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Becoming a Creative
Product Owner
Bringing Creativity to your Product
and Development Teams

Allen Bennett
Agile Practice Lead
SITA
May 7, 2012 Scrum Gathering Atlanta

         CMM and CMMI registered Service Marks of Carnegie Mellon University © 2002
Allen Bennett

    • Agile Practice Lead SITA
      • Certified Scrum Master
      • Certified Product Owner
    • Lean Six Sigma Black Belt,
                                                                                 Photo by tuppus

    • Software Development Manager, Software
      Process Improvement, CMMI – ITT 21 years




     Photo by by Monica's Dad   Photo by UWMadArchives
                                                           Photo by JD Hancock
2     | Creative Product Owner | A Bennett | © SITA 2012
SITA - Société Internationale de
    Télécommunications Aéronautiques

    • SITA is the worlds leading specialist in
      communications, and IT solutions for the air
      transport industry.
      • 500 Air Transport industry members
      • 2,700 Customers
      • 200 Countries
      • Employs 140 nationalities speaking over
        70 languages

3     | Creative Product Owner | A Bennett | © SITA 2012
Presentation Outline
    • Examine The Role of the Product Owner
    • Compare the Creative Styles
    • Da Vinci Creativity
    • Edison Inventiveness
    • Steve Jobs Entrepreneurship
    • 13 Thinking Tools
    • Practice a few skills
      • Improv – AL’s Swiss Army Knife
      • Yes, and … Mobile App
      • Creative Collaboration
    • Resource List

4       | Creative Product Owner | A Bennett | © SITA 2012
The Role of the Product Owner

    • Convey Product Vision to the team
    • Prioritize The Product Backlog
    • Negotiate the work to be completed in a sprint
    • Slice the backlog to get highest value
      delivered
    • Be available to team during the sprint
    • Accept work product as done
    • Iterate based on feedback

5       | Creative Product Owner | A Bennett | © SITA 2012
What is different about Scrum?
    Way of Working
     •     Focused, empowered teams
     •     Small increments
     •     Plan to change
     •     Collaborate with stakeholders
    Way of Thinking
     • Root out waste and inefficiencies
     • Inspect and Adapt
     • Use every mind
    Way of life
     •     Customer first
     •     Value the individual
     •     Reward the team
     •     Continuous learning from - voice of the customer, v…process, v..people




6        | Creative Product Owner | A Bennett | © SITA 2012
SITA E-Commerce Air India Engagement
    Day 1 of Customer                                      Day 2 – Prioritized Backlog
    Collaboration




7     | Creative Product Owner | A Bennett | © SITA 2012
SITA enters into Collaboration Agreement with Internal
Stakeholders
                         Customer
 Solution
  Line
                                                               Global
                                                               Quality
                                                              Manager
                  Stakeholders
                                    Project Status, Metrics
       Product Backlog
       Product Backlog




                                                                         Scrum
                                    Product                              Master         Definition of
                                    Owner                                               Done
                                                                                                                     Customer
                                                                                        •QA Standards
                                                                                        • Dev Standards   Working
                                                                           Scrum Team   • ...
                                                                                        • ...
                                                                                                          Software
                                                                                                                     Operations
Exercise 1

    Every Agile Leader needs an army knife

      “Yes, and…..”

    “It is equipped with a…..




9      | Creative Product Owner | A Bennett | © SITA 2012
You are creative and you can be more
 creative
 • Creative Style Profile
   Beverly Kaye and Beverly Olevin

 Recognize your Creative Style and the styles on your team

 • Connector – You are perceptive-oriented: Playful, observant, and
   light-hearted
 • Dreamer – You are receptive-oriented: instinctual, imaginative and
   insightful
 • Innovator – You are goal-oriented: entrepreneurial, adaptive, and
   motivated
 • Builder – You are visually-oriented: artistic, detailed and resourceful
 • Explorer – You are action-oriented: adventurous, risk-taking,
   unconventional



10   | Creative Product Owner | A Bennett | © SITA 2012
Diversity of the Team –
  essential ingredients
 • IDEO CEO Tom Kelly CEO “The 10 faces of
   Innovation”
   • The power of multi-disciplinary teams
   • There is power in Empowerment –
       • Give it to the team




11   | Creative Product Owner | A Bennett | © SITA 2012
The Creative Dance
 1. Elicit Customer Needs, Wants, Desires
 2. Abstracted into Product Back Log
 3. Synthesize by priorities, realities, and risks
 4. Decomposed into implementable story for or by team
 5. Model acceptance criteria
 6. Transformed into working software
 7. Reflects the technical excellence agreed by team
 8. Meets the definition of done
 9. Demonstrated to the Customer
 Return to step 1

12   | Creative Product Owner | A Bennett | © SITA 2012
Getting the most you can from the team

 • Select - Putting people in the right job
 • Connect – The need for the Human Moment,
   creating the simpler environment
 • The Brain is Plastic – You can fix stupid, at any
   age
 • Play – bringing our imagination into work
 • Grapple and Grow – we need a challenge
 • Shine – Value of recognition
                   Shine: Using Brain Science to Get the Best from Your People
                   by Edward M. Hallowell

13   | Creative Product Owner | A Bennett | © SITA 2012
Exercise 2
 • At your tables collaborate to create a Mobile Application
   or a Wearable Appliance that will serve a user group
   associated with planning, attending, or serving the Scrum
   Gathering

 • Write a one or two sentence description of the app




                                            [permalink]



14   | Creative Product Owner | A Bennett | © SITA 2012
One of the Agile Goals:
 Produce State of Flow




 • Mihaly Csikszentmihalyi,
 Create a state of Flow – Brain Lights up.
 • Stuart Brown research on value of play
 • Create an energetic environment with a sustainable high
   productivity



15   | Creative Product Owner | A Bennett | © SITA 2012
Leonardo Thinking

 Seven Principles
 •   Curiosity Seek the truth
 •   Get Lost in the work Learn from mistakes
 •   Use all you senses Cultivate awareness
 •   Open to ambiguity Open to paradox and uncertainty
 •   Whole Brain Try Mind-Mapping
 •   Mind the Body Integrate body and spirit
 •   Interconnectedness All things are connected

                               How to Think Like Leonardo da Vinci: Michael J. Gelb




16   | Creative Product Owner | A Bennett | © SITA 2012
Can we shift the thinking of the team?

                   White Hat: Neutral and objective, concerned with facts and figures


                    Red Hat: the emotional view


                   Black Hat: careful and cautious

                   Yellow Hat: sunny and positive


                   Green Hat: fertile growth, creativity, new ideas


                    Blue Hat: cool, the color of the sky, above everything else,
                    organizing, process        The Six Thinking Hats by Ed De Bono


17                                                        Photo by Orin Zebest
     | Creative Product Owner | A Bennett | © SITA 2012
Using Hats in Retrospective or Collaborative
 Engagements


                                  +                  ∆




18   | Creative Product Owner | Confidential | © SITA 2012
The Greatest
 Artist, Actor, Astronomer, Astronaut, Architect, Analyst
 Painter, Potter, Planner, Programmer,
 Sculpture, Scientist,
 Teacher, Tailor, Tech Writer, Tester
 Doctor, Designer, Developer


 All use the same Creative Techniques

 Some do it to the Extreme

19   | Creative Product Owner | A Bennett | © SITA 2012
We can learn these techniques
 • Innovate Like Edison, Gelb and Caldicott
 • Think Like Leonardo da Vinci, Gelb
 • Innovation Secrets of Steve Jobs, Gallo


       If you or your organization are unfamiliar with the
       practical attitudes, thinking, and communication
       skills
       necessary for innovation, then innovation is
       unlikely
       to occur.
                        P 9 Innovate Like Edison, Michael j. Gelb and Sarah Miller Caldicott, 2007




20   | Creative Product Owner | A Bennett | © SITA 2012
Edison Innovation Literacy
  5 Competencies
 1. Solution Centered Mindset
     Objectivity, Persistence, Relentless, Optimism. Passion
 2. Kaleidoscope Thinking                                                                              Photo by crdotx

     Visual Images , Patterns, Ideaphoria, Exploration, Keep Notes
 3. Full Spectrum Engagement
     Individual and Team, Complexity and Simplicity, Sharing and
         Protecting, Work and Play, Stress and Relax
 4. Mastermind Collaboration
     Network, Value Teamwork, Openness, Cross-Functional
 5. Super-Value Creation
     Create unforgettable brand, understand scalability, value proposition,
        know your customer, build on your strengths

                                             Innovate Like Edison, Michael j. Gelb and Sarah Miller Caldicott, 2007


21   | Creative Product Owner | A Bennett | © SITA 2012
Putting our heads together
                                                          Edison's – Mastermind
                                                          Collaboration
                                                          Ideo – Team Empowerment

                                                          Agile Thinking – the team as
                                                          the resource unit




                     Photo bySpirit-Fire


22   | Creative Product Owner | A Bennett | © SITA 2012
Vision
 • Steve Jobs – a “computer for the rest of us”
   • A music delivery system
   • A personal entertainment system
   • Keeping you connected and getting paid for it.

     • Products that addressed consumer’s needs, feelings,
       and motivations.




23   | Creative Product Owner | A Bennett | © SITA 2012
Apple Marketing Philosophy
 • Empathy
   • Apple should strive for an “intimate” connection with customer
     feelings, “we will truly understand their needs better than any other
     company” Mike Markkula , third partner

 • Focus
   • To be successful Apple should center its efforts on accomplishing its
     main goals and eliminate all the “unimportant opportunities”

 • Impute
   • Apple should be constantly aware that companies and their products
     will be judged by the signals they convey. “People DO judge a book
     by its cover” Markkula wrote. “We may have the best product, the
     highest quality, the most useful software etc; if we present them in a
     slipshod manner, they will be perceived as slipshod, if we present
     them in a creative, professional manner, we will impute the desired
     qualities.


24   | Creative Product Owner | A Bennett | © SITA 2012
The Innovation Secrets of Steve Jobs
 •   Principle 1: Do what you love
 •   Principle 2: Put a dent in the universe
 •   Principle 3: Kick-start your brain
 •   Principle 4: Sell dreams, not products
 •   Principle 5: Say no to 1,000 things
 •   Principle 6: Create insanely great experiences
 •   Principle 7: Master the message

             The Innovation Secrets of Steve Jobs, Carmine Gallo, McGraw Hill, 2001




25   | Creative Product Owner | A Bennett | © SITA 2012
13 Thinking Tools
 Sparks of Genius, Robert and Michele Root-Bernstein


Observing                                            Empathizing
Imaging                                              Dimensional Thinking
Abstracting                                          Modeling
Recognizing Patterns                                 Playing
Forming Patterns                                     Transforming
Analogizing                                          Synthesizing
Body Thinking
           Sparks of Genius, Robert and Michele Root-Bernstein, Mariner Books, 1991


26   | Creative Product Owner | A Bennett | © SITA 2012
Observing
 • Where do people use your product? Go there and
   observe, take notes, ask questions
 • Use all your senses

 • Check out IDEO – Deep Dive
   • Best practices – learn quickly by talking to users




27   | Creative Product Owner | A Bennett | © SITA 2012
Abstraction
 • the act of considering something as a general quality or
   characteristic, apart from concrete realities, specific
   objects, or actual instances.

 • the act of taking away or separating;

 • Stripping away everything but the essential




28   | Creative Product Owner | A Bennett | © SITA 2012
Empathizing
 • The ability gain understanding of another person or
   object by becoming the thing you wish to understand.
   • Learned by
       • Observing your own responses to the world
       • Observing other people or things
       • Imaging what the object is sensing and feeling


 • Create detailed user personas, role playing




29   | Creative Product Owner | A Bennett | © SITA 2012
30   | Creative Product Owner | A Bennett | © SITA 2012
Exercise 3
 • Considering the different creative personalities at your
   table create a number of user personas

 • One of the personas can be an extreme persona
   • An illegal attendee, play hooky from work, witness
     protection, from a fringe alternate reality…
     A rugby player




31   | Creative Product Owner | A Bennett | © SITA 2012
Modeling
 • A representation of a process, operation or system
   • Facilitates the Scientific Method
       • Observation, Hypothesis, Experimentation, Conclusion
 • Early examples – War room, War Games




     Photo used under Creative Commons from Bien Stephenson
                                                              Photo used under Creative Commons from tsakshaug

32   | Creative Product Owner | A Bennett | © SITA 2012
Pattern Recognition
 • Leonardo, Edison and others – sought knowledge -
   observed patterns in nature and people
 • Creative people recognize and use patterns
 • Mind Mapping – helps to discern patterns and make
   creative connections




33   | Creative Product Owner | A Bennett | © SITA 2012
Creating Patterns
 • Establishing a set of components
 • Creating a virtually unlimited number of possible
   combinations
 • Create a system for creating systems




            Photo used under Creative Commons from meddygarnet
                                                                 Photo used under Creative Commons from Hugo90



34   | Creative Product Owner | A Bennett | © SITA 2012
Playing
 • Breakthrough Discoveries while playing around
   • Alexander Fleming Discovers
   Penicillin in 1928 while playing
    with mold cultures.




      Sparks of Genius, Robert and Michele Root-Bernstein, Mariner Books, 1991
35   | Creative Product Owner | A Bennett | © SITA 2012
Exercise 4
 • Write a set of feature cards for the users around your
   table – (user stories or high level feature-placeholders)
 • Write a feature card and put it in the center of the table.
 • Starting anywhere go around the table and at your turn
   add a feature card or take one from the table and “Yes
   and “ to it…




36   | Creative Product Owner | A Bennett | © SITA 2012
Serious Play with Stakeholders
     • InnovationGames® – Luke Hohmann, creates games
       to engage our innovative intellect and facilitate
       collaboration between stakeholders
     • Gamestorming – Serious games help to solve complex
       problems through collaborative play




37   | Creative Product Owner | A Bennett | © SITA 2012
The Value of Playing @ Work
 • Dr. Stewart Brown – National Institute of Play

 • Play – Activity without purpose, freedom from time, lost in
   the moment
 • Nothing lights up the brain like play. Increases contextual
   memory and brain function
 • Enhances our problem solving, social interaction,
   innovation and creativity


     Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul
     By Stuart L. Brown,



38   | Creative Product Owner | A Bennett | © SITA 2012
Playing with your team or stakeholders
 www.innovationgames.com                                  Use prepared game
                                                          scenarios
                                                          Create your own
       +               +                 ∆                Interact with your
      ∆                                                   stakeholders or virtual team




39   | Creative Product Owner | A Bennett | © SITA 2012
40   | Creative Product Owner | A Bennett | © SITA 2012
Super Value Creation
 • See the Value in every step
   • Value Stream Mapping
   • SWOT Analysis
   • Let the stakeholders buy a feature




41   | Creative Product Owner | A Bennett | © SITA 2012
Mobile App Monopoly - “Mo app oly”
 • Exercise

     • Collaborate to create a set of “Chance” cards
       • Equal number of positive and negative cards
       • Describe a positive impact of using the app and a reward
       • Describe a negative impact of using the app and a penalty


     • Debrief your stakeholders
       • Ask is that possible
       • Impact and possible work arounds



                                                          Photo by therichbrooks
42   | Creative Product Owner | A Bennett | © SITA 2012
The Brain Rules-1
 1: When you move you exercise the Brain
 2. Human Brain is designed to survive – solve problems
   while moving in an outdoor environment
 3. Every brain is wired differently
 4. Multi-tasking is a myth
 5. Increase short term memory – Repeat to remember
 6.Increase long term memory – Remember to repeat


                    12 Principles for Surviving and Thriving
                    at Work, Home, and School By John Medina



43   | Creative Product Owner | A Bennett | © SITA 2012
The Brain Rules-2
 7. Sleep well to think well – and the power of napping
 8. Stressed brains do not learn the same was as non
   stressed brains
 9. Stimulate more of the senses
 10. Vision trumps all the other senses
 11. Male and female brains are different
 12. We are natural and powerful explorers, brain grows
   throughout our lives

                        12 Principles for Surviving and Thriving
                        at Work, Home, and School By John Medina, 2009

                        See www.brainrules.net
44   | Creative Product Owner | A Bennett | © SITA 2012
Strategies for splitting User Stories
 1. Steps of a workflow
 2. Scenario
 3. Sequence in a scenario
 4. Operations
 5. Size or type of data
 6. Type of input, output
 or configuration
 7. Persona or role
 8. Level of knowledge
 9. Level of complexity
 10. Level of quality expected

45   | Creative Product Owner | A Bennett | © SITA 2012
Resources
 • How to Think Like Leonardo da Vinci: Seven Steps to Genius
   Every Day By Michael J. Gelb
 • BRAIN RULES 12 Principles for Surviving and Thriving
   at Work, Home, and School By John Medina
 • Innovate Like Edison: The Success System of America’s Greatest
   Inventor By Michael J. Gelb and Susan Miller Caldicott
 • The Six Thinking Hats by Ed De Bono
 • Shine Using Brain Science to Get the Best From Your People by
   Edward M. Hallowell
 • Innovation Games : Creating Breakthough Products Through
   Collaborative Play, Luke Hohmann
 • Game Storming A playbook for Innovators, Rulebreakers and
   Changemakers, Dave Gray, Sunni Brown, James Macanufo


46   | Creative Product Owner | A Bennett | © SITA 2012
8 Core Beliefs of Extraordinary Bosses
 1.    Business is an ecosystem, not a battlefield.
 2.    A company is a community, not a machine.
 3.    Management is service, not control.
 4.    My employees are my peers, not my children.
 5.    Motivation comes from vision, not from fear.
 6.    Change equals growth, not pain.
 7.    Technology offers empowerment, not automation.
 8.    Work should be fun, not mere toil.
                              www.inc.com April 23,2012




47    | Creative Product Owner | A Bennett | © SITA 2012
Questions
 •   Allen Bennett
 •   SITA
 •   303 224 3217
 •   allen.bennett@sita.aero
 •   albennett@mchsi.com




48   | Creative Product Owner | A Bennett | © SITA 2012

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The Creative Product Owner

  • 1. Becoming a Creative Product Owner Bringing Creativity to your Product and Development Teams Allen Bennett Agile Practice Lead SITA May 7, 2012 Scrum Gathering Atlanta CMM and CMMI registered Service Marks of Carnegie Mellon University © 2002
  • 2. Allen Bennett • Agile Practice Lead SITA • Certified Scrum Master • Certified Product Owner • Lean Six Sigma Black Belt, Photo by tuppus • Software Development Manager, Software Process Improvement, CMMI – ITT 21 years Photo by by Monica's Dad Photo by UWMadArchives Photo by JD Hancock 2 | Creative Product Owner | A Bennett | © SITA 2012
  • 3. SITA - Société Internationale de Télécommunications Aéronautiques • SITA is the worlds leading specialist in communications, and IT solutions for the air transport industry. • 500 Air Transport industry members • 2,700 Customers • 200 Countries • Employs 140 nationalities speaking over 70 languages 3 | Creative Product Owner | A Bennett | © SITA 2012
  • 4. Presentation Outline • Examine The Role of the Product Owner • Compare the Creative Styles • Da Vinci Creativity • Edison Inventiveness • Steve Jobs Entrepreneurship • 13 Thinking Tools • Practice a few skills • Improv – AL’s Swiss Army Knife • Yes, and … Mobile App • Creative Collaboration • Resource List 4 | Creative Product Owner | A Bennett | © SITA 2012
  • 5. The Role of the Product Owner • Convey Product Vision to the team • Prioritize The Product Backlog • Negotiate the work to be completed in a sprint • Slice the backlog to get highest value delivered • Be available to team during the sprint • Accept work product as done • Iterate based on feedback 5 | Creative Product Owner | A Bennett | © SITA 2012
  • 6. What is different about Scrum? Way of Working • Focused, empowered teams • Small increments • Plan to change • Collaborate with stakeholders Way of Thinking • Root out waste and inefficiencies • Inspect and Adapt • Use every mind Way of life • Customer first • Value the individual • Reward the team • Continuous learning from - voice of the customer, v…process, v..people 6 | Creative Product Owner | A Bennett | © SITA 2012
  • 7. SITA E-Commerce Air India Engagement Day 1 of Customer Day 2 – Prioritized Backlog Collaboration 7 | Creative Product Owner | A Bennett | © SITA 2012
  • 8. SITA enters into Collaboration Agreement with Internal Stakeholders Customer Solution Line Global Quality Manager Stakeholders Project Status, Metrics Product Backlog Product Backlog Scrum Product Master Definition of Owner Done Customer •QA Standards • Dev Standards Working Scrum Team • ... • ... Software Operations
  • 9. Exercise 1 Every Agile Leader needs an army knife “Yes, and…..” “It is equipped with a….. 9 | Creative Product Owner | A Bennett | © SITA 2012
  • 10. You are creative and you can be more creative • Creative Style Profile Beverly Kaye and Beverly Olevin Recognize your Creative Style and the styles on your team • Connector – You are perceptive-oriented: Playful, observant, and light-hearted • Dreamer – You are receptive-oriented: instinctual, imaginative and insightful • Innovator – You are goal-oriented: entrepreneurial, adaptive, and motivated • Builder – You are visually-oriented: artistic, detailed and resourceful • Explorer – You are action-oriented: adventurous, risk-taking, unconventional 10 | Creative Product Owner | A Bennett | © SITA 2012
  • 11. Diversity of the Team – essential ingredients • IDEO CEO Tom Kelly CEO “The 10 faces of Innovation” • The power of multi-disciplinary teams • There is power in Empowerment – • Give it to the team 11 | Creative Product Owner | A Bennett | © SITA 2012
  • 12. The Creative Dance 1. Elicit Customer Needs, Wants, Desires 2. Abstracted into Product Back Log 3. Synthesize by priorities, realities, and risks 4. Decomposed into implementable story for or by team 5. Model acceptance criteria 6. Transformed into working software 7. Reflects the technical excellence agreed by team 8. Meets the definition of done 9. Demonstrated to the Customer Return to step 1 12 | Creative Product Owner | A Bennett | © SITA 2012
  • 13. Getting the most you can from the team • Select - Putting people in the right job • Connect – The need for the Human Moment, creating the simpler environment • The Brain is Plastic – You can fix stupid, at any age • Play – bringing our imagination into work • Grapple and Grow – we need a challenge • Shine – Value of recognition Shine: Using Brain Science to Get the Best from Your People by Edward M. Hallowell 13 | Creative Product Owner | A Bennett | © SITA 2012
  • 14. Exercise 2 • At your tables collaborate to create a Mobile Application or a Wearable Appliance that will serve a user group associated with planning, attending, or serving the Scrum Gathering • Write a one or two sentence description of the app [permalink] 14 | Creative Product Owner | A Bennett | © SITA 2012
  • 15. One of the Agile Goals: Produce State of Flow • Mihaly Csikszentmihalyi, Create a state of Flow – Brain Lights up. • Stuart Brown research on value of play • Create an energetic environment with a sustainable high productivity 15 | Creative Product Owner | A Bennett | © SITA 2012
  • 16. Leonardo Thinking Seven Principles • Curiosity Seek the truth • Get Lost in the work Learn from mistakes • Use all you senses Cultivate awareness • Open to ambiguity Open to paradox and uncertainty • Whole Brain Try Mind-Mapping • Mind the Body Integrate body and spirit • Interconnectedness All things are connected How to Think Like Leonardo da Vinci: Michael J. Gelb 16 | Creative Product Owner | A Bennett | © SITA 2012
  • 17. Can we shift the thinking of the team? White Hat: Neutral and objective, concerned with facts and figures Red Hat: the emotional view Black Hat: careful and cautious Yellow Hat: sunny and positive Green Hat: fertile growth, creativity, new ideas Blue Hat: cool, the color of the sky, above everything else, organizing, process The Six Thinking Hats by Ed De Bono 17 Photo by Orin Zebest | Creative Product Owner | A Bennett | © SITA 2012
  • 18. Using Hats in Retrospective or Collaborative Engagements + ∆ 18 | Creative Product Owner | Confidential | © SITA 2012
  • 19. The Greatest Artist, Actor, Astronomer, Astronaut, Architect, Analyst Painter, Potter, Planner, Programmer, Sculpture, Scientist, Teacher, Tailor, Tech Writer, Tester Doctor, Designer, Developer All use the same Creative Techniques Some do it to the Extreme 19 | Creative Product Owner | A Bennett | © SITA 2012
  • 20. We can learn these techniques • Innovate Like Edison, Gelb and Caldicott • Think Like Leonardo da Vinci, Gelb • Innovation Secrets of Steve Jobs, Gallo If you or your organization are unfamiliar with the practical attitudes, thinking, and communication skills necessary for innovation, then innovation is unlikely to occur. P 9 Innovate Like Edison, Michael j. Gelb and Sarah Miller Caldicott, 2007 20 | Creative Product Owner | A Bennett | © SITA 2012
  • 21. Edison Innovation Literacy 5 Competencies 1. Solution Centered Mindset Objectivity, Persistence, Relentless, Optimism. Passion 2. Kaleidoscope Thinking Photo by crdotx Visual Images , Patterns, Ideaphoria, Exploration, Keep Notes 3. Full Spectrum Engagement Individual and Team, Complexity and Simplicity, Sharing and Protecting, Work and Play, Stress and Relax 4. Mastermind Collaboration Network, Value Teamwork, Openness, Cross-Functional 5. Super-Value Creation Create unforgettable brand, understand scalability, value proposition, know your customer, build on your strengths Innovate Like Edison, Michael j. Gelb and Sarah Miller Caldicott, 2007 21 | Creative Product Owner | A Bennett | © SITA 2012
  • 22. Putting our heads together Edison's – Mastermind Collaboration Ideo – Team Empowerment Agile Thinking – the team as the resource unit Photo bySpirit-Fire 22 | Creative Product Owner | A Bennett | © SITA 2012
  • 23. Vision • Steve Jobs – a “computer for the rest of us” • A music delivery system • A personal entertainment system • Keeping you connected and getting paid for it. • Products that addressed consumer’s needs, feelings, and motivations. 23 | Creative Product Owner | A Bennett | © SITA 2012
  • 24. Apple Marketing Philosophy • Empathy • Apple should strive for an “intimate” connection with customer feelings, “we will truly understand their needs better than any other company” Mike Markkula , third partner • Focus • To be successful Apple should center its efforts on accomplishing its main goals and eliminate all the “unimportant opportunities” • Impute • Apple should be constantly aware that companies and their products will be judged by the signals they convey. “People DO judge a book by its cover” Markkula wrote. “We may have the best product, the highest quality, the most useful software etc; if we present them in a slipshod manner, they will be perceived as slipshod, if we present them in a creative, professional manner, we will impute the desired qualities. 24 | Creative Product Owner | A Bennett | © SITA 2012
  • 25. The Innovation Secrets of Steve Jobs • Principle 1: Do what you love • Principle 2: Put a dent in the universe • Principle 3: Kick-start your brain • Principle 4: Sell dreams, not products • Principle 5: Say no to 1,000 things • Principle 6: Create insanely great experiences • Principle 7: Master the message The Innovation Secrets of Steve Jobs, Carmine Gallo, McGraw Hill, 2001 25 | Creative Product Owner | A Bennett | © SITA 2012
  • 26. 13 Thinking Tools Sparks of Genius, Robert and Michele Root-Bernstein Observing Empathizing Imaging Dimensional Thinking Abstracting Modeling Recognizing Patterns Playing Forming Patterns Transforming Analogizing Synthesizing Body Thinking Sparks of Genius, Robert and Michele Root-Bernstein, Mariner Books, 1991 26 | Creative Product Owner | A Bennett | © SITA 2012
  • 27. Observing • Where do people use your product? Go there and observe, take notes, ask questions • Use all your senses • Check out IDEO – Deep Dive • Best practices – learn quickly by talking to users 27 | Creative Product Owner | A Bennett | © SITA 2012
  • 28. Abstraction • the act of considering something as a general quality or characteristic, apart from concrete realities, specific objects, or actual instances. • the act of taking away or separating; • Stripping away everything but the essential 28 | Creative Product Owner | A Bennett | © SITA 2012
  • 29. Empathizing • The ability gain understanding of another person or object by becoming the thing you wish to understand. • Learned by • Observing your own responses to the world • Observing other people or things • Imaging what the object is sensing and feeling • Create detailed user personas, role playing 29 | Creative Product Owner | A Bennett | © SITA 2012
  • 30. 30 | Creative Product Owner | A Bennett | © SITA 2012
  • 31. Exercise 3 • Considering the different creative personalities at your table create a number of user personas • One of the personas can be an extreme persona • An illegal attendee, play hooky from work, witness protection, from a fringe alternate reality… A rugby player 31 | Creative Product Owner | A Bennett | © SITA 2012
  • 32. Modeling • A representation of a process, operation or system • Facilitates the Scientific Method • Observation, Hypothesis, Experimentation, Conclusion • Early examples – War room, War Games Photo used under Creative Commons from Bien Stephenson Photo used under Creative Commons from tsakshaug 32 | Creative Product Owner | A Bennett | © SITA 2012
  • 33. Pattern Recognition • Leonardo, Edison and others – sought knowledge - observed patterns in nature and people • Creative people recognize and use patterns • Mind Mapping – helps to discern patterns and make creative connections 33 | Creative Product Owner | A Bennett | © SITA 2012
  • 34. Creating Patterns • Establishing a set of components • Creating a virtually unlimited number of possible combinations • Create a system for creating systems Photo used under Creative Commons from meddygarnet Photo used under Creative Commons from Hugo90 34 | Creative Product Owner | A Bennett | © SITA 2012
  • 35. Playing • Breakthrough Discoveries while playing around • Alexander Fleming Discovers Penicillin in 1928 while playing with mold cultures. Sparks of Genius, Robert and Michele Root-Bernstein, Mariner Books, 1991 35 | Creative Product Owner | A Bennett | © SITA 2012
  • 36. Exercise 4 • Write a set of feature cards for the users around your table – (user stories or high level feature-placeholders) • Write a feature card and put it in the center of the table. • Starting anywhere go around the table and at your turn add a feature card or take one from the table and “Yes and “ to it… 36 | Creative Product Owner | A Bennett | © SITA 2012
  • 37. Serious Play with Stakeholders • InnovationGames® – Luke Hohmann, creates games to engage our innovative intellect and facilitate collaboration between stakeholders • Gamestorming – Serious games help to solve complex problems through collaborative play 37 | Creative Product Owner | A Bennett | © SITA 2012
  • 38. The Value of Playing @ Work • Dr. Stewart Brown – National Institute of Play • Play – Activity without purpose, freedom from time, lost in the moment • Nothing lights up the brain like play. Increases contextual memory and brain function • Enhances our problem solving, social interaction, innovation and creativity Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul By Stuart L. Brown, 38 | Creative Product Owner | A Bennett | © SITA 2012
  • 39. Playing with your team or stakeholders www.innovationgames.com Use prepared game scenarios Create your own + + ∆ Interact with your ∆ stakeholders or virtual team 39 | Creative Product Owner | A Bennett | © SITA 2012
  • 40. 40 | Creative Product Owner | A Bennett | © SITA 2012
  • 41. Super Value Creation • See the Value in every step • Value Stream Mapping • SWOT Analysis • Let the stakeholders buy a feature 41 | Creative Product Owner | A Bennett | © SITA 2012
  • 42. Mobile App Monopoly - “Mo app oly” • Exercise • Collaborate to create a set of “Chance” cards • Equal number of positive and negative cards • Describe a positive impact of using the app and a reward • Describe a negative impact of using the app and a penalty • Debrief your stakeholders • Ask is that possible • Impact and possible work arounds Photo by therichbrooks 42 | Creative Product Owner | A Bennett | © SITA 2012
  • 43. The Brain Rules-1 1: When you move you exercise the Brain 2. Human Brain is designed to survive – solve problems while moving in an outdoor environment 3. Every brain is wired differently 4. Multi-tasking is a myth 5. Increase short term memory – Repeat to remember 6.Increase long term memory – Remember to repeat 12 Principles for Surviving and Thriving at Work, Home, and School By John Medina 43 | Creative Product Owner | A Bennett | © SITA 2012
  • 44. The Brain Rules-2 7. Sleep well to think well – and the power of napping 8. Stressed brains do not learn the same was as non stressed brains 9. Stimulate more of the senses 10. Vision trumps all the other senses 11. Male and female brains are different 12. We are natural and powerful explorers, brain grows throughout our lives 12 Principles for Surviving and Thriving at Work, Home, and School By John Medina, 2009 See www.brainrules.net 44 | Creative Product Owner | A Bennett | © SITA 2012
  • 45. Strategies for splitting User Stories 1. Steps of a workflow 2. Scenario 3. Sequence in a scenario 4. Operations 5. Size or type of data 6. Type of input, output or configuration 7. Persona or role 8. Level of knowledge 9. Level of complexity 10. Level of quality expected 45 | Creative Product Owner | A Bennett | © SITA 2012
  • 46. Resources • How to Think Like Leonardo da Vinci: Seven Steps to Genius Every Day By Michael J. Gelb • BRAIN RULES 12 Principles for Surviving and Thriving at Work, Home, and School By John Medina • Innovate Like Edison: The Success System of America’s Greatest Inventor By Michael J. Gelb and Susan Miller Caldicott • The Six Thinking Hats by Ed De Bono • Shine Using Brain Science to Get the Best From Your People by Edward M. Hallowell • Innovation Games : Creating Breakthough Products Through Collaborative Play, Luke Hohmann • Game Storming A playbook for Innovators, Rulebreakers and Changemakers, Dave Gray, Sunni Brown, James Macanufo 46 | Creative Product Owner | A Bennett | © SITA 2012
  • 47. 8 Core Beliefs of Extraordinary Bosses 1. Business is an ecosystem, not a battlefield. 2. A company is a community, not a machine. 3. Management is service, not control. 4. My employees are my peers, not my children. 5. Motivation comes from vision, not from fear. 6. Change equals growth, not pain. 7. Technology offers empowerment, not automation. 8. Work should be fun, not mere toil. www.inc.com April 23,2012 47 | Creative Product Owner | A Bennett | © SITA 2012
  • 48. Questions • Allen Bennett • SITA • 303 224 3217 • allen.bennett@sita.aero • albennett@mchsi.com 48 | Creative Product Owner | A Bennett | © SITA 2012