business and technical work
products and deliverables.
• Understand the roles and responsibilities and the
project team structure.
@Crown Copyright. Reproduced under licence from Axelos
6. Levels of Examination
There are currently 2 qualification levels available for
Agile - ‘Foundation and Practitioner’.
Agile Foundation exam
• 1 hour multiple choice
• 60 questions, 50 % required to pass
• Closed book
Agile Practitioner exam
• 2 hour objective testing
• 4 questions with 15 marks each, 50% to pass
• Manual allowed
7. Course Contents
This five day course is designed to maximize examination success, whilst developing
participants understanding of the method. There is an opportunity to apply the agile
approach in the exercises provided. It considers the following topic areas:
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Introduction to Agile Project Management
Philosophy and Principles of Agile Project Management
Preparation
The Life-Cycle
Roles & Responsibilities
Products used in the Life-Cycle
Facilitated workshops and MoSCoW
Iterative development and Modelling
Time-boxing and Evolution
Requirements
Estimating and Measurement
Delivering Quality
Planning and Control
Project Management
Risk Management
Testing
Configuration Management
@Crown Copyright. Reproduced under licence from Axelos
8. Basics – What is negotiable?
@Crown Copyright. Reproduced under licence from Axelos
9. Agile Elements
• Projects aligned to clearly defined
strategic goals
• Focus on early delivery of real
benefits to the business
• To be successful requires
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Key stakeholder understanding of business objectives
Empowerment to the appropriate level
Collaboration to deliver the right solution
On time delivery, according to business priorities
Stakeholders willing to deliver a fit-for-purpose solution
Acceptance that change is inevitable
@Crown Copyright. Reproduced under licence from Axelos
11. Market
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Launched July 2010
First course Sept 2010
Exams to date approx. 500
Market interest – Expected to build on
PRINCE2 and other Project Management
qualifications.
Hinweis der Redaktion
Understanding the Cloud:So let’s take a look at the big picture; at a high level what we see is a cloud of PPMmethodologies. What emerges is a PPM landscape comprising of enablers, core methods and evaluators, whose implementation is assisted by processes roles and templates. If we distribute the most popular emergent methods within the Best Practise environment we can draw the following map within this cloud of competing and complementary Best Practise approaches. A Best Practice approach:This integrated Best Practice model shows the core alignment between Portfolio, Programme and Projects which are enabled by some methods and evaluated by others. It is worth noting that the 10 methodologies shown within the model could be replaced by other similar methods E.g. P3M3 could be replaced by OPM3 or CMMI.
TRAINERS NOTESThis diagram shows the basic difference between a traditional approach. On a traditional project, 100% features are promised at the start (as is full quality). When problems occur, typically the deadline slips (time varies and usually this also increases costs), or more people are put on the project (which varies costs and often still results in time slippage as newcomers are brought up to speed). Quality is also viewed as “at risk” simply because testing comes at the end of the lifecycle, as does documentation, so is often skimped. It is common (bad) practice for customers to try and fix Features, Cost and Time (I want it all by this date with this team). This is impossible, and it is important to agree up-front what can be negotiated if problems occur.Atern takes the opposite approach. Early in the project (typically at the end of Foundations), a deadline (timescale) is agreed, costs (team size) are agreed and the quality standard to be achieved is formally agreed. The requirements are prioritised and the minimum usable subset confirmed. If problems occur, then the least important feature will be dropped. Delivery on time of a less than 100% solution is viewed as more important than late delivery of everything. But it is important to stress than typically it is the least important (and least valuable features that are negotiable)
TRAINERS NOTESObjective – to understand the underlying philosophy of DSDM AternFor each statement ask delegates why they think it drives the way of working, what it means in reality and how this matches current attitudesRespond to delegates comments and create in-depth interactive discussion to lay solid foundations for the rest of the course.