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New Paradigms
for Documentary
Production &
Distribution
Brian Newman springboardmedia.blogspot.com @bnewman01
2
Old World $
Old World $
• Play festival
Old World $
• Play festival
• Sell to distributor/broadcaster (s)
Old World $
• Play festival
• Sell to distributor/broadcaster (s)
• Advance
• Percentage of revenues
Old World $
• Play festival
• Sell to distributor/broadcaster (s)
• Advance
• Percentage of revenues
• They sell to audience
Old World $
• Play festival
• Sell to distributor/broadcaster (s)
• Advance
• Percentage of revenues
• They sell to audience
• Who pays for the film
Old World $
• Play festival
• Sell to distributor/broadcaster
• Advance
• Percentage of revenues
• They sell to audience
• Who pays for the film
• $ to distributor
• $ to filmmakers
• $ to investors
Old World $
M
YTH
• Play festival
• Sell to distributor/broadcaster
• Advance
• Percentage of revenues
• They sell to audience
• Who pays for the film
• $ to distributor
• $ to filmmakers
• $ to investors
• Everyone is happy....
Old World $
Play festival Maybe
Old World $
Play festival Maybe
Sell to distributor/broadcaster(s) Maybe – forever, everywhere
Old World $
Play festival Maybe
Sell to distributor/broadcaster(s) Maybe – forever, everywhere
Advance $0 - $15,000 avg
Percentage of revenues 30% - 60% after expenses
Old World $
Play festival Maybe
Sell to distributor/broadcaster(s) Maybe – forever, everywhere
Advance $0 - $15,000 avg
Percentage of revenues 30% - 60% after expenses
They sell to audience Hopefully
Old World $
Play festival Maybe
Sell to distributor/broadcaster(s) Maybe – forever, everywhere
Advance $0 - $15,000 avg
Percentage of revenues 30% - 60% after expenses
They sell to audience Hopefully
Who pays for the film If theaters book it or buyers buy
16
Old World $
Play festival Maybe
Sell to distributor/broadcaster(s) Maybe – forever, everywhere
Advance $0 - $15,000 avg
Percentage of revenues 30% - 60% after expenses
They sell to audience Hopefully
Who pays for the film If theaters book it or buyers buy
$ to distributor But, marketing, P&A, staffing, cross-collateralization,
fees, delivery
17
Old World $
Play festival Maybe
Sell to distributor/broadcaster(s) Maybe – forever, everywhere
Advance $0 - $15,000 avg
Percentage of revenues 30% - 60% after expenses
They sell to audience Hopefully
Who pays for the film If theaters book it or buyers buy
$ to distributor But, marketing, P&A, staffing, cross-
collateralization, fees, delivery
$0 to filmakers
$0 to investors
No one is happy...and you don’t even own your film
anymore
18
Disruptive Innovation
Disruptive technology and disruptive innovation are terms
used in business and technology literature to describe
innovations that improve a product or service in ways that
the market does not expect, typically by being lower priced
or designed for a different set of consumers.
Clayton Christensen via Wikipedia
It’s not until the tide goes out until you see
who’s wearing the swim trunks
- Warren Buffett
23
Value has changed.
24
Old World Value:
Scarcity
New World Value:
Overabundance
25
Attention Economy
26
Engagement
27
Participatory Culture
A Conversation
Langworthy & Henein Vanishing of the Bees
Twitter Stats (via Twitter)
•105,779,710 registered users
•1,500% growth over the last three years
•300,000 new sign-ups per day
•60% of new accounts were from outside
the U.S.
•600 million search queries per day
•A NY Times story gets tweeted every 4
seconds
Usage by Age Group
US Growth
Twitter
Zoe Keating @ZoeCello 1.38 million followers on Twitter
32
Building Community
Friends & Fans
www.ironsky.net
www.ironsky.net
www.ironsky.net
crowdcontrols.cc
CrowdSourcing
Turning Community into Funders
• $10 - Unpolished Rock (but with potential) Level: A free digital download of the album,
when it's released.
• $25 - Polished Rock Level: An advance copy of the CD. Weeks before the masses.
• $2,500 - Emerald Level: Mentioned as an executive producer of the album -- whoop-
di-doo!
• $5,000 - Diamond Level: I will come and do a house concert for you. Invite your
friends, serve some drinks, bring me out and I sing. Actually, this level is a smart
choice economically. I've played many house concerts where the host has charged his
guests and made his money back. I'd go for this if I were you.
• $10,000 - Weapons-Grade Plutonium Level: You get to come and sing on my CD.
Don't worry if you can't sing - we can fix that on our end. Also, you can always play the
cowbell.
Details from Jill’s Next Record website
thecosmonaut.org
thecosmonaut.org
TheAgeofStupid.Net
43
Convenience &
Immediacy
Immediacy
Multi-Platform
Agnostic, Viral & Mobile
McAbee: Stingray Sam
Sally Potter’s Rage
First Movie Premiering Day/Date at a Festival and on Mobile
48
Multiple Access Points
Transmedia
What it is: Types/examples:
Develop the story across multiple entry points Events
Multi-platform Games/ARG
Audience can become immersed in experience Interactive components
Deep audience engagement Graphic Novels
Encourages participatory audiences Online & viral content
Each element a distinctive experience Mobile
Story flows & builds rev streams Think Outside the norms - experiences
Transmedia
Quick thoughts: Some Experts:
Keep a mind towards audience dev. components
from the beginning
Christy Dena
Think beyond marketing Stephen Dinehart (coined)
It’s not all about the film - extend the experience Jeff Gomez
Think about impact & social change Henry Jenkins
Not just games.... events, gallery shows, etc. Mike Monello
Some projects may not need to be a film John Threat
...or can become one if successful Lance Weiler
Transmedia can be simple Many more...
Thomas Allen Harris: Through a Lens Darkly
Monetizing It
Now
Market Conditions
Established Practices/Incumbent Players
+
+
=
Fear
Less Experimentation
Photo Credit: FFFFound
NEW + OLD
Embrace Multi-modality
In biz plan
Multi-Modal Practices
Theatrical Events
Nontheatrical (incl. fests) Games
Educational ARG
Broadcast Interactive
DVD Experiences
VOD/EST Apps
Online + Viral Content Marketing
Piracy/Peer to Peer PR
Territories Print
Mobile/Portable Devices Merchandise
Windows Other....
Platforms
Multi-Modal Practices
Theatrical Events
Nontheatrical (incl. fests) Games
Educational ARG
Broadcast Interactive
DVD Experiences
VOD/EST Apps
Online + Viral Content Marketing
Piracy/Peer to Peer PR
Territories Print
Mobile/Portable Devices Merchandise
Windows Other....
Platforms
A
U
D
I
E
N
C
E
Multi-Modal Practices
Foundations Co-Op Marketing
Government Licensing
Nonprofit/NGO Partnerships Gap
Corporate/Brands Debt
Individual Donors Free
Investment Subscription
Tax Incentives/Rebates/Credits Advertising
Sales Affiliate Models
Sales Agents Lease
Related Sales (merchandise, stock footage....) Co-Production
Post Other....
Business/Finance Models
Each platform will probably
have multiple business models
The biggest problem with most
projects, and with the industry
generally, is a total disconnect from
the audience.
We need to put as much creativity and
work into <thinking about, learning
about/from, developing> our audience
as we put into creating our stories.
The Rules...Today
Keep Budgets Low
Raise Enough to Distribute & Market
Your Project
The best way to predict the future is to invent it
Alan Kay
Blog: www.springboardmedia.blogspot.com
Email:bnewman001@gmail.com
Twitter: @Bnewman01

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New directions for documentary - RIDM

  • 1. New Paradigms for Documentary Production & Distribution Brian Newman springboardmedia.blogspot.com @bnewman01
  • 2. 2
  • 4. Old World $ • Play festival
  • 5. Old World $ • Play festival • Sell to distributor/broadcaster (s)
  • 6. Old World $ • Play festival • Sell to distributor/broadcaster (s) • Advance • Percentage of revenues
  • 7. Old World $ • Play festival • Sell to distributor/broadcaster (s) • Advance • Percentage of revenues • They sell to audience
  • 8. Old World $ • Play festival • Sell to distributor/broadcaster (s) • Advance • Percentage of revenues • They sell to audience • Who pays for the film
  • 9. Old World $ • Play festival • Sell to distributor/broadcaster • Advance • Percentage of revenues • They sell to audience • Who pays for the film • $ to distributor • $ to filmmakers • $ to investors
  • 10. Old World $ M YTH • Play festival • Sell to distributor/broadcaster • Advance • Percentage of revenues • They sell to audience • Who pays for the film • $ to distributor • $ to filmmakers • $ to investors • Everyone is happy....
  • 11. Old World $ Play festival Maybe
  • 12. Old World $ Play festival Maybe Sell to distributor/broadcaster(s) Maybe – forever, everywhere
  • 13. Old World $ Play festival Maybe Sell to distributor/broadcaster(s) Maybe – forever, everywhere Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses
  • 14. Old World $ Play festival Maybe Sell to distributor/broadcaster(s) Maybe – forever, everywhere Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses They sell to audience Hopefully
  • 15. Old World $ Play festival Maybe Sell to distributor/broadcaster(s) Maybe – forever, everywhere Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses They sell to audience Hopefully Who pays for the film If theaters book it or buyers buy
  • 16. 16 Old World $ Play festival Maybe Sell to distributor/broadcaster(s) Maybe – forever, everywhere Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses They sell to audience Hopefully Who pays for the film If theaters book it or buyers buy $ to distributor But, marketing, P&A, staffing, cross-collateralization, fees, delivery
  • 17. 17 Old World $ Play festival Maybe Sell to distributor/broadcaster(s) Maybe – forever, everywhere Advance $0 - $15,000 avg Percentage of revenues 30% - 60% after expenses They sell to audience Hopefully Who pays for the film If theaters book it or buyers buy $ to distributor But, marketing, P&A, staffing, cross- collateralization, fees, delivery $0 to filmakers $0 to investors No one is happy...and you don’t even own your film anymore
  • 18. 18 Disruptive Innovation Disruptive technology and disruptive innovation are terms used in business and technology literature to describe innovations that improve a product or service in ways that the market does not expect, typically by being lower priced or designed for a different set of consumers. Clayton Christensen via Wikipedia
  • 19. It’s not until the tide goes out until you see who’s wearing the swim trunks - Warren Buffett
  • 20.
  • 21.
  • 22.
  • 24. 24 Old World Value: Scarcity New World Value: Overabundance
  • 28. Langworthy & Henein Vanishing of the Bees
  • 29. Twitter Stats (via Twitter) •105,779,710 registered users •1,500% growth over the last three years •300,000 new sign-ups per day •60% of new accounts were from outside the U.S. •600 million search queries per day •A NY Times story gets tweeted every 4 seconds
  • 30. Usage by Age Group US Growth Twitter
  • 31. Zoe Keating @ZoeCello 1.38 million followers on Twitter
  • 38.
  • 39. • $10 - Unpolished Rock (but with potential) Level: A free digital download of the album, when it's released. • $25 - Polished Rock Level: An advance copy of the CD. Weeks before the masses. • $2,500 - Emerald Level: Mentioned as an executive producer of the album -- whoop- di-doo! • $5,000 - Diamond Level: I will come and do a house concert for you. Invite your friends, serve some drinks, bring me out and I sing. Actually, this level is a smart choice economically. I've played many house concerts where the host has charged his guests and made his money back. I'd go for this if I were you. • $10,000 - Weapons-Grade Plutonium Level: You get to come and sing on my CD. Don't worry if you can't sing - we can fix that on our end. Also, you can always play the cowbell. Details from Jill’s Next Record website
  • 46.
  • 47. Sally Potter’s Rage First Movie Premiering Day/Date at a Festival and on Mobile
  • 49.
  • 50.
  • 51. Transmedia What it is: Types/examples: Develop the story across multiple entry points Events Multi-platform Games/ARG Audience can become immersed in experience Interactive components Deep audience engagement Graphic Novels Encourages participatory audiences Online & viral content Each element a distinctive experience Mobile Story flows & builds rev streams Think Outside the norms - experiences
  • 52. Transmedia Quick thoughts: Some Experts: Keep a mind towards audience dev. components from the beginning Christy Dena Think beyond marketing Stephen Dinehart (coined) It’s not all about the film - extend the experience Jeff Gomez Think about impact & social change Henry Jenkins Not just games.... events, gallery shows, etc. Mike Monello Some projects may not need to be a film John Threat ...or can become one if successful Lance Weiler Transmedia can be simple Many more...
  • 53. Thomas Allen Harris: Through a Lens Darkly
  • 55. Market Conditions Established Practices/Incumbent Players + + = Fear Less Experimentation
  • 59. Multi-Modal Practices Theatrical Events Nontheatrical (incl. fests) Games Educational ARG Broadcast Interactive DVD Experiences VOD/EST Apps Online + Viral Content Marketing Piracy/Peer to Peer PR Territories Print Mobile/Portable Devices Merchandise Windows Other.... Platforms
  • 60. Multi-Modal Practices Theatrical Events Nontheatrical (incl. fests) Games Educational ARG Broadcast Interactive DVD Experiences VOD/EST Apps Online + Viral Content Marketing Piracy/Peer to Peer PR Territories Print Mobile/Portable Devices Merchandise Windows Other.... Platforms A U D I E N C E
  • 61. Multi-Modal Practices Foundations Co-Op Marketing Government Licensing Nonprofit/NGO Partnerships Gap Corporate/Brands Debt Individual Donors Free Investment Subscription Tax Incentives/Rebates/Credits Advertising Sales Affiliate Models Sales Agents Lease Related Sales (merchandise, stock footage....) Co-Production Post Other.... Business/Finance Models
  • 62. Each platform will probably have multiple business models
  • 63.
  • 64. The biggest problem with most projects, and with the industry generally, is a total disconnect from the audience. We need to put as much creativity and work into <thinking about, learning about/from, developing> our audience as we put into creating our stories.
  • 65. The Rules...Today Keep Budgets Low Raise Enough to Distribute & Market Your Project
  • 66.
  • 67.
  • 68.
  • 69. The best way to predict the future is to invent it Alan Kay

Hinweis der Redaktion

  1. For lack of a better title... Thanks to Liz and Tishna and sponsors
  2. First things first, we have to realize that the model is broken - pretty much all the business models for film have changed dramatically if they haven’t broken all together
  3. the usual model is completely broken
  4. yet still, films were made. Well, the first thing you have to realize is that digital has been a disruptive innovation on the field. it completely transforms everything we do. music biz example, trouble embracing the new so lose out
  5. It has rolled back the tide on many bad business models and changed them fundamentally. We can now speak to one another more easily and see just how poorly a gallery is paying or a distributor, etc. Also, these behaviors (online) aren’t new - these aren’t new behaviors but what people wanted to do all along
  6. we can’t operate in an analogue world anymore - the single biggest problem facing the arts is that so many people want to think that his is a cycle that will pass, that things will go back to normal, that digital is the same as analogue and we can adapt it to our existing models
  7. but it’s a fundamental shift and we’re ill-fitted to the task if we try to cram digital economies into our old way of thinking
  8. we’re in a whole new paradigm and business models are changing overnight in every industry.think about it, newspaper advertising and classifieds were a multi billion dollar industry and craigslist came along and tidied that up into one profitable 100 million company. the changes here will be just as profound
  9. But we need to step back and look at a 50,000 ft level at what has changed Indeed the very notion of value has changed.
  10. in the old world, the business was built on scarcity, but today we have ubiquity - true obviously in film and music, but also in all other arts - you are now competing with a worldwide artist base, and the entire history of the arts. And audiences who want cultural entertainment (or enlightenment, or....) can get it from many new places.
  11. what matters is my attention
  12. and engaging me, and keeping me engaged, is ever more valuable
  13. becoming more participatory, a conversation
  14. here’s an example of a filmmaker using it to their advantage - building community. note how they make it easy for people to take the content to other websites and blogs through widgets, etc. Notice how Vanishing of the Bees has a blog, a petition, twitter, facebook, etc. and a widget to take the content elsewhere.
  15. the latest twitter stats
  16. Importance of twitter (today) Fastest growing 1382% increase in one year, 42% over 35.
  17. Zoe Keating has used it to amass an audience of over 1 million followers, and she now has a self-sustaining career. Notice here she is replying/thanking a fan who cued her in on how to watch some media. She’s not just working a one way street, she’s communicating with her audience.
  18. zoe has built a fan base, that’s in constant dialogue with her. Because this should be your ultimate goal - not to think of building an audience for just one project, but for you, your career - people who will continue to follow you, be in dialogue with you and support your career.
  19. Filmmakers are doing it on their own. Iron Sky example
  20. Join community in multiple places, now have 28K fans, and the movie isn’t even shot yet
  21. also have people requesting the film through a Google Map mashup, and have over 19K requests before the movie is shot.
  22. and now you can too with crowdcontrols
  23. We’re also seeing people turning the audiences into their funders
  24. Patronage – radiohead model, give it away but can donate to get more. Jill Sobule got her fans to donate to make her album - 95K
  25. Here’s a blow-up of what you got for your donation
  26. here’s a recent example of filmmakers doing this - cosmonaut example - one of the more clever uses of crowd-funding
  27. cosmonaut example - here’s some of their merchandise, gives a broad range for support
  28. Age of Stupid did this as well to much success and made a guide to it that anyone can download
  29. it has to be convenient, immediate, because when I have things competing for my attention, I will move on. This means, people expect multi-platform
  30. They want it when they want it, from whatever portal they like and on whatever device they like, and they want it yesterday They want to share it virally with their friends
  31. and they may even still buy the film on a DVD or other method - but they want access to all of these platforms. Here’s one filmmaker who is using that to his advantage - Cory McAbee with Stingray Sam - offering easy ways to get it in multiple formats and with value added.
  32. They’ll pay for limited editions, from the artist, with cool add-ons
  33. and get it on mobile- one of the biggest trends recently and in coming years, which I’m not devoting enough time to today.
  34. multiple access points, transmedia -
  35. Cross media allows them to become active participants in multiple parts of the story. It allows them to delve deeper into the experience if they so choose, or access it from their preferred medium. The idea is to expand the story line into multiple media. The Matrix is the most famous recent example
  36. and their fans are legion, and very involved with every aspect of the story
  37. Definitions of transmedia and examples/things to think about
  38. More to think about and experts.
  39. Thomas Allen Harris and Through a Lens Darkly
  40. unfortunately, we live in reality, in a hybrid space
  41. unfortunately, we live in reality, in a hybrid space
  42. How do we avoid sudden death?
  43. mix old and new models
  44. what does that mean? i call it multi-modal business practices, multi modal optimization
  45. Different platforms
  46. Different platforms
  47. Business models, and each has subsets
  48. way of thinking about it
  49. we know less about audience than any other industry; we ignore what they tell us (not pay per use); we spend less time thinking about them; few people focus on it in plans and it is the only thing that matters
  50. Keep budgets low 250-500K max; raise enough to distribute and market
  51. There’s an old marketing theory that says people don’t go to store to buy a ¼” drill, but because they want a ¼” hole. don’t go to the store to buy a hammer. They go there because they want to hang a picture, to get something done, and the hammer just helps them do it.
  52. I love seeing a movie in a theater, but let’s face it – that was a tool for Hollywood to pack as many people into one space and make money off their desire to escape. It was a tool to have a fun night out, but it was only one tool.
  53. these aren’t new behaviors but what people wanted to do all along We now have new tools, and we can’t fight it, but need to embrace them to our benefit. The audience wants to build something – they can get your hammer for free, or you can give them a reason to buy it. They also want to interact with you in new ways, so use these tools to your advantage. People can collect around your film, watch it and interact with it in new ways now. And we have new ways of reaching them and engaging them.
  54. what’s next?
  55. how to contact me