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Module 3:
      Designing
Experiences for Mobile
       Learners
      Designing
Experiences for Mobile
       Learners

                  2
Mobile Learning as
adding to, not replacing,
        a lesson


“...mLearning is not about putting e-
learning courses on a
phone...mLearning is about
augmenting our learning.”
       - Clark Quinn, Instructional Designer

                                      3
Toward a Mobile
    Learning Project
TEN STEPS: (source: Ignatia De Waard)
1) Define the goal of the mLearning project? What
does it need to address?

2) Get all the stakeholders involved.

3) What are your planned learner dynamics?

4) What is the (mobile) infrastructure like in the
target area for your project?

5) Who is your target audience?

                                              4
Toward a Mobile
    Learning Project
TEN STEPS: (source: Ignatia De Waard)
6) Could security be an issue? Sensitive
information/location?

7) What will be the core devices you will cater to?
BYOD or not?

8) How will you design the content?
9) What are your strategies for mobile content
delivery?

10) What is a mLearning content user allowed to do
(user policies)?

                                             5
What is Your Project
          Goal?


What part of your overall lesson
objectives does it address?




                                   6
Who Are Your
       Stakeholders?


Parents, community members as well
as your students?




                             7
What Kind of Learner
     Dynamics or
     Interactions?


One to Many? One to One? Many to
Many (as in peer-to-peer or
collaborative learning)?



                            8
Who is Your Target
       Audience?


How do they like to use mobile
technology?




                                 9
Are There Security
        Concerns?


Who will have access to your project?




                                10
What Mobile Device Will
     You Target?


One device only or bring your own
device (BYOD)?




                               11
How Will You Design
     Your Content?


Creating your own, or getting it from
the Web?




                                 12
What Strategies Will You
   Use for Content
       Delivery?


Will you need additional mobile
support (for example, outdoors)?




                               13
What is a mLearning
 content user allowed to
          do?


Has your district updated its user
policies to reflect mobile device use?




                                 14
NEXT STEPS: Create a
  Draft of Your Project


Use the project template coming up in
this module (template adapted from
Ignatia De Waard’s “MobiMooc” class,
2012)



                               15
how to design an activity that uses mobile technology

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how to design an activity that uses mobile technology

  • 1.
  • 2. Module 3: Designing Experiences for Mobile Learners Designing Experiences for Mobile Learners 2
  • 3. Mobile Learning as adding to, not replacing, a lesson “...mLearning is not about putting e- learning courses on a phone...mLearning is about augmenting our learning.” - Clark Quinn, Instructional Designer 3
  • 4. Toward a Mobile Learning Project TEN STEPS: (source: Ignatia De Waard) 1) Define the goal of the mLearning project? What does it need to address? 2) Get all the stakeholders involved. 3) What are your planned learner dynamics? 4) What is the (mobile) infrastructure like in the target area for your project? 5) Who is your target audience? 4
  • 5. Toward a Mobile Learning Project TEN STEPS: (source: Ignatia De Waard) 6) Could security be an issue? Sensitive information/location? 7) What will be the core devices you will cater to? BYOD or not? 8) How will you design the content? 9) What are your strategies for mobile content delivery? 10) What is a mLearning content user allowed to do (user policies)? 5
  • 6. What is Your Project Goal? What part of your overall lesson objectives does it address? 6
  • 7. Who Are Your Stakeholders? Parents, community members as well as your students? 7
  • 8. What Kind of Learner Dynamics or Interactions? One to Many? One to One? Many to Many (as in peer-to-peer or collaborative learning)? 8
  • 9. Who is Your Target Audience? How do they like to use mobile technology? 9
  • 10. Are There Security Concerns? Who will have access to your project? 10
  • 11. What Mobile Device Will You Target? One device only or bring your own device (BYOD)? 11
  • 12. How Will You Design Your Content? Creating your own, or getting it from the Web? 12
  • 13. What Strategies Will You Use for Content Delivery? Will you need additional mobile support (for example, outdoors)? 13
  • 14. What is a mLearning content user allowed to do? Has your district updated its user policies to reflect mobile device use? 14
  • 15. NEXT STEPS: Create a Draft of Your Project Use the project template coming up in this module (template adapted from Ignatia De Waard’s “MobiMooc” class, 2012) 15