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A Day at the Museum
        How the Smithsonian is embracing games



              Chris Melissinos, Past Pixels, LLC
Georgina Bath Goodlander, Smithsonian American Art Museum
Background

•   Former Chief Evangelist and
    Chief Gaming Officer, host of
    JavaOne - Sun Microsystems

•   Led client and server game
    technology development
    10+ years

•   Founder of Past Pixels, LLC

•   Husband & father (raising
    gamers)
and I’m a geek
 Custom arcade        NeoGeo          GameBoy SP              XBox360
  Pong arcade      TurboGrafx-16          NES                 Sony PSP
   Atari 2600       Sega Genesis         SNES                   3DO
   Intellivision      Sega 32X        Nintendo 64           Atari Jaguar
  Colecovision       Sega Saturn       GameCube              Jaguar CD
   Atari 5200      Sega Dreamcast         Wii            TurboGrafx CD
    Atari Lynx       Playstation      Nintendo DS       Wonderswan Color
  Game Gear         Playstation 2   Nintendo DS Lite   NeoGeo Pocket Color
    GameBoy         Playstation 3    Nintendo DSi      Pole Position Cabinet
GameBoy Advance         XBox            Vectrex             VirtualBoy
My First Computer
•   5K (3583 bytes)
•   MOS 6502 @ 1MHz
•   22 x 23 text,176 x 184 @ 16
    colors
•   Learned assembly at 10, first full
    game by 12
•   “Wasting my time”




             Firefox Icon - 64KB        Defender - 8K cart
                (~18x larger)              (8x smaller)
So, how did this all start?
Seeking the Museum

•   GDC 2005 - Mike Mika

•   Almost passed out

•   Insurance?

•   This needs to be in a
    museum...

•   Spent several years pinging
    the walls
Smithsonian 2.0
•   January 2009 - 20 technologists at the museum

•   Everyone talked about blogging, podcasts and Twitter...except one

•   If you want to reach new generations of patrons, you need to
    meet them where they live - connect, excite, ignite, spark
    imagination

•   EVERYONE is playing games - how do we recognize this, examine
    this, hold the medium up for observation?

•   Georgina asked about game stuff - “I know someone”

•   Meetings...meetings...concepts...meetings...
IDEA! - The Art of Video Games

•   Create an exhibition that examines the evolution of video games
    as an artistic medium over time

•   Demonstrate how social dialog, cultural shift and technology
    impact the medium

•   Establish the medium as worthy of examination, critique and study
    as an art form

•    Bring further validation and preservation to an industry we all
    care about and has given us so much!
Answer some questions
Why Video Games?
•   Games are part of every culture
    throughout recorded history - video games    “Can a Computer Make You Cry?”
    are an extension of this

•   Have become a mainstream medium for
    entertainment, expression and education

•   Followed the same trajectory as other
    forms of media

•   Large expanse of artistic range, messaging
    and focus

•   Extraordinary opportunity to capture the
    medium - most of the pioneers are still
    with us
Does it have a Message?




Missile Command



        Do artists suffer for their art?
Does it Reflect Society?

                       Our exaggerated mirror




Computer Space             Space Invaders               Donkey Kong               Contra
 (space race)      (shortened 100-Yen coin supply)   (complete narrative)   (“Action” film era)
Is it Expressive?
Exploration through different artistic lenses
Authority of the Author?

•   One of the biggest arguments against games as art is that the
    player has CHOICE which effects the OUTCOME

•   Games with a wholly formed narrative always have the same
    outcome, regardless of lateral movement by the player

•   In comparison to ANY OTHER form of media, video games are
    the MOST expressive; inviting exploration and discovery while still
    providing a messaging arc

•   What other form of art allows this? Aside from “Choose Your
    Own Adventure” books?!?!
What is the BIGGEST difference in the acceptance
      of books, paintings, music, and movies
             as works of importance
                        vs.
                   video games?
TIME
Enough of the how and why
Exhibition goals
•   Present the evolution of the art form across generations of
    technology

•   Reveal “echos” of design that persist generation to generation

•   Elevate the opportunity that video games represent as an artistic
    medium

•   Observe the intertwined relationship between games, technology
    and society over the past 40 years

•   Demonstrate the influence of popular culture, technology, social
    issues on the designers and artists
The Big Idea
“Core” Exhibition
“Core” Exhibition




target     combat   adventure   maze
“Core” Exhibition
show their evolution over time




        ...               ...
Example




• Green bar?                    • On the moon
• Black background?             • Informs the void
• UFO?                          • Bird like = familiar
“Core” Breadth
not inclusive of all systems, but keeps the narrative




      • Atari VCS         • TurboGrafx-16   • Saturn        • GameCube
      • Intellivision     • Genesis         • Playstation   • XBox
      • Colecovision      • SNES            • N64           • Wii
      • NES               • Atari Jaguar    • Dreamcast     • XBox 360
      • Master System     • 3DO             • PS2           • PS3
Supplement

•   First video game machine - can’t have the dialog without the
    “Brown Box”

•   Personal computers

•   Specific genre examinations: FPS, RTS, Text Adventures, RPG, etc.

•   Coin-op: Pong, Space Invaders, Robotron 2084, Ms. Pac-Man, etc.

•   Computer music: Wave generators, chiptune, CD, orchestral, etc.

•   Games as art, serious games, etc.
Reflection of Society


•   NOT Chris’s Picks over 40 years

•   Advisory board being assembled to review and offer insight

•   All materials will be posted to a public site for voting by the public

•   This is about offering participation and vested interest

•   Final reveal at launch :)
Possible Additions
•   Developer and artist panels during the launch week

•   Photo sessions and developer challenges

•   Video Games Live!

•   Movie night! - Screen movies over the course of the week that
    speak to the culture, about the industry, etc.
Information

•   The Art of Video Games Exhibition at the Smithsonian American
    Art Museum

•   MARCH 2012 - SEPTEMBER 2012

•   www.pastpixels.com - developer blog, details, shoutback, etc.

•   http://americanart.si.edu/exhibitions/archive/2012/games/

•   chrism@pastpixels.com

•   GoodlanderG@si.edu
Our Opportunity!

•   To elevate the stage that video games occupy

•   Demonstrate the diverse and rich history of the video games
    industry

•   Explain how the medium is the most expressive in terms of the
    possibility space that video games operate in

•   We have grown; We are permanent

•   We are worthy of the critical eye, of social dialog, of telling our
    stories, of invoking emotion, of being the storytelling medium of
    future generations
MUCH MORE TO COME!

     Thank You!

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The Art of Video Games at GDC 2010

  • 1. A Day at the Museum How the Smithsonian is embracing games Chris Melissinos, Past Pixels, LLC Georgina Bath Goodlander, Smithsonian American Art Museum
  • 2. Background • Former Chief Evangelist and Chief Gaming Officer, host of JavaOne - Sun Microsystems • Led client and server game technology development 10+ years • Founder of Past Pixels, LLC • Husband & father (raising gamers)
  • 3. and I’m a geek Custom arcade NeoGeo GameBoy SP XBox360 Pong arcade TurboGrafx-16 NES Sony PSP Atari 2600 Sega Genesis SNES 3DO Intellivision Sega 32X Nintendo 64 Atari Jaguar Colecovision Sega Saturn GameCube Jaguar CD Atari 5200 Sega Dreamcast Wii TurboGrafx CD Atari Lynx Playstation Nintendo DS Wonderswan Color Game Gear Playstation 2 Nintendo DS Lite NeoGeo Pocket Color GameBoy Playstation 3 Nintendo DSi Pole Position Cabinet GameBoy Advance XBox Vectrex VirtualBoy
  • 4. My First Computer • 5K (3583 bytes) • MOS 6502 @ 1MHz • 22 x 23 text,176 x 184 @ 16 colors • Learned assembly at 10, first full game by 12 • “Wasting my time” Firefox Icon - 64KB Defender - 8K cart (~18x larger) (8x smaller)
  • 5. So, how did this all start?
  • 6. Seeking the Museum • GDC 2005 - Mike Mika • Almost passed out • Insurance? • This needs to be in a museum... • Spent several years pinging the walls
  • 7. Smithsonian 2.0 • January 2009 - 20 technologists at the museum • Everyone talked about blogging, podcasts and Twitter...except one • If you want to reach new generations of patrons, you need to meet them where they live - connect, excite, ignite, spark imagination • EVERYONE is playing games - how do we recognize this, examine this, hold the medium up for observation? • Georgina asked about game stuff - “I know someone” • Meetings...meetings...concepts...meetings...
  • 8. IDEA! - The Art of Video Games • Create an exhibition that examines the evolution of video games as an artistic medium over time • Demonstrate how social dialog, cultural shift and technology impact the medium • Establish the medium as worthy of examination, critique and study as an art form • Bring further validation and preservation to an industry we all care about and has given us so much!
  • 10. Why Video Games? • Games are part of every culture throughout recorded history - video games “Can a Computer Make You Cry?” are an extension of this • Have become a mainstream medium for entertainment, expression and education • Followed the same trajectory as other forms of media • Large expanse of artistic range, messaging and focus • Extraordinary opportunity to capture the medium - most of the pioneers are still with us
  • 11. Does it have a Message? Missile Command Do artists suffer for their art?
  • 12. Does it Reflect Society? Our exaggerated mirror Computer Space Space Invaders Donkey Kong Contra (space race) (shortened 100-Yen coin supply) (complete narrative) (“Action” film era)
  • 13. Is it Expressive? Exploration through different artistic lenses
  • 14. Authority of the Author? • One of the biggest arguments against games as art is that the player has CHOICE which effects the OUTCOME • Games with a wholly formed narrative always have the same outcome, regardless of lateral movement by the player • In comparison to ANY OTHER form of media, video games are the MOST expressive; inviting exploration and discovery while still providing a messaging arc • What other form of art allows this? Aside from “Choose Your Own Adventure” books?!?!
  • 15. What is the BIGGEST difference in the acceptance of books, paintings, music, and movies as works of importance vs. video games?
  • 16. TIME
  • 17. Enough of the how and why
  • 18. Exhibition goals • Present the evolution of the art form across generations of technology • Reveal “echos” of design that persist generation to generation • Elevate the opportunity that video games represent as an artistic medium • Observe the intertwined relationship between games, technology and society over the past 40 years • Demonstrate the influence of popular culture, technology, social issues on the designers and artists
  • 20. “Core” Exhibition target combat adventure maze
  • 21. “Core” Exhibition show their evolution over time ... ...
  • 22. Example • Green bar? • On the moon • Black background? • Informs the void • UFO? • Bird like = familiar
  • 23. “Core” Breadth not inclusive of all systems, but keeps the narrative • Atari VCS • TurboGrafx-16 • Saturn • GameCube • Intellivision • Genesis • Playstation • XBox • Colecovision • SNES • N64 • Wii • NES • Atari Jaguar • Dreamcast • XBox 360 • Master System • 3DO • PS2 • PS3
  • 24. Supplement • First video game machine - can’t have the dialog without the “Brown Box” • Personal computers • Specific genre examinations: FPS, RTS, Text Adventures, RPG, etc. • Coin-op: Pong, Space Invaders, Robotron 2084, Ms. Pac-Man, etc. • Computer music: Wave generators, chiptune, CD, orchestral, etc. • Games as art, serious games, etc.
  • 25. Reflection of Society • NOT Chris’s Picks over 40 years • Advisory board being assembled to review and offer insight • All materials will be posted to a public site for voting by the public • This is about offering participation and vested interest • Final reveal at launch :)
  • 26. Possible Additions • Developer and artist panels during the launch week • Photo sessions and developer challenges • Video Games Live! • Movie night! - Screen movies over the course of the week that speak to the culture, about the industry, etc.
  • 27. Information • The Art of Video Games Exhibition at the Smithsonian American Art Museum • MARCH 2012 - SEPTEMBER 2012 • www.pastpixels.com - developer blog, details, shoutback, etc. • http://americanart.si.edu/exhibitions/archive/2012/games/ • chrism@pastpixels.com • GoodlanderG@si.edu
  • 28. Our Opportunity! • To elevate the stage that video games occupy • Demonstrate the diverse and rich history of the video games industry • Explain how the medium is the most expressive in terms of the possibility space that video games operate in • We have grown; We are permanent • We are worthy of the critical eye, of social dialog, of telling our stories, of invoking emotion, of being the storytelling medium of future generations
  • 29. MUCH MORE TO COME! Thank You!