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Integrating User Experience and
Instructional Design
Open Education 2011
Bill Jerome
Renee Fisher
Our Discussion


 Exploring how we in the OER community can
 improve the relationship between user
 experience and instructional design.
Agenda
  • Introduction to OLI
       • Who we are
       • Overview of the OLI course design process
  •   Overview User Experience
  •   Examples of a collaboration in action
  •   Lessons Learned and Future Plans
  •   Questions
Open Learning Initiative (OLI)

• OLI is a research and development project based at
  Carnegie Mellon University.

• Our goal is to creatively and scientifically apply the best
  of what is understood about how students learn and
  what they need to learn to create learning environments
  and tools that improve teaching and learning within
  higher education.
Open Learning Initiative (OLI)

• Our environments collect data on
  all student interactions within the
  system.

• This data is then analyzed and
  used to feed four powerful
  feedback loops.
Designing for Alignment

                Learning
               Objectives

                                  OLI
Assessments
                               Learning
                              Environment
              Instructional
                Activities
Course Development Team
User Experience
User Experience (UX)

   • ISO definition : a person's perceptions and
     responses that result from the use or
     anticipated use of a product, system or
     service.
     • Source: http://en.wikipedia.org/wiki/User_experience#Definitions
User Experience (UX)

   • ISO definition : a person's perceptions and
     responses that result from the use or
     anticipated use of a product, system or
     service.
     • Source: http://en.wikipedia.org/wiki/User_experience#Definitions



   • We incorporate usability study into the design,
     development, and evaluation of user
     experience
Motivation for UX in Course Design


   ―It is an honest question: how smart are your
   users? The answer may surprise you: it doesn’t
   matter. They can be geniuses or morons, but if
   you don’t engage their intelligence, you can’t
   depend on their brain power.‖

     From: “Are your users S.T.U.P.I.D? How good design can make users
     effective” Stephen Turbek on 2011/04/20
     http://www.boxesandarrows.com/view/are-your-users-s-t-u
Motivation for UX in Course Design
Motivation for UX in Course Design

   • In short, learning and instruction are complex
     tasks that tax the users in ways very unlike a
     round of Fruit Ninja
Motivation for UX in Course Design

   • In short, learning and instruction are complex
     tasks that tax the users in ways very unlike a
     round of Fruit Ninja
     • That said, even game developers pay a lot of
       attention to UX - so too should we
Motivation for UX in Course Design

   • Consistency is one of the most powerful
     usability principles: when things always
     behave the same, users don’t have to worry
     about what will happen. Instead, they know
     what will happen based on earlier experience.
                         — Jakob Nielsen
UX at OLI

   • Previously, in-depth studies of very specific,
     thorny issues
   • Essentially HCI as triage

   • Now, integrating heavily into software
     development right from the start
   • Started work and integrating into course
     development process.
      • How?
Bringing UX Into Course Development



                                  Pilot                        Ongoing
      Project
                                                            Evaluation and
     Initiation                 Evaluation                   Improvement
                     Pilot                    Full Course
                  Development                Development
Bringing UX Into Course Development

                                        User
                                       Studies



                                     Pilot                        Ongoing
         Project
                                                               Evaluation and
        Initiation                 Evaluation                   Improvement
                        Pilot                    Full Course
                     Development                Development

     Needs
   Assessment                                                        Ongoing User Studies
                        New                       As                            and
                       Activity                 needed              consultation on emerging
                       Types                                         design and technology
                                                                              issues
A Course Specific Example

   • Crossword Puzzle Activity
A Course Specific Example

   • Crossword Puzzle Activity
   • UX Problems
     • Communicating length requirements without
       requiring box-by-box input
     • Conflict resolution

     • Not unresolvable, but get in the way for someone
       interested more in answers and correctness than
       puzzles
Broader UX

  • User Testing
    • Across courses at once to bundle testing of smaller
      interfaces (crossword example)
    • Testing of elements common across multiple
      courses (navigation, quiz delivery)
Broader UX

  • Accessibility
     • Section 508 and WCAG
     • Going beyond requirements
        • CAST (www.cast.org)
        • Bringing UDL into the course development process
        • TAACCCT (OPEN)
Broader UX

  • Authoring
    • How to support best practices in authoring tools
    • Too many tools focus on word processing – an
      authoring tool should support the pedagogical
      process of generating interactive learning content
      centered on learning objectives
       • Determining the needs of authors
       • Ensuring such tools support iterative development not
         just creation
Looking Forward

   • Refine points in process
     • Streamline communications among groups


   • Evaluate process as a whole
     • As course development projects progress,
       evaluate ways to adjust the points in the process
     • Iteratively improve

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Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 

Integrating user experience and instructional design

  • 1. Integrating User Experience and Instructional Design Open Education 2011 Bill Jerome Renee Fisher
  • 2. Our Discussion Exploring how we in the OER community can improve the relationship between user experience and instructional design.
  • 3. Agenda • Introduction to OLI • Who we are • Overview of the OLI course design process • Overview User Experience • Examples of a collaboration in action • Lessons Learned and Future Plans • Questions
  • 4. Open Learning Initiative (OLI) • OLI is a research and development project based at Carnegie Mellon University. • Our goal is to creatively and scientifically apply the best of what is understood about how students learn and what they need to learn to create learning environments and tools that improve teaching and learning within higher education.
  • 5. Open Learning Initiative (OLI) • Our environments collect data on all student interactions within the system. • This data is then analyzed and used to feed four powerful feedback loops.
  • 6. Designing for Alignment Learning Objectives OLI Assessments Learning Environment Instructional Activities
  • 9. User Experience (UX) • ISO definition : a person's perceptions and responses that result from the use or anticipated use of a product, system or service. • Source: http://en.wikipedia.org/wiki/User_experience#Definitions
  • 10. User Experience (UX) • ISO definition : a person's perceptions and responses that result from the use or anticipated use of a product, system or service. • Source: http://en.wikipedia.org/wiki/User_experience#Definitions • We incorporate usability study into the design, development, and evaluation of user experience
  • 11. Motivation for UX in Course Design ―It is an honest question: how smart are your users? The answer may surprise you: it doesn’t matter. They can be geniuses or morons, but if you don’t engage their intelligence, you can’t depend on their brain power.‖ From: “Are your users S.T.U.P.I.D? How good design can make users effective” Stephen Turbek on 2011/04/20 http://www.boxesandarrows.com/view/are-your-users-s-t-u
  • 12. Motivation for UX in Course Design
  • 13. Motivation for UX in Course Design • In short, learning and instruction are complex tasks that tax the users in ways very unlike a round of Fruit Ninja
  • 14. Motivation for UX in Course Design • In short, learning and instruction are complex tasks that tax the users in ways very unlike a round of Fruit Ninja • That said, even game developers pay a lot of attention to UX - so too should we
  • 15. Motivation for UX in Course Design • Consistency is one of the most powerful usability principles: when things always behave the same, users don’t have to worry about what will happen. Instead, they know what will happen based on earlier experience. — Jakob Nielsen
  • 16. UX at OLI • Previously, in-depth studies of very specific, thorny issues • Essentially HCI as triage • Now, integrating heavily into software development right from the start • Started work and integrating into course development process. • How?
  • 17. Bringing UX Into Course Development Pilot Ongoing Project Evaluation and Initiation Evaluation Improvement Pilot Full Course Development Development
  • 18. Bringing UX Into Course Development User Studies Pilot Ongoing Project Evaluation and Initiation Evaluation Improvement Pilot Full Course Development Development Needs Assessment Ongoing User Studies New As and Activity needed consultation on emerging Types design and technology issues
  • 19. A Course Specific Example • Crossword Puzzle Activity
  • 20. A Course Specific Example • Crossword Puzzle Activity • UX Problems • Communicating length requirements without requiring box-by-box input • Conflict resolution • Not unresolvable, but get in the way for someone interested more in answers and correctness than puzzles
  • 21. Broader UX • User Testing • Across courses at once to bundle testing of smaller interfaces (crossword example) • Testing of elements common across multiple courses (navigation, quiz delivery)
  • 22. Broader UX • Accessibility • Section 508 and WCAG • Going beyond requirements • CAST (www.cast.org) • Bringing UDL into the course development process • TAACCCT (OPEN)
  • 23. Broader UX • Authoring • How to support best practices in authoring tools • Too many tools focus on word processing – an authoring tool should support the pedagogical process of generating interactive learning content centered on learning objectives • Determining the needs of authors • Ensuring such tools support iterative development not just creation
  • 24. Looking Forward • Refine points in process • Streamline communications among groups • Evaluate process as a whole • As course development projects progress, evaluate ways to adjust the points in the process • Iteratively improve

Hinweis der Redaktion

  1. Shelton’s presentation – we believe this is one piece of how we can change the value proposition from “free” to “better”. Using what we already know to improve teaching and learning in the digital context. What about this space (digital) is different? What from the User Experience research and community can and should we use as we create digital resources? In this presentation, Bill and I will share what we at the Open Learning Initiative are doing to answer these questions.
  2. We bring together learning and cognitive scientists, software engineers, instructional designers, domain experts and human and computer interaction experts to create learning environments that enact instruction.