SlideShare ist ein Scribd-Unternehmen logo
1 von 65
Downloaden Sie, um offline zu lesen
A	
  Brand	
  New	
  Playground	
  	
  
                               Laat	
  met	
  je	
  merk	
  spelen!	
  




Bart	
  Hufen	
  MBM	
  	
  	
  
Brand	
  Player	
  
Born	
  in	
  1974	
  Utrecht	
  –	
  The	
  Netherlands	
  	
  

FanaHc	
  gamer	
  (1982	
  –	
  present)	
  &	
  music	
  composer	
  

Bachelor	
  Industrial	
  CommunicaHons	
  &	
  InformaHon	
  Management	
  (1994-­‐1999)	
  	
  
         Loves	
  to	
  play	
  
Product	
  Manager	
  at	
  Atari	
  Benelux	
  (<	
  3	
  yrs)	
  	
  
Channel	
  MarkeHng	
  Manager,	
  online	
  &	
  CRM	
  at	
  Diesel	
  Benelux	
  (<	
  5	
  yrs)	
  	
  
Account	
  Manager	
  &	
  Brand	
  consultant	
  at	
  Crossmarks	
  (2	
  yrs)	
  	
  

Master	
  of	
  Brand	
  Management	
  (2008-­‐2010)	
  	
  
Author	
  of	
  ‘Laat	
  met	
  je	
  merk	
  spelen!’	
  (A	
  Brand	
  new	
  Playground)	
  	
  

Brand	
  Player	
  at	
  BrandNewGame	
  


www.BrandNewGame.nl	
  
www.GamingAndBranding.com	
  	
  
A	
  Brand	
  New	
  Playground	
  	
  
Laat	
  met	
  je	
  merk	
  spelen!	
  




    Who	
  is	
  a	
  gamer?	
  	
  
A	
  Brand	
  New	
  Playground	
  	
  
Laat	
  met	
  je	
  merk	
  spelen!	
  
A	
  Brand	
  New	
  Playground	
  	
  
                                           Menu	
  

Level	
  1.	
  It’s	
  all	
  in	
  the	
  game	
  	
  
Level	
  2.	
  We	
  all	
  play	
  games	
  	
  
Level	
  3.	
  What	
  games	
  do	
  for	
  Brands	
  	
  
Level	
  4.	
  Games	
  within	
  Brand	
  Management	
  –	
  OUT	
  OF	
  TIME!!!	
  	
  
A	
  Brand	
  New	
  Playground	
  	
  
                                1/5	
  –	
  It’s	
  all	
  in	
  the	
  game	
  	
  
1.	
  What’s	
  a	
  game?	
  	
  
2.	
  Which	
  plaaorms	
  are	
  there?	
  	
  
3.	
  Which	
  genres	
  are	
  there?	
  	
  
4.	
  Some	
  staHsHcs…	
  	
  
5.	
  Why	
  are	
  games	
  so	
  much	
  fun?	
  	
  
6.	
  Trends	
  &	
  expectaHons	
  	
  
1/5	
  -­‐	
  It’s	
  all	
  in	
  the	
  game	
  	
  
                             1.	
  What’s	
  a	
  game?	
  	
  	
  
Game	
  	
  

“A	
  non-­‐produc@ve	
  digital	
  interac@ve	
  soBware	
  program	
  with	
  
clear	
  goals,	
  rules,	
  a	
  central	
  theme	
  and	
  dynamic	
  content	
  
played	
  on	
  a	
  certain	
  plaEorm.”	
  	
  
1/5	
  -­‐	
  It’s	
  all	
  in	
  the	
  game	
  	
  
                                 1.	
  What’s	
  a	
  game?	
  	
  	
  
Circle	
  of	
  play	
  	
  
1/5	
  -­‐	
  It’s	
  all	
  in	
  the	
  game	
  	
  
                      1.	
  What’s	
  a	
  game?	
  	
  	
  
Goal	
  	
  


Rules	
  	
  


Variables	
  	
  


Theme	
  	
  


Reward!	
  
1/5	
  -­‐	
  It’s	
  all	
  in	
  the	
  game	
  	
  
                              1.	
  What’s	
  a	
  game?	
  	
  	
  
Six	
  levels	
  of	
  involvement	
  (onderdompeling)	
  	
  

1.	
  AffecHve	
  involvement	
  
2.	
  SpaHal	
  involvement	
  
3.	
  NarraHve	
  involvement	
  
4.	
  TacHcal	
  involvement	
  
5.	
  PerformaHve	
  involvement	
  
6.	
  Shared	
  involvement	
  
1/5	
  -­‐	
  It’s	
  all	
  in	
  the	
  game	
  	
  
                                1.	
  What’s	
  a	
  game?	
  	
  	
  
Six	
  levels	
  of	
  involvement	
  
1/5	
  -­‐	
  It’s	
  all	
  in	
  the	
  game	
  	
  
                                                2.	
  PlaEorms	
  
1972	
     	
     	
  1979	
      	
            	
  1986	
     	
           	
  2000	
     	
     	
  2007	
     	
  …	
  	
  
1/5	
  BrandNewGame	
   	
  
       -­‐	
  It’s	
  all	
  in	
  the	
  game	
  
               2.	
  PlaEorms	
  
               Wat	
  is	
  dat?	
  
1972	
     	
     	
  1979	
     	
     	
  1986	
     	
     	
  2000	
     	
     	
  2007	
     	
  …	
  	
  
1/5	
  -­‐	
  It’s	
  all	
  in	
  the	
  game	
  	
  
                                                         3.	
  Genres	
  
Genres:	
  	
  

AcHon	
   	
                  	
  	
  
Adventure	
                   	
  	
  
Parlor	
   	
                 	
  	
  
Plaaorm	
                     	
                  	
  	
  
Puzzle	
  &	
  Quiz	
  	
  
Role-­‐playing	
  	
          	
  	
  
SimulaHon	
  	
  
Special	
  interest	
         	
  	
  
Sports	
   	
                 	
  	
  
Strategy	
  	
  
1/5	
  -­‐	
  It’s	
  all	
  in	
  the	
  game	
  	
  
                                              3.	
  Genres	
  
Some	
  genres	
  are	
  more	
  popular	
  and	
  more	
  suitable	
  on	
  	
  

PC	
  Client	
  based	
  (strategy	
  &	
  simulaHon)	
  	
  
PC	
  Server	
  based	
  (shooters	
  &	
  RPG)	
  	
  
PC	
  Browser	
  based	
  (anything	
  goes)	
  	
  
Console	
  (sports	
  &	
  acHon)	
  	
  
Handheld	
  (puzzle	
  &	
  plaaorm)	
  	
  


Depending	
  strongly	
  on	
  the	
  context	
  they’re	
  being	
  played	
  
1/5	
  -­‐	
  It’s	
  all	
  in	
  the	
  game	
  	
  
                                                           4.	
  Sta@s@cs	
  
>	
  150	
  new	
  games	
  per	
  month	
  	
  	
  


>	
  60	
  billion	
  revenues	
  on	
  (which	
  is	
  more	
  than	
  global	
  CD	
  &	
  DVD	
  sales)	
  	
  


>	
  100	
  million	
  unique	
  visitors	
  to	
  the	
  game	
  portals	
  of	
  Spilgames	
  


>	
  iPhone	
  Appstore	
  top	
  10	
  -­‐>	
  8	
  games	
  (	
  >	
  20.000	
  games)	
  	
  


>	
  80	
  Million	
  people	
  play	
  FarmVille	
  >	
  Twiper	
  accounts	
  	
  


*	
  >	
  means	
  ‘more	
  than’	
  	
  
1/5	
  -­‐	
  It’s	
  all	
  in	
  the	
  game	
  	
  
                                 5.	
  Why	
  games	
  are	
  fun!	
  
Depending	
  on	
  our	
  needs	
  games	
  provide:	
  	
  

Fun	
  	
  
Social	
  environment	
  	
  
Challenge	
  (mentally,	
  physically	
  or	
  towards	
  other	
  players)	
  	
  
Sense	
  of	
  control	
  	
  
Flight	
  from	
  reality	
  	
  


“Make	
  us	
  do	
  things	
  we	
  can’t	
  do	
  in	
  normal	
  live…”	
  	
  
1/5	
  -­‐	
  It’s	
  all	
  in	
  the	
  game	
  	
  
                                                    5.	
  Why	
  games	
  are	
  fun!	
  
What	
  makes	
  a	
  game	
  so	
  much	
  fun?*	
  	
  




                                                                                           FrustraHon	
  	
  




                                                                                                                Boredom	
  



*	
  from	
  Rules	
  of	
  Play	
  by	
  Salen	
  &	
  Zimmerman	
  2004	
  MIT	
  	
  
1/5	
  -­‐	
  It’s	
  all	
  in	
  the	
  game	
  	
  
                                                    5.	
  Why	
  games	
  are	
  fun!	
  
What	
  makes	
  a	
  game	
  so	
  much	
  fun?*	
  	
  




*	
  from	
  Rules	
  of	
  Play	
  by	
  Salen	
  &	
  Zimmerman	
  2004	
  MIT	
  	
  
1/5	
  -­‐	
  It’s	
  all	
  in	
  the	
  game	
  	
  
                               6.	
  Trends	
  &	
  Expecta@ons	
  	
  	
  
1.	
  Games	
  as	
  a	
  way	
  of	
  spending	
  Hme	
  socially	
  embedded	
  in	
  life	
  	
  
2.	
  New	
  ways	
  to	
  control	
  games	
  (Wii	
  &	
  Project	
  Natal)	
  	
  
3.	
  Cross-­‐plaaorm	
  gameplay	
  	
  
4.	
  Virtual	
  economies	
  	
  
5.	
  Games	
  as	
  a	
  markeHng	
  tool	
  	
  
A	
  Brand	
  New	
  Playground	
  	
  
                               2/5	
  –	
  We	
  all	
  play	
  games	
  
1.	
  Who	
  plays	
  games?	
  	
  
2.	
  Where	
  do	
  we	
  play	
  games?	
  	
  
2/5	
  We	
  all	
  play	
  games	
  	
  
1.	
  Who	
  plays	
  games?	
  	
  
2/5	
  We	
  all	
  play	
  games	
  	
  
                                1.	
  Who	
  plays	
  games?	
  	
  
FanaHcs	
          	
  10%	
  	
  

Hobbyists          	
  30%	
  	
  	
  	
  

Casual	
  gamers   	
  60%	
  	
  	
  
2/5	
  We	
  all	
  play	
  games	
  	
  
                             2.	
  Where	
  do	
  we	
  play	
  games?	
  	
  
At	
  Home	
  	
  

At	
  specific	
  places	
  	
  

While	
  travelling	
  	
  	
  


This	
  is	
  so	
  important,	
  because	
  it	
  determines	
  the	
  context	
  the	
  
consumers	
  are	
  in	
  (@me,	
  place	
  &	
  mindset)	
  when	
  you	
  target	
  them	
  
A	
  Brand	
  New	
  Playground	
  	
  
                   3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  

Finally!	
  	
  

Some	
  examples…	
  	
  
A	
  Brand	
  New	
  Playground	
  	
  
                   3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  

Product	
  	
  

Price	
  	
  

People	
  	
  

Place	
  	
  

PromoHon	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                 1.	
  Product	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                 1.	
  Product	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                     1.	
  Product	
  	
  
Renault	
  Megane	
  &	
  Need	
  For	
  Speed	
  Undercover	
  	
  

Great	
  prelaunch	
  PR	
  	
  
PotenHal:	
  PretesHng	
  of	
  spoilers,	
  wheels,	
  paint,	
  accessories	
  etc.	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                  2.	
  Price	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                 3.	
  Personnel	
  	
  
Personnel	
  [Recruitment]	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                      3.	
  Personnel	
  	
  
Case	
  2	
  –	
  People	
  &	
  recruitment	
  	
  

America’s	
  Army	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                     3.	
  Personnel	
  	
  
Part	
  2	
  –	
  People	
  [Recruitment]	
  	
  

America’s	
  Army	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                     3.	
  Personnel	
  	
  
Part	
  2	
  –	
  People	
  [Recruitment]	
  	
  

America’s	
  Army	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                3.	
  Personnel	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                   4.	
  Place	
  	
  
Virtual	
  shopping	
  (ingame	
  economy)	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                         4.	
  Place	
  	
  
Case	
  3	
  –	
  	
  Place	
  (virtual	
  shopping)	
  	
  

In-­‐game	
  economy	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                         4.	
  Place	
  	
  
Case	
  3	
  –	
  	
  Place	
  (virtual	
  shopping)	
  	
  

In-­‐game	
  economy	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                         4.	
  Place	
  	
  
Case	
  3	
  –	
  	
  Place	
  (virtual	
  shopping)	
  	
  

In-­‐game	
  economy	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                           4.	
  Place	
  	
  
Part	
  3	
  –	
  	
  Place	
  [Gameconomy]	
  	
  

Virtual	
  shopping	
  

PlayStaHon	
  3	
  sold	
  over	
  20	
  million	
  PS3’s	
  (unHl	
  2009),	
  of	
  which	
  about	
  50%	
  of	
  users	
  are	
  online.	
  	
  

If	
  only	
  1	
  percent	
  buys	
  2	
  items	
  in	
  a	
  year,	
  it	
  will	
  generate	
  200.000	
  euro	
  revenues	
  of	
  virtual	
  goods!	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                  4.	
  Place	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                   5.	
  PromoHon	
  
PromoRon	
  [GameverRsing]	
  

1.	
  Product	
  placement	
  
2.	
  In-­‐game	
  adver@sing	
  	
  
3.	
  Branded	
  content	
  	
  

(installa@on,	
  pre-­‐rolls,	
  interface,	
  characters,	
  ingame	
  events,	
  	
  levels,	
  mods)	
  

4.	
  Visually	
  adapted	
  games	
  	
  
5.	
  Advergame	
  (100%	
  branded)	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                 5.	
  PromoHon	
  
1.	
  Product	
  placement	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                 5.	
  PromoHon	
  
1.	
  Product	
  placement	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                      5.	
  PromoHon	
  
Part	
  5	
  –	
  PromoRon	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                      5.	
  PromoHon	
  
Part	
  5	
  –	
  PromoRon	
  	
  


Results	
  	
  

“55DSL	
  did	
  not	
  measure	
  the	
  results,	
  it	
  is	
  clear	
  that	
  
the	
  associaHon	
  with	
  new	
  media	
  like	
  gaming	
  
confirms	
  the	
  coolness	
  and	
  young	
  mentality	
  of	
  the	
  
brand.”	
  	
  

KrisHan	
  KrisHansen	
  –	
  Global	
  MarkeHng	
  Manager	
  
55DSL	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                   5.	
  PromoHon	
  
2.	
  In-­‐game	
  adver@sing	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                   5.	
  PromoHon	
  
3.	
  Branded	
  content	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                   5.	
  PromoHon	
  
4.	
  Visually	
  adapted	
  games	
  	
  

50.000	
  downloads	
  end	
  of	
  2009	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                 5.	
  PromoHon	
  
5.	
  Advergame	
  (100%	
  branded)	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                 5.	
  PromoHon	
  
5.	
  Advergame	
  (100%	
  branded)	
  	
  
3/5	
  What	
  games	
  can	
  do	
  for	
  Brands	
  	
  
                                 5.	
  PromoHon	
  
5.	
  Advergame	
  (100%	
  branded)	
  	
  
A	
  Brand	
  New	
  Playground	
  	
  
                     Games	
  within	
  Brand	
  Management	
  	
  

Why	
  use	
  games	
  as	
  a	
  markeHng	
  tool?	
  	
  

1.	
  Playing	
  is	
  natural	
  behavior	
  	
  
2.	
  It’s	
  FUN	
  and	
  social!	
  	
  
3.	
  100%	
  apenHon	
  +	
  immersion!	
  
4.	
  It’s	
  effecHve	
  and	
  the	
  fastest	
  growing	
  industry	
  in	
  the	
  past	
  5	
  years	
  	
  
5.	
  Why	
  would	
  the	
  US	
  Army	
  invest	
  millions	
  if	
  it	
  wasn’t	
  effecHve?	
  	
  
A	
  Brand	
  New	
  Playground	
  	
  
                     Games	
  within	
  Brand	
  Management	
  	
  

OUT	
  OF	
  TIME!	
  	
  
A	
  Brand	
  New	
  Playground	
  	
  
                                 Laat	
  met	
  je	
  merk	
  spelen!	
  	
  	
  
Any	
  quesRons?	
  	
  

Please	
  speak	
  freely	
  now	
  or	
  contact:	
  	
  


Bart	
  Hufen	
  	
  
+31648	
  18	
  6632	
  	
  
barthufen@brandnewgame.nl	
  	
  

or	
  visit	
  my	
  blog	
  
www.gamingandbranding.com	
  	
  

Contents	
  of	
  my	
  book:	
  www.laatmetjemerkspelen.nl	
  	
  
A	
  Brand	
  New	
  Playground	
  	
  
                                 Laat	
  met	
  je	
  merk	
  spelen!	
  	
  	
  

Thank	
  you!	
  –	
  One	
  video	
  to	
  conclude?	
  	
  

Weitere ähnliche Inhalte

Ähnlich wie Marcom10 laat met je merk spelen! (short)

Stratford: Gamify for product camp so cal
Stratford: Gamify for product camp so calStratford: Gamify for product camp so cal
Stratford: Gamify for product camp so calProductCamp SoCal
 
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappHow to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappSharon Boller
 
Fundamental of game design part 2
Fundamental of game design part 2Fundamental of game design part 2
Fundamental of game design part 2krishn verma
 
2. initial plans (completed)
2. initial plans (completed)2. initial plans (completed)
2. initial plans (completed)alfieepimblett
 
P5-B-ProductionPlan-BethanyBlackburn
P5-B-ProductionPlan-BethanyBlackburnP5-B-ProductionPlan-BethanyBlackburn
P5-B-ProductionPlan-BethanyBlackburnBeth1Blackburn
 
1,2,3,4...5 essential steps to define the concept for a freemium game
1,2,3,4...5 essential steps to define the concept for a freemium game1,2,3,4...5 essential steps to define the concept for a freemium game
1,2,3,4...5 essential steps to define the concept for a freemium gamePascal Luban
 
Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1GKTheodora
 
3. research lvl3 Videogame
3. research lvl3 Videogame3. research lvl3 Videogame
3. research lvl3 VideogameFraser Hardwick
 
Pig in space
Pig in spacePig in space
Pig in spacepigpig
 
Battle of the Titans: Super Mario Bros. Vs Math Blaster
Battle of the Titans: Super Mario Bros. Vs Math BlasterBattle of the Titans: Super Mario Bros. Vs Math Blaster
Battle of the Titans: Super Mario Bros. Vs Math BlasterKatrin Becker
 
Games for Nature - how games can make a change
Games for Nature - how games can make a changeGames for Nature - how games can make a change
Games for Nature - how games can make a changeCaroline Howes
 
Game design document template for serious games
Game design document template for serious gamesGame design document template for serious games
Game design document template for serious gamesAntoine Taly
 
The Damned App Store | Teut Weidemann
The Damned App Store | Teut WeidemannThe Damned App Store | Teut Weidemann
The Damned App Store | Teut WeidemannJessica Tams
 
Not WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesNot WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesSharon Boller
 
Keynote Bart Hufen
Keynote Bart HufenKeynote Bart Hufen
Keynote Bart HufenSAM2013event
 
Gaming documentry for emma and neil
Gaming documentry for emma and neil Gaming documentry for emma and neil
Gaming documentry for emma and neil Danmordew64
 

Ähnlich wie Marcom10 laat met je merk spelen! (short) (20)

Stratford: Gamify for product camp so cal
Stratford: Gamify for product camp so calStratford: Gamify for product camp so cal
Stratford: Gamify for product camp so cal
 
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl KappHow to Design Effective Learning Games: Sharon Boller and Karl Kapp
How to Design Effective Learning Games: Sharon Boller and Karl Kapp
 
Fundamental of game design part 2
Fundamental of game design part 2Fundamental of game design part 2
Fundamental of game design part 2
 
Case Study
Case StudyCase Study
Case Study
 
FMP Research
FMP ResearchFMP Research
FMP Research
 
2. initial plans (completed)
2. initial plans (completed)2. initial plans (completed)
2. initial plans (completed)
 
P5-B-ProductionPlan-BethanyBlackburn
P5-B-ProductionPlan-BethanyBlackburnP5-B-ProductionPlan-BethanyBlackburn
P5-B-ProductionPlan-BethanyBlackburn
 
1. case study
1. case study1. case study
1. case study
 
1,2,3,4...5 essential steps to define the concept for a freemium game
1,2,3,4...5 essential steps to define the concept for a freemium game1,2,3,4...5 essential steps to define the concept for a freemium game
1,2,3,4...5 essential steps to define the concept for a freemium game
 
Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1Chapter 2 structure of games tsppt 1
Chapter 2 structure of games tsppt 1
 
3. research lvl3 Videogame
3. research lvl3 Videogame3. research lvl3 Videogame
3. research lvl3 Videogame
 
Pig in space
Pig in spacePig in space
Pig in space
 
Battle of the Titans: Super Mario Bros. Vs Math Blaster
Battle of the Titans: Super Mario Bros. Vs Math BlasterBattle of the Titans: Super Mario Bros. Vs Math Blaster
Battle of the Titans: Super Mario Bros. Vs Math Blaster
 
Games for Nature - how games can make a change
Games for Nature - how games can make a changeGames for Nature - how games can make a change
Games for Nature - how games can make a change
 
Game design document template for serious games
Game design document template for serious gamesGame design document template for serious games
Game design document template for serious games
 
The Damned App Store | Teut Weidemann
The Damned App Store | Teut WeidemannThe Damned App Store | Teut Weidemann
The Damned App Store | Teut Weidemann
 
Not WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning GamesNot WHEN Games but WHICH Learning Games
Not WHEN Games but WHICH Learning Games
 
Keynote Bart Hufen
Keynote Bart HufenKeynote Bart Hufen
Keynote Bart Hufen
 
Research
ResearchResearch
Research
 
Gaming documentry for emma and neil
Gaming documentry for emma and neil Gaming documentry for emma and neil
Gaming documentry for emma and neil
 

Mehr von Bart Hufen

Gamification 2019
Gamification 2019Gamification 2019
Gamification 2019Bart Hufen
 
Gamification & Progress loop by - Bart Hufen (BrandNewGame)
Gamification & Progress loop by - Bart Hufen (BrandNewGame)Gamification & Progress loop by - Bart Hufen (BrandNewGame)
Gamification & Progress loop by - Bart Hufen (BrandNewGame)Bart Hufen
 
GameStorm Trooper Event 2017
GameStorm Trooper Event 2017GameStorm Trooper Event 2017
GameStorm Trooper Event 2017Bart Hufen
 
Gamification in de Logistieke sector - Case Schiphol
Gamification in de Logistieke sector - Case Schiphol Gamification in de Logistieke sector - Case Schiphol
Gamification in de Logistieke sector - Case Schiphol Bart Hufen
 
Gamification van het onderwijs 2015 BrandNewGame
Gamification van het onderwijs 2015 BrandNewGameGamification van het onderwijs 2015 BrandNewGame
Gamification van het onderwijs 2015 BrandNewGameBart Hufen
 
Inzet op maat 2015 BrandNewGame - Bart Hufen
Inzet op maat 2015 BrandNewGame - Bart HufenInzet op maat 2015 BrandNewGame - Bart Hufen
Inzet op maat 2015 BrandNewGame - Bart HufenBart Hufen
 
Progress loop presentation - BrandNewGame
Progress loop presentation - BrandNewGameProgress loop presentation - BrandNewGame
Progress loop presentation - BrandNewGameBart Hufen
 
Game inspired (agile) business models
Game inspired (agile) business modelsGame inspired (agile) business models
Game inspired (agile) business modelsBart Hufen
 
Gamification van het onderwijs door BrandNewGame
Gamification van het onderwijs door BrandNewGameGamification van het onderwijs door BrandNewGame
Gamification van het onderwijs door BrandNewGameBart Hufen
 
GameStorm by BrandNewGame (copyright protected)
GameStorm by BrandNewGame (copyright protected)GameStorm by BrandNewGame (copyright protected)
GameStorm by BrandNewGame (copyright protected)Bart Hufen
 
Gamification and serious games Projects by BrandNewGame
Gamification and serious games Projects by BrandNewGameGamification and serious games Projects by BrandNewGame
Gamification and serious games Projects by BrandNewGameBart Hufen
 
Gamification Workshop handouts
Gamification Workshop handoutsGamification Workshop handouts
Gamification Workshop handoutsBart Hufen
 
BrandNewGame - how to gamify your business (1 case)
BrandNewGame - how to gamify your business (1 case)BrandNewGame - how to gamify your business (1 case)
BrandNewGame - how to gamify your business (1 case)Bart Hufen
 
BrandNewGame - Bjorn Borg game concept
BrandNewGame - Bjorn Borg game conceptBrandNewGame - Bjorn Borg game concept
BrandNewGame - Bjorn Borg game conceptBart Hufen
 
Digital free media to promote thyself
Digital free media to promote thyselfDigital free media to promote thyself
Digital free media to promote thyselfBart Hufen
 
Bart Hufen BrandNewGame at MIE 2012 IN Ipsos synovate 2 feb 2012
Bart Hufen BrandNewGame at MIE 2012 IN Ipsos synovate 2 feb 2012Bart Hufen BrandNewGame at MIE 2012 IN Ipsos synovate 2 feb 2012
Bart Hufen BrandNewGame at MIE 2012 IN Ipsos synovate 2 feb 2012Bart Hufen
 
BrandNewGame @ Fontys 2012
BrandNewGame @ Fontys 2012BrandNewGame @ Fontys 2012
BrandNewGame @ Fontys 2012Bart Hufen
 
BrandNewGame for GITC
BrandNewGame for GITCBrandNewGame for GITC
BrandNewGame for GITCBart Hufen
 
BrandNewGame @ games for brands final
BrandNewGame @ games for brands finalBrandNewGame @ games for brands final
BrandNewGame @ games for brands finalBart Hufen
 

Mehr von Bart Hufen (20)

Gamification 2019
Gamification 2019Gamification 2019
Gamification 2019
 
Gamification & Progress loop by - Bart Hufen (BrandNewGame)
Gamification & Progress loop by - Bart Hufen (BrandNewGame)Gamification & Progress loop by - Bart Hufen (BrandNewGame)
Gamification & Progress loop by - Bart Hufen (BrandNewGame)
 
GameStorm Trooper Event 2017
GameStorm Trooper Event 2017GameStorm Trooper Event 2017
GameStorm Trooper Event 2017
 
Gamification in de Logistieke sector - Case Schiphol
Gamification in de Logistieke sector - Case Schiphol Gamification in de Logistieke sector - Case Schiphol
Gamification in de Logistieke sector - Case Schiphol
 
Gamification van het onderwijs 2015 BrandNewGame
Gamification van het onderwijs 2015 BrandNewGameGamification van het onderwijs 2015 BrandNewGame
Gamification van het onderwijs 2015 BrandNewGame
 
Inzet op maat 2015 BrandNewGame - Bart Hufen
Inzet op maat 2015 BrandNewGame - Bart HufenInzet op maat 2015 BrandNewGame - Bart Hufen
Inzet op maat 2015 BrandNewGame - Bart Hufen
 
Progress loop presentation - BrandNewGame
Progress loop presentation - BrandNewGameProgress loop presentation - BrandNewGame
Progress loop presentation - BrandNewGame
 
Game inspired (agile) business models
Game inspired (agile) business modelsGame inspired (agile) business models
Game inspired (agile) business models
 
Gamification van het onderwijs door BrandNewGame
Gamification van het onderwijs door BrandNewGameGamification van het onderwijs door BrandNewGame
Gamification van het onderwijs door BrandNewGame
 
GameStorm by BrandNewGame (copyright protected)
GameStorm by BrandNewGame (copyright protected)GameStorm by BrandNewGame (copyright protected)
GameStorm by BrandNewGame (copyright protected)
 
Gamification and serious games Projects by BrandNewGame
Gamification and serious games Projects by BrandNewGameGamification and serious games Projects by BrandNewGame
Gamification and serious games Projects by BrandNewGame
 
Gamification Workshop handouts
Gamification Workshop handoutsGamification Workshop handouts
Gamification Workshop handouts
 
BrandNewGame - how to gamify your business (1 case)
BrandNewGame - how to gamify your business (1 case)BrandNewGame - how to gamify your business (1 case)
BrandNewGame - how to gamify your business (1 case)
 
BrandNewGame - Bjorn Borg game concept
BrandNewGame - Bjorn Borg game conceptBrandNewGame - Bjorn Borg game concept
BrandNewGame - Bjorn Borg game concept
 
Digital free media to promote thyself
Digital free media to promote thyselfDigital free media to promote thyself
Digital free media to promote thyself
 
Trash-can run
Trash-can runTrash-can run
Trash-can run
 
Bart Hufen BrandNewGame at MIE 2012 IN Ipsos synovate 2 feb 2012
Bart Hufen BrandNewGame at MIE 2012 IN Ipsos synovate 2 feb 2012Bart Hufen BrandNewGame at MIE 2012 IN Ipsos synovate 2 feb 2012
Bart Hufen BrandNewGame at MIE 2012 IN Ipsos synovate 2 feb 2012
 
BrandNewGame @ Fontys 2012
BrandNewGame @ Fontys 2012BrandNewGame @ Fontys 2012
BrandNewGame @ Fontys 2012
 
BrandNewGame for GITC
BrandNewGame for GITCBrandNewGame for GITC
BrandNewGame for GITC
 
BrandNewGame @ games for brands final
BrandNewGame @ games for brands finalBrandNewGame @ games for brands final
BrandNewGame @ games for brands final
 

Kürzlich hochgeladen

Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for BeginnersSabitha Banu
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Mark Reed
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Celine George
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPCeline George
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Celine George
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSJoshuaGantuangco2
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxthorishapillay1
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxHumphrey A Beña
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatYousafMalik24
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYKayeClaireEstoconing
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxMaryGraceBautista27
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...Nguyen Thanh Tu Collection
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4MiaBumagat1
 

Kürzlich hochgeladen (20)

FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptxFINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
FINALS_OF_LEFT_ON_C'N_EL_DORADO_2024.pptx
 
Full Stack Web Development Course for Beginners
Full Stack Web Development Course  for BeginnersFull Stack Web Development Course  for Beginners
Full Stack Web Development Course for Beginners
 
Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)Influencing policy (training slides from Fast Track Impact)
Influencing policy (training slides from Fast Track Impact)
 
Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17Field Attribute Index Feature in Odoo 17
Field Attribute Index Feature in Odoo 17
 
What is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERPWhat is Model Inheritance in Odoo 17 ERP
What is Model Inheritance in Odoo 17 ERP
 
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptxYOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
YOUVE_GOT_EMAIL_PRELIMS_EL_DORADO_2024.pptx
 
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
Incoming and Outgoing Shipments in 3 STEPS Using Odoo 17
 
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
Model Call Girl in Tilak Nagar Delhi reach out to us at 🔝9953056974🔝
 
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTSGRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
GRADE 4 - SUMMATIVE TEST QUARTER 4 ALL SUBJECTS
 
Raw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptxRaw materials used in Herbal Cosmetics.pptx
Raw materials used in Herbal Cosmetics.pptx
 
Proudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptxProudly South Africa powerpoint Thorisha.pptx
Proudly South Africa powerpoint Thorisha.pptx
 
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptxINTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
INTRODUCTION TO CATHOLIC CHRISTOLOGY.pptx
 
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptxLEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
LEFT_ON_C'N_ PRELIMS_EL_DORADO_2024.pptx
 
Earth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice greatEarth Day Presentation wow hello nice great
Earth Day Presentation wow hello nice great
 
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdfTataKelola dan KamSiber Kecerdasan Buatan v022.pdf
TataKelola dan KamSiber Kecerdasan Buatan v022.pdf
 
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITYISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
ISYU TUNGKOL SA SEKSWLADIDA (ISSUE ABOUT SEXUALITY
 
OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...OS-operating systems- ch04 (Threads) ...
OS-operating systems- ch04 (Threads) ...
 
Science 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptxScience 7 Quarter 4 Module 2: Natural Resources.pptx
Science 7 Quarter 4 Module 2: Natural Resources.pptx
 
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
HỌC TỐT TIẾNG ANH 11 THEO CHƯƠNG TRÌNH GLOBAL SUCCESS ĐÁP ÁN CHI TIẾT - CẢ NĂ...
 
ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4ANG SEKTOR NG agrikultura.pptx QUARTER 4
ANG SEKTOR NG agrikultura.pptx QUARTER 4
 

Marcom10 laat met je merk spelen! (short)

  • 1.
  • 2. A  Brand  New  Playground     Laat  met  je  merk  spelen!   Bart  Hufen  MBM       Brand  Player  
  • 3. Born  in  1974  Utrecht  –  The  Netherlands     FanaHc  gamer  (1982  –  present)  &  music  composer   Bachelor  Industrial  CommunicaHons  &  InformaHon  Management  (1994-­‐1999)     Loves  to  play   Product  Manager  at  Atari  Benelux  (<  3  yrs)     Channel  MarkeHng  Manager,  online  &  CRM  at  Diesel  Benelux  (<  5  yrs)     Account  Manager  &  Brand  consultant  at  Crossmarks  (2  yrs)     Master  of  Brand  Management  (2008-­‐2010)     Author  of  ‘Laat  met  je  merk  spelen!’  (A  Brand  new  Playground)     Brand  Player  at  BrandNewGame   www.BrandNewGame.nl   www.GamingAndBranding.com    
  • 4. A  Brand  New  Playground     Laat  met  je  merk  spelen!   Who  is  a  gamer?    
  • 5.
  • 6.
  • 7. A  Brand  New  Playground     Laat  met  je  merk  spelen!  
  • 8. A  Brand  New  Playground     Menu   Level  1.  It’s  all  in  the  game     Level  2.  We  all  play  games     Level  3.  What  games  do  for  Brands     Level  4.  Games  within  Brand  Management  –  OUT  OF  TIME!!!    
  • 9.
  • 10. A  Brand  New  Playground     1/5  –  It’s  all  in  the  game     1.  What’s  a  game?     2.  Which  plaaorms  are  there?     3.  Which  genres  are  there?     4.  Some  staHsHcs…     5.  Why  are  games  so  much  fun?     6.  Trends  &  expectaHons    
  • 11. 1/5  -­‐  It’s  all  in  the  game     1.  What’s  a  game?       Game     “A  non-­‐produc@ve  digital  interac@ve  soBware  program  with   clear  goals,  rules,  a  central  theme  and  dynamic  content   played  on  a  certain  plaEorm.”    
  • 12. 1/5  -­‐  It’s  all  in  the  game     1.  What’s  a  game?       Circle  of  play    
  • 13. 1/5  -­‐  It’s  all  in  the  game     1.  What’s  a  game?       Goal     Rules     Variables     Theme     Reward!  
  • 14.
  • 15. 1/5  -­‐  It’s  all  in  the  game     1.  What’s  a  game?       Six  levels  of  involvement  (onderdompeling)     1.  AffecHve  involvement   2.  SpaHal  involvement   3.  NarraHve  involvement   4.  TacHcal  involvement   5.  PerformaHve  involvement   6.  Shared  involvement  
  • 16. 1/5  -­‐  It’s  all  in  the  game     1.  What’s  a  game?       Six  levels  of  involvement  
  • 17. 1/5  -­‐  It’s  all  in  the  game     2.  PlaEorms   1972      1979      1986      2000      2007    …    
  • 18. 1/5  BrandNewGame     -­‐  It’s  all  in  the  game   2.  PlaEorms   Wat  is  dat?  
  • 19. 1972      1979      1986      2000      2007    …    
  • 20. 1/5  -­‐  It’s  all  in  the  game     3.  Genres   Genres:     AcHon         Adventure       Parlor         Plaaorm         Puzzle  &  Quiz     Role-­‐playing         SimulaHon     Special  interest       Sports         Strategy    
  • 21. 1/5  -­‐  It’s  all  in  the  game     3.  Genres   Some  genres  are  more  popular  and  more  suitable  on     PC  Client  based  (strategy  &  simulaHon)     PC  Server  based  (shooters  &  RPG)     PC  Browser  based  (anything  goes)     Console  (sports  &  acHon)     Handheld  (puzzle  &  plaaorm)     Depending  strongly  on  the  context  they’re  being  played  
  • 22. 1/5  -­‐  It’s  all  in  the  game     4.  Sta@s@cs   >  150  new  games  per  month       >  60  billion  revenues  on  (which  is  more  than  global  CD  &  DVD  sales)     >  100  million  unique  visitors  to  the  game  portals  of  Spilgames   >  iPhone  Appstore  top  10  -­‐>  8  games  (  >  20.000  games)     >  80  Million  people  play  FarmVille  >  Twiper  accounts     *  >  means  ‘more  than’    
  • 23. 1/5  -­‐  It’s  all  in  the  game     5.  Why  games  are  fun!   Depending  on  our  needs  games  provide:     Fun     Social  environment     Challenge  (mentally,  physically  or  towards  other  players)     Sense  of  control     Flight  from  reality     “Make  us  do  things  we  can’t  do  in  normal  live…”    
  • 24. 1/5  -­‐  It’s  all  in  the  game     5.  Why  games  are  fun!   What  makes  a  game  so  much  fun?*     FrustraHon     Boredom   *  from  Rules  of  Play  by  Salen  &  Zimmerman  2004  MIT    
  • 25. 1/5  -­‐  It’s  all  in  the  game     5.  Why  games  are  fun!   What  makes  a  game  so  much  fun?*     *  from  Rules  of  Play  by  Salen  &  Zimmerman  2004  MIT    
  • 26. 1/5  -­‐  It’s  all  in  the  game     6.  Trends  &  Expecta@ons       1.  Games  as  a  way  of  spending  Hme  socially  embedded  in  life     2.  New  ways  to  control  games  (Wii  &  Project  Natal)     3.  Cross-­‐plaaorm  gameplay     4.  Virtual  economies     5.  Games  as  a  markeHng  tool    
  • 27.
  • 28. A  Brand  New  Playground     2/5  –  We  all  play  games   1.  Who  plays  games?     2.  Where  do  we  play  games?    
  • 29. 2/5  We  all  play  games     1.  Who  plays  games?    
  • 30. 2/5  We  all  play  games     1.  Who  plays  games?     FanaHcs    10%     Hobbyists  30%         Casual  gamers  60%      
  • 31. 2/5  We  all  play  games     2.  Where  do  we  play  games?     At  Home     At  specific  places     While  travelling       This  is  so  important,  because  it  determines  the  context  the   consumers  are  in  (@me,  place  &  mindset)  when  you  target  them  
  • 32.
  • 33. A  Brand  New  Playground     3/5  What  games  can  do  for  Brands   Finally!     Some  examples…    
  • 34. A  Brand  New  Playground     3/5  What  games  can  do  for  Brands   Product     Price     People     Place     PromoHon    
  • 35. 3/5  What  games  can  do  for  Brands     1.  Product    
  • 36. 3/5  What  games  can  do  for  Brands     1.  Product    
  • 37. 3/5  What  games  can  do  for  Brands     1.  Product     Renault  Megane  &  Need  For  Speed  Undercover     Great  prelaunch  PR     PotenHal:  PretesHng  of  spoilers,  wheels,  paint,  accessories  etc.    
  • 38. 3/5  What  games  can  do  for  Brands     2.  Price    
  • 39. 3/5  What  games  can  do  for  Brands     3.  Personnel     Personnel  [Recruitment]    
  • 40. 3/5  What  games  can  do  for  Brands     3.  Personnel     Case  2  –  People  &  recruitment     America’s  Army    
  • 41. 3/5  What  games  can  do  for  Brands     3.  Personnel     Part  2  –  People  [Recruitment]     America’s  Army    
  • 42. 3/5  What  games  can  do  for  Brands     3.  Personnel     Part  2  –  People  [Recruitment]     America’s  Army    
  • 43. 3/5  What  games  can  do  for  Brands     3.  Personnel    
  • 44. 3/5  What  games  can  do  for  Brands     4.  Place     Virtual  shopping  (ingame  economy)  
  • 45. 3/5  What  games  can  do  for  Brands     4.  Place     Case  3  –    Place  (virtual  shopping)     In-­‐game  economy    
  • 46. 3/5  What  games  can  do  for  Brands     4.  Place     Case  3  –    Place  (virtual  shopping)     In-­‐game  economy    
  • 47. 3/5  What  games  can  do  for  Brands     4.  Place     Case  3  –    Place  (virtual  shopping)     In-­‐game  economy    
  • 48. 3/5  What  games  can  do  for  Brands     4.  Place     Part  3  –    Place  [Gameconomy]     Virtual  shopping   PlayStaHon  3  sold  over  20  million  PS3’s  (unHl  2009),  of  which  about  50%  of  users  are  online.     If  only  1  percent  buys  2  items  in  a  year,  it  will  generate  200.000  euro  revenues  of  virtual  goods!    
  • 49. 3/5  What  games  can  do  for  Brands     4.  Place    
  • 50. 3/5  What  games  can  do  for  Brands     5.  PromoHon   PromoRon  [GameverRsing]   1.  Product  placement   2.  In-­‐game  adver@sing     3.  Branded  content     (installa@on,  pre-­‐rolls,  interface,  characters,  ingame  events,    levels,  mods)   4.  Visually  adapted  games     5.  Advergame  (100%  branded)    
  • 51. 3/5  What  games  can  do  for  Brands     5.  PromoHon   1.  Product  placement  
  • 52. 3/5  What  games  can  do  for  Brands     5.  PromoHon   1.  Product  placement  
  • 53. 3/5  What  games  can  do  for  Brands     5.  PromoHon   Part  5  –  PromoRon    
  • 54. 3/5  What  games  can  do  for  Brands     5.  PromoHon   Part  5  –  PromoRon     Results     “55DSL  did  not  measure  the  results,  it  is  clear  that   the  associaHon  with  new  media  like  gaming   confirms  the  coolness  and  young  mentality  of  the   brand.”     KrisHan  KrisHansen  –  Global  MarkeHng  Manager   55DSL    
  • 55. 3/5  What  games  can  do  for  Brands     5.  PromoHon   2.  In-­‐game  adver@sing    
  • 56. 3/5  What  games  can  do  for  Brands     5.  PromoHon   3.  Branded  content    
  • 57. 3/5  What  games  can  do  for  Brands     5.  PromoHon   4.  Visually  adapted  games     50.000  downloads  end  of  2009    
  • 58. 3/5  What  games  can  do  for  Brands     5.  PromoHon   5.  Advergame  (100%  branded)    
  • 59. 3/5  What  games  can  do  for  Brands     5.  PromoHon   5.  Advergame  (100%  branded)    
  • 60. 3/5  What  games  can  do  for  Brands     5.  PromoHon   5.  Advergame  (100%  branded)    
  • 61.
  • 62. A  Brand  New  Playground     Games  within  Brand  Management     Why  use  games  as  a  markeHng  tool?     1.  Playing  is  natural  behavior     2.  It’s  FUN  and  social!     3.  100%  apenHon  +  immersion!   4.  It’s  effecHve  and  the  fastest  growing  industry  in  the  past  5  years     5.  Why  would  the  US  Army  invest  millions  if  it  wasn’t  effecHve?    
  • 63. A  Brand  New  Playground     Games  within  Brand  Management     OUT  OF  TIME!    
  • 64. A  Brand  New  Playground     Laat  met  je  merk  spelen!       Any  quesRons?     Please  speak  freely  now  or  contact:     Bart  Hufen     +31648  18  6632     barthufen@brandnewgame.nl     or  visit  my  blog   www.gamingandbranding.com     Contents  of  my  book:  www.laatmetjemerkspelen.nl    
  • 65. A  Brand  New  Playground     Laat  met  je  merk  spelen!       Thank  you!  –  One  video  to  conclude?