Streamlining Python Development: A Guide to a Modern Project Setup
Sixth sense tecnology.
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SIXTH SENSE TECHNOLOGY
NAME : A.SUSHMA
ROLL NO : 08U51A1256
BRANCH : IT(B)
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ACKNOWLEDGEMENT
I would like to take this opportunity to place it on record that
this Technical Seminar would never have taken shape but for the
cooperation extended to us by certain individuals.
Sincerely I acknowledge my deep sense of gratitude to Miss.
T.M.R.RAJESWARI (Assistant professor) for her constant
encouragement, help and valuable suggestions.
I would like to express our deep gratitude to the Mr. C.
PRAVEEN KUMAR Head of Department of INFORMATION
TECHNOLOGY, for his timely cooperation while carrying the
Technical Seminar. It is his friendliness that made me learn more.
A.SUSHMA
(08U51A1256)
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SIXTH SENSE TECHNOLOGY
ABSTRACT
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SIXTH SENSE TECHNOLOGY
ABSTRACT
Objective:
Sixth Sense is a wearable gestural interface that augments the
physical world around us with digital information and lets us use
natural hand gestures to interact with that information.
Introduction:
It is a sense that would give seamless and easy access to Meta
information or information that may exist somewhere. The Sixth
Sense prototype is comprised of a pocket projector, a mirror and
a camera. The hardware components are coupled in a pendant
like mobile wearable device. Both the projector and the camera
are connected to the mobile computing device in the user’s
pocket. The projector projects visual information enabling
surfaces, walls and physical objects around us to be used as
interfaces. ‘Sixth Sense’ frees information from its confines by
seamlessly integrating it with reality, and thus making the entire
world your computer.
Initially the device started with a helmet consisting of the camera,
projector and colour markers. Later it was converted into a form
so that it is easy to use it by wearing around the neck.
Needs of ‘SIXTH SNSE TECHNOLOGY’:
When we encounter something, someone or some place, we use
our five natural senses to perceive information about it; that
information helps us make decisions and chose the right actions
to take. But arguably the most useful information that can help us
make the right decision is not naturally perceivable with our five
senses, namely the data, information and knowledge that
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mankind has accumulated about everything and which is
increasingly all available online. Although the miniaturization of
computing devices allows us to carry computers in our pockets,
keeping us continually connected to the digital world, there is no
link between our digital devices and our interactions with the
physical world.
Why the name ‘SIXTH SENSE’:
From thousands of years mankind used the five senses to gain
information. But now as this device is completely portable and it
can provide information about anything, it is named as ‘SIXTH
SENSE DEVICE’.
Benefits of ‘SIXTH SENSE TECHNOLOGY’:
You can call to your friend by typing the numbers on your hand.
It displays the keypad of the phone over your palm and the
keys appear on the four fingers &use another hand's finger to
press the keys.
We can see moving pictures on a Newspaper. It Searches the
most appropriate video from the web by seeing the headlines or
the caption of the News report.
Using this technology we can capture images without a camera,
when we make a square with fingers, highlighting which one we
want to frame.
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CONTENTS
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INTRODUCTION
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2.Introduction
Although miniaturized versions of computers help us to connect to
the digital world even while we are travelling there aren’t any device
as of now which gives a direct link between the digital world and our
physical interaction with the real world. Usually the information’s are
stored traditionally on a paper or a digital storage device. Sixth sense
technology helps to bridge this gap between tangible and non-
tangible world. Sixth Sense device is basically a wearable gestural
interface that connects the physical world around us with digital
information and lets us use natural hand gestures to interact with this
information .The sixth sense technology was developed by Pranav
Mistry, a PhD student in the Fluid Interfaces Group at the MIT Media
Lab. The sixth sense technology has a Web 4.0 view of human and
machine interactions. SixthSense integrates digital information into
the physical world and its objects, making the entire world your
computer. It can turn any surface into a touch-screen for computing,
controlled by simple hand gestures. It is not a technology which is
aimed at changing human habits but causing computers and other
machines to adapt to human needs .It also supports multi user and
multi touch provisions. Sixth Sense device is a mini-projector coupled
with a camera and a cell phone—which acts as the computer and your
connection to the Cloud, all the information stored on the web. The
current prototype costs around $350. The Sixth Sense prototype is
used to implement several applications that have shown the
usefulness, viability and flexibility of the system.
SIXTH SENSE
'SixthSense' is a wearable gestural interface that augments the
physical world around us with digital information and lets us use
natural hand gestures to interact with that information The hardware
components are coupled in a pendant like mobile wearable device.
The SixthSense prototype is comprised of a pocket projector, a
mirror, colord marker and a camera. The camera, mirror and
projector is connected wirelessly to a blue tooth smart phone device
that can easily fit into the user’s pocket. A software then processes
the data that is collected by the capturing device and produces
analysis. The software that is used in sixth sense device is open
source type.
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DEVICES
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3.DEVICES
Camera:
It captures the image of the object in view and track the user’s hand
gesture. The camera recognizes individuals, images, pictures,
gestures that user makes with his hand. The camera then sends this
data to a smart phone for processing. Basically the camera forms a
digital eye which connects to the world of digital information.
Coloured Marker:
There are colour markers placed at the tip of users finger. Marking
the user’s fingers with red, yellow green and blue coloured tape helps
the webcam to recognize the hand gestures .The movements and
arrangement of these markers are interpreted into gestures that act
as a interaction instruction for the projected application interfaces.
Mobile Component:
The Sixth Sense device consists of a web enabled smart phone which
process the data send by the camera. The smart phone searches the
web and interprets the hand gestures with help of the coloured
markers placed at the finger tips.
Projector:
The information that is interpreted through the smart phone can be
projected into any surface. The projector projects the visual
information enabling surfaces and physical objects to be used as
interfaces. The projector itself consists of a battery which have 3
hours of battery life .A tiny LED projector displays the data sent from
the smart phone on any surface in view- object, wall or person. The
downward facing projector projects the image on to a mirror. Using
palm for dialing a number.
Mirror:
The usage of a mirror is important as the projector dangles pointing
downwards from the neck. The mirror reflects the image on to a
desire surface. Thus finally the digital image is freed from its confines
and placed in the physical world.
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TECNOLOGIES
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4.Technologies that are related to Sixth Sense
Devices
Augmented Reality:
The augmented Reality is a visualization technology that allows the
user to experience the virtual experience added over real world in
real time. With the help of advanced AR technology the information
about the surrounding real world of the user becomes interactive and
digitally usable. Artificial information about the environment and the
objects in it can be stored and retrieved as an information layer on
top of the real world view. When we compare the spectrum between
virtual reality, which creates immersive, computer-generated
environments, and the real world, augmented reality is closer to the
real world. Augmented reality adds graphics, sounds, haptic feedback
and smell to the natural world as it exists. Both video games and cell
phones are driving the development of augmented reality. The
augmented systems will also superimpose graphics for every
perspective available and try adjust to every movement of the user's
head and eyes. The three basic components of an augmented reality
system are the head-mounted display, tracking system and mobile
computer for the hardware. The main goal of this new technology is
to merge these three components into a highly portable unit much
like a combination of a high tech Walkman and an ordinary pair or
eyeglasses. The head-mounted display used in augmented reality
systems will enable the user to view superimposed graphics and text
created by the system. Another component of an augmented reality
system is its tracking and orientation system. This system pinpoints
the user's location in reference to his surroundings and additionally
tracks the user's eye and head movements. Augmented reality
systems will need highly mobile computers. As of now many
computers aren’t there to satisfy to provide this option.
Gesture Recognition:
It is a technology which is aimed at interpreting human gestures with
the help of mathematical algorithms. Gesture recognition technique
basically focuses on the emotion recognition from the face and hand
gesture recognition. Gender recognition technique enables humans to
interact with computers in a more direct way without using any
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external interfacing devices. It can provide a much better alternative
to text user interfaces and graphical user interface which requires the
need of a keyboard or mouse to interact with the computer.
Interfaces which solely depends on the gestures requires precise
hand pose tracking. In the early versions of gesture recognition
process special type of hand gloves which provide information about
hand position orientation and flux of the fingers. In the Sixth Sense
devices coloured bands are used for this purpose. Once hand pose
has been captured the gestures can be recognized using different
techniques. Neural network approaches or statistical templates are
the commonly used techniques used for the recognition purposes.
This technique has a high accuracy usually showing accuracy of more
than 95%. Time dependent neural network will also be used for real
time recognition of the gestures.
Computer Vision:
Computer vision is the technology in which machines are able to
interpret/extract necessary information from an image. Computer
vision technology includes various fields like image processing, image
analysis and machine vision. It includes certain aspect of artificial
intelligence techniques like pattern recognition. The machines which
implement computer vision techniques require image sensors which
detect electromagnetic radiation which are usually in the form of
ultraviolet rays or light rays. The computer vision find itself applicable
in varies field of interest. One such field is bio medical image
processing. It’s also used in autonomous vehicle like SUV’s. The
computer vision technique basically includes four processes.
o Recognition: One of the main task of computer vision technique
is to determine whether the particular object contain the useful
data or not.
o Motion Analysis: Motion analysis includes several tasks related
to estimation of motion where an image sequence is processed
continuously to detect the velocity at each point of the image or
in the 3D scene.
o Scene Reconstruction: Computer vision technique employs
several methods to recreate a 3D image from the available
images of a scene.
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o Image Restoration: The main of aim of this step is to remove
noise from an given image. The simplest method involves using
simple filters like low pass or median filters. In order to get better
quality images more complex methods like Inpainting are used.
Radio Frequency Identification:
Radio frequency identification systems transmit the identity of an
object wirelessly, using radio magnetic waves. The main purpose of a
radio frequency identification system is to enable the transfer of a
data via a portable device. The portable device is commonly known as
tag. The data send by the tag is received and processed by a reader
according to the needs of the application. The data send by the tag
contains various information’s identification or location of the
information, or specifics about the product that has been tagged, for
example price, colour, date of purchase, etc. This technology gained
importance because of its ability to track moving object. A typical
radio frequency tag consists of a microchip attached to a radio
antenna which is mounted on a substrate. To retrieve the data from
the tag a reader is needed. A typical radio frequency reader consists
of two antennas that emit radio waves and at the same are capable
of accepting the signals from the tag. The reader then passes the
information that it has received to a computer device in digital form.
The computer then interprets this digital data and processes it. Radio
frequency identification techniques are widely used in the fields like
asset tracking, supply chain management, manufacturing, payment
systems etc. One of the major advantages of devices using radio
frequency technology over other similar devices is that RFID devices
need not be positioned precisely relative to the scanner. But till then
there are certain areas of concern for this technology. Some problem
related to this technology is tag collision and reader collision. Usually
the reader collision occurs when the signals from two or more readers
overlap, while tag collision occurs when many tags are present in a
small area.
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ADVANTAGES
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5.ADVANTAGES OF SIXTH SENSE DEVICES
Portable:
One of the main advantages of the sixth sense devices is its small
size and portability. It can be easily carried around without any
difficulty. The prototype of the sixth sense is designed in such a way
that it gives more importance to the portability factor. All the devices
are light in weight and the smart phone can easily fit into the users’
pocket.
Support multi touch and multi user interaction:
Multi touch and multi user interaction is another added feature of the
sixth sense devices. Multi sensing technique allows the user to
interact with system with more than one than one finger at a time..
Sixth sense devices also in-cooperates multi user functionality. This is
typically useful for large interaction scenarios such as interactive
table tops and walls.
Cost effective:
The cost incurred for the construction of the sixth sense proto type is
quiet low. It was made from parts collected together from common
devices. And a typical sixth sense device cost up to $300. The sixth
sense devices have not been made in large scale for commercial
purpose. Once that happens it’s almost certain that the device will
cost much lower than the current price.
Connectedness between real world and digital world:
Forming a connection between the real world and the digital world
was the main aim of the sixth sense technology.
Data access directly from the machines in real time:
With help of a sixth sense device the user can easily access data from
any machine at real time speed. The user doesn’t require any
machine-human interface to access the data. The data access
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through recognition of hand gestures is much easier and user
friendlier compared to the text user interface or graphical user
interface which requires keyboard or mouse.
Mind map the idea anywhere:
With the advent of the sixth sense device, requirement of a platform
or a screen to analyse and interpret the data has become obsolete.
We can project the information into any surface and can work and
manage the data as per our convenience.
Open source software:
The software that is used to interpret and analysis the data collected
by the device is made open source. This enables other developers to
contribute to the development of the system.
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APPLICATIONS
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6.APPLICATIONS
The sixth sense technology finds a lot of application in the modern
world. The sixth sense devices bridge the gap by bringing the digital
world into the real world and in that process allowing the users to
interact with the information without the help of any machine
interfaces. Prototypes of the sixth sense device have demonstrated
viability, usefulness and flexibility of this new technology. According
to the words of its developers the extend of use of this new device is
only limited by the imagination of human beings. Some practical
applications of the sixth sense technology is given below.
Map Application:
With the help of a map application the user can call upon any map of
his/her choice and navigate through them by projecting the map on
to any surface .By using the thumb and index fingers movements the
user can zoom in, zoom out or pan the selected map.
Taking Pictures:
Another application of sixth sense devices is the implementation of a
gestural camera. This camera takes the photo of the location user is
looking at by detecting the framing gesture. After taking the desired
number of photos we can project them onto any surfaces and then
use gestures to sort through those photos and organize and resize
them. The user taking making a pose gesture The camera takes the
photo of the location.
Drawing Application:
The drawing application allows the user you to draw on any surface
by tracking the fingertip movements of the user’s index finger. The
pictures that are drawn by the user can be stored and replaced on
any other surface. The user can also shuffle through various pictures
and drawing by using the hand gesture movements.
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Making Calls:
We can make calls with help of sixth sense device .The sixth sense
device is used to project the keypad into your palm and the using
that virtual keypad we can make calls to anyone.
Interacting with physical objects:
The Sixth Sense system also helps to interact with physical objects
we use in a better way. It augments physical objects by projecting
more information about these objects projected on them. For
example, a gesture of drawing a circle on the user’s wrist projects an
analog watch on the users hand. Similarly a newspaper can show live
video news or dynamic information can be provided on a regular
piece of paper. Newspaper showing live feeds an analog watch
projected into the wrist.
Getting Information:
Sixth sense devices can be used for getting various information
relating to our everyday life by getting in contact with objects.
Product Information:
Sixth sense technology uses marker technology or image recognition
techniques to recognize the objects we pick in our hand and then
provide information relating to that product.
Book Information:
By holding and shuffling through the book pages, the sixth sense
provides Amazon ratings on that book, other reviews and other
relevant things related to the book.
Flight Updates:
With the help of the sixth sense technology it is no longer required to
log into any sites for checking the status of the flights. The system
will recognize your boarding pass and let you know whether the flight
is on time or not.
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Information About People:
With help of face recognition techniques the sixth sense devices are
able to provide information about the people when we meet them.
The sensor detects the face and checks the data base for the relevant
information. The system will then project the relevant information
about a person like what they do, where they work, Boarding pass
showing current status the information about a person being
projected.
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WAY FORWARD
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7.WAY FORWARD
Upcoming Projects Making Use of the Sixth Sense Technology
Mouse less:
Mouse less is a concept which is developed in order to avoid the
usage of mouse in computers. It helps to provide a familiarity of the
physical mouse without actually requiring a physical mouse. Even
though the computer hardware technology has been developed to a
greater extent, still there has been no proper substitute for a physical
mouse. This new invention aims to remove the requirement of having
a physical mouse altogether but still it provides the feeling of a
physical mouse that users are familiar with. It basically consists of an
Infrared laser beam and an Infrared camera. Both laser and camera
are embedded together with the computer. The laser beam module is
modified with a line cap and placed such that it creates a plane of IR
laser just above the surface the computer sits on. The user cups their
hand, as if a physical mouse was present underneath, and the laser
beam lights up the hand which is in contact with the surface. The IR
camera detects those bright IR blobs using computer vision. The
change in the position and arrangements of these blobs are
interpreted as mouse cursor movement and mouse clicks.
Third Eye:
Third Eye is a new technique that enables multiple viewers to see
different things on a same display screen at the same time. With third
Eye, We can have a public sign board where a Japanese tourist sees
all the instructions in Japanese and an American in English. - We
don't need to have the split screen in games now. Each player can
see his/her personal view of the game on the TV screen. - Two people
watching TV can watch their favorite channel on a single TV screen. A
public display can show secret messages or patterns. - In the same
movie theater, people can see different end of a suspense movie.
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Inktuitive:
Even though there has been a tremendous development of computer
aided designing tools, still paper and pencil is the preferred by most
of the designers, especially in the earlier stages of designing .The
project ‘inktuitive’ is aimed to combine the process of creation that is
inherent in paper and pencil with the power of computing that the
digital design tools provide. It also extends the natural work-practice
of using physical paper by giving the pen the ability to control the
design in physical three-dimensional space, freeing it from its tie to
the paper. There always remains an intuition of pen and paper ,but
the lines that have been drawn are be captured and translated into
shapes in the digital world. The physical paper is augmented with
overlaid digital strokes. The platform provides a novel interaction
mechanism for drawing and designing using above the surface pen
movements. In other words ‘inktuitive’ can be considered as an
intuitive physical design workspace that aims to bridge the gap and
bring together the conventional design tools such as paper and pencil
with the power and convenience of the digital tools for design.
TaPuma:
TaPuma is the short form of Tangible Public Map. It is another
attempt to bring the digital world nearer to the real world by
exploring the techniques of sixth sense technology. Key word based
search mechanism has vastly influenced and modified the ways in
which we search information’s. The keyword based search allows the
user to filter out the required data from the vast data that are
available on search engines such as yahoo and Google. TaPuMa
allows people to use their own belongings, the objects they usually
carry with them to access relevant and just-in-time information and
locations of places from a public map. The project also explores and
analyzes the advantages and challenges of this novel interaction
mechanism, where real life objects serve as the interface for
information acquirement. The broad concept behind the project
TaPuMa is Object Amelioration, where the functions of everyday
objects can be expanded by using their affordances or functionalities
in a variety of different contexts.
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CONCLUSION
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8.CONCLUSION
The sixth sense technology and devices are definitely the way
forward. The sixth sense recognizes the objects around us and
displays the information relating to those objects in a real time
environment. The sixth sense technology allows the user to interact
the information through hand gestures. This is a quiet efficient way
compared to the text and graphic based user interface. It has the
potential to form the transparent user interface for accessing the
information around us. . Even though the sixth sense devices are
currently in development stages and have not been used in large
now, it’s quiet predictable that this technology have the potential
revolutionize the way in which we interacts with the digital world.
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REFERENCES
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9.REFERNCES
1. http://www.ted.com/talks/pranav mystery the thrilling potential of
sixthsense technology.html/
2. http://www.commoncraft.com/augmented-realityvideo/
3. http://www.arcane-technologies.com/en/
4. http://en.wikipedia.org/wiki/Augmented_reality/
5. http://www.rfidjournal.com/
6. http://www.ted.com/talks/pattie_maes_demos_the_sixth_sense.ht
ml /
7. http://timesofindia.indiatimes.com/Health__Science/Sixth_sense_giz
mo_a_sci-fi_reality/articleshow/4083978.cms /
8. http://www.gesturetek.com/
9 http://www.slideshare.net/renjithravi/sixth-sense-technology
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