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Progettazione SW - 30 realizzazione di generalizzazioni
Progettazione SW - 30 realizzazione di generalizzazioni
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Progettazione SW - 24 realizzazioni di classi (parte I)
Progettazione SW - 24 realizzazioni di classi (parte I)
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Progettazione SW - 05 le associazioni in uml
Progettazione SW - 05 le associazioni in uml
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Progettazione SW - 25 realizzazioni di classi (parte II)
Progettazione SW - 25 realizzazioni di classi (parte II)
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Progettazione SW - 26 realizzazioni di associazioni (parte I)
Progettazione SW - 26 realizzazioni di associazioni (parte I)
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Progettazione SW - 02 le qualita' del software
Progettazione SW - 02 le qualita' del software
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Progettazione SW - 27 realizzazioni di associazioni (parte II)
Progettazione SW - 27 realizzazioni di associazioni (parte II)
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This presentation introduces basic concepts about the Java I/O framework based on input and output streams. These slides introduce the following concepts: - Obtaining streams - Reading / writing bytes - Character encodings - Text input / output - Random access files - Processing files - URLs - Serialization The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java - Processing input and output
Java - Processing input and output
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Progettazione SW - 24 realizzazioni di classi (parte I)
Progettazione SW - 24 realizzazioni di classi (parte I)
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Progettazione SW - 05 le associazioni in uml
Progettazione SW - 05 le associazioni in uml
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Progettazione SW - 25 realizzazioni di classi (parte II)
Progettazione SW - 25 realizzazioni di classi (parte II)
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Progettazione SW - 26 realizzazioni di associazioni (parte I)
Progettazione SW - 26 realizzazioni di associazioni (parte I)
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Progettazione SW - 02 le qualita' del software
Progettazione SW - 02 le qualita' del software
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Progettazione SW - 27 realizzazioni di associazioni (parte II)
Progettazione SW - 27 realizzazioni di associazioni (parte II)
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This presentation introduces basic concepts about the Java I/O framework based on input and output streams. These slides introduce the following concepts: - Obtaining streams - Reading / writing bytes - Character encodings - Text input / output - Random access files - Processing files - URLs - Serialization The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java - Processing input and output
Java - Processing input and output
Riccardo Cardin
This presentation introduces the concept of synchronization beatween threads, as implemented in the Java platform. It is the first part of a series of slides dedicated to thread synchronization. This slides introduces the following concepts: - Thread safety - Types of race conditions - Locking (reentrant locks, intrinsic locks, synchronized blocks) - Locking pitfalls The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java- Concurrent programming - Synchronization (part 1)
Java- Concurrent programming - Synchronization (part 1)
Riccardo Cardin
This presentation introduces basic concepts about the Java socket abstraction. These slides introduce the following concepts: - What is a socket - How to implement a client program - How to implement a server program The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java - Sockets
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This presentation talks about creational design patterns. In software engineering, creational design patterns are design patterns that deal with object creation mechanisms, trying to create objects in a manner suitable to the situation. In particular in the slides are described the following patterns: - Singleton - Builder - Abstract Factory Design patterns are presented using examples in Java, Scala and Javascript. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Design Pattern Creazionali
Design Pattern Creazionali
Riccardo Cardin
This presentation introduces the concept of synchronization beatween threads, as implemented in the Java platform. It is the second part of a series of slides dedicated to thread synchronization. This slides introduces the following concepts: - Conditional locking - Volatile variables - Thread confinement - Immutability The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java- Concurrent programming - Synchronization (part 2)
Java- Concurrent programming - Synchronization (part 2)
Riccardo Cardin
This presentation talks about behavioural design patterns. In software engineering, behavioral design patterns are design patterns that identify common communication patterns between objects and realize these patterns. By doing so, these patterns increase flexibility in carrying out this communication. In particular in the slides are described the following patterns: - Command - Iterator - Observer - Strategy - Template Method Design patterns are presented using examples in Java, Scala and Javascript. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Design Pattern Comportamentali
Design Pattern Comportamentali
Riccardo Cardin
A brief introduction to UML: the history, what are the problems that UML tries to resolve and how we should use it during software design and development. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Introduzione a UML
Introduzione a UML
Riccardo Cardin
This presentation introduces some advanced concepts of generics in Java. These slides introduce the following concepts: - Generic classes and methods - Type variable bounds - Type erasure process - Generics and inheritance - Wildcard types The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java - Generic programming
Java - Generic programming
Riccardo Cardin
This presentation introduces some advanced concepts of threads, as implemented in the Java platform. It is part of a series of slides dedicated to threads. This slides introduces the following concepts: - Callable - Futures - Executors and executor services - Deadlocks (brief introduction) The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java - Concurrent programming - Thread's advanced concepts
Java - Concurrent programming - Thread's advanced concepts
Riccardo Cardin
This presentation introduces the Java concept of thread. It is the first part of a series of slides dedicated to concurrent programming. This slides introduces some basics concepts, such as: - Differences between processes and threads - Thread's basics - Thread's states - Introduction to UML sequence diagrams The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java - Concurrent programming - Thread's basics
Java - Concurrent programming - Thread's basics
Riccardo Cardin
This presentation talks about structural design patterns. In software engineering, structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships between entities. In particular in the slides are described the following patterns: - Decorator - Proxy - Facade - Adapter Design patterns are presented using examples in Java, Scala and Javascript. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Design Pattern Strutturali
Design Pattern Strutturali
Riccardo Cardin
This presentation talks about the main features of UML class diagrams. The slides contain information about how to use sequence diagrams to represent components' interactions in a software system. UML 2.x featuers are also described, like frames. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Diagrammi di Sequenza
Diagrammi di Sequenza
Riccardo Cardin
This presentation talks about the main features of UML activity diagrams. The slides contain information about which are the main components of activity diagrams, how to use them to represent business processes and software algorithms. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Diagrammi di Attività
Diagrammi di Attività
Riccardo Cardin
This presentation talks about the main features of UML class diagrams. The slides contain information about how to represent a class, what is a classe feature, what are possible association types, class dependency, hineritance and subtyping. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Diagrammi delle Classi
Diagrammi delle Classi
Riccardo Cardin
This presentation talks about common errors that I found in my career in documents of specification of requirements. In the presentation are described common errors on use cases, use cases' diagrams and on requirements' specification. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Errori comuni nei documenti di Analisi dei Requisiti
Errori comuni nei documenti di Analisi dei Requisiti
Riccardo Cardin
This presentation talks about the main features of UML use cases and use cases diagrams. The slides contain information about what is a scenario, an actor, an use case and interactions between them. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Diagrammi Use Case
Diagrammi Use Case
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This presentation talks about some commonly used software architecture patterns. The main features of the following architectural patterns are described: - Layered architecture - Event-driven architecture (both mediator and broker topology) - Microservices architecture (API-REST based, REST based, Centralized message topology) Each pattern is analyzed in terms of: - Overall agility - Ease of deployment - Testability - Performance - Scalability - Ease of develpment. The slide refers to the online book "Software Architecture Patterns", Mark Richards, 2015, O’Reilly. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Software architecture patterns
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This presentation introduces the main features of Swing, an UI development library for the Java ecosystem. The main focus of the slides is to show the basic features of Swing, such as: - Main components (JFrame, JPanel, ...) - Layout management (FlowLayout, BorderLayout, GridLayout, ...) - Event handling The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java Graphics Programming
Java Graphics Programming
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This presentation introduces the java exception handling mechanisms. In detail, the main focus of the slides is to show how the language implements its exception handling polices, such as: - Checked and uncheked exception - Try / catch blocks - Assertions - Logging The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java Exception Handling, Assertions and Logging
Java Exception Handling, Assertions and Logging
Riccardo Cardin
This presentation introduces basic concepts about the Java Remote Method Invocation, a.k.a. RMI. These slides introduce the following concepts: - Remote interfaces - Dynamic code loading - Serialization - Security manager - Exporting remote objects - Compiling and running RMI programs - Distributed garbage collection The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java - Remote method invocation
Java - Remote method invocation
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This presentation talks about model view controller, model view presenter and model view viewmodel patterns. These are architectural design patterns for implementing user interfaces. They divide a given software application into three interconnected parts, so as to separate internal representations of information from the ways that information is presented to or accepted from the user. Also, they promote separation of concerns. As examples, some frameworks are reported, such as: - Spring MVC - BackboneJS - AngularJS The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Design pattern architetturali Model View Controller, MVP e MVVM
Design pattern architetturali Model View Controller, MVP e MVVM
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Progettazione SW - 23 la fase di progetto (parte III)
Progettazione SW - 23 la fase di progetto (parte III)
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Progettazione SW - 22 la fase di progetto (parte II)
Progettazione SW - 22 la fase di progetto (parte II)
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This presentation introduces the concept of synchronization beatween threads, as implemented in the Java platform. It is the first part of a series of slides dedicated to thread synchronization. This slides introduces the following concepts: - Thread safety - Types of race conditions - Locking (reentrant locks, intrinsic locks, synchronized blocks) - Locking pitfalls The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
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Riccardo Cardin
This presentation introduces the concept of synchronization beatween threads, as implemented in the Java platform. It is the second part of a series of slides dedicated to thread synchronization. This slides introduces the following concepts: - Conditional locking - Volatile variables - Thread confinement - Immutability The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
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Java- Concurrent programming - Synchronization (part 2)
Riccardo Cardin
This presentation talks about behavioural design patterns. In software engineering, behavioral design patterns are design patterns that identify common communication patterns between objects and realize these patterns. By doing so, these patterns increase flexibility in carrying out this communication. In particular in the slides are described the following patterns: - Command - Iterator - Observer - Strategy - Template Method Design patterns are presented using examples in Java, Scala and Javascript. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Design Pattern Comportamentali
Design Pattern Comportamentali
Riccardo Cardin
A brief introduction to UML: the history, what are the problems that UML tries to resolve and how we should use it during software design and development. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Introduzione a UML
Introduzione a UML
Riccardo Cardin
This presentation introduces some advanced concepts of generics in Java. These slides introduce the following concepts: - Generic classes and methods - Type variable bounds - Type erasure process - Generics and inheritance - Wildcard types The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java - Generic programming
Java - Generic programming
Riccardo Cardin
This presentation introduces some advanced concepts of threads, as implemented in the Java platform. It is part of a series of slides dedicated to threads. This slides introduces the following concepts: - Callable - Futures - Executors and executor services - Deadlocks (brief introduction) The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java - Concurrent programming - Thread's advanced concepts
Java - Concurrent programming - Thread's advanced concepts
Riccardo Cardin
This presentation introduces the Java concept of thread. It is the first part of a series of slides dedicated to concurrent programming. This slides introduces some basics concepts, such as: - Differences between processes and threads - Thread's basics - Thread's states - Introduction to UML sequence diagrams The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java - Concurrent programming - Thread's basics
Java - Concurrent programming - Thread's basics
Riccardo Cardin
This presentation talks about structural design patterns. In software engineering, structural design patterns are design patterns that ease the design by identifying a simple way to realize relationships between entities. In particular in the slides are described the following patterns: - Decorator - Proxy - Facade - Adapter Design patterns are presented using examples in Java, Scala and Javascript. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Design Pattern Strutturali
Design Pattern Strutturali
Riccardo Cardin
This presentation talks about the main features of UML class diagrams. The slides contain information about how to use sequence diagrams to represent components' interactions in a software system. UML 2.x featuers are also described, like frames. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
Diagrammi di Sequenza
Diagrammi di Sequenza
Riccardo Cardin
This presentation talks about the main features of UML activity diagrams. The slides contain information about which are the main components of activity diagrams, how to use them to represent business processes and software algorithms. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
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Riccardo Cardin
This presentation talks about the main features of UML class diagrams. The slides contain information about how to represent a class, what is a classe feature, what are possible association types, class dependency, hineritance and subtyping. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
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Riccardo Cardin
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Errori comuni nei documenti di Analisi dei Requisiti
Errori comuni nei documenti di Analisi dei Requisiti
Riccardo Cardin
This presentation talks about the main features of UML use cases and use cases diagrams. The slides contain information about what is a scenario, an actor, an use case and interactions between them. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
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Riccardo Cardin
This presentation talks about some commonly used software architecture patterns. The main features of the following architectural patterns are described: - Layered architecture - Event-driven architecture (both mediator and broker topology) - Microservices architecture (API-REST based, REST based, Centralized message topology) Each pattern is analyzed in terms of: - Overall agility - Ease of deployment - Testability - Performance - Scalability - Ease of develpment. The slide refers to the online book "Software Architecture Patterns", Mark Richards, 2015, O’Reilly. The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
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This presentation introduces the main features of Swing, an UI development library for the Java ecosystem. The main focus of the slides is to show the basic features of Swing, such as: - Main components (JFrame, JPanel, ...) - Layout management (FlowLayout, BorderLayout, GridLayout, ...) - Event handling The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
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This presentation introduces the java exception handling mechanisms. In detail, the main focus of the slides is to show how the language implements its exception handling polices, such as: - Checked and uncheked exception - Try / catch blocks - Assertions - Logging The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
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Riccardo Cardin
This presentation introduces basic concepts about the Java Remote Method Invocation, a.k.a. RMI. These slides introduce the following concepts: - Remote interfaces - Dynamic code loading - Serialization - Security manager - Exporting remote objects - Compiling and running RMI programs - Distributed garbage collection The presentation is took from the Java course I run in the bachelor-level informatics curriculum at the University of Padova.
Java - Remote method invocation
Java - Remote method invocation
Riccardo Cardin
This presentation talks about model view controller, model view presenter and model view viewmodel patterns. These are architectural design patterns for implementing user interfaces. They divide a given software application into three interconnected parts, so as to separate internal representations of information from the ways that information is presented to or accepted from the user. Also, they promote separation of concerns. As examples, some frameworks are reported, such as: - Spring MVC - BackboneJS - AngularJS The presentation is took from the Software Engineering course I run in the bachelor-level informatics curriculum at the University of Padova.
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Design pattern architetturali Model View Controller, MVP e MVVM
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